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Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)


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#1926
happy_daiz

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I kept Dog as Dog while I played. I had forgotten how to change him back, (until right before I couldn't use a follower anyway - a eureka moment too late).

I never had any issues with him running in front of me, and he never went down. He was my bait of sorts. If I saw enemies nearby, I'd very slowly get near to them, and Dog would see them and attack. I'd let him be a meat sponge, while I shanghai surprised them from behind. We were a beautiful team.

Oh, and Vault 34...one of my favorite places. Lots and lots of loot, as Barbarossa said. But hot damn, you can go through double digits of RadAway and Rad-X in there.

Modifié par happy_daiz, 05 février 2014 - 02:36 .


#1927
Splinter Cell 108

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On the other hand I wasn't so concerned about rad away as much as I was about bullets. Those Ghouls need to get shot too many times, regardless of what you end up spending there, that place is expensive.

#1928
Giggles_Manically

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I will play the DLC again, but I have a guide to get through it very quickly.

Seriously its like a step by step guide to all the loot, collectibles, radios, etc.
Never have to worry about back tracking through Grimdark Mchorrerville again.

#1929
happy_daiz

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Good point. With that armor they're wearing, they don't go down quite as easy. Although a fully repaired Plasma or Laser Rifle works pretty well on them.

@Giggles - I should consider getting a guide like that, too. I missed at least half of Dean's stashes my first time.

#1930
Splinter Cell 108

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I wouldn't know about energy weapons, I go in there at a low level,so I don't have the necessary ammo pool or weapons to use them there. I lose a lot of shotgun shells and 556 ammo going there. I just like to get to level 16-20 before doing Dead Money and I always do Veronica's quest. I don't like it very much and I'm not very fond of the Brotherhood either.

#1931
Joy Divison

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Barbarossa2010 wrote...

Joy Divison wrote...

I don't get the armor in this game. What's good? Are you supposed to upgrade? How do you maintain it? I've picked up the space suit when I was level 9 and now I'm level 24 and still running around with the same space suit that needs repair every hour I play the game, which is frustrating because I don't know how I can repair it without going to Old lady Gibson or someone.

And should I still be running around with the space suit if I want to wear light armor? I haven't run into anything better...


Forgot to tell you...since I just finished it.  If you have the patience, a ton of Rad-Away and Rad-X, a radiation suit, ED-E and Boone (or any other companion of your choice), you may want to head over to Vault 34. Figure out the puzzles, kill the high DT security guard ghouls...and you will walk away with a ton of loot. Weapons, ammo, etc. Best part is, besides getting All-American (named Marksman Carbine) ,as you traverse the vault, you will pick up several Vault 34 Security Vault Suits. They are all light armor and have a DT of 16 when fully repaired. Add the security helmet, which you will also find, and you'll get 3 more DT overall. Pretty good for a light armor wearer.

I'm not gonna lie, it's a difficult vault.  The radiation is constant, the enemies are tough, and figuring out how to access the different areas will test your frustration level.  But when you finally get the Armory door open, it's a skies parting and angels singing in chorus moment.


I'm there right now.  I saved right at the point where you get the choice shut down the reactor or reroute the power.  I *thought* I did everything up to that point (I went straight there from the Overseerer's office...I didn't backtrack yet to the armory) but now I'm not so sure since the only notable loot I've come across was a single set of Vault 34 armor.  Is the haul you speak of in the armory?

Doing the vault did make me think of some questions.  First, a couple gameplay questions.  So I had that space suit which gives radiation resistance of +40 and a chugged down a rad-x for another 45 or whatever, but I didn't notice anything different since the game's HUD still told me I was getting infected at the rate of +1/second, which is what it was minus those two items.  The same situation happened when I got that named rocket launcher Annabelle so I'm not sure how the radition mechanic works.

I got the feeling in the vault that the sh*t went down a long time ago ... so how are people still alive?  Or are the events in these vaults recent or even current?  I initially thought of them as almost as dewemer ruins or archeaological sites, places where history happened a long time ago and you're just going to find ambiguous clues to tell you what happened.  But now I think that vault 34 and the vault where the fiends took over (was that 3?) are almost coterminous with what's going on with what the Courier is doing.  (I also did Vault where the morons thought breeding killer plants was a good idea). 

Vault 34 was hard ... mostly because my highest skill is explosives and, well, that technique doesn't work to well there...Well, it went all right for me but I think Cass would disagree with that statement :wizard:.  In any event, I switched up to using the CZ57 avenger machine gun.  Those vault security guards ate up an entire clip of ammo so I thought of Happy and used VATS.  I'm guessing aiming for the legs impedes mobility and arms the ability to use weapons effectively....what benefits are for the torso (I would have though higher hit % but I'm not seeing it) and head (crit chance?)?

#1932
Giggles_Manically

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The Minigun is awesome on the final level.

Nothing quite says pwned like pulverizing an entire army with a minigun.
Could just be my inner Heavy from TF2 talking.

#1933
happy_daiz

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@Joy - You actually don't have to make that reactor decision before going to the Armory. In my most recent game, I left it, as I hadn't decided what to do. You can always go back and do that part later. (I haven't heard of any consequences of waiting, anyway).

The Armory is where the huge payout is. If you've got the means to get in there, I say do it. And be sure to get the plasma gun out of the locked chest inside the Armory, as you might need it later. Although same as the reactor part, you should be able to come back for that if your lockpicking isn't enough to open it now. I got the key from...elsewhere beforehand. ;-)

Headshots in VATS are my favorite, although some enemies go down easier with leg or torso shots. It really just depends on the enemy, and trial and error. Each enemy type seems to have a weak spot; you just have to find it.

To answer your question, though, I think crippling head shots will mess up the enemy's perception, which should mess up their accuracy.

Modifié par happy_daiz, 05 février 2014 - 04:22 .


#1934
happy_daiz

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Splinter Cell 108 wrote...

I wouldn't know about energy weapons, I go in there at a low level,so I don't have the necessary ammo pool or weapons to use them there. I lose a lot of shotgun shells and 556 ammo going there. I just like to get to level 16-20 before doing Dead Money and I always do Veronica's quest. I don't like it very much and I'm not very fond of the Brotherhood either.

I do Honest Hearts first, but I can understand doing Dead Money at earlier levels. Honestly, I'm tapped out, level-wise, by the time I get to Old World Blues, let alone Lonesome Road. I'm surprised I survived either one of them. Playing them at max is no joke. I think last time I was around 30 when I got to DM.

So in regard to the BoS, do you blow them up, or no? I did once, and felt terrible about it. I don't know what it is, but I have some ridiculous, nonsensical affinity with them, the Khans, and the Boomers. I find myself wanting to help each one every time.

Modifié par happy_daiz, 05 février 2014 - 04:48 .


#1935
Giggles_Manically

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I blew them up in my last run.

I felt like kinda a dick for doing that.
Wish there was an option to let them run away like with the Great Khans.
Oh well.

#1936
happy_daiz

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Exactly. And that silly guilt I feel is what holds me back from going the Mr. House route. It is completely illogical, but there it is.

#1937
Giggles_Manically

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happy_daiz wrote...

Exactly. And that silly guilt I feel is what holds me back from going the Mr. House route. It is completely illogical, but there it is.

Well you can just skip Veronica's quest get caught by them and go in after they slap a collar on you.

That is what my friend did his first run.

#1938
Garrus Vakarian45

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When Mr.House told me to destroy the brotherhood of steel, I betrayed him. Was not going to betray my favorite faction.

#1939
SlottsMachine

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Giggles_Manically wrote...

happy_daiz wrote...

Exactly. And that silly guilt I feel is what holds me back from going the Mr. House route. It is completely illogical, but there it is.

Well you can just skip Veronica's quest get caught by them and go in after they slap a collar on you.

That is what my friend did his first run.



Even though I prefer McNamara to Hardin in hindsight, McNamara got his ass overthrown because of that slave collar in my first playthrough.   

#1940
Garrus Vakarian45

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Is McNamara the leader of the NCR or Is it chief hanlon?

#1941
Splinter Cell 108

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happy_daiz wrote...

So in regard to the BoS, do you blow them up, or no? I did once, and felt terrible about it. I don't know what it is, but I have some ridiculous, nonsensical affinity with them, the Khans, and the Boomers. I find myself wanting to help each one every time.


I blow the up, and one of my mods even allows you to form an alliance with Caesar or House, as the game developers intended but had it cut anyway. I almost always side with House, but I blow them up, the BoS is living in the past, out of all factions they're the ones with the most enemies. Even the Enclave's remnants are willing to work with NCR. Seriously, if the Enclave can compromise and the BoS can't they really have a serious problem. 

Even if McNamara is more progressive he still refuses to move the BoS away from its bad tendencies, probably because if anyone found out he'd get shot. The BoS collects technology to keep it away from others, but they also use that technology to further their own goals. They're not more morally correct than anyone else to assume that position, in fact I think they're worse than most factions. 

Modifié par Splinter Cell 108, 05 février 2014 - 06:15 .


#1942
SlottsMachine

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Garrus Vakarian45 wrote...

Is McNamara the leader of the NCR or Is it chief hanlon?


He is the leader of the Brotherhood, Head Paladin Hardin asks the Courier to help overthrow McNamara. And General Oliver is the military leader of the NCR, Hanlon runs the NCR Rangers.

#1943
happy_daiz

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Splinter Cell 108 wrote...

happy_daiz wrote...

So in regard to the BoS, do you blow them up, or no? I did once, and felt terrible about it. I don't know what it is, but I have some ridiculous, nonsensical affinity with them, the Khans, and the Boomers. I find myself wanting to help each one every time.


I blow the up, and one of my mods even allows you to form an alliance with Caesar or House, as the game developers intended but had it cut anyway. I almost always side with House, but I blow them up, the BoS is living in the past, out of all factions they're the ones with the most enemies. Even the Enclave's remnants are willing to work with NCR. Seriously, if the Enclave can compromise and the BoS can't they really have a serious problem. 

Even if McNamara is more progressive he still refuses to move the BoS away from its bad tendencies, probably because if anyone found out he'd get shot. The BoS collects technology to keep it away from others, but they also use that technology to further their own goals. They're not more morally correct than anyone else to assume that position, in fact I think they're worse than most factions. 

Yes, and I agree with all of that. But it's that nostalgia or something that doesn't make any logical sense that still makes me feel bad about it. I mean, they were turds in FO3, but it didn't stop me from loving them. It boggles my mind.

And then in New Vegas, McNamara is a nice guy that I wanted to spoon (and maybe therein lies the rub), but that other guy - Head Paladin Hardin - totally reminds me of Donald Trump. Eww.

Modifié par happy_daiz, 05 février 2014 - 06:27 .


#1944
SlottsMachine

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Splinter Cell 108 wrote...


Even if McNamara is more progressive he still refuses to move the BoS away from its bad tendencies, probably because if anyone found out he'd get shot. The BoS collects technology to keep it away from others, but they also use that technology to further their own goals. They're not more morally correct than anyone else to assume that position, in fact I think they're worse than most factions. 


That's a good point. My interpretation was the McNamara is changing there culture at an acceptable rate to avoid mutiny.  

#1945
Garrus Vakarian45

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Oh thats right! McNamara was the leader of the BOS. Did you make hardin in charge or convince McNamara to not constrain the bos?

#1946
Kaiser Arian XVII

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McNamara is doing the right thing. BOS should preserve themselves and the technology. Venturing outside and fighting with other factions equals defeat for this weak age of them.
Only NCR acknowledges their usefulness in the game.

#1947
Br3admax

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"Venturing out and fighting," implies that this what they will do no matter where they go which is A) False, and B) besides the point. The NCR, the Legion, and House, all nation strength factions, mind you, are the only faction that really pose really sort of challenge to them, and I've always handled them when dealing when I want to deal with the BoS. Finally, them staying underground hasn't made anything better, so who are they preserving this technology for? Their corpses.

#1948
SlottsMachine

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Br3ad wrote...

"Venturing out and fighting," implies that this what they will do no matter where they go which is A) False, and B) besides the point. The NCR, the Legion, and House, all nation strength factions, mind you, are the only faction that really pose really sort of challenge to them, and I've always handled them when dealing when I want to deal with the BoS. Finally, them staying underground hasn't made anything better, so who are they preserving this technology for? Their corpses.


I may be wrong but aren't they "protecting humanity" by confiscating all advanced weaponry they come across. Which I guess holds some water when it comes to big things like Archmides, but other than that, yeah they wasting there time.  


And even with Archmides they didn't have the manpower to keep it, so I agree they need to get some new priorites. 

Modifié par General Slotts, 05 février 2014 - 06:50 .


#1949
Kaiser Arian XVII

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@Br3ad, They've been doing great in Washington D.C. I know the situation in Nevada ain't good for them to do more adventurous works and missions.

#1950
Splinter Cell 108

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happy_daiz wrote...

Yes, and I agree with all of that. But it's that nostalgia or something that doesn't make any logical sense that still makes me feel bad about it. I mean, they were turds in FO3, but it didn't stop me from loving them. It boggles my mind.

And then in New Vegas, McNamara is a nice guy that I wanted to spoon (and maybe therein lies the rub), but that other guy - Head Paladin Hardin - totally reminds me of Donald Trump. Eww.


Yeah, they're not irredeemable but in any scenario they'll be trouble, especially if its House or Independent New Vegas. They'll be left with no one to challenge them and they'll be able to whatever they please. Too bad for McNamara, but the benefits outweigh the losses in this case. Most choices in New Vegas are like this anyway.