Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)
#2076
Posté 17 février 2014 - 12:39
Fit my Courier I guess.
Still though he deserves to die quite a bit since a lot of what happened is his fault. Like the blackmailing Vera thing, trying to rob a guy just because he was happier, and for the whole trying to blow you up when you meet him. Plus the whole thing with Christine.
I liked in one run just opening the door and nailing him in the face with the Holorifle.
"Well well well if it isin- BOOM HEADSHOT"
Karma has a name and its SNEAK HEADSHOT
#2077
Posté 17 février 2014 - 12:56
Giggles_Manically wrote...
Yeah I kept Dean alive this run.
Fit my Courier I guess.
Still though he deserves to die quite a bit since a lot of what happened is his fault. Like the blackmailing Vera thing, trying to rob a guy just because he was happier, and for the whole trying to blow you up when you meet him. Plus the whole thing with Christine.
I liked in one run just opening the door and nailing him in the face with the Holorifle.
"Well well well if it isin- BOOM HEADSHOT"
Karma has a name and its SNEAK HEADSHOT
But the Prize!
#2078
Posté 17 février 2014 - 01:29
happy_daiz wrote...
So how many of the DLCs have you done, Joy?
Missed this. Just Old World Blues. Right now I'm at the beginning of the one in Sierra Madre with Elijah and the collar.
I recuited God, which to me sounds more impressive than Dog. But I have the feeling Dog would be mechanically better (I am assuming there is a choice here? That's the way I interpreted the conversation.)
Modifié par Joy Divison, 17 février 2014 - 01:30 .
#2079
Posté 17 février 2014 - 01:37
From what I gathered...Joy Divison wrote...
So with the end of Old World Blues...
I never did catch the reason in the first place why all those scientists turned themselves into machines. Was it immortality so they could continue their pursuit of science in perpetuum? I also didn't get why they thought infinite loops in their programming which made them forget their human names and memories was a good idea - was this to purge any human impediments to research (psychological or ethical)?
They likely turned themselves into machines after the bombs fell. Their reasoning could be a variety of things: survival, continuing science, and ambition.
They did not intend for the infinite loops in their programming: that was a trick of Mobius, who didn't trust them to be free. It is unclear when it was put in, but it was before Mobius's departure.
Or it was part of Mobius's influence.I also never understood why the "malfunction" of the sink's autodoc operation procedure was never corrected. I can only guess that the Think Tank *wanted* the lobotomite zombies wandering around for their test procedures. But I don't remember any actual dialogue or reading on a terminal (possible since I started to skip them) confirming that indeed the "malfunction" of the auto-doc was intentional.
It's so much more fun just to talk them into peace. You get to out-ham them all.In any event, my courier "reasoned" with Morbius to get my brain back. Then I introduced him to a bottlecap mine. Mercy killing. As for Josef Mengele and his proteges in the Think Tank, the grenade machine gun was too good for them.
#2080
Posté 17 février 2014 - 03:36
Ahh, good luck with that blasted collar.Joy Divison wrote...
Missed this. Just Old World Blues. Right now I'm at the beginning of the one in Sierra Madre with Elijah and the collar. I recuited God, which to me sounds more impressive than Dog. But I have the feeling Dog would be mechanically better (I am assuming there is a choice here? That's the way I interpreted the conversation.)
I used Dog in my one DM playthrough. He was quite effective, I thought. Mostly it was because I couldn't remember how to switch back and forth between them, until very late. Oops. But my stealth tactic worked well, with him being a meat shield, while I used drone strikes, so to speak. BTW, to switch, there is a recording to play, or a note to read, iirc. Took me a while to sift through the Pip-Boy to find either.
I thought it made sense chronologically to do DM before OWB, but I guess they could be interchangeable.
Modifié par happy_daiz, 17 février 2014 - 03:38 .
#2081
Posté 17 février 2014 - 06:06
Joy Divison wrote...
happy_daiz wrote...
So how many of the DLCs have you done, Joy?
Missed this. Just Old World Blues. Right now I'm at the beginning of the one in Sierra Madre with Elijah and the collar.
I recuited God, which to me sounds more impressive than Dog. But I have the feeling Dog would be mechanically better (I am assuming there is a choice here? That's the way I interpreted the conversation.)
Yes, there is a choice and Dog is far more useful in combat, but God is smarter! Ghost people have to be hacked apart once you put them down to destroy them for good, or they will jump back up and continue fighting. Dog is a beast at melee and eats Ghost people once he defeats them. Pretty dark...but that's Dead Money.
Dead money is difficult, so if you have problems navigating it, speak up.
#2082
Posté 17 février 2014 - 06:30
Caesar and Lanius are dead meaning the east wont be a threat.
The NCR is humiliated with its President in shame, Hanlon running against em, and Oliver a pancake
Plus most towns and people around the Mojave are allies to the Courier.
Its kinda amusing that a random schmuck can do all that.
Also... Oliver deserved what he got telling a guy you would hang him IN THE MIDDLE OF HIS ARMY just screams :KILL ME!"
#2083
Posté 17 février 2014 - 10:55
Also, try to get Christine's perk to jury-rig Sierra Madre chips. That is amazingly useful come returning to the Wasteland.
#2084
Posté 17 février 2014 - 01:57
#2085
Posté 17 février 2014 - 02:29
I think, and maybe I've just embellished this thought in my mind, but I think the Pip-Boy is kind of clunky, because of the era it was from. If you had played FO3, you'd see a bit more of the landscape and 'technology' that was around at the time of the Great War. The cars, the furniture, the architecture, everything screamed 50s to me. With that in mind, I guess it made sense that the Pip-Boy would be less advanced than what we're used to, today.
Of course, that's just me speculating. I'll agree, it's very low-tech, and at times, annoying. I like it, though. Makes me feel like I'm playing Fallout.
Modifié par happy_daiz, 17 février 2014 - 02:34 .
#2086
Posté 17 février 2014 - 03:01
Joy Divison wrote...
Is there a mod called FOUI, the SkyUI equivalent for this game? The inventory "management" in this game is the worst I've ever experienced and that's saying something since I've played games on the Commodore 64.
There's nothing to fix inventory management, it is just a mess that way and apparently no one cared enough about it anyway. There are two good UI replacers I know about, MTUI and Darnified UI, the second one is a little hard to find because the download is on the Bethesda forums, not on the nexus.
#2087
Posté 17 février 2014 - 06:27
I seriously love the Enclave Remnants.
Lanius : FOR THE LEGION!
Moreno: FOR NAVARO!
Then he blows his head off.
Followed by them all doing the Old man "sigh of disgust" noise in unison.
Now to do my Legion PT, and knock off the last 6 or so achievements.
#2088
Posté 17 février 2014 - 07:11
Joy Divison wrote...
Is there a mod called FOUI, the SkyUI equivalent for this game? The inventory "management" in this game is the worst I've ever experienced and that's saying something since I've played games on the Commodore 64.
I use MTUI. As far as I know, its the best interface extension out there. It extends the screens downward for the Pip Boy, conversations and barter, making them twice as long. It really helped me. I'm weird I suppose, but I actually like the interface, old world tech and all. With MTUI, it becomes usable for most I would imagine.
EDIT: Here's the link.
http://www.nexusmods...gas/mods/34902/
And as to your question, no, there is nothing comparable to SkyUI...at least that I've seen.
Modifié par Barbarossa2010, 17 février 2014 - 07:18 .
#2089
Posté 17 février 2014 - 08:16
Joy Divison wrote...
So with the end of Old World Blues...
I never did catch the reason in the first place why all those scientists turned themselves into machines. Was it immortality so they could continue their pursuit of science in perpetuum? I also didn't get why they thought infinite loops in their programming which made them forget their human names and memories was a good idea - was this to purge any human impediments to research (psychological or ethical)?
I thought Mobius did that to the Think Tank to make certain they never posed a direct threat to the outside world, which is why he always kept distracting them by being a menace to them with his robo-scorpion army so that the Think Tank focuses on protecting themselves, rather than escaping Big MT (and explaining as much when the Courier finally confronts him in the Forbidden Zone)?
#2090
Posté 17 février 2014 - 09:06
happy_daiz wrote...Ahh, good luck with that blasted collar.
I used Dog in my one DM playthrough. He was quite effective, I thought. Mostly it was because I couldn't remember how to switch back and forth between them, until very late. Oops. But my stealth tactic worked well, with him being a meat shield, while I used drone strikes, so to speak. BTW, to switch, there is a recording to play, or a note to read, iirc. Took me a while to sift through the Pip-Boy to find either.
I thought it made sense chronologically to do DM before OWB, but I guess they could be interchangeable.
They definitely are interchangeable but I have to admit that it still makes more sense to me from a storytelling standpoint to do DM first. That way the little nods in OWB will have a little more meaning. That might just be me and my roleplayer's bias though.
I've been distracted from my latest NV playthrough for a while now but it's right around the time I typically start DM, so maybe I'll get back to it soonish.
#2091
Posté 17 février 2014 - 09:24
#2092
Posté 17 février 2014 - 10:19
All the references in OWB make much more sense playing DM first...imo. Honest Hearts can be played at anytime really. While HH certainly has its references to Ulysses, and as it turns out he is the courier Joshua Graham is expecting, I find it the most remote from the DLC story line.
However one sees HH, I personally feel that DM, OWB and LR should be played back to back, in that order as they build up the story of Ulysses and an ultimate show down with the Courier. Just seems to flow best that way to me personally. No matter what, I feel that LR should be last because it is so climactic.
#2093
Posté 17 février 2014 - 10:47
Modifié par CalamityRanger, 17 février 2014 - 10:47 .
#2094
Posté 18 février 2014 - 03:26
Going to be my legion siding courier with high luck.
Means I can get the final achievements except for Hardcore.
Never did a pro legion PT....could be interesting. Going to have to kill off my favorite characters though I guess.
#2095
Posté 18 février 2014 - 05:29
#2096
Posté 18 février 2014 - 05:33
Then I will huddle in a corner making strange sobbing noises at having killed so many awesome characters.
Just like when I did my evil run in Origins and only had Oghren, Sten, Loghain, and Dog left.
Thank god I was playing a mage with the lock breaking mod.....
#2097
Posté 18 février 2014 - 06:37
Barbarossa2010 wrote...
^I haven't been able to make myself do it yet. Can't imagine playing NV having Boone, Hanlon and Joshua Graham as enemies.
They fight for their respective flags.
You for yours.
A prospective and new Nation, An expansive empire controlling territory about in scope to the modern size of France.
The Might of the bull is based about respectiveful and honorable tradition that were rare on earth even before the Great War.
._. Believe me freind i can make compelling agruments about the Legion all day
#2098
Posté 18 février 2014 - 07:06
Like I've said before, I'm still trying to find a personally appropriate motivation and outlook for a Legion character, where I can play the game and actually enjoy the run. No luck thus far.
Now that New Vegas appears to be running well on my PC, after a fairly comprehensive overhaul, I think the cowboy character I've always wanted to play is probably going to be up next.
Modifié par Barbarossa2010, 18 février 2014 - 07:07 .
#2099
Posté 18 février 2014 - 07:09
#2100
Posté 18 février 2014 - 07:19
Yay!Barbarossa2010 wrote...
Now that New Vegas appears to be running well on my PC, after a fairly comprehensive overhaul, I think the cowboy character I've always wanted to play is probably going to be up next.
So...Animal Friend this time around?





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