Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)
#2126
Posté 19 février 2014 - 08:14
#2127
Posté 19 février 2014 - 08:20
Ammo conservation!BringBackNihlus wrote...
I've never had a problem killing those mutated freak animals, but the second stage of the Animal Friend perk is quite useful. I like when I don't have to waste time wiping out a group of bandits and let two Yao Guai do it.
#2128
Posté 19 février 2014 - 08:21
happy_daiz wrote...
Speaking of Vault 3, were you ever able to release the prisoners? I know there was a Fiend you had to speak to, and I found him, but I wasn't able to initiate dialogue with him. All I kept getting was a canned response.
And every stinking time I'd go exploring in there, I'd forget about that one staircase with the grenade clusters and floor traps, and I'd blow my Courier to smithereens. Oops.
P.S. That vault is huge.
Yep...but I normally just end up wiping out Vault 3 on most playthroughs. I think all you have to do is pick the lock or pickpocket the key off one of the named Fiends.
#2129
Posté 19 février 2014 - 08:23
#2130
Posté 19 février 2014 - 09:07
#2131
Posté 19 février 2014 - 09:23
#2132
Posté 19 février 2014 - 09:33
happy_daiz wrote...
Ammo conservation!BringBackNihlus wrote...
I've never had a problem killing those mutated freak animals, but the second stage of the Animal Friend perk is quite useful. I like when I don't have to waste time wiping out a group of bandits and let two Yao Guai do it.
That's why I invest in melee as a second tier skill. It's a great way to save ammo...and...is quite useful come time to visit the Sierra Madre.
Of course, food and stim pack usage goes up a bit when you decide to graduate and kill things tougher than mole rats.
Modifié par Barbarossa2010, 19 février 2014 - 10:16 .
#2133
Guest_McPrivilege_*
Posté 19 février 2014 - 10:23
Guest_McPrivilege_*
That was fun.
#2134
Posté 19 février 2014 - 11:18
#2135
Posté 20 février 2014 - 06:13
One of Dean's stashes was probably sitting slightly past that point. Just far enough that you would have died trying to reach it. That ghoul has a sick sense of humor.BringBackNihlus wrote...
Oh God, don't remind me of the trek to the Sierra Madre. I remember getting stuck in a situation where that toxic fog and the ghost people had helped whittle my health down to a sliver, and I had nothing on my person to heal myself. My only options were to either keep going (I couldn't backtrack because I would've died as soon as I stepped into that toxic fog) or drink highly irradiated water (at least I think it was highly irradiated) from a fountain, which happened to be in an area where my explosive collar would go off if I didn't move fast enough.
That was fun.
This thread needs some screenies. (hint hint)
#2136
Posté 20 février 2014 - 06:40
#2137
Posté 20 février 2014 - 06:52
#2138
Posté 20 février 2014 - 07:43
#2139
Posté 20 février 2014 - 09:59
Thank god the Obsidian put it back in after Bethesda removed almost all of it.
#2140
Posté 21 février 2014 - 06:37
#2141
Posté 21 février 2014 - 02:16
happy_daiz wrote...
One of Dean's stashes was probably sitting slightly past that point. Just far enough that you would have died trying to reach it. That ghoul has a sick sense of humor.BringBackNihlus wrote...
Oh God, don't remind me of the trek to the Sierra Madre. I remember getting stuck in a situation where that toxic fog and the ghost people had helped whittle my health down to a sliver, and I had nothing on my person to heal myself. My only options were to either keep going (I couldn't backtrack because I would've died as soon as I stepped into that toxic fog) or drink highly irradiated water (at least I think it was highly irradiated) from a fountain, which happened to be in an area where my explosive collar would go off if I didn't move fast enough.
That was fun.
This thread needs some screenies. (hint hint)
Well then, you'll need to start rockin' that new PC, so we can see 'em!
Just kidding, here's one for you...
#2142
Posté 21 février 2014 - 03:29
#2143
Posté 21 février 2014 - 07:18
However, if I go ahead and recruit Veronica and take her with me to Crimson Caravan, Cass won't join because I already have a companion, so then I'll have to dismiss Veronica at a time that it doesn't necessarily make sense to do so, i.e. before we've finished her personal sidequests.
I can work around this by just not talking to Veronica at the 188 and coming back for her later, but I wonder why they designed it this way for first-time players.
#2144
Posté 21 février 2014 - 07:30
I use Veronica first for that matter, not a real fan of the Brotherhood, so I always do her quest quickly, I don't like to have to deal with those people so I get it out of the way. The only other thing I care about with regards to the BoS is blowing up their bunker.
#2145
Posté 21 février 2014 - 07:46
#2146
Posté 21 février 2014 - 09:14
Splinter Cell 108 wrote...
I don't think there's any particular order in which to use companions. I doubt Cass was intended as the first anyway, otherwise why tie her to Crimson Caravan when that is so far away. If they did mean to have anyone as a first time companion it was probably Boone.
I just meant that if you start by traveling south from Goodsprings to Primm and Nipton, you pick up the sidequest that directs you to the outpost where Cass is hanging out before you're likely to encounter Veronica or Boone. I forget exactly how it came up - maybe when I asked the NCR guy if they could restore law and order in Primm (though I ended up just reprogramming the robot anyway).
#2147
Posté 21 février 2014 - 10:19
#2148
Posté 22 février 2014 - 12:53
"This place is really complicated and stuff. You're smart. Can you help me do... things?" <---- Haha.
Modifié par General Slotts, 22 février 2014 - 12:54 .
#2149
Posté 22 février 2014 - 12:59
#2150
Posté 22 février 2014 - 06:30
Like an out and out evil monstrous being...but a cunning and manipulative one.
Its fun I have to admit to play the villain.





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