How can you dislike The Pitt or Point Lookout?? Well except for the bugginess of the former.Giggles_Manically wrote...
My least favourite DLC was EASILY....well all of them except Broken Steel.
I only liked Broken Steel for the option to kill sat those Enclave Bastards right in the face.
Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)
#2176
Posté 24 février 2014 - 05:56
#2177
Posté 24 février 2014 - 06:05
#2178
Posté 24 février 2014 - 06:09
I liked all of the FO3 DLCs to be honest. I have an soft spot for Anchorage because I just love everything related to pre war fallout.
#2179
Posté 24 février 2014 - 06:10
TP- Gear Strip, totally grimdark story, annoying intro and side questsAddai67 wrote...
How can you dislike The Pitt or Point Lookout?? Well except for the bugginess of the former.Giggles_Manically wrote...
My least favourite DLC was EASILY....well all of them except Broken Steel.
I only liked Broken Steel for the option to kill sat those Enclave Bastards right in the face.
PL- Cheasy AI rules on swampfolk, Bland foggy atmosphere, Totally annoying NPCs.
I dont HATE them.
I just found FONV dlc to be far better.
#2180
Posté 24 février 2014 - 06:11
Even then I still hear about nay-sayers who think FO3 is god's greatest gift to mankind.
I wouldn't say that. FNV is pretty much the example of how to do DLC. But I loved both of those and also Operation: Anchorage on their own merits. Highlight of The Pitt was climbing up on the tower. That vista... I'm not sure Bethesda has done a better one, and I just love climbing. Plus those trogs scared the hell out of me, a lot more than the Tunnelers, even though those were deadlier. Point Lookout also had great atmosphere.
Modifié par Addai67, 24 février 2014 - 06:12 .
#2181
Posté 24 février 2014 - 06:12
Me too.Jaison1986 wrote...
I liked all of the FO3 DLCs to be honest. I have an soft spot for Anchorage because I just love everything related to pre war fallout.
There's a place in my heart for both FO3 and FONV, and all of their respective DLCs. I love all of it.
Modifié par happy_daiz, 24 février 2014 - 06:13 .
#2182
Posté 25 février 2014 - 03:57
So I am enjoying my evil run a bit to much now.
I am doing that behind everyone's back now:

So much fun.
#2183
Posté 25 février 2014 - 05:20
I wouldn't say that. FNV is pretty much the example of how to do DLC. But I loved both of those and also Operation: Anchorage on their own merits. Highlight of The Pitt was climbing up on the tower. That vista... I'm not sure Bethesda has done a better one, and I just love climbing. Plus those trogs scared the hell out of me, a lot more than the Tunnelers, even though those were deadlier. Point Lookout also had great atmosphere.
I don't know, there are just times when I can't stand FO3. I just can't deal with the fact that there's nothing in the world remotely like the Strip. Even if people claim FO3's map is bigger (which isn't true by the way), it felt so empty. It was like a wasteland with a whole lot of nothing to see, especially when you got farther away from DC.
I enjoy travelling New Vegas, so much that I almost never fast travel, but whenever I went around anywhere in FO3, it felt boring. Even Rivet City feels boring and its THE place to go to in FO3. The Strip on the other hand, whenever I go in there, it just feels great, I have to say its my favorite place in the Wasteland.
#2184
Posté 25 février 2014 - 11:03
Well, that's the idea Splinter. The place is an wasteland. It's supposed to be empty. And, that's kind of the charm. While in the Mojave you can go to the Strip and run away from all the troubles of the Wasteland, the Captial feels more like an wasteland should. Empty, hostile and most importantly: There is no escape.
#2185
Guest_Aotearas_*
Posté 25 février 2014 - 11:13
Guest_Aotearas_*
Aye.
You can always use the Albino Scorpions Everywhere mod if you need some more action in Rivent City though.
Ehehehe
#2186
Posté 25 février 2014 - 02:05
Well, that's the idea Splinter. The place is an wasteland. It's supposed to be empty. And, that's kind of the charm. While in the Mojave you can go to the Strip and run away from all the troubles of the Wasteland, the Captial feels more like an wasteland should. Empty, hostile and most importantly: There is no escape.
I get that but its more than that. They could've aimed to make FO3 a lonely place and it is still boring to me, they didn't go about it right. Like I said, you can explore and its just a big space with a whole lot of nothing. Besides, it has been 200 years since the bombs fell, there'd be more human settlements by now, unless the super mutants have been there all the time, in which case they would have overrun everything a long time ago, the Brotherhood didn't get there later.
I don't know Fallout 3 is boring to me, when compared to New Vegas. There's no sense of atmosphere in it, the characters aren't worth remembering, the towns aren't worth remembering and neither are the quests. There's like 3 enemy factions and that's it and they're not all that varied, its super mutants, raiders and the Enclave. Instead in New Vegas you can have as many enemies as you want depending on who you ****** off and there is no shortage of factions.
#2187
Posté 25 février 2014 - 02:08
I honestly felt like F3 did more to draw me into its world than NV did. I loved the opening moments of F3 and was completely immersed in the world.
- happy_daiz aime ceci
#2188
Posté 25 février 2014 - 02:59
^ I hear you. I am kind of a weenie, but I am sometimes overwhelmed by the choices in FONV. So many factions, so many ways to side, people to recruit, etc. In FO3, it's more black and white, with a smattering of grey. The BoS was good, the Enclave was bad, and Super Mutants (except Uncle Leo and Fawkes), slavers, and Talon Company are bad. For me, that's easier, because I can then focus on other things.
I have trouble ordering from a large menu in a restaurant, if that tells you anything, so sometimes FONV is a bit daunting for me. I've stopped and reloaded so many times, in so many playthroughs, I shudder to think about it. If I make a poor decision, and mess something up for a faction, by helping someone else, I reload. I spend more time on the wiki than I do actually playing, because I want to understand how things are inter-connected, so I don't keep messing up.
I think I have it all straight in my mind now, but I still have to formulate a plan every time I play. 'Which quest am I doing with Veronica?' 'Oh crap, I need to bring Arcade on this one with me.' 'If I take Boone, he'll shoot up everyone around.' 'This vault has tight hallways, so Rex might get caught on something.' Blah blah blah.
Whoa, anyway, back to my point... For me, it was easier to get immersed in FO3.
- Ozzy aime ceci
#2189
Posté 25 février 2014 - 03:12
A big part of it for me was the player character. We basically see the LW grow up before embarking to the outside on a fresh slate. This translated well for me as F3 was my first experience with the Fallout universe so I could more easily empathise with the LW. This world outside was new to him, as the Fallout universe was to me. Nice symmetry is all, haha.
- happy_daiz aime ceci
#2190
Posté 25 février 2014 - 06:28
I loved Fallout 3. Being my first open world, to me it was...daunting, the first time. The Metro, while now easy to traverse and run through - and I actually understand the layout, as well as where the entrances/exits lead to, the first time through was...daunting. I, for one, actually liked the atmosphere, probably because it was all so new to me, and the whole feeling alone thing really set in. I have a special place in my heart for Fallout 3, and still enjoy playing it.
Having said that, it was a good primer for New Vegas.
I played FO3 the first time in 2010 and made a couple of runs before New Vegas came out in Oct 2010. So I went pretty much back to back with FO3 into NV. New Vegas took the world to a whole new level. The complexity was ramped up several levels with factioning, quests, companions, crafting, and inventory management (the sheer number of usable items in the game). There are so many things embedded in the game (like talking to the survivors of Vault 34 if you decide to reroute power-you actually find them at the Aerotech facility near the Sharecropper farms...and they give you a another not so easy quest), that after multiple playthroughs, I'm still discovering things.
I'm a New Vegas fanatic...but I'm a FO3 fanatic as well.
- happy_daiz aime ceci
#2191
Posté 25 février 2014 - 06:39
I can say one good thing about FO3 though, it does really put the survival aspect to the test. Ammo is scarce, money is scarce, supplies are scarce, everything is scarce. Even shops don't have a lot of money, weapons and ammo. It would have seen more benefits from hardcore mode IMO.
- naughty99 et happy_daiz aiment ceci
#2192
Posté 25 février 2014 - 10:20
Is it me or are the DLCs just boring in comparison with New Vegas? When I started playing I was kind of addicted to the game. By contrast, after a few hours I just wanted to leave Old World Blues and get it over with. Now I'm stuck in Dead Money and I just have more desire to play it. When the Mojave Desert provides a more interesting and lively environment than the "city" in which a DLC takes place in, that's a bad sign...
Please tell me Dead Money gets better when I finish recruiting (so far I got God and Christine).
#2193
Posté 25 février 2014 - 11:20
A big part of it for me was the player character. We basically see the LW grow up before embarking to the outside on a fresh slate. This translated well for me as F3 was my first experience with the Fallout universe so I could more easily empathise with the LW. This world outside was new to him, as the Fallout universe was to me. Nice symmetry is all, haha.
Same here - it was easier to role-play the LW since I didn't know any more about the Wasteland than he did, and even if you roleplay the LW as resenting his father or not getting along with him, wanting to know the truth about his birth was still a powerful motivator for continuing the main quest.
With NV, I find myself having to invent a backstory for my Couriers out of basically nothing, because the dialogue choices suggest that the Courier is at least somewhat savvy about how to survive but doesn't necessarily know anything about the various factions. The first time through, I was trying to play a good-karma-but-small-picture character who reacted to situations rather than trying to shape them and didn't have a whole lot of faith in authority figures, and the result was that *none* of the four available paths really made sense for her. She despised the Legion, but she didn't really trust Mr. House or the NCR and would have found it presumptuous and arrogant to do Yes Man's path.
#2194
Posté 25 février 2014 - 11:49
It must be perspective or something Joy. I was so impressed with OWB I started this thread three or so years ago. Seriously. All of the DLCs of New Vegas are stupendous in my very humble opinion, and are a fantastic template by which other developers should approach DLC. All are inter-related, and have a story outside the main story which is only alluded to in the main game. There is actually a climax to the DLC stories, which is sufficiently large enough in scope that it rivals the main game's climax, and builds properly if played in order of release.
Each DLC has it's own environment, and (in the case of OWB) are far larger than most main games offered by AAA developers. I personally like leaving the sandbox of the main game to go do something else that might have only been a passing reference in the game. In the cases of these four DLCs, all of the environments are unique and fairly memorable, they interject, and give back story, to characters that are only whispered about in the main, and in a few cases have very close relationships (even outside of Ulysses and the Courier) to main characters in New Vegas. You hear talk about Big MT, Sierra Madre, the Divide, and Zion. Turns out, you get to actually go there later in the game.
Not much advice honestly, except that maybe after another playthrough and familiarity with everything, you may gain more interest in them. Dead Money is a great DLC, and you get some great backstory to important characters, and you even get the opportunity to deal with one in particular that you might have some issues with.
#2195
Posté 26 février 2014 - 12:25
^ I'm just one person's opinion. I can tell they put a lot of effort into these DLCs, it's just that I don't like being taken out of the sandbox with no way to get back in and I'm generally not a fan of starting over ... I'm running around Sierra Madre with a cosmetic knife with zero skill in melee and tin cans comprise my raw materials. And I actually did like the end to Old World Blues (when you meet Morbius), but it is such a grind to get to that point with all the Nightstalker respawns.
Right now in Dead Money: God has 185 hit points out of 1000+, I have half health, 2 stimpacks, the only good weapon I have is that gun from the police station (but I have only like 40 bullets) and I still got to recruit Fred. Did I miss something in the beginning that's supposed to make the beginning of the DLC not make me feel like a noob?
#2196
Posté 26 février 2014 - 01:43
^No, no, you didn't miss anything.
Dead Money strips you of everything, and you have to sort of start over and cope with what you can scrounge around you. That's the whole point of the "Begin again" theme. A lot of people resented it (like me) the first time around...and now I've gotten accustomed to it.
There are actually more resources than you think lying around. You will be rewarded by thoroughly exploring and trying to get into places you think are unreachable. You can craft at hot plates by the way, and make some very useful items, as well as turn that Cosmic Cleaning Knife into something better! If you suck at melee, you'll have to make your own ammo or scrounge everywhere for it. The junk rounds perk is fairly useful in Dead Money. Easier to make yourself some ammo anyway.
Melee and Energy weapons skills are definitely good to have in the game. I was so low in Energy Weapons on this last run, that I couldn't even use the holorifle to any good effect. I had to cope with a .357 police revolver, caravan shotgun, and a cosmic cleaning knife for quite some time until I could manage to break into the police station armory to get an automatic rifle.
Hoard your Sierra Madre coins so you can buy stim packs out of the vending machines. Learn to use the few holo-vendors you come across to your advantage. Hint: Pre-war money is a weightless commodity that you can carry around and it has value back in the Mojave.
The problem with God is that he cannot heal himself, (like dog will by eating ghost people), and will absolutely clear you out of stim packs if you try to keep his health up. My advice is to let him go down and self revive as needed. You can also bring Dog out if you want by playing Father Elijah's voice recording if you want to switch, but I'm told changing out companions and "caging" God will have consequences at the end.
#2197
Posté 26 février 2014 - 02:22
Yes caging God does have bad repercussions, at least if you believe he's the sane one, I certainly do. He might not seem the part but after getting to know him, he's the one that's not out of his mind. What I do, is that I just beat all the ghost people to death before moving anywhere with any companion. Sure it costs stimpaks and a lot if you do it wrong but killing them like that is not that hard. I'd say its easier than shooting them.
#2198
Posté 26 février 2014 - 02:45
Same here. Melee is the best option on the streets of the Sierra Madre. Zero ammo usage and stim packs are available in the vending machines.
In close quarters, I rely on And Stay Back! to knock enemies down and finish them off, but I found myself down to 2 rounds of 20 GA in no time, and finally said "f__ this!," pulled out the knife spear and went to town until I could get my hands on an auto rifle. There's more food and stims than ammo for a guns character, and you can use a .357 for critical hits and crippling.
So yeah, thumbs up for melee.
#2199
Posté 26 février 2014 - 04:39
Dead Money gave me an appreciation of melee and unarmed that I didn't have previously. That whole DLC is terrifying, and it's unnerving to be stuck somewhere, stripped of everything, but as Barbarossa said, that's kind of the point. It forces you to survive, and live off the land. Persevere, and it will feel like an accomplishment when you're done. Once you get to the hotel, it will feel like a relief.
I usually do Honest Hearts first, then DM, then OWB, then LR. Story-wise, it makes the most sense to me.
#2200
Posté 26 février 2014 - 03:10
Completing the second battle of Hoover Dam with a Melee only restriction makes it quite interesting i must admit.





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