With the right skills selected, a Rogue has some talents to draw aggro, and there are some pretty significant boosts to defense in the duelist tree.
Instead of being a "hit me if you want, I don't care" kind of tank, would it be feasible to make a rogue a "catch me if you can" kind of tank?
I ask because I don't care a lot for sword and shield play and, besides, Aveline is by far the best S&S tank there is. I just feel like I'm too reliant on her in that role, however, and if I can handle aggro through evasion it would give me a bit more flexibility in squad selection.
Rogue "tank". Is this doable?
Débuté par
jamesp81
, juil. 22 2011 05:02
#1
Posté 22 juillet 2011 - 05:02
#2
Posté 22 juillet 2011 - 10:03
The game is doable without a warrior in party. I'm doing a play through at the moment of DW Shadow/Assassin with party of Merrill, Anders & Varric/Sebastian.
Not having Aveline to take it all on her manly chin has meant using more distraction methods like the dog and Decoy while trying not to lay aggro on the companions.
I'm now at the start of act 3 and there haven't been any fights that have given me too much trouble. I've found it pretty fun so far.
Not having Aveline to take it all on her manly chin has meant using more distraction methods like the dog and Decoy while trying not to lay aggro on the companions.
I'm now at the start of act 3 and there haven't been any fights that have given me too much trouble. I've found it pretty fun so far.
Modifié par frustratemyself, 22 juillet 2011 - 10:04 .
#3
Posté 22 juillet 2011 - 11:21
I did a rogue (duelist/assassin) run through where I built them up the way I would a duel wield warrior (with added cunning) and it worked fine for me - mind this was on casual.
Modifié par Furtled, 22 juillet 2011 - 11:22 .
#4
Posté 23 juillet 2011 - 04:43
Instead of building a rogue to tank build your party to not need a tank. While defense is nice on paper in practice it won't make you a tank, since all ranged attacks and all skills ignore it. Rather kill stuff before it has a chance to hit you.
#5
Posté 23 juillet 2011 - 05:02
I'm currently doing a rogue dual wield (duelist/assassin) playthrough and except for early act 1 (when the rogue's defense is so low it won't actually do anything, add the low health and no armor and... you get the point) the game is quite doable. Playing on normal difficulty with Fenris, Merrill and Anders as my standard party.
Fenris takes most of the damage and is healed again by Anders and the occasional potion but nothing major. Merrill is there for damage and to hex the more powerful enemies. I did find the rogue doesn't make a good tank however. With defense capped at 80% 1 in 5 attacks still deal damage. When getting swarmed (Like a tank usually does) the damage adds up quite quickly. It certainly doesn't work as well as in DAO where, with a high enough dexterity, the rogue wouldn't take any damage at all.
Fenris takes most of the damage and is healed again by Anders and the occasional potion but nothing major. Merrill is there for damage and to hex the more powerful enemies. I did find the rogue doesn't make a good tank however. With defense capped at 80% 1 in 5 attacks still deal damage. When getting swarmed (Like a tank usually does) the damage adds up quite quickly. It certainly doesn't work as well as in DAO where, with a high enough dexterity, the rogue wouldn't take any damage at all.
#6
Posté 23 juillet 2011 - 11:00
My most used party roster is Anders, Merril, and Varric, regardless of which Hawke I play. My first play through was on casual with Dual Wield Rogue Hawke and mostly using Anders, Merrill, and Varric. And, this was before The Great Nerf Down of Patch 1.04. The key is AOE talents/spells such as two upgraded Tempests at once. It will stun lock whatever gets near your squishies. You have to get your timing and positioning right becaase of the cooldowns and enemy waves. It's a running battle where you try to carve out a brief safe zone with the AOEs.
You have to distract opponents before the AOEs go up. I do this by aiming the entire mob on the toughest opponent the split second the fight starts. Rogue Hawke and Dog rushing past the mob will draw them to the boss to form a tight mob. Meanwhile, Anders and Merril Freeze/Petrify and curse the boss. Then Hawke sinks his daggers in for big damage which draws the focus to him. Then the AOEs go up.
It's a very active style, lots of moving around, seeking the best target for the best talent. It helps to have the party's tactics set up to use their talents/spells on bosses so they don't waste mana/stamina and cooldowns on lesser targets, and panic buttons just incase one of the critters wriggles out of the net.
Auto pause on combat start is a good time saver to. I pause a lot, practically every move. I don't give enemies the opportunity to use my time.
You have to distract opponents before the AOEs go up. I do this by aiming the entire mob on the toughest opponent the split second the fight starts. Rogue Hawke and Dog rushing past the mob will draw them to the boss to form a tight mob. Meanwhile, Anders and Merril Freeze/Petrify and curse the boss. Then Hawke sinks his daggers in for big damage which draws the focus to him. Then the AOEs go up.
It's a very active style, lots of moving around, seeking the best target for the best talent. It helps to have the party's tactics set up to use their talents/spells on bosses so they don't waste mana/stamina and cooldowns on lesser targets, and panic buttons just incase one of the critters wriggles out of the net.
Auto pause on combat start is a good time saver to. I pause a lot, practically every move. I don't give enemies the opportunity to use my time.
Modifié par nicethugbert, 23 juillet 2011 - 11:02 .
#7
Posté 24 juillet 2011 - 11:45
DA2 allows you to manually move away from most enemy attacks. They usually have pretty slow attackspeeds which allows you to hit them a few times in-between moving away.
This means that while defence can help to a degree, simply getting good at dodging enemies will grant you to sort of 'catch me if you can' character. While dodging and attacking works with almost any character, DW rogues have it better due to their faster attack speeds not locking them to their enemy as long (as archers or mages).
But the major problem with even that is archers.
So after killing off ranged enemies, combining some manual dodging around with some duelist talents (defence above cap) and shadow talents (decoy/threat management when overwhelmed) will allow you to quite easily cruise through the game without the need for a tank (or even a party).
This means that while defence can help to a degree, simply getting good at dodging enemies will grant you to sort of 'catch me if you can' character. While dodging and attacking works with almost any character, DW rogues have it better due to their faster attack speeds not locking them to their enemy as long (as archers or mages).
But the major problem with even that is archers.
So after killing off ranged enemies, combining some manual dodging around with some duelist talents (defence above cap) and shadow talents (decoy/threat management when overwhelmed) will allow you to quite easily cruise through the game without the need for a tank (or even a party).
#8
Posté 28 juillet 2011 - 03:10
i just wish we could do a group without a healer (anders=the most annoying character in the game)
#9
Posté 28 juillet 2011 - 03:15
Morogrem wrote...
i just wish we could do a group without a healer (anders=the most annoying character in the game)
Just stock up on potions, injury kits, mythrils favor ...
#10
Posté 28 juillet 2011 - 03:24
agreedMorogrem wrote...
i just wish we could do a group without a healer (anders=the most annoying character in the game)
#11
Posté 19 août 2011 - 03:12
if you want to build a tank rogue and dont forget, ur gonna need some ppl to do actually dmg without ur help, you should just spec deulist (parry). Get urself up to 80% defence against any1 (boss's included) and make sure ur dex is high enough for weapon and armor requirements and then you could just pup up ur con. Give ur armor some protection runes. Once you got the champion armor (yes it takes awhile :/) load it up with armor runes and then you should have: only 20% of attacks hit, high armor so very little gets through (get some dmg resist rings if you can) and then high health to top it off. Maybe save up a torpar magic resist rune to be save vs magic. THen spec anders with arcance shield. After all that, you should be near unkillable 
never tried it honestly ;p but in theory, it would work great?
never tried it honestly ;p but in theory, it would work great?
#12
Posté 19 août 2011 - 05:59
A rogue tank would be doable but would be a waste. In this game, offense and CC is the best defense. Any class can tank just by having alot of +dmg resist. Warriors just do it better. Mages do it better than rogue due to rock armor and a use for the con attribute via blood magic. In order:
dmg res= best way to survive. works on everything.
armor= scales down as you level. only works on physical.
def= useless vs. ranged attacks and abilities. scales down as you level. only works on physical.
con/+hp/hp regen= inefficient due to such a low bonus. Doesn't guarantee you'll survive an extra hit unless a tremendous amount of points are invested. Only worth increasing on blood mages really. Works on everything but you probably have to spend a bunch of levels just to survive 1 extra hit.
*immunity to flanking is nice especially when combined w/ high def. Immunity to crits is nice vs assassins. Both however should not be prioritized when gearing to tank. +dmg res should be 1st.*
dmg res= best way to survive. works on everything.
armor= scales down as you level. only works on physical.
def= useless vs. ranged attacks and abilities. scales down as you level. only works on physical.
con/+hp/hp regen= inefficient due to such a low bonus. Doesn't guarantee you'll survive an extra hit unless a tremendous amount of points are invested. Only worth increasing on blood mages really. Works on everything but you probably have to spend a bunch of levels just to survive 1 extra hit.
*immunity to flanking is nice especially when combined w/ high def. Immunity to crits is nice vs assassins. Both however should not be prioritized when gearing to tank. +dmg res should be 1st.*





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