Barbarossa2010 wrote...
Jvolikas wrote...
Well, my Ultimate Edition (360, no PC mods for me sadly) that I ordered for $9.99 off the Microsoft Store just came in. Time to start up another playthrough that will include all the DLC this time.
What I'm looking for from you guys is any particularly good character builds you have. I want to use guns and speech for sure with probably science as my other main skill. But I'm really open to suggestions for attributes, skills, and perks to use. Throw out some recommendations please!
I don’t claim to have any sort of monopoly on the type of build you want, but offer a few considerations.
The primary SPECIAL stats that should concern you are:
Charisma
Intelligence
Agility
Luck
So build them up as priorities. You can buy up to 9 points (with high Endurance) in SPECIAL attributes with implants, so don’t forget them as options to supplement your normal leveling up points.
Guns perks you should pay attention to (you won’t be able to get them all with the other recommended perks to build the character you want, as well as taking a few points in intense training, so prioritize according to your own play style). Allotting these is a function of what type of weapons you prefer (shotguns, rifles, pistols), as well as how dependent you are on VATS. I broke these up into loose groups.
Shotgun Surgeon (When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's Damage Threshold)
And Stay Back (Shotguns have a 10% chance, per pellet, of knocking an enemy back)
Cowboy (+25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns)
or
Grunt (25% more damage with 9mm pistols and SMGs, .45 pistols and SMGs, service rifles, assault and Marksman carbines, light machine guns, frag grenades, grenade rifles and launchers and combat knives)
Bloody Mess (+5% overall damage; more violent death animations)
Critical Chance/VATS:
Better Criticals (+50% damage with critical hits)
Action Boy/Girl (+15 Action Points)
Gunslinger (+25% accuracy in V.A.T.S. with one-handed weapons)
Commando (+25% accuracy in V.A.T.S. with two-handed weapons)
Finesse (+5% Critical Chance)
Sniper (25% more likely to hit the target's head in V.A.T.S.)
Nerves of Steel (20% faster AP regeneration)
Math Wrath (Reduces all AP costs by 10%)
Grim Reaper's Sprint (A kill in V.A.T.S. restores 20 AP immediately)
You have to have some repair ability as a guns character, and definitely need to hand load some of your better ammo, so I throw these two in for serious consideration:
Jury Rigging
Hand Loader
General Perks good for all characters:
Swift Learner
Here and Now
Tag! (Tag a fourth skill- in your case, maybe Repair(?), since you’re most likely going to tag guns, speech and science up front)
Explorer
Toughness 1
Toughness 2
Strong Back
Long Haul
For me, I usually select Explosives as my other Tag skill outside of Guns, Repair and Lockpicking, so many of my alotted points go there; I usually just Speech up as I can.
Thanks a bunch. Why Charisma? I got the impression that it only affects Speech and Barter which I will have at a decent level anyway. Definitely going for high INT and Luck though, with some AGL as well probably. I was already planning on Better Criticals but I had no idea about the Grunt perk (or at least I dont remember it from my last playthrough) so that will really come in handy. Also definitely intending on Explorer, Toughness 1/2, and Long Haul as those perks were lifesavers the first time around. Great tips!





Retour en haut




