Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)
#876
Guest_jon1991_*
Posté 26 août 2012 - 09:27
Guest_jon1991_*
#877
Posté 26 août 2012 - 10:38
#878
Posté 27 août 2012 - 12:18
And if you're going for Crit, you may as well find yourself a set of Lucky Shades to go along with your 1st Recon Beret. Gives you another point of Luck for a bit more boost.
#879
Posté 27 août 2012 - 04:06
You will want Chance's Knife and/or That Gun or Lucky, later on Blood Nap- I haven't played EW characters but I see on the wiki there are some good options there too.
Modifié par Addai67, 27 août 2012 - 04:08 .
#880
Posté 27 août 2012 - 04:44
Eh, here's the item code anyway: 000cb54b
I carry That Gun and Lucky pretty much all the time though.
#881
Posté 27 août 2012 - 04:57
#882
Posté 27 août 2012 - 05:35
#883
Posté 27 août 2012 - 05:41
termokanden wrote...
I always play luck 10 characters anyway.
lolwut?!
I used to be an intelligent guy (7 or 8) in New Vegas. Also Strength is my second priority.
#884
Posté 27 août 2012 - 06:27
termokanden wrote...
I always play luck 10 characters anyway.
I'm at 9 at present (At level 26) with Lucky Shades giving me a single point of that, but there is an obvious boost to critical chance and hits.
I hear tell, although I haven't really gambled in game since my first playthrough, that Couriers who spend any time gambling, are almost assured of being kicked out of every casino in short order with Luck 10.
#885
Posté 27 août 2012 - 06:53
#886
Posté 27 août 2012 - 09:16
happy_daiz wrote...
^ I haven't tried that yet. What other traits do you focus on, or rob to get your luck to 10?
I went a similar route. Started with 9 in Luck and Int. 7 Agi. Got to 10 Luck & Int with implants (and 8 Agi)
Str at 4. Cha at 1... not regetting it in the slightest.. though a bit of a pity that the game does not penalize this.
Obviously a crit build. But Luck is also nice because it boosts ALL skills. And lets you win pretty big at the casinoes
Using Energy Weapons I find the Str sufficient for my needs. If I ever feel the urge to use the good ole Turbo Plasma
Modifié par Haplose, 27 août 2012 - 09:16 .
#887
Posté 28 août 2012 - 01:48
I seem to play the "middling" part - most of my skills start out around 6, which means that I'm ok at most things, but not fantastic in any one thing. Not a brilliant plan, as it turns out, but because of the stat requirements you mentioned, you can still get by.
#888
Posté 28 août 2012 - 03:13
I would find a path to Sloan, skirting Black Mountain and avoiding the Deathclaws, make my way into Freeside and use 7 Luck to win enough caps (I typically play Blackjack) to be allowed inside New Vegas.
Then it's off to breaking the banks and buying every implant upgrade I want, BEFORE level 2.
---
Actually only the Intelligence Implant is needed before Level 2 so as to max out Skill Points per Level (it's just 1 point difference but, y'know ...). I normally boost Luck to 8 as the second implant if only to make winning at the casinos easier: 7 Luck is enough to tip the scales in the Courier's favour but by only abit, and it still takes some work to break the bank with 7 Luck alone.
Modifié par SupidSeep, 28 août 2012 - 03:28 .
#889
Posté 28 août 2012 - 04:12
jon1991 wrote...
My female character just slaughtered all of the Legion at Cottonwood Cove.
One of the things I love to do with an Unarmed Courier:
"Slavers, meet my fist.
Fist, meet SLAVERS!"
Also enjoy cutting loose in Paradise Falls, Fallout 3.
#890
Posté 28 août 2012 - 05:42
#891
Posté 28 août 2012 - 06:04
happy_daiz wrote...
^ Paradise Falls is a good place to cut loose, that's for sure. And it's fun wearing Eulogy Jones' clothes, while you finish clearing out the place. Take that, slavers!
If you storm Paradise Falls, do it historically correct! As Abe Lincoln!
www.youtube.com/watch
Modifié par TobiTobsen, 28 août 2012 - 06:05 .
#892
Posté 28 août 2012 - 06:49
#893
Posté 28 août 2012 - 08:21
#894
Posté 28 août 2012 - 09:35
"The Great War apparently surprised the soldiers here [Hopeville/Ashton], as the ICBMs never left their missile silos. A silence fell across the land. For two centuries the soil of the Divide lay undisturbed by human presence. However, eventually, a small survivalist community established itself in the area, created by the Courier. Kept alive, it prospered, and more settlers moved into the new city. It prospered enough in fact, to draw the attention of the New California Republic, who began to annex it swiftly for a newly established supply line across the treacherous Divide into the Mojave Wasteland.
These actions drew the attention of the Caesar's Legion, which, in its bid to take the Mojave, attempted to cut the new supply line (the Long 15 and New Canaan were the two first), sending Frumentarii and assassins to explore the area after a sizeable force of legionaries struck against the Republic's forces located there. But this war did not destroy the settlement. That was the work of the Courier, who, returning to the Divide again, carried a package from Navarro by order of the NCR, containing the activated ICBM detonator to the Divide, a short time before the NCR and the Legion jumped to each other's throat. When this device was close enough, it remote linked with the ICBM computers, sending a signal to the dormant nuclear missiles lying in the silos beneath the ground.[2] They then began detonating one after another, splitting the earth, cracking and twisting the landscape, causing massive earthquakes. Entire companies of NCR soldiers in the Divide were trapped together with their Legion foes. The disaster created the Divide as it exists now: a wind-beaten maze of twisting canyons, skin-flaying dust storms and horrific abominations."
The Courier giveth and the Courier taketh away evidently (even if he/she did not necessarily intend to take away).
Read it all here: http://fallout.wikia.com/wiki/Divide
EDIT: I just realized the picture I took is almost identical to the photo in the Wiki. Mine was just set back slightly to capture the Courier and Ulysses. Unintended, but cool.
Modifié par Barbarossa2010, 28 août 2012 - 11:38 .
#895
Posté 29 août 2012 - 01:46
#896
Posté 29 août 2012 - 02:08
As far as when to play them, that's a little tougher to answer. With all DLCs in you're line up, you're level cap has moved up to 50 instead of 30 (I think) with the base game, so that factors in a bit. All DLCs occur (in the game timeline) prior to the final battle at Hoover Dam, so you definitely want to complete them prior to committing to the final battle.
Having said that, I'd say when you've levelled above 20 or 25, you're probably stat boosted enough to do the DLCs and not have too much trouble. Any level below 20 and you're in for a pretty rough ride with DM, OWB and especially LR.
Me personally, I would get the bulk of the main quest done and you're factions established, decisions made on how you want New Vegas governed, then head on up to the Northern Passage to enter Honest Hearts. Then complete the other DLCs in order; then complete you're exploration or any other side quests throughout New Vegas, with the final battle being the end of it all.
That's just my personal opinion though.
#897
Posté 29 août 2012 - 07:31
Barbarossa2010 wrote...
Well, I would definitely to tell you to play them in the following order: Honest Hearts, Dead Money, Old World Blues and Lonesome Road.
Isn't Dead Money set before Honest Hearts?
But... when I think about it, your order seems to make sense. Honest Hearts has no connection to the others if I remember it correctly. No foreshadowing like in the other three.
#898
Posté 29 août 2012 - 01:12
But DM, OWB and LR are absolutely linked to one another through Christine, Elijah, and Ulysses. Funny thing is, when you think about it, you could actually do OWB prior to DM, and then move on to LR. All of the notes, items and holotapes left behind on Big MT could easily lead seamlessly into your actions at the Sierra Madre, as opposed to being the stuff left behind that you're finding and reading about after the fact, filling in the gaps of things you experienced at the Sierra Madre.
As it is, I just prefer completing DM prior to OWB. Just seems to flow better that way.
#899
Posté 29 août 2012 - 05:31
happy_daiz wrote...
^ I haven't tried that yet. What other traits do you focus on, or rob to get your luck to 10?
I do not remember the exact details of my last character, but I started out with Charisma (1) and Intelligence (3). Luck: 8 + 1 (Intense Training) + 1 (implant).
Charisma boosts your followers but they are actually OK even at 1, and I prefer to do the fighting myself.
Intelligence does not need to be higher from a game technical point of view. With int boosting items and some coffee or mentats, you can reach 10 int for int checks if you really want. Hilariously you can reach 100 in every skill even with int that low simply because you get so many new levels with the DLC. You can also use the Skilled trait for a boost.
Now for the FUN part. If you do have 10 luck, you really are ridiculously lucky. You can guess a password at one point, you can successfully operate a tumor without knowing what you are doing, and you will win like crazy in the casinos. Oh and then there is the boring crit bonus (by far the most important part of determining your damage output).
Modifié par termokanden, 29 août 2012 - 05:35 .
#900
Posté 30 août 2012 - 02:00
Barbarossa2010 wrote...
Well, I would definitely to tell you to play them in the following order: Honest Hearts, Dead Money, Old World Blues and Lonesome Road.
As far as when to play them, that's a little tougher to answer. With all DLCs in you're line up, you're level cap has moved up to 50 instead of 30 (I think) with the base game, so that factors in a bit. All DLCs occur (in the game timeline) prior to the final battle at Hoover Dam, so you definitely want to complete them prior to committing to the final battle.
Having said that, I'd say when you've levelled above 20 or 25, you're probably stat boosted enough to do the DLCs and not have too much trouble. Any level below 20 and you're in for a pretty rough ride with DM, OWB and especially LR.
Me personally, I would get the bulk of the main quest done and you're factions established, decisions made on how you want New Vegas governed, then head on up to the Northern Passage to enter Honest Hearts. Then complete the other DLCs in order; then complete you're exploration or any other side quests throughout New Vegas, with the final battle being the end of it all.
That's just my personal opinion though.
I'll do them that way, then. Thanks for the advice!





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