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Fallout 3 / Fallout New Vegas and DLC Discussion Thread (SPOILERS)


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#2326
FlyingSquirrel

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Is the main/side quests more enjoyable compared to 3? 

 

Tough to say. For me, 3 adds up to a more satisfying whole even though some of the parts are pretty ho-hum, mainly because I found it easier to get into character as the Lone Wanderer and the environment feels more post-apocalyptic. If you gave each quest a "grade," however, the average grade for NV would probably be higher than for 3.

 

Is the writing and VA better?

 

Writing, yes, though see above. I don't have a particularly good ear for VA quality.

 

Are there more likable and/or memorable characters compared to 3?

 

Yes, the NPCs are a definite strong point for NV.

 

Is NV more "emotional" than 3?

 

I'd say no, though again this has more to do with being able to roleplay the LW in pretty much exactly the way I wanted than with my reactions to other characters. The Courier ends up being nosier and more ruthless than I'd have preferred in order to make the game progress.

 

Are the graphics less bland than 3?

 

Not really - it's pretty much the same style for both games.

 

Is the music better?

 

I don't especially like the music on the radio in either game, though there's one song in NV that I like ("Texas Red," I think?). For atmospheric background music, I prefer 3 - it had that lonely, desolate feel that isn't as prevalent in NV.

 

Are there more "WTF" moments?

 

If you mean wackiness, probably, especially if you use the "Wild Wasteland" perk or do the Old World Blues DLC. If you mean surprise or bewilderment, not necessarily. Again, it partly comes down to your role-playing style - the Courier isn't a complete newcomer the way the Lone Wanderer is.



#2327
FlyingSquirrel

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Some companions have specific geographic triggers for their quests, and you may need to google where you need to take them if you become attached to anyone in particular.

 

Definitely Google it. This is one thing that I hope they tweak for the next Fallout game. It makes sense for the companions to only gradually reveal more about themselves, but I really thought it should have been triggered by locations *or* by how long they stay with you instead of locations only. 



#2328
o Ventus

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I'm experiencing a bug in New Vegas that makes it so that I can't sleep or wait. I click on a bed or hit the T key to wait and set my time, but it only goes for 1 or 2 hours before the timer reads -1 and cancels the wait. I Googled the bug and some other people think it's a problem with mods (I do have some modded weapons and blood textures added in, but nothing else), but those people aren't running the same mods I am, so I don't know what the issue is.

 

It's really annoying too, since I have the trait that gives you bonuses during the morning but penalizes you at night, and it's really tedious having to hit the T key 18 times to advance 6 hours in the game.



#2329
Barbarossa2010

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I'm experiencing a bug in New Vegas that makes it so that I can't sleep or wait. I click on a bed or hit the T key to wait and set my time, but it only goes for 1 or 2 hours before the timer reads -1 and cancels the wait. I Googled the bug and some other people think it's a problem with mods (I do have some modded weapons and blood textures added in, but nothing else), but those people aren't running the same mods I am, so I don't know what the issue is.
 
It's really annoying too, since I have the trait that gives you bonuses during the morning but penalizes you at night, and it's really tedious having to hit the T key 18 times to advance 6 hours in the game.


Just my nickel's worth:

I have dealt with a ton of bugs in my many play-throughs. I have to admit that any game breaking bug I experienced (100% of the time) was due to some mod or my load order. I currently run about 85 mods and have probably played with three times that amount over the last 4 years. Every time I had an issue, I could isolate it within my own mod list.

You can either toggle on/off mods to identify the problem or run FNVEdit and see where your incompatibilities lie.

#2330
Barbarossa2010

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Does anyone know of a good mod for Fallout 3 that allows you to collect wood, get a fire going, cook some meat in it, etc?
Basically like the campsites of F:NV.


There are no wood burning, fire-based cooking mods I know of. Maybe someone else does.

If you just want to be able to cook in FO3, there is:

Basic Cooking Perk: http://www.nexusmods...ut3/mods/7087/?
(Oven-based).

Brisa - Cooking with FWE and MMM 6: http://www.nexusmods...t3/mods/16837/?
(Brisa Companion, and other Mods, required).

Vault Dwellers Survival Cooking Guide: http://www.nexusmods...ut3/mods/7905/?
(Adds a new machine you can purchase for your house to use for cooking.

There are two campfire mods I know of, but they are only for lighting and effect.

Mazas portable campfireS

Camping Gear

Crafting was really weak in FO3, so most mods that attempt to add a better mechanic focus on the workbench.
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#2331
Gravisanimi

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I did and well, I wish the wow factor wasn't as brief as it was.

 

The color palette and more specially the empty desert environment is killing me, I can barely play 30 minutes before becoming extremely bored and I clocked an average of 3 hours of play time for each session of Fallout 3.

 

Good thing I still have the receipt. 

I was like that when I first played it, sold it and everything.

 

Then about 2 years later I came back to it and found more fun in it than I did in 3. Can't wait to get my Xbox 360 version back, way less buggy than my PS3 version.

 

I would love to be able to play it on a PC, but I don't have the time to learn how to and build one right now.



#2332
MisterJB

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I can hardly believe that after five years, I discovered something I hadn't seen before in Fallout 3.

So, I'm exploring the Metro and end up exiting in Falls Church when I see a group of Brotherhood of Steel being attacked by Super Mutants. All very standard, I dispatch them and adress the BoS, expecting the typical "keep moving Wastelander". Instead, one of them has a name "Paladin Moss".

He tells me they were training some Initiates when they were separated and asks me to go rescue them. I had never had this encounter before.



#2333
Fidite Nemini

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I would love to be able to play it on a PC, but I don't have the time to learn how to and build one right now.

 

Building a PC is about as easy as playing Lego. Just stick it together. Arguably even easier, because PC hardware is designed to only fit correctly, so if you can't stick it in, you know you're doing something wrong as opposed to the various Lego projects I had troubles with in my childhood because I didn't believe in manuals. The only potentionally annoying thing is the cable management. Prepare for lots of fiddling if you really want to have everything look orderly.

 

Really the hardest part about building a PC is getting the right components for what you want if you don't really know your way around how the stuff you need works, because PC hardware comes with lots of numbers being marketed, which may or may not mean squat, and have all the hardware be balanced around each other so you don't end up with bottlenecks.

 

Then comes the question of affordability.

 

 

 

All of which can be solved with just giving it some time. Time to save up money and browse through some tech-fora, reading hardware reviews and getting a rough mental schedule on when hardware sales are taking place to edge out some more value from your money.

 

When it comes down to it, a PC is just as much plug'n'play as a console, you just got to plug a couple more parts together than just the power cord. And install the OS if you build from scratch, but that is likewise not complicated, boot from disk, run installation, wait a couple minutes as it goes and violá, done.



#2334
SlottsMachine

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I can hardly believe that after five years, I discovered something I hadn't seen before in Fallout 3.

So, I'm exploring the Metro and end up exiting in Falls Church when I see a group of Brotherhood of Steel being attacked by Super Mutants. All very standard, I dispatch them and adress the BoS, expecting the typical "keep moving Wastelander". Instead, one of them has a name "Paladin Moss".

He tells me they were training some Initiates when they were separated and asks me to go rescue them. I had never had this encounter before.

 

I think his name is Paladin Hoss, apparently he is one of the glitchiest characters in the game. I've had him get stuck in the side walk (and couldn't complete the quest because of it), I've had a playthrough when every time I travelled to Megaton he would be there and he would immediately start booking it. It was pretty funny watching him run, that dude was hella fast tbh.   

 

Speaking of funny glitches, in FNV I had the NCR ranger support person stalk me everywhere while also trying to kill me (I was friendly with the NCR). They would instantly respawn after death, I levelled up from 22 to 24 in ten minutes just bludgeoning them with the Ballastic Fist over and over. Eventually I got away, I think I had to put on an NCR uniform to stop it. It was hilarious at first but by the end I sounded like David from Overlord, "please just make it stop". 



#2335
Barbarossa2010

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I can hardly believe that after five years, I discovered something I hadn't seen before in Fallout 3.
So, I'm exploring the Metro and end up exiting in Falls Church when I see a group of Brotherhood of Steel being attacked by Super Mutants. All very standard, I dispatch them and adress the BoS, expecting the typical "keep moving Wastelander". Instead, one of them has a name "Paladin Moss".
He tells me they were training some Initiates when they were separated and asks me to go rescue them. I had never had this encounter before.


I remember that encounter. The Metro is so complex and extensive, and has so many entries and exits, spread out over a large area, that it is quite easy to miss one or two...or fifteen! That's the beauty of an open world with multi-dimensions; you can find new areas/encounters even after five years. There's a lot to do...and a lot to miss.

I can't remember the one exit out of the Metro (I'm thinking Franklin Station?...it's been awhile) where you're jumped by five or so Super Mutants...that's the one metro exit encounter that really stuck with me.

#2336
MisterJB

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Ah lovely, now they're following me.

It's "The Lone Wanderer" for a reason, people.

At least stop running your fragiles, fragiles selves into the Overlords.

 
 
 


#2337
SmilesJA

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I can hardly believe that after five years, I discovered something I hadn't seen before in Fallout 3.

So, I'm exploring the Metro and end up exiting in Falls Church when I see a group of Brotherhood of Steel being attacked by Super Mutants. All very standard, I dispatch them and adress the BoS, expecting the typical "keep moving Wastelander". Instead, one of them has a name "Paladin Moss".

He tells me they were training some Initiates when they were separated and asks me to go rescue them. I had never had this encounter before.

 

That's what I love about Fallout 3, there's always something new to see everytime you play it.



#2338
bmwcrazy

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I would love to be able to play it on a PC, but I don't have the time to learn how to and build one right now.

 

You're missing out.

 

The PC version is a lot more fun with the ability to install and play with those awesome user-made mods. 

 

Every time I build a new PC, the first game I install is either New Vegas or Skyrim. I just love to start with a fresh install with a new character and test out a few new mods that I haven't tried.



#2339
Sully13

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Any Wishlists for fallout 4?



#2340
SmilesJA

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THREE DOG!!!!!


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#2341
Barbarossa2010

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More Guns
Bring back the Big Guns Skill
Great Companions
More Craftables
Great Story
Great Quests
Huge Map
Behemoths
Did I mention More Guns?
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#2342
Sully13

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More differing clothes for raiders. you know for a bunch of unorganized sociopaths they tend to dress a like. 


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#2343
MisterJB

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Maps that actually feel like a wasteland.

 

Less this

 

madmax2.jpg

 

More this

 

the_book_of_eli-6.jpg

 

And this

 

412001-fallout-3-the-pitt-windows-screen

 

 

 

Does anyone find it odd how, after 200 years, we can still find things to scavenge? I mean, we can just walk to an abandoned store and find food in shelves as if the Apocalypse happened last week.

In the Walking Dead, it has been two years tops and yet we already have groups saying they have cleared whole blocks of Washington of anything salvageable.



#2344
Barbarossa2010

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And it's a bit mind-bending to think of the volume of preservatives required to make Salisbury Steak and Deviled Eggs even exist, much less edible, after 200 years.
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#2345
o Ventus

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And it's a bit mind-bending to think of the volume of preservatives required to make Salisbury Steak and Deviled Eggs even exist, much less edible, after 200 years.

The food is irradiated. If you pump rads into food, it will be preserved (though I'm not sure if it would last 200 years). It's a method of preserving food that's used in real life practically everywhere. Of course, small doses of radiation are a different beast altogether than many nuclear warheads all detonating on top of the food.

 

So nuke + time = the radiation disperses from the food to make it safe to eat after 200 years, if I had to guess. It also helps that most of the foods you run into are non-perishable anyway. Canned goods + radiation = stupidly long shelf life. 

 

And of course, things like the Nuka-Cola or candy don't go bad anyway.


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#2346
FlyingSquirrel

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I think his name is Paladin Hoss, apparently he is one of the glitchiest characters in the game. I've had him get stuck in the side walk (and couldn't complete the quest because of it), I've had a playthrough when every time I travelled to Megaton he would be there and he would immediately start booking it. It was pretty funny watching him run, that dude was hella fast tbh.   

 

I think I even saw him in Point Lookout once.

 

 

 

Speaking of funny glitches, in FNV I had the NCR ranger support person stalk me everywhere while also trying to kill me (I was friendly with the NCR). They would instantly respawn after death, I levelled up from 22 to 24 in ten minutes just bludgeoning them with the Ballastic Fist over and over. Eventually I got away, I think I had to put on an NCR uniform to stop it. It was hilarious at first but by the end I sounded like David from Overlord, "please just make it stop". 

Anyone else ever had Dogmeat suddenly show up in the procession when leading the Rivet City scientists through the sewers to the Citadel? I pretty much keep him in "wait here" mode at my Megaton house, since he inevitably ends up picking a fight he can't win with super mutants or giant radscorpions if I take him anywhere, but at least twice when I was playing that mission he just appeared out of the blue. I found it kind of funny how none of the scientists seem to notice him or wonder where he came from.



#2347
Barbarossa2010

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The food is irradiated. If you pump rads into food, it will be preserved (though I'm not sure if it would last 200 years). It's a method of preserving food that's used in real life practically everywhere. Of course, small doses of radiation are a different beast altogether than many nuclear warheads all detonating on top of the food.
 
So nuke + time = the radiation disperses from the food to make it safe to eat after 200 years, if I had to guess. It also helps that most of the foods you run into are non-perishable anyway. Canned goods + radiation = stupidly long shelf life. 
 
And of course, things like the Nuka-Cola or candy don't go bad anyway.


I actually never heard or realized that. I remember somewhere reading about the insanely huge quantities of preservatives in all Fallout foods, sort of in line with the whole 50s/60s cultural thing, and assumed that was the answer. Learn something new...

Still don't think I'd throw back 200 year old flat ass cola, or just as old hard candy and gum. The effect of 2 centuries...I mean I don't care how well packaged it was...200 YEARS?!
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#2348
Addai

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I think I even saw him in Point Lookout once.

 

Anyone else ever had Dogmeat suddenly show up in the procession when leading the Rivet City scientists through the sewers to the Citadel? I pretty much keep him in "wait here" mode at my Megaton house, since he inevitably ends up picking a fight he can't win with super mutants or giant radscorpions if I take him anywhere, but at least twice when I was playing that mission he just appeared out of the blue. I found it kind of funny how none of the scientists seem to notice him or wonder where he came from.

Yes, that happens to me every time. I dismiss him before that quest because more than once I've gotten a "Dogmeat has died!" notification while I'm trying to herd NPCs.



#2349
AventuroLegendary

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^I wish there was a bit more involvement from the environment in Bethesda games. Things like dust storms and twisters would've breathed some life into New Vegas. Skyrim could have used some blizzards on occasion.

 

Think of emissions in STALKER games. Sure, they can get annoying but they keep the world from feeling like some static wasteland.



#2350
Sully13

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And weather. acid rain would be cool. 

And it's a bit mind-bending to think of the volume of preservatives required to make Salisbury Steak and Deviled Eggs even exist, much less edible, after 200 years.

Actually its established that that are all freeze-dried and about 98% preservative.