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Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)


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#1801
Master Warder Z_

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Mr.House wrote...

Master Warder Z wrote...

Giggles_Manically wrote...

happy_daiz wrote...

^ That's the only Tesla armor in NV, right?

That was my go-to armor in FO3. Energy Weapons + Tesla Armor = seriously awesome.

And yes, I'm working on the PC thing. One thing at a time. I'm still stumbling on what to even be looking for, spec-wise, so it may be some time before that comes to fruition.


The Gannon Family Tesla armor is some of the best in the game.
Though really I found once my DT got past 30 most things did little damage.

I still have a seething hatred for those tribals in bloody Point Lookout.<_<



With their Ability to ignore partially to fully DT and inflict insane amounts of damage even on low difficulties?





There's no DT in FO3.


Bleh fine mister fincky details.

DR :P 

That said in point lookout Shattered dreams is your best freind with it negating the chances of critical hits.

#1802
Giggles_Manically

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Guess its time to start my pro-House run on New Vegas.

Right now I want to make a mod to remove speakers from Dead Money.
I honestly think those things ALONE is what makes me hate Dead Money so much.

#1803
happy_daiz

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^ I'm not a fan of the raspy breathing sound that the Ghost people make, along with that uber creepy music, tbh. The speakers/collars are pretty upsetting, though. I'd be hard pressed to choose which one I hate the most.

#1804
Giggles_Manically

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I honestly hate Dead Money as a DLC.

I mean it just seems to be counter to the other DLCs.
The gear strip, the survival horror, and the insta killing speakers.

Though I have a few friends who treat it likes its the best DLC ever.
Personally I think its a tie between Old World Blues and Lonesome Road.

#1805
Master Warder Z_

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Giggles_Manically wrote...

I honestly hate Dead Money as a DLC.

I mean it just seems to be counter to the other DLCs.
The gear strip, the survival horror, and the insta killing speakers.

Though I have a few friends who treat it likes its the best DLC ever.
Personally I think its a tie between Old World Blues and Lonesome Road.


I found it a fascinating entry into the FO universe personally.

And once the game breaking bugs were removed for the most part it became a solid addition unlike say the pit which was entirely pointless in my eye.

More insight into the very days leading up to the nuclear end of days. Fascinating techology revealed within the FO universe, Several new characters that were interesting including a BOS elder that was mentioned several times in the base game.

A couple neat noteworthy weapons, Some decent gear and loot and ultimately? You have a VERY solid in my opinion DLC, Sure its diffrent from every other one, but none of them were truely the same or alike in many respects.

Although personally? My favorite one would have to be Lonesome Road followed shortly behind by Old World Blues.

Honest Hearts is most likely the bottom of the list with dead money trailing after it.

Also Dead Money gave insight into the final portion of the Courier's Tale; The Penultimate portion so to speak.

Christine, her mission complete, found new purpose as the Sierra Madre's warden. She watched over it silently - by choice. Over time, the ghost people came to see her as one of the Holograms. They would watch, silently, as she walked among them. At times, Christine thought of the Courier, who had kept Elijah's hand from her throat. The Courier reminded her of the other courier she had met in the Big Empty, and wondered if the two had found each other at last. She did not think of them again until she heard the legends of the Divide. The Divide, where the two messengers, the two couriers, fought beneath an ancient flag, at the edge of the world.

._. I did like how people kept mentioning the upcoming battle between the Courier's and while some people believe it didn't live up to the Hype or their expecations i still say it followed through quite well and led into the second battle of the hoover dam nicely.

#1806
Giggles_Manically

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The battle at the Divide is easy.

Get the Explosives perks and use Annabelle.
The Marked men blow up real good.

#1807
Barbarossa2010

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I try to remember playing Dead Money the first time and not with the familiarity of follow on playthroughs...it was hard as balls.

For me, it really tested my Courier's greed. Was he really willing to give up just about everything he'd earned in the Sierra Madre for just one more gold bar...or not?

As it was, a holorifle, 2 automatic rifles, and a couple of cosmic cleaning knives won out. He just wanted those for his collection more than a bar of gold that would just sit in a box somewhere.

#1808
Giggles_Manically

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I took one bar as a souvenir.

Shame you cant tell anyone besides Veronica about what happened.
However there is just something funny about killing Elijah with his own rifle.

Still have not got him locked in the vault yet though.

#1809
Giggles_Manically

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So I like reading tvtropes, but especially its "Better than it sounds page"

Can you match up what each of these things are?

A postal worker goes postal while looking for a missing package. The game starts with you getting shot in the face.
The postal worker teams up with a schizophrenic, a mute, and a lounge singer to get into a basement.
The postal worker goes hiking with the natives.
The postal worker does science while two light switches, a robotic planter, and a scientist make sexual advances toward said worker.
The postal worker has a homecoming party with another coworker.

#1810
Master Warder Z_

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Giggles_Manically wrote...

The battle at the Divide is easy.

Get the Explosives perks and use Annabelle.
The Marked men blow up real good.


My Couriers at least the latest one isn't an explosives heavy character.

Grenades and their launchers are about as far as he goes down that path.

Mostly its a Guns/ Melee character.

Occasionally i make a Energy weapons/ Guns character but those are rare.

Mostly i use an assortment of Rifles, Pistols and Knives or swords.

I fell in love with the GRA Katana :P

#1811
Giggles_Manically

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I could never get the Katana to show up at any vendor.

Kinda felt sad.
But then again I was playing my Courier more like a Cowboy so his custom Repeater was enough.

#1812
FlyingSquirrel

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I never downloaded Dead Money - from what I'd read about it, it didn't sound like I'd like it very much.

Of the other three, I think I'd pick Lonesome Road as the best. I like dealing with antagonists who have some odd, idiosyncratic agenda like Ulysses, and I was able to talk him off the ledge and avoid fighting him at the end. Plus, I was able to decipher most of the probe robot's backstory without contriving reasons to travel to various out-of-the way locations, like I have to do with ED-E from the main game to get all of its recorded audio.

Old World Blues is funny, but the comedy got a little too in-your-face, "look how off-the-wall we can be" at times. Disembodied brains! Talking light switches! Robot bugs! OK, enough already.

Honest Hearts has a great setting and a couple of interesting characters, but the storylines just felt like "Boilerplate Fallout 101" to me.

#1813
Barbarossa2010

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FlyingSquirrel wrote...

I never downloaded Dead Money - from what I'd read about it, it didn't sound like I'd like it very much.

Of the other three, I think I'd pick Lonesome Road as the best. I like dealing with antagonists who have some odd, idiosyncratic agenda like Ulysses, and I was able to talk him off the ledge and avoid fighting him at the end. Plus, I was able to decipher most of the probe robot's backstory without contriving reasons to travel to various out-of-the way locations, like I have to do with ED-E from the main game to get all of its recorded audio.

Old World Blues is funny, but the comedy got a little too in-your-face, "look how off-the-wall we can be" at times. Disembodied brains! Talking light switches! Robot bugs! OK, enough already.

Honest Hearts has a great setting and a couple of interesting characters, but the storylines just felt like "Boilerplate Fallout 101" to me.


Well, Dala...is...um...well...Dala...

Image IPB

...and she does have a thing for "breathing."

But I have it on good authority that Light Switch #2 is smokin' hot!...I'm serious...I read it on the internet.

#1814
Giggles_Manically

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Well it seems I converted another person this month to playing Fallout New Vegas.
That makes 2, wonder if I can get a third.

I honestly must say that with Mission Mojave, New Vegas is a supremely excellent game.
Still I cant seem to solve the "white face" bug where NPCs show up with a white head but the rest of their body is the right skin color.

#1815
Addai

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Giggles_Manically wrote...

I honestly hate Dead Money as a DLC.

I mean it just seems to be counter to the other DLCs.
The gear strip, the survival horror, and the insta killing speakers.

Though I have a few friends who treat it likes its the best DLC ever.
Personally I think its a tie between Old World Blues and Lonesome Road.

It's supposed to be different. That's part of the charm of the FNV DLC's, that they're each so unique but excellent in their own right and in how they combine to enhance the main game story.

If you just don't like the challenges, that's another thing. As I've said already, Dead Money has almost become my favorite DLC out of all of them. Though it'll never be quite as bewildering and terrifying as the first time I played it.

#1816
Chashan

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Giggles_Manically wrote...

Well it seems I converted another person this month to playing Fallout New Vegas.
That makes 2, wonder if I can get a third.

I honestly must say that with Mission Mojave, New Vegas is a supremely excellent game.
Still I cant seem to solve the "white face" bug where NPCs show up with a white head but the rest of their body is the right skin color.


You already did this adjustment to the Fallout_default.ini?

#1817
AventuroLegendary

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After playing some Fallout 3 expansions (namely Broken Steel and Point Lookout), I found a lot of the artificial difficulty painful. I wish there were more knobs and levers when it came to difficulty.

One thing I like about the Wanderer's Edition mod is that it makes human enemies almost as squishy as you.

Modifié par LegendaryAvenger, 26 janvier 2014 - 08:00 .


#1818
Giggles_Manically

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So I finally routed power to the Archimedes weapon system.

I cant wait to actually get to use it.

#1819
Barbarossa2010

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^Never did that. Can you use it for any other purpose than to kill NCR forces?

#1820
happy_daiz

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Doesn't it alternately power that pistol you buy from the kid in Freeside (part of Veronica's quest)

I still haven't tried either Archimedes I or II. I'm usually trying my darndest to impress Arcade, to try to get his quest to fire, that I feel guilty trying something like that with him standing there. Pixels. Making me feel guilty.

Modifié par happy_daiz, 27 janvier 2014 - 08:16 .


#1821
Barbarossa2010

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I don't see Archimedes as a legit option to fire...as presented to someone just wandering into the facility looking for the 'idiot with the sunglasses.'

I suppose a legionnaire would gladly use it against the NCR.

If there's another purpose to it, I haven't gotten to that as of yet.

#1822
Barbarossa2010

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BTW, I'm doing a playthrough on my XBOX 360 at present. I have to re-format my HD and replace a couple parts on my PC...let me restate that, my good friend will be replacing parts and reformatting my HD.

I'm just like, wow...this is comparatively awful...no weapon mods, no companion mods, no visuals, no PC performance...but hey, at least I'm playing the game. It's weird though, I'm vilified with the Legion, (thanks to having Boone along right on the edge of the wrong part of the map); so when the assassin squads attack, I'm finding them far less aggressive. They just sit back and fire at you, with maybe one legionnaire charging you with a super sledge or something. Is that something peculiar to console versions? It's been three years since I've played NV on my Xbox. On my several PC playthroughs, once vilified, the Legion assassin squads charge right at you with take no prisoners ultra-aggression and are in close quarters with you before you know it.

Modifié par Barbarossa2010, 27 janvier 2014 - 10:19 .


#1823
Giggles_Manically

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Sadly it has a 24 hour cooldown making it very much a Too Awesome to use weapon.

Also I am really loving playing a female courier getting lines referencing that is fun.
Plus sleeping with Benny then breaking his neck? Hilarious.

Hands down one of the funniest scenes in the game.

#1824
happy_daiz

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@Barbarossa -I think maybe you're just lucky. They do full-on hit squad with me, when I'm vilified. They charge right in, and wallop the shiznit out of me.

Makes me wonder about the subtle differences in player experience, though. Like, for me, I've never once gotten Arcade's quest to trigger. I've consulted the official guide, the wiki, everything, and it just won't trigger, with every requirement met. I think now that I'm going independent, it's supposed to have a MQ trigger, but I'm not sure it will happen.

And in this run, there are more Deathclaws out there than I've ever seen. It's kind of ridiculous.

Modifié par happy_daiz, 27 janvier 2014 - 11:31 .


#1825
Barbarossa2010

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No Deathclaws yet. My top rifle at present is a Hunting Rifle. I do have a Hunting Shotgun and That Gun though. My only explosives (that I actually have enough on hand of) are powder charges and dynamite. Just not equipped well enough yet to venture into Quarry Junction or the train yard. I usually wait for an anti-materiel rifle, Mad Bomber, and a high guns and explosives score.

I did just did Vault 11 and was within a hair (literally 1 bar) of dying at the end. Boone down, ED-E down; thank the gods for a few pulse grenades. I'm trying for an all food healing playthrough. Stupid turrets and robots!

Oh, and I went through the entire REPCONN facility without firing a shot (for the first time)...the advantages of putting a couple of points into science I suppose, and actually hacking relevant computers.