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Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)


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#876
Guest_jon1991_*

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My female character just slaughtered all of the Legion at Cottonwood Cove. I think I'm going to spec her to be critical hit focused, wearing Joshua Graham's armor and the 1st Recon beret atm which I think looks really cool. I've never really used the crafting system, I just bought everything I needed.

#877
termokanden

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Well some of the ammo you can craft with Hand Loader is quite a bit more powerful than the regular stuff.

#878
Barbarossa2010

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Hand Loader is a must for Guns users...as if it hasn't been said enough already!Posted Image

And if you're going for Crit, you may as well find yourself a set of Lucky Shades to go along with your 1st Recon Beret.  Gives you another point of Luck for a bit more boost. 

#879
Addai

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I think you can only get Lucky Shades with a mod in FNV.

You will want Chance's Knife and/or That Gun or Lucky, later on Blood Nap- I haven't played EW characters but I see on the wiki there are some good options there too.

Modifié par Addai67, 27 août 2012 - 04:08 .


#880
Barbarossa2010

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A pair is available in the caesar's Legion Safehouse. Not sure where I got mine since I've never consoled them in and have never allied with the Legion, nor ever entered their safehouse. They must be tacked on with a mod somewhere in my portfolio.

Eh, here's the item code anyway: 000cb54b

I carry That Gun and Lucky pretty much all the time though.

#881
termokanden

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I always play luck 10 characters anyway.

#882
happy_daiz

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^ I haven't tried that yet. What other traits do you focus on, or rob to get your luck to 10?

#883
Kaiser Arian XVII

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termokanden wrote...

I always play luck 10 characters anyway.


lolwut?!

I used to be an intelligent guy (7 or 8) in New Vegas. Also Strength is my second priority.

#884
Barbarossa2010

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termokanden wrote...

I always play luck 10 characters anyway.


I'm at 9 at present (At level 26) with Lucky Shades giving me a single point of that, but there is an obvious boost to critical chance and hits. 

I hear tell, although I haven't really gambled in game since my first playthrough, that Couriers who spend any time gambling, are almost assured of being kicked out of every casino in short order with Luck 10.

#885
Barbarossa2010

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Posted Image

What was that? This darn shotgun, oh, which I get to keep thanks to a little chat with Swank, makes it a little hard to hear.

Posted Image

Sorry Benny, as you once told me, "It's Just Business..."

#886
Haplose

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happy_daiz wrote...

^ I haven't tried that yet. What other traits do you focus on, or rob to get your luck to 10?


I went a similar route. Started with 9 in Luck and Int. 7 Agi. Got to 10 Luck & Int with implants (and 8 Agi)
Str at 4. Cha at 1... not regetting it in the slightest.. though a bit of a pity that the game does not penalize this.

Obviously a crit build. But Luck is also nice because it boosts ALL skills. And lets you win pretty big at the casinoes :)
Using Energy Weapons I find the Str sufficient for my needs. If I ever feel the urge to use the good ole Turbo Plasma Rifle Caster (brings a tear to my eye), I'll get Weapon Handling and the +2 Str perk from OWB for an effective 8 Str. Overall the stat requirements in NV are pretty low - both for most weapons and most Perks.

Modifié par Haplose, 27 août 2012 - 09:16 .


#887
happy_daiz

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^ Good to know, thanks! *scribbling down notes*

I seem to play the "middling" part - most of my skills start out around 6, which means that I'm ok at most things, but not fantastic in any one thing. Not a brilliant plan, as it turns out, but because of the stat requirements you mentioned, you can still get by.

#888
SupidSeep

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In my latest runs, I would start with 9 Int and 7 Luck at Level 1

I would find a path to Sloan, skirting Black Mountain and avoiding the Deathclaws, make my way into Freeside and use 7 Luck to win enough caps (I typically play Blackjack) to be allowed inside New Vegas.

Then it's off to breaking the banks and buying every implant upgrade I want, BEFORE level 2.

---
Actually only the Intelligence Implant is needed before Level 2 so as to max out Skill Points per Level (it's just 1 point difference but, y'know ...).  I normally boost Luck to 8 as the second implant if only to make winning at the casinos easier: 7 Luck is enough to tip the scales in the Courier's favour but by only abit, and it still takes some work to break the bank with 7 Luck alone.

Modifié par SupidSeep, 28 août 2012 - 03:28 .


#889
SupidSeep

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jon1991 wrote...

My female character just slaughtered all of the Legion at Cottonwood Cove.


One of the things I love to do with an Unarmed Courier:

"Slavers, meet my fist.
 Fist, meet SLAVERS!"


Also enjoy cutting loose in Paradise Falls, Fallout 3.

#890
happy_daiz

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^ Paradise Falls is a good place to cut loose, that's for sure. And it's fun wearing Eulogy Jones' clothes, while you finish clearing out the place. Take that, slavers!

#891
TobiTobsen

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happy_daiz wrote...

^ Paradise Falls is a good place to cut loose, that's for sure. And it's fun wearing Eulogy Jones' clothes, while you finish clearing out the place. Take that, slavers!


If you storm Paradise Falls, do it historically correct! As Abe Lincoln!

www.youtube.com/watch

Modifié par TobiTobsen, 28 août 2012 - 06:05 .


#892
Barbarossa2010

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Okay, Okay, I admit it...I f%&#ed up.  Can we get past it already?!

Posted Image

#893
legion999

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Barbarossa2010 wrote...

Okay, Okay, I admit it...I f%&#ed up.  Can we get past it already?!

Posted Image


One thing I never got from Lonesome Road, was how much did the Courier **** up the Divide? It was a hellhole before the Courier came and the earthquakes and winds are due to Big MT.

#894
Barbarossa2010

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Background:

"The Great War apparently surprised the soldiers here [Hopeville/Ashton], as the ICBMs never left their missile silos. A silence fell across the land. For two centuries the soil of the Divide lay undisturbed by human presence. However, eventually, a small survivalist community established itself in the area, created by the Courier. Kept alive, it prospered, and more settlers moved into the new city. It prospered enough in fact, to draw the attention of the New California Republic, who began to annex it swiftly for a newly established supply line across the treacherous Divide into the Mojave Wasteland.

These actions drew the attention of the Caesar's Legion, which, in its bid to take the Mojave, attempted to cut the new supply line (the Long 15 and New Canaan were the two first), sending Frumentarii and assassins to explore the area after a sizeable force of legionaries struck against the Republic's forces located there. But this war did not destroy the settlement. That was the work of the Courier, who, returning to the Divide again, carried a package from Navarro by order of the NCR, containing the activated ICBM detonator to the Divide, a short time before the NCR and the Legion jumped to each other's throat. When this device was close enough, it remote linked with the ICBM computers, sending a signal to the dormant nuclear missiles lying in the silos beneath the ground.[2] They then began detonating one after another, splitting the earth, cracking and twisting the landscape, causing massive earthquakes. Entire companies of NCR soldiers in the Divide were trapped together with their Legion foes. The disaster created the Divide as it exists now: a wind-beaten maze of twisting canyons, skin-flaying dust storms and horrific abominations."

The Courier giveth and the Courier taketh away evidently (even if he/she did not necessarily intend to take away).

Read it all here:  http://fallout.wikia.com/wiki/Divide

EDIT: I just realized the picture I took is almost identical to the photo in the Wiki.  Mine was just set back slightly to capture the Courier and Ulysses.  Unintended, but cool.

Modifié par Barbarossa2010, 28 août 2012 - 11:38 .


#895
Conquerthecity

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 So I got the Ultimate Edition of NV. Never played any of the DLC before. Any advice on when to do them? 

#896
Barbarossa2010

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Well, I would definitely to tell you to play them in the following order: Honest Hearts, Dead Money, Old World Blues and Lonesome Road.

As far as when to play them, that's a little tougher to answer. With all DLCs in you're line up, you're level cap has moved up to 50 instead of 30 (I think) with the base game, so that factors in a bit. All DLCs occur (in the game timeline) prior to the final battle at Hoover Dam, so you definitely want to complete them prior to committing to the final battle.

Having said that, I'd say when you've levelled above 20 or 25, you're probably stat boosted enough to do the DLCs and not have too much trouble. Any level below 20 and you're in for a pretty rough ride with DM, OWB and especially LR.

Me personally, I would get the bulk of the main quest done and you're factions established, decisions made on how you want New Vegas governed, then head on up to the Northern Passage to enter Honest Hearts. Then complete the other DLCs in order; then complete you're exploration or any other side quests throughout New Vegas, with the final battle being the end of it all.

That's just my personal opinion though.

#897
TobiTobsen

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Barbarossa2010 wrote...

Well, I would definitely to tell you to play them in the following order: Honest Hearts, Dead Money, Old World Blues and Lonesome Road.


Isn't Dead Money set before Honest Hearts?

But... when I think about it, your order seems to make sense. Honest Hearts has no connection to the others if I remember it correctly. No foreshadowing like in the other three.

#898
Barbarossa2010

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To be frank, my order actually tends to fall in order of difficulty. Honest Hearts is slightly more removed from the DLC storyline, since it's more about Caesar, Joshua Graham, the White Legs and destruction of New Canaan. But, if you recall Ulysses was actually the one Caesar sent to rally and lead the White Legs against New Canaan, so it's actually Ulysses that Graham was waiting for, and he is actually quite surprise to see a different Courier show up in Zion. So there is a real Ulysses connection in HH, but I see HH as more backstory than anything.

But DM, OWB and LR are absolutely linked to one another through Christine, Elijah, and Ulysses. Funny thing is, when you think about it, you could actually do OWB prior to DM, and then move on to LR. All of the notes, items and holotapes left behind on Big MT could easily lead seamlessly into your actions at the Sierra Madre, as opposed to being the stuff left behind that you're finding and reading about after the fact, filling in the gaps of things you experienced at the Sierra Madre.

As it is, I just prefer completing DM prior to OWB. Just seems to flow better that way.

#899
termokanden

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happy_daiz wrote...

^ I haven't tried that yet. What other traits do you focus on, or rob to get your luck to 10?


I do not remember the exact details of my last character, but I started out with Charisma (1) and  Intelligence (3). Luck: 8 + 1 (Intense Training) + 1 (implant).

Charisma boosts your followers but they are actually OK even at 1, and I prefer to do the fighting myself.

Intelligence does not need to be higher from a game technical point of view. With int boosting items and some coffee or mentats, you can reach 10 int for int checks if you really want. Hilariously you can reach 100 in every skill even with int that low simply because you get so many new levels with the DLC. You can also use the Skilled trait for a boost.

Now for the FUN part. If you do have 10 luck, you really are ridiculously lucky. You can guess a password at one point, you can successfully operate a tumor without knowing what you are doing, and you will win like crazy in the casinos. Oh and then there is the boring crit bonus (by far the most important part of determining your damage output).

Modifié par termokanden, 29 août 2012 - 05:35 .


#900
Conquerthecity

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Barbarossa2010 wrote...

Well, I would definitely to tell you to play them in the following order: Honest Hearts, Dead Money, Old World Blues and Lonesome Road.

As far as when to play them, that's a little tougher to answer. With all DLCs in you're line up, you're level cap has moved up to 50 instead of 30 (I think) with the base game, so that factors in a bit. All DLCs occur (in the game timeline) prior to the final battle at Hoover Dam, so you definitely want to complete them prior to committing to the final battle.

Having said that, I'd say when you've levelled above 20 or 25, you're probably stat boosted enough to do the DLCs and not have too much trouble. Any level below 20 and you're in for a pretty rough ride with DM, OWB and especially LR.

Me personally, I would get the bulk of the main quest done and you're factions established, decisions made on how you want New Vegas governed, then head on up to the Northern Passage to enter Honest Hearts. Then complete the other DLCs in order; then complete you're exploration or any other side quests throughout New Vegas, with the final battle being the end of it all.

That's just my personal opinion though.


I'll do them that way, then. Thanks for the advice!  =]