Barbarossa2010 wrote...
Joy Divison wrote...
I don't get the armor in this game. What's good? Are you supposed to upgrade? How do you maintain it? I've picked up the space suit when I was level 9 and now I'm level 24 and still running around with the same space suit that needs repair every hour I play the game, which is frustrating because I don't know how I can repair it without going to Old lady Gibson or someone.
And should I still be running around with the space suit if I want to wear light armor? I haven't run into anything better...
Forgot to tell you...since I just finished it. If you have the patience, a ton of Rad-Away and Rad-X, a radiation suit, ED-E and Boone (or any other companion of your choice), you may want to head over to Vault 34. Figure out the puzzles, kill the high DT security guard ghouls...and you will walk away with a ton of loot. Weapons, ammo, etc. Best part is, besides getting All-American (named Marksman Carbine) ,as you traverse the vault, you will pick up several Vault 34 Security Vault Suits. They are all light armor and have a DT of 16 when fully repaired. Add the security helmet, which you will also find, and you'll get 3 more DT overall. Pretty good for a light armor wearer.
I'm not gonna lie, it's a difficult vault. The radiation is constant, the enemies are tough, and figuring out how to access the different areas will test your frustration level. But when you finally get the Armory door open, it's a skies parting and angels singing in chorus moment.
I'm there right now. I saved right at the point where you get the choice shut down the reactor or reroute the power. I *thought* I did everything up to that point (I went straight there from the Overseerer's office...I didn't backtrack yet to the armory) but now I'm not so sure since the only notable loot I've come across was a single set of Vault 34 armor. Is the haul you speak of in the armory?
Doing the vault did make me think of some questions. First, a couple gameplay questions. So I had that space suit which gives radiation resistance of +40 and a chugged down a rad-x for another 45 or whatever, but I didn't notice anything different since the game's HUD still told me I was getting infected at the rate of +1/second, which is what it was minus those two items. The same situation happened when I got that named rocket launcher Annabelle so I'm not sure how the radition mechanic works.
I got the feeling in the vault that the sh*t went down a long time ago ... so how are people still alive? Or are the events in these vaults recent or even current? I initially thought of them as almost as dewemer ruins or archeaological sites, places where history happened a long time ago and you're just going to find ambiguous clues to tell you what happened. But now I think that vault 34 and the vault where the fiends took over (was that 3?) are almost coterminous with what's going on with what the Courier is doing. (I also did Vault where the morons thought breeding killer plants was a good idea).
Vault 34 was hard ... mostly because my highest skill is explosives and, well, that technique doesn't work to well there...Well, it went all right for me but I think Cass would disagree with that statement

. In any event, I switched up to using the CZ57 avenger machine gun. Those vault security guards ate up an entire clip of ammo so I thought of Happy and used VATS. I'm guessing aiming for the legs impedes mobility and arms the ability to use weapons effectively....what benefits are for the torso (I would have though higher hit % but I'm not seeing it) and head (crit chance?)?