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Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)


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#1026
Jvolikas

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Barbarossa2010 wrote...

Jvolikas wrote...

Well, my Ultimate Edition (360, no PC mods for me sadly) that I ordered for $9.99 off the Microsoft Store just came in. Time to start up another playthrough that will include all the DLC this time.

What I'm looking for from you guys is any particularly good character builds you have. I want to use guns and speech for sure with probably science as my other main skill. But I'm really open to suggestions for attributes, skills, and perks to use. Throw out some recommendations please!



I don’t claim to have any sort of monopoly on the type of build you want, but offer a few considerations.
The primary SPECIAL stats that should concern you are:
 
Charisma
Intelligence
Agility
Luck

So build them up as priorities. You can buy up to 9 points (with high Endurance) in SPECIAL attributes with implants, so don’t forget them as options to supplement your normal leveling up points.

Guns perks you should pay attention to (you won’t be able to get them all with the other recommended perks to build the character you want, as well as taking a few points in intense training, so prioritize according to your own play style). Allotting these is a function of what type of weapons you prefer (shotguns, rifles, pistols), as well as how dependent you are on VATS.  I broke these up into loose groups.

Shotgun Surgeon  (When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's Damage Threshold)
And Stay Back (Shotguns have a 10% chance, per pellet, of knocking an enemy back)

Cowboy (+25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns)
or
Grunt (25% more damage with 9mm pistols and SMGs, .45 pistols and SMGs, service rifles, assault and Marksman carbines, light machine guns, frag grenades, grenade rifles and launchers and combat knives)
Bloody Mess (+5% overall damage; more violent death animations)
 
Critical Chance/VATS:

Better Criticals (+50% damage with critical hits)
Action Boy/Girl (+15 Action Points)
Gunslinger (+25% accuracy in V.A.T.S. with one-handed weapons)
Commando (+25% accuracy in V.A.T.S. with two-handed weapons)
Finesse (+5% Critical Chance)
Sniper (25% more likely to hit the target's head in V.A.T.S.)
Nerves of Steel (20% faster AP regeneration)
Math Wrath (Reduces all AP costs by 10%)
Grim Reaper's Sprint (A kill in V.A.T.S. restores 20 AP immediately)

You have to have some repair ability as a guns character, and definitely need to hand load some of your better ammo, so I throw these two in for serious consideration:


Jury Rigging
Hand Loader

General Perks good for all characters:


Swift Learner
Here and Now
Tag!  (Tag a fourth skill- in your case, maybe Repair(?), since you’re most likely going to tag guns, speech and science up front)
Explorer
Toughness 1
Toughness 2
Strong Back
Long Haul
 

For me, I usually select Explosives as my other Tag skill outside of Guns, Repair and Lockpicking, so many of my alotted points go there; I usually just Speech up as I can.


Thanks a bunch.  Why Charisma?  I got the impression that it only affects Speech and Barter which I will have at a decent level anyway.  Definitely going for high INT and Luck though,  with some AGL as well probably.    I was already planning on Better  Criticals but I had no idea about the Grunt perk (or at least I dont remember it from my last playthrough) so that will really come in handy.  Also definitely intending on Explorer, Toughness 1/2, and Long Haul as those perks were lifesavers the first time around.  Great tips!

#1027
Haplose

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Well, higher Charisma also empowers your companions, but as I prefer to do my fighting primarily myself, for me that's a flat 1-point stat. It's ridiculously easy to temporarily buff it to 10, with party mentats stacking with regular mentats, alcohol and clothing bonuses. Not that you need them, as pretty much all "personality" checks are skill based, rather then stat-based. Charisma was perhaps the biggest mistake Obsidian did when designing the game.

I also disagree with some perk choices:
Here and Now? Seriously? Waste a precious perk for 1 level? I level up to gain perks... not the other way around (ok, skills count also).
Tag! Again, waste a precious perk for a few skillpoints (was it 10 or 15?). If you start with high Int, and IMVHO you should, you will eventually max all the relevant skills anyway. If Tag worked like in Fallout 1&2, then maybe it would be worth it.
Swift Learner. Well, if you're persistant, you'll eventually reach the level cap anyway. Since running at the cap is no fun, I see no point in accelerating the process (and wasting precious perk slots).

Another very good general purpose perk is Comprehension. Early on it will allow you to pass difficult skillchecks by doubling the temporary magazine bonus (from +10 to +20 - and you can and should plan for that when levelling non-combat skills). In the long run, if you're really persistant, it can net you up to 72 skill points, if you locate all the skillbooks in the game and all DLCs (and don't cap any skills before that, which is unlikely). Anyway, it's much better then all the +5-15 skillpoint perks.
Also I've found Pack Rat invaluable - but I like to collect junk and ammo, while playing on Hardcore, mind you.
Maybe Weapon Handling if you're Strenght is low and you want to use some heavy weapons (Plasma Caster and other 8 Str weapons can be used with 4 Str with WH and an Old World Blues free perk!)

You mentioned an interest in Science - if so, perhaps Energy Weapons would be a better fit? Depends if you like flashy animations and futuristic guns, I suppose. Unfortunately they are no good for a stealthy playstyle.
If you do go that route, pick Vigilant Recycler instead of Hand Loader. They are easier for ammo management, as there are only 3 energy cell sizes... and you can exchange the energy between them pretty freely. Also at least some of the Energy Weapons are very ammo efficient (like the Plasma Caster).

If you pick Energy Weapons, you probably don't want the Meltdown perk. I use it, but with a mod that limits it's effect to plasmas, as per the description. Otherwise it makes all energy weapons unsuitable for anything other then sniping from range (and in pretty open terrain). Problem is, plasmas are not very accurate at long range and unsuitable for sniping... and you don't want to Meltdown enemies up close. A modified laser rifle is very good for sniping though (rapid fire with a 24 clip and very ammo efficient) .... gauss rifles for heavily armored targets.

Modifié par Haplose, 12 juin 2013 - 08:08 .


#1028
Jvolikas

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I think I finally settled on a character last night, will post stats tonight when I'm playing. I did opt for 9 INT but wont hit the implants until at least level 3 I expect.

#1029
Jvolikas

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alright, here's the build I ended up with:

STR 5
PER 5
END 7
CHA 1
INT 9
AGL 6
LUCK 7

Skills:

Tagged Guns, Science, Speech,

Traits: Wild Wasteland (I take it every time in New Vegas lol) and Trigger Discipline.

I'll use implants to raise STR and PER to 6, then take Weapon Handling and Better Criticals. Will also add to AGL at somepoint in addition to the implant. since I'm going heavy on guns/energy weapons.

#1030
Haplose

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Not bad at all.
Personally in New Vegas I like my Luck sky-high in order to break the banks of all the casinos early.
Helps me fund all those Implants and stuff. Fits the setting too.

But there are other ways to make money as well :)

Overall a very solid build.
Probably would focus on either guns or energy weapons, as the skillpoints are pretty tight early on.

Later on maybe would mix some Unarmed with Sneak in there for some stealthy fun.. if you're into these kind of things... but by later I probably mean level 20-30+, when you finally have some loose skillpoints. Unarmed is way more potent then it looks on paper btw. The special move Cross, available once you have 75 skill, does 2,5x Limb damage. And once you've crippled a limb of an enemy, he falls dead regardless of his remaining HPs... If you want to go nuts, there are even weapons with inherent limb damage x2, Like the Bear Trap Fist from Dead Money or Fist of Rawr from Lonesome Road for a total of 5x limb damage.... This usally means 1HKO.

Pyromaniac is a solid perk if you want to go Unarmed or Melee, as with the +50% boost to fire based weapons, the Saturnite Fist Super Heated and Shiskebap/Gehenna become pretty scary weapons. Unarmed seems way more powerfull then Melee to me though (though you attack at a much higher rate with some melee weapons).

Modifié par Haplose, 18 juin 2013 - 05:34 .


#1031
stonbw1

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^ Hap, that's the build I'm currently going with: melee and explosives. The melee style really comes into its own in the later levels. I've really enjoyed explosives (especially grenade launcher). I don't touch energy weapon or high level guns (heavy machine guns and the like). I will note, however, that if you tend to play a close up style like me, you'd do good by bringing a companion with a some range on them.

#1032
Endurium

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Oh this game. I really want to replay it but I have emotional scars from all the CTD it suffers from merely running across a map. Had a mod installed to autosave every 5 minutes but still...

Hope to play it agains someday. I believe I have all DLC, but due to the crashing I didn't get to explore most of them. :(

#1033
Splinter Cell 108

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Endurium wrote...

Oh this game. I really want to replay it but I have emotional scars from all the CTD it suffers from merely running across a map. Had a mod installed to autosave every 5 minutes but still...

Hope to play it agains someday. I believe I have all DLC, but due to the crashing I didn't get to explore most of them. :(


That happens to me more with Skyrim than with New Vegas. Then again I've found a lot of mods that stop the constant CTDs. One of them is called NVEC reduce CTD, then there's the texture optimizer and the stutter remover. The strip always used to crash before using texture optimizer. 

#1034
Addai

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Endurium wrote...

Oh this game. I really want to replay it but I have emotional scars from all the CTD it suffers from merely running across a map. Had a mod installed to autosave every 5 minutes but still...

Hope to play it agains someday. I believe I have all DLC, but due to the crashing I didn't get to explore most of them. :(

Wow that's too bad. Our game is pretty stable, hardly any CTD.  Not sure what could be causing that.

#1035
stonbw1

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As much as I've enjoyed the Fallout games, the crashing problems are almost unbearable on the 360. I expect something screwy to happen (whether freezing up or non-loading of saved games) every third time I play the game. It's soooo frustrating. Fallout 3 wasn't nearly this bad.

#1036
Splinter Cell 108

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stonbw1 wrote...

As much as I've enjoyed the Fallout games, the crashing problems are almost unbearable on the 360. I expect something screwy to happen (whether freezing up or non-loading of saved games) every third time I play the game. It's soooo frustrating. Fallout 3 wasn't nearly this bad.


Its a combination of the engine that is being used and other problems that were never taken care of. Gamebryo is too old and FNV uses that, even that causes problems on PC. You can't use more than 140 mods with New Vegas, otherwise you'll get a bunch of missing meshes and corrupted saves. There's also the fact that New Vegas has a lot of unused scripts and variables from Fallout 3 that should have been removed but they weren't. I don't know how it all works, at least not yet but I know that whenever the game tries to access a script that does not have a "master" for example, it crashes. I imagine, that sometimes the game tries to access those unused scripts. That coupled with Gamebryo causes a lot of instability.

There are mods that lessen this though, I don't think its possible to completely remove crashing at least not unless they plan on remaking the whole engine. Plus New Vegas and many of these games are too big sometimes and getting them to run 100% stable is probably very difficult. 

#1037
Endurium

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Thanks for the tips Splinter Cell 108. I'll check out the mods later when I have more time.

I got Fallout 3 working well using an INI tweak having to do with processor cores, since I'm running an original i7 with four physical cores/8 virtual. Still crashes now and then but at least it's playable.

This did not work with FNV, alas. That coupled with the tendency for the game to get stuck at the loading screen when I'd start up to play for awhile, drove me to not play since I last managed to finish the main quest. I figured out a work-around of loading from the save I made at the start of the game, to get into the game, then loading my most recent save, but wow what a hassle.

#1038
Splinter Cell 108

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Endurium wrote...

Thanks for the tips Splinter Cell 108. I'll check out the mods later when I have more time.

I got Fallout 3 working well using an INI tweak having to do with processor cores, since I'm running an original i7 with four physical cores/8 virtual. Still crashes now and then but at least it's playable.

This did not work with FNV, alas. That coupled with the tendency for the game to get stuck at the loading screen when I'd start up to play for awhile, drove me to not play since I last managed to finish the main quest. I figured out a work-around of loading from the save I made at the start of the game, to get into the game, then loading my most recent save, but wow what a hassle.


One would think it'd be easier running the game on PC, but once mods get involved everything becomes more difficult. Especially because the games were made to be run on consoles, thus they shouldn't use mods, once that changes its another story and it is left up to the modders to figure out how to make the game function properly with mods. 

#1039
Endurium

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Yeah, everything else I play that isn't Gamebryo runs great. Other than DAO and it's unpatched memory leaks, which causes me to exit and reload my game every 2-3 hours, I can play most games for several hours at a time without issues. Win7 64-bit has been a very stable system and I'm content with it. It's just Gamebryo stuff that I have issues with, and that goes back to my Win XP 32-bit days on totally different hardware. :P

#1040
Addai

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I actually can't get Fallout 3 to run on our Windows 7 64 bit even with ini tweaks and everything I could find on the internet about it, but have had no problems with FNV even with quite a few mods running (though nothing big world-changing other than Nevada Skies). Weird.

#1041
Barbarossa2010

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I had the Fallout 3 multi-core issue as well. In fact I think I mentioned it somewhere back in this thread a while ago, desperate for some help. The ini tweak fixed it for me though. Before that FO3 was unplayable on my Win 7 64 bit Core i7. No CTD issues with New Vegas.

Modifié par Barbarossa2010, 19 juin 2013 - 05:23 .


#1042
themikefest

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Splinter Cell 108 wrote...

stonbw1 wrote...

As much as I've enjoyed the Fallout games, the crashing problems are almost unbearable on the 360. I expect something screwy to happen (whether freezing up or non-loading of saved games) every third time I play the game. It's soooo frustrating. Fallout 3 wasn't nearly this bad.


Its a combination of the engine that is being used and other problems that were never taken care of. Gamebryo is too old and FNV uses that, even that causes problems on PC. You can't use more than 140 mods with New Vegas, otherwise you'll get a bunch of missing meshes and corrupted saves. There's also the fact that New Vegas has a lot of unused scripts and variables from Fallout 3 that should have been removed but they weren't. I don't know how it all works, at least not yet but I know that whenever the game tries to access a script that does not have a "master" for example, it crashes. I imagine, that sometimes the game tries to access those unused scripts. That coupled with Gamebryo causes a lot of instability.

There are mods that lessen this though, I don't think its possible to completely remove crashing at least not unless they plan on remaking the whole engine. Plus New Vegas and many of these games are too big sometimes and getting them to run 100% stable is probably very difficult. 

.
My main issue(play on ps3) is after playing for about 1 hour the game gets very choppy. I wonder if it's caused by the size of the save. Last night I saved my game and was at 11mb. It just seems that the further in the story the more the choppyness occurs.

#1043
Splinter Cell 108

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themikefest wrote...
.
My main issue(play on ps3) is after playing for about 1 hour the game gets very choppy. I wonder if it's caused by the size of the save. Last night I saved my game and was at 11mb. It just seems that the further in the story the more the choppyness occurs.


PS3 has problems with Bethesda games, Skyrim has the same issues. Save bloating on the PS3 is common, unfortunately that doesn't only happen because of Gamebryo. I seem to recall JE Sawyer saying something about this issue. I think it also has to do with the PS3's RAM usage and limitations. Save bloating can happen anywhere but it is much more common in the PS3 than in other platflorms with New Vegas and Skyrim. 

#1044
Jvolikas

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Haplose wrote...

Not bad at all.
Personally in New Vegas I like my Luck sky-high in order to break the banks of all the casinos early.
Helps me fund all those Implants and stuff. Fits the setting too.

But there are other ways to make money as well :)

Overall a very solid build.
Probably would focus on either guns or energy weapons, as the skillpoints are pretty tight early on.

Later on maybe would mix some Unarmed with Sneak in there for some stealthy fun.. if you're into these kind of things... but by later I probably mean level 20-30+, when you finally have some loose skillpoints. Unarmed is way more potent then it looks on paper btw. The special move Cross, available once you have 75 skill, does 2,5x Limb damage. And once you've crippled a limb of an enemy, he falls dead regardless of his remaining HPs... If you want to go nuts, there are even weapons with inherent limb damage x2, Like the Bear Trap Fist from Dead Money or Fist of Rawr from Lonesome Road for a total of 5x limb damage.... This usally means 1HKO.

Pyromaniac is a solid perk if you want to go Unarmed or Melee, as with the +50% boost to fire based weapons, the Saturnite Fist Super Heated and Shiskebap/Gehenna become pretty scary weapons. Unarmed seems way more powerfull then Melee to me though (though you attack at a much higher rate with some melee weapons).


I definitely will have to try an Unarmed/Melee type at some point.  I didnt invest in it in earlier playthroughs and relied on guns a lot, plus I love VATS lol.  Love shooting the enemy limbs clean off in one shot.

I'm focusing on Guns early but will beef up Energy Weapons over time.  My biggest problem is just messing around too much for my own good.  I went and killed the Alien Captain at level 2 and then used the Blaster on Quarry Junction, there is something satisfying about killing Deathclaws at level 2 :)  Was really tempted to just keep going with that save lol 

Modifié par Jvolikas, 20 juin 2013 - 01:26 .


#1045
Barbarossa2010

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Fallout New Vegas Ultimate Edition:

$4.99 on Steam...for the next 40 hours.

That's something just short of theft.

#1046
Jvolikas

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^an absolutely amazing deal.

Havent messed around with my character too much yet, currently just got to Nipton as a level 6. I was able to get to Freeside at level 3 and win enough caps to buy the intelligence implant so my INT is now 10. But ED-E and I are having all kinds of fun tearing up the Mojave :)

#1047
Splinter Cell 108

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Bringing this thread back from the dead, at least one more time. Well anyways, I'd like to ask, is Fallout 3 worth it, I played it on Xbox 360 had fun with it but when New Vegas came out I never picked it up again.

Anybody have any opinions about that? I've heard its a pain to use it with Windows 7 and that it also has that thing called GFWL which is nothing but trouble, but I've heard it can be removed, so its no issue.

#1048
legion999

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Yeah, I would say Fallout 3 is worth it. With mods it would be worth a playthrough at least.

It is a pain on Windows 7, and I had to faff around with the ini files and other settings to get it to work. And Games for Windows Live is awful but there's a mod that completely removes it, so it's fine.

#1049
Naughty Bear

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I brought New Vegas on the steam sale, cheated and got my skills up to 100 and was then lost on what I could do next.

#1050
legion999

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^You need to go into Quarry Junction. It's near Sloan, and if you go there with no weapons you get a special reward. Oh, and ignore anyone with a yellow hat. He's bad news and will lead you astray.