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Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)


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#2151
Addai

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FlyingSquirrel wrote...

However, if I go ahead and recruit Veronica and take her with me to Crimson Caravan, Cass won't join because I already have a companion, so then I'll have to dismiss Veronica at a time that it doesn't necessarily make sense to do so, i.e. before we've finished her personal sidequests.

I can work around this by just not talking to Veronica at the 188 and coming back for her later, but I wonder why they designed it this way for first-time players.

I doubt they intend you to turn around immediately from Vegas and go back to pick up Cass. It's convenient if you're following the main quest hints to get ED-E, meet Cass and get her quest, then go to Novac and pick up Boone or the 188 and meet Veronica, go do some stuff and eventually get back around to Cass. Whether you choose to keep one or the other is up to the player. I have a mod that lets me take more than one companion, but if you don't then I'd stick with Veronica early so that you make sure you don't miss her quest triggers. Cass pretty much volunteers her personal quest, as does Boone, but for the others it's tricky if you miss certain landmarks where they have contextual triggers.

Modifié par Addai67, 22 février 2014 - 06:43 .


#2152
Master Warder Z_

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It makes me wish for a stash to twirl though and go "Nyeh!"



^_^

#2153
Barbarossa2010

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Addai67 wrote...

FlyingSquirrel wrote...

However, if I go ahead and recruit Veronica and take her with me to Crimson Caravan, Cass won't join because I already have a companion, so then I'll have to dismiss Veronica at a time that it doesn't necessarily make sense to do so, i.e. before we've finished her personal sidequests.

I can work around this by just not talking to Veronica at the 188 and coming back for her later, but I wonder why they designed it this way for first-time players.

I doubt they intend you to turn around immediately from Vegas and go back to pick up Cass. It's convenient if you're following the main quest hints to get ED-E, meet Cass and get her quest, then go to Novac and pick up Boone or the 188 and meet Veronica, go do some stuff and eventually get back around to Cass. Whether you choose to keep one or the other is up to the player. I have a mod that lets me take more than one companion, but if you don't then I'd stick with Veronica early so that you make sure you don't miss her quest triggers. Cass pretty much volunteers her personal quest, as does Boone, but for the others it's tricky if you miss certain landmarks where they have contextual triggers.


Yeah, that sort of sucks. I can honestly say that I have yet to do Auld Lang Syn, because I unfortunately just sort of forget about Arcade. I'm going to do it on the next run. 

#2154
Master Warder Z_

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Barbarossa2010 wrote...

Addai67 wrote...

FlyingSquirrel wrote...

However, if I go ahead and recruit Veronica and take her with me to Crimson Caravan, Cass won't join because I already have a companion, so then I'll have to dismiss Veronica at a time that it doesn't necessarily make sense to do so, i.e. before we've finished her personal sidequests.

I can work around this by just not talking to Veronica at the 188 and coming back for her later, but I wonder why they designed it this way for first-time players.

I doubt they intend you to turn around immediately from Vegas and go back to pick up Cass. It's convenient if you're following the main quest hints to get ED-E, meet Cass and get her quest, then go to Novac and pick up Boone or the 188 and meet Veronica, go do some stuff and eventually get back around to Cass. Whether you choose to keep one or the other is up to the player. I have a mod that lets me take more than one companion, but if you don't then I'd stick with Veronica early so that you make sure you don't miss her quest triggers. Cass pretty much volunteers her personal quest, as does Boone, but for the others it's tricky if you miss certain landmarks where they have contextual triggers.


Yeah, that sort of sucks. I can honestly say that I have yet to do Auld Lang Syn, because I unfortunately just sort of forget about Arcade. I'm going to do it on the next run. 

His comments about getting the Enclave to fight for Caesar are more then enough payment for me personally.

He just goes off on a rant lol.

#2155
Barbarossa2010

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The funniest thing about Arcade is that there are zero requirements and checks for a low IN Courier to hire him. He'll join a dummy Courier just because he feels sorry for them.

#2156
Master Warder Z_

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Barbarossa2010 wrote...

The funniest thing about Arcade is that there are zero requirements and checks for a low IN Courier to hire him. He'll join a dummy Courier just because he feels sorry for them.

I usually just slap on some NCR armor and he joins me with out issue.

#2157
happy_daiz

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Barbarossa2010 wrote...

The funniest thing about Arcade is that there are zero requirements and checks for a low IN Courier to hire him. He'll join a dummy Courier just because he feels sorry for them.

I love Arcade. I tried like hell to get his quest, in my previous two runs, and it never triggered. I think in this one, since I'm going Indy, it's supposed to at some point, based on MQ progress. I do need to pick up my Courier from Zion at some point...someday...

Back to Arcade, though, he's just funny. And even with just a puny laser pistol, he holds his own. I use him just as much as Boone, tbh.

#2158
Master Warder Z_

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 You know i have the FO 3 Ultimate edition and all DLC downloaded and yet i have never played Mother Ship Zeta to be honest it never sounded like anything that would even vaguely be interesting.

#2159
Giggles_Manically

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Shooting Xenos scum with shotguns is always fun.

Plus you get to fire a DEATH RAY....that was pretty awesome.

#2160
happy_daiz

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You should try it. I always do that when I play FO3. It's a nice change of pace, and there is a ton of ammo and weapons to be found. Playing that made me realize how much I love hobbling aliens. Hehe.

#2161
Master Warder Z_

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Pfft the Death Ray has nothing on the fearsome and devastating WooEEEOooWooEEEOoo ray!

#2162
Giggles_Manically

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happy_daiz wrote...

You should try it. I always do that when I play FO3. It's a nice change of pace, and there is a ton of ammo and weapons to be found. Playing that made me realize how much I love hobbling aliens. Hehe.

Did you say "Welcome to Earth!" before you smitted them?

#2163
BellPeppers&Beef023

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Master Warder Z wrote...

 You know i have the FO 3 Ultimate edition and all DLC downloaded and yet i have never played Mother Ship Zeta to be honest it never sounded like anything that would even vaguely be interesting.



Mothership Zeta almost singlehandedly obliterated my interest in Fallout 3. I liked the military campaign in Anchorage, absolutely ADORED the atmosphere and verticality of the Pitt (and not much else from this DLC), greatly appreciated Broken Steel, and somewhat apathetic to Point Lookout.

But slogging through Mothership Zeta was so soul-crushing that I didn't touch FO3 for a month after. I eventually gathered the patience to finish it, and man have I never been happier to see the wasteland again. Proceeded to sink 50+ hours in FO3 after that.

Just my experience.

#2164
Barbarossa2010

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A lot of the Fallout purists hated Mothership Zeta; I think it was because it made alien interjection into the Fallout universe lore or some such whatever.

Me? If freaking loved it. Total alien and sci-fi weirdness; PLUS you get to cripple aliens, blow up aliens with explosives, headshot aliens, turn aliens into ash piles, hit aliens with sledgehammers, and burn aliens with flame weapons!

You get it. You get to do stuff...to aliens. Oh, and their heads are gigantic!

Easiest headshots ever.

#2165
Splinter Cell 108

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I didn't like it but not because of the aliens, but because its linear, too short and boring. They introduced aliens but didn't do much more, They should have, this is a big thing and they should have done a lot more than they did.

#2166
Barbarossa2010

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Yeah, it is on rails, which feels very strange for a Fallout game, and it had massive potential that certainly was squandered...but...aliens!

#2167
Addai

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Giggles_Manically wrote...

happy_daiz wrote...

You should try it. I always do that when I play FO3. It's a nice change of pace, and there is a ton of ammo and weapons to be found. Playing that made me realize how much I love hobbling aliens. Hehe.

Did you say "Welcome to Earth!" before you smitted them?

LOL

MZ is easily my least favorite DLC from that game.

#2168
Giggles_Manically

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My least favourite DLC was EASILY....well all of them except Broken Steel.

I only liked Broken Steel for the option to kill sat those Enclave Bastards right in the face.

#2169
TheBlackBaron

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Zeta was very story-lite. That's my main problem with it. It really is just a long slog of running around shooting aliens in space ship corridors.

Now, that said, it doesn't necessarily make it un-entertaining, and I enjoyed the new weapons and the battle with the other mothership at the end. But it's definitely the weakest of the FO3 DLCs.

Anchorage was the other one that was criticized a lot, but I loved it, especially the first section. It's pure Metal Gear Solid/World War II commandos/etc. (and even had an excellent nod to "The Guns of Navarone" in its quest name and achievement), and the DLC as a whole showed off a fairly important part of Fallout lore. Certainly, until New Vegas and Honest Hearts came out, there was nothing else like crawling through the base inside and along the side of the mountains in the modern Fallout games.

The Pitt had an enjoyable story and environment, and Broken Steel was nice if a bit of a letdown (and obviously the items they added were nice), but I didn't have as much fun with Fallout 3 DLC as I did with that until Point Lookout came out. Creeping through the swamp armed with the Chinese Stealth Suit and Perforator makes for one of the best Predator games ever.

Modifié par TheBlackBaron, 24 février 2014 - 07:20 .


#2170
Giggles_Manically

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Point Lookout was 100 times better when they removed that HUGE amount of unblockable damage from the Duck Dynasty rejects there.

There should be NO way that those redneck swampers are more dangerous then ENCLAVE HELLFIRE TROOPERS.

#2171
happy_daiz

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Barbarossa2010 wrote...

A lot of the Fallout purists hated Mothership Zeta; I think it was because it made alien interjection into the Fallout universe lore or some such whatever.

Me? If freaking loved it. Total alien and sci-fi weirdness; PLUS you get to cripple aliens, blow up aliens with explosives, headshot aliens, turn aliens into ash piles, hit aliens with sledgehammers, and burn aliens with flame weapons!

You get it. You get to do stuff...to aliens. Oh, and their heads are gigantic!

Easiest headshots ever.

See, that's what I'm talking about. Image IPB I thought it was fun. I even felt bad when I shot up the alien workers by being too trigger-happy. (Dang it, they still show up as red marks on the compass!)

Did you ever go into that huge (I mean huge) warehouse inside the ship? I never really went in there before, as there's no quest or anything, but wow, there's a lot of stuff in there. Most junk, but the ammo...you could supply yourself for quite some time with all the loot in there. Plus, there's a gun or something in a locked safe...I'll have to look up what it was .I'm thinking it was pretty good.

My take on it was that it was just nice to get away from the 'depressing' for a little bit. Shoot up/blow up some aliens while you're there, and head home when you're done.

Giggles_Manically wrote...

Point Lookout was 100 times better when they removed that HUGE amount of unblockable damage from the Duck Dynasty rejects there.

There should be NO way that those redneck swampers are more dangerous then ENCLAVE HELLFIRE TROOPERS.

Those swamp folk are tougher than Deathclaws, if you ask me. I hate them SO MUCH.

Modifié par happy_daiz, 24 février 2014 - 02:34 .


#2172
Giggles_Manically

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I never felt bad for killing aliens in MZ.

I treated it like a rousing game of Space Hulk.
They cook real nice with a flamer.

#2173
Jaison1986

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Giggles_Manically wrote...

I never felt bad for killing aliens in MZ.

I treated it like a rousing game of Space Hulk.
They cook real nice with a flamer.

Unless those workers are there against their will, I'm not sure why killing makes you lose karma, considering they are working for these ruthless aliens who conduct sick experiments on humans. Besides, with the survivors now living in the ship, there isn't much space for them left.

#2174
Giggles_Manically

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Jaison1986 wrote...

Giggles_Manically wrote...

I never felt bad for killing aliens in MZ.

I treated it like a rousing game of Space Hulk.
They cook real nice with a flamer.

Unless those workers are there against their will, I'm not sure why killing makes you lose karma, considering they are working for these ruthless aliens who conduct sick experiments on humans. Besides, with the survivors now living in the ship, there isn't much space for them left.



Bethesda gives really insane karma handouts sometimes. 

#2175
happy_daiz

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Maybe it's because they're unarmed, and flee when you approach? Who knows.