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Please devs, don't script the death of squadmates


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#1
Dasher1010

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I think that it would be incredibly lame if a squadmate dies just because he/she ws taken along for a mission, particularly if it's a character that everyone likes like Garrus. I heard in the comic-con footage that some characters won't survive but killing off a character just because you wnat him/her on your team with no way to save that character is incredibly lame. If a squadmate has to die, let it be the player's choice.

Modifié par Dasher1010, 22 juillet 2011 - 08:30 .


#2
MeAndMySandvich

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Bah. Unavoidable (or at least unexpected) death raises the stakes and gives the game more impact. The whole "suicide mission? Moar liek homicide mission, amirite?" aspect of ME2 was fun, but didn't exactly contribute to the game's storytelling.

#3
Nyreen

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MeAndMySandvich wrote...

Bah. Unavoidable (or at least unexpected) death raises the stakes and gives the game more impact. The whole "suicide mission? Moar liek homicide mission, amirite?" aspect of ME2 was fun, but didn't exactly contribute to the game's storytelling.


Sammich-lad speaks the truth. Bioware luuuuuuuuuuuuuuurvvs wrenching our hearts out and makin' us sob like little babies. :happy:

#4
Sshodan

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Well I do hope that if someone has to die that we'll have a choice who does. It makes little sense to do it other ways - If I find out that the character I take alone dies on the mission I'll just reload and take someone I don't mind loosing anyway :) No point in making us endlessly reload to get through the mission without loosing a favorite.

#5
ashlover mark 2

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MeAndMySandvich wrote...

Bah. Unavoidable (or at least unexpected) death raises the stakes and gives the game more impact. The whole "suicide mission? Moar liek homicide mission, amirite?" aspect of ME2 was fun, but didn't exactly contribute to the game's storytelling.



i agree, for ppl who liked both ash and kai virmire was much more impactful than the SM in ME2.

i actually HAVE  to murder a few ppl just to get a decent pay off from all that hype surrounding the mission during the game.

#6
thatguy212

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The game really needs to have scripted deaths, I mean we are facing the greatest threat known to the universe but they can't even kill off one of shepard's squadmembers?

#7
Porenferser

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Please devs, script the death of squadmates.

#8
BatmanPWNS

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I hope the game can continue even if there are less than 2 squad mates. But I seriously doubt it.

Modifié par BatmanPWNS, 22 juillet 2011 - 09:21 .


#9
ladyvader

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ashlover mark 2 wrote...

MeAndMySandvich wrote...

Bah. Unavoidable (or at least unexpected) death raises the stakes and gives the game more impact. The whole "suicide mission? Moar liek homicide mission, amirite?" aspect of ME2 was fun, but didn't exactly contribute to the game's storytelling.



i agree, for ppl who liked both ash and kai virmire was much more impactful than the SM in ME2.

i actually HAVE  to murder a few ppl just to get a decent pay off from all that hype surrounding the mission during the game.

It is actually murder if you let Jacob do the exhaust duct instead of Tali/Legion/Kasumi? 

#10
Dasher1010

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Wow, and everyone here feels differently. I'd rather have the game be set up to allow for moments like Virmire where you're forced to make a sacrifice but killing off a major character in a scripted even just feels lame. I'd hate to see Ash get shot in the back of the head in a cutscene just because I took her along for a mission.

#11
Gokuthegrate

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If we have to have deaths in ME3 I hope it will be more like the SM were we actually had a chance to get everyone out alive instead of Virmire where you are forced to have a charecter die.

#12
ashlover mark 2

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ladyvader wrote...

ashlover mark 2 wrote...

MeAndMySandvich wrote...

Bah. Unavoidable (or at least unexpected) death raises the stakes and gives the game more impact. The whole "suicide mission? Moar liek homicide mission, amirite?" aspect of ME2 was fun, but didn't exactly contribute to the game's storytelling.



i agree, for ppl who liked both ash and kai virmire was much more impactful than the SM in ME2.

i actually HAVE  to murder a few ppl just to get a decent pay off from all that hype surrounding the mission during the game.

It is actually murder if you let Jacob do the exhaust duct instead of Tali/Legion/Kasumi? 

im exagerating. but come on if you put thane or jacob instead of an asari with the biotic powers of a matrirch or the chick whos rumored to be the most powerful human biotic in the galaxy to hold up a biotic field while you slowly fight your way through a corridor of death knowing biotics can only put up a field for so long before they get tired.then you probley shouldnt be leading this team.

Modifié par ashlover mark 2, 22 juillet 2011 - 10:23 .


#13
alperez

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Personally i think it should all be about choice and consequence rather than either unavoidable scripted deaths (for squadmates) or virmire mark 2 situations.

There are so many npc's already in mass effect that any of these having a scripted death would serve whatever purpose a scripted death would serve. Want emotional impact death then kill off someone like Anderson rather than someone on your squad at least that would make sense as it could easily be explained why you couldn't stop it.

The problem i have with Squadmember scripted deaths or even Virmire choices is that they really don't make sense.

Someone on your squad dies in any other mission and they just come back to life or you heal them (yeah i get the irony of healing a dead person) but then random encounter number 100 happens and thats it can't heal, can't save. can't bring them back to life to me just makes it seem kinda stupid.

As for Virmire, well as impactful as that was supposed to be, again when you break it down it really was stupid, Why the hell could Kaiden or Ash not take out the miniscule force sent to kill them?

If someone has to die then make it A. a result of choices you made and B. show that it would have been impossible to save them once the choice is made.

#14
fainmaca

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I support being able to get a 'No One Left Behind' ending in ME3. I think, just occasionally, you should be able to have everybody live. Make unexpected consequences of choices, or difficult decisions, lead to squaddie deaths, but then have a 'perfect' playthrough as well.

I never feel that much of a wrench at the VS situation because it happens no matter what. It was much more emotional for me whan a Squadmate staggers and dies because of a choice you made, that if made in another way would not have killed anyone.

In short, yes squaddies should die due to wrong choices, but also make a perfect ending.

#15
hotdogbsg

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I love the idea of the possibility of a squadmate either living or dieing by your decisions. Hopefully not a Virmire type decision though.

#16
Ace Attorney

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I bet that since the "Galaxy is at war", some squadmates will be at conflict.
Tali vs Legion - Quarians vs Geth - War for the Quarian Homeworld
Urnot Wrex/Grunt vs Mordin - Krogans vs Salarian - War because of Genophage

Shepard will need to pick a side to help at the Reaper War. They may not "die" but you could see the leave you for choosing a side. Think Dragon Age Origins (Dwarf conflict, Elves vs Werewolves, Mages vs Templars).

#17
shaneofthedead

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Everybody should be fair game at the slaughter. No one should be safe. Let Bioware tell the story how they want to and grow some B****.

#18
SSJ5

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You are asking Mass Effect not to be Mass Effect.

#19
jeweledleah

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I'd rather mass Effect didn't turn into game of thrones, personaly, but that's just me. I like having an ability to save everyone, it gives me a warm fuzzy feeling when I finish the game. personaly I'd rather metagame deaths for a good story if I so wish, then be forced to accept them regadless of what I do. I hated virmire. I still do.

#20
knightnblu

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High stakes usually means high casualties, hard choices, and imperfect solutions. Frankly, I don't expect that everybody is going to make it out of ME3 alive. Hell, I'm not even sure that Shepard is going to survive. The Reapers didn't just hit Earth, they hit the whole galaxy as evidenced by husks comprised of Batarians, Asari, Krogan, Rachni, and God knows who else. The Alliance is shattered, Cerberus has gone crazy, and we don't even know if Shepard is in command of a garbage scow.

So I would say don't expect everybody to make it.

#21
Golden Owl

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Dasher1010 wrote...

Wow, and everyone here feels differently. I'd rather have the game be set up to allow for moments like Virmire where you're forced to make a sacrifice but killing off a major character in a scripted even just feels lame. I'd hate to see Ash get shot in the back of the head in a cutscene just because I took her along for a mission.


I'm with you Dasher.

#22
Golden Owl

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fainmaca wrote...

I support being able to get a 'No One Left Behind' ending in ME3. I think, just occasionally, you should be able to have everybody live. Make unexpected consequences of choices, or difficult decisions, lead to squaddie deaths, but then have a 'perfect' playthrough as well.

I never feel that much of a wrench at the VS situation because it happens no matter what. It was much more emotional for me whan a Squadmate staggers and dies because of a choice you made, that if made in another way would not have killed anyone.

In short, yes squaddies should die due to wrong choices, but also make a perfect ending.


This^...due to wrong choices, not forced.

#23
alperez

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Knight

I've no problems with casulties or with having to make hard choices and seeing results of those choices good or bad. Where i would have a problem though is in forcing deaths on us that don't make sense.

What i mean by this is to me it makes no sense that squadmate A dies in random battle 75 when they've already survived the other 74 random battles or we're forced to make a choice in a situation which leads to a death (ala virmire) that again doesn't really make sense. Considering what the VS had done to that point and what they faced on Virmire they really should have been able to survive imo.

Now on the other hand if i've chosen to do A,B or C and because of those choices it leads to a situation where a squadmember leaves or i've lost that squadmember because somewhere along the line i made a choice to support someone else over them, i have no issues at all.

#24
Dasher1010

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T3hAnubis wrote...

I bet that since the "Galaxy is at war", some squadmates will be at conflict.
Tali vs Legion - Quarians vs Geth - War for the Quarian Homeworld
Urnot Wrex/Grunt vs Mordin - Krogans vs Salarian - War because of Genophage

Shepard will need to pick a side to help at the Reaper War. They may not "die" but you could see the leave you for choosing a side. Think Dragon Age Origins (Dwarf conflict, Elves vs Werewolves, Mages vs Templars).


As long as they aren't permanent squadmates (or I can kill Tali for Legion) then I'm good and as long as it's a choice. I just don't wnt to see a character that I've been leveling up die just because the plot demands it without the game giving me a choice. Like if I have to choose between Ash and Liara, I'd like to make that decision rahter than just having a Reaper stomp on Liara in a cutscene.

#25
ubermensch007

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God, grant me the serenity to accept the things I cannot change; the courage to change the things I can;

and the wisdom to know the difference.


I think in a way this AA Creed may be the overall theme of Mass Effect 3.

When I first saw Peter Jackson's Lord of the Rings Trilogy in Theatre.While I loved the first two, I was kind of put off by Return of the King's ending.It was sort of beyond my ability to suspend my disbelief and believe that all the remaining members of the Fellowship could have survived the War.It just seemed, impossible to me.How could they survive all the sh!t they went through and had to endure.You see I didn't really know that much about LOTR before P.J's films came out.While watching ROTK, I was kind of hoping and expecting  Samwise Gimgee to sacrifice himself along with Frodo in order to destroy the Ring of Power.

When he was watching Golem and Frodo wrestling each other for control of the ring.Seeing his dear friend lose himself to the power, lure and guile of the ring.I was expecting to see Sam run at Frodo and almost tackle him and embrace him (at the same time) as they both plummeted to thier deaths in  the molten lava pools below.:( It would have been shocking, sad and tragic - but also very heroic as well.

But that's not what happened.After getting the Extended Versions of all the Films.And watching them along with all the extra content.My opinion of ROTK improved dramatically. :wizard: I now have no problem at all with the fact that the quest to destroy the ring and defeat Sauron did not claim the lives of Merri, Pippen, Sam, Frodo, Legolis, Gimli, Aragorn and Gandalf.

I'm (still) much more upset with who J.K. Rowling decided to kill in the Harry Potter and the Deathly Hallows. <_<

Power is choice and choice is power.If BioWare decides to "script deaths" in  Mass Effect 3.That may be something that I am unable to forgive.Because it is because of BW, that it is very difficult for me to even play "scripted games" anymore.I'm to use to KOTOR and Mass Effect type games now.Which gave me the freedom to do things my own way or at least in more than one way.

Some people rave about games like Batman Arkham Asylum and God of War 3.While I can appreciate these games production value and all that.I think they are boring as hell.I never identified all that much with Cypher in The Matrix, but after playing games like that.I now do...

Cypher: "Free"...you call this "free"? All I do is what he tells me to do. If I had to choose between that and the Matrix...I choose the Matrix.

For him the Red Pill wasn't all that it was cracked up to be.But in my analogy the Red Pill is.And it represents Shepard and Mass Effect and the 'Blue Pill' is games like GOW and BAA.I remember getting so frustrated while playing GOW 3 like when I had to kill Gaia.Or as Batman in Arkham Asylum.How you have to save everyone. Whether they be civillan or criminal.Games like that just put the player in a position of being on auto-pilot. I mean I guess you can say that they do let you step into those characters shoes.But that's all they do.Your restricted to only being able to "walk down  thier path" and nothing else....

But Mass Effect is different.With its Sam Beckett "Quantum Leap" like way you step into Commander Shepard's shoes.Your not just wearing his shoes.Your in the pilots seat! Things happen, b/c you make them happen.The old,"For every action there is an equal and opposite reaction." line, holds true.There are unintended consequences and all kinds of other stuff as well.

The "scripting" in ME 2 pissed me off."The Illusive Man wishes to speak to you in the debriefing room Commander." :pinched: But it was understanble.Thay had to be on the watch for any news about Collector activity and act promptly, in most cases.But there is no way for BioWare to remotely justify predetermined character deaths in Mass Effect 3.I just hope they believe this as well.So they won't even consider; scripting the deaths of some characters. :police:

Modifié par ubermensch007, 23 juillet 2011 - 11:11 .