Modifié par Dasher1010, 22 juillet 2011 - 08:30 .
Please devs, don't script the death of squadmates
#1
Posté 22 juillet 2011 - 08:28
#2
Posté 22 juillet 2011 - 08:34
#3
Posté 22 juillet 2011 - 08:47
MeAndMySandvich wrote...
Bah. Unavoidable (or at least unexpected) death raises the stakes and gives the game more impact. The whole "suicide mission? Moar liek homicide mission, amirite?" aspect of ME2 was fun, but didn't exactly contribute to the game's storytelling.
Sammich-lad speaks the truth. Bioware luuuuuuuuuuuuuuurvvs wrenching our hearts out and makin' us sob like little babies. :happy:
#4
Posté 22 juillet 2011 - 08:55
#5
Posté 22 juillet 2011 - 09:00
MeAndMySandvich wrote...
Bah. Unavoidable (or at least unexpected) death raises the stakes and gives the game more impact. The whole "suicide mission? Moar liek homicide mission, amirite?" aspect of ME2 was fun, but didn't exactly contribute to the game's storytelling.
i agree, for ppl who liked both ash and kai virmire was much more impactful than the SM in ME2.
i actually HAVE to murder a few ppl just to get a decent pay off from all that hype surrounding the mission during the game.
#6
Posté 22 juillet 2011 - 09:11
#7
Posté 22 juillet 2011 - 09:11
#8
Posté 22 juillet 2011 - 09:20
Modifié par BatmanPWNS, 22 juillet 2011 - 09:21 .
#9
Posté 22 juillet 2011 - 09:43
It is actually murder if you let Jacob do the exhaust duct instead of Tali/Legion/Kasumi?ashlover mark 2 wrote...
MeAndMySandvich wrote...
Bah. Unavoidable (or at least unexpected) death raises the stakes and gives the game more impact. The whole "suicide mission? Moar liek homicide mission, amirite?" aspect of ME2 was fun, but didn't exactly contribute to the game's storytelling.
i agree, for ppl who liked both ash and kai virmire was much more impactful than the SM in ME2.
i actually HAVE to murder a few ppl just to get a decent pay off from all that hype surrounding the mission during the game.
#10
Posté 22 juillet 2011 - 10:13
#11
Posté 22 juillet 2011 - 10:17
#12
Posté 22 juillet 2011 - 10:21
im exagerating. but come on if you put thane or jacob instead of an asari with the biotic powers of a matrirch or the chick whos rumored to be the most powerful human biotic in the galaxy to hold up a biotic field while you slowly fight your way through a corridor of death knowing biotics can only put up a field for so long before they get tired.then you probley shouldnt be leading this team.ladyvader wrote...
It is actually murder if you let Jacob do the exhaust duct instead of Tali/Legion/Kasumi?ashlover mark 2 wrote...
MeAndMySandvich wrote...
Bah. Unavoidable (or at least unexpected) death raises the stakes and gives the game more impact. The whole "suicide mission? Moar liek homicide mission, amirite?" aspect of ME2 was fun, but didn't exactly contribute to the game's storytelling.
i agree, for ppl who liked both ash and kai virmire was much more impactful than the SM in ME2.
i actually HAVE to murder a few ppl just to get a decent pay off from all that hype surrounding the mission during the game.
Modifié par ashlover mark 2, 22 juillet 2011 - 10:23 .
#13
Posté 22 juillet 2011 - 10:58
There are so many npc's already in mass effect that any of these having a scripted death would serve whatever purpose a scripted death would serve. Want emotional impact death then kill off someone like Anderson rather than someone on your squad at least that would make sense as it could easily be explained why you couldn't stop it.
The problem i have with Squadmember scripted deaths or even Virmire choices is that they really don't make sense.
Someone on your squad dies in any other mission and they just come back to life or you heal them (yeah i get the irony of healing a dead person) but then random encounter number 100 happens and thats it can't heal, can't save. can't bring them back to life to me just makes it seem kinda stupid.
As for Virmire, well as impactful as that was supposed to be, again when you break it down it really was stupid, Why the hell could Kaiden or Ash not take out the miniscule force sent to kill them?
If someone has to die then make it A. a result of choices you made and B. show that it would have been impossible to save them once the choice is made.
#14
Posté 22 juillet 2011 - 11:01
I never feel that much of a wrench at the VS situation because it happens no matter what. It was much more emotional for me whan a Squadmate staggers and dies because of a choice you made, that if made in another way would not have killed anyone.
In short, yes squaddies should die due to wrong choices, but also make a perfect ending.
#15
Posté 22 juillet 2011 - 11:17
#16
Posté 22 juillet 2011 - 11:22
Tali vs Legion - Quarians vs Geth - War for the Quarian Homeworld
Urnot Wrex/Grunt vs Mordin - Krogans vs Salarian - War because of Genophage
Shepard will need to pick a side to help at the Reaper War. They may not "die" but you could see the leave you for choosing a side. Think Dragon Age Origins (Dwarf conflict, Elves vs Werewolves, Mages vs Templars).
#17
Posté 22 juillet 2011 - 11:27
#18
Posté 22 juillet 2011 - 11:42
#19
Posté 23 juillet 2011 - 12:51
#20
Posté 23 juillet 2011 - 01:12
So I would say don't expect everybody to make it.
#21
Posté 23 juillet 2011 - 01:14
Dasher1010 wrote...
Wow, and everyone here feels differently. I'd rather have the game be set up to allow for moments like Virmire where you're forced to make a sacrifice but killing off a major character in a scripted even just feels lame. I'd hate to see Ash get shot in the back of the head in a cutscene just because I took her along for a mission.
I'm with you Dasher.
#22
Posté 23 juillet 2011 - 01:16
fainmaca wrote...
I support being able to get a 'No One Left Behind' ending in ME3. I think, just occasionally, you should be able to have everybody live. Make unexpected consequences of choices, or difficult decisions, lead to squaddie deaths, but then have a 'perfect' playthrough as well.
I never feel that much of a wrench at the VS situation because it happens no matter what. It was much more emotional for me whan a Squadmate staggers and dies because of a choice you made, that if made in another way would not have killed anyone.
In short, yes squaddies should die due to wrong choices, but also make a perfect ending.
This^...due to wrong choices, not forced.
#23
Posté 23 juillet 2011 - 01:21
I've no problems with casulties or with having to make hard choices and seeing results of those choices good or bad. Where i would have a problem though is in forcing deaths on us that don't make sense.
What i mean by this is to me it makes no sense that squadmate A dies in random battle 75 when they've already survived the other 74 random battles or we're forced to make a choice in a situation which leads to a death (ala virmire) that again doesn't really make sense. Considering what the VS had done to that point and what they faced on Virmire they really should have been able to survive imo.
Now on the other hand if i've chosen to do A,B or C and because of those choices it leads to a situation where a squadmember leaves or i've lost that squadmember because somewhere along the line i made a choice to support someone else over them, i have no issues at all.
#24
Posté 23 juillet 2011 - 01:55
T3hAnubis wrote...
I bet that since the "Galaxy is at war", some squadmates will be at conflict.
Tali vs Legion - Quarians vs Geth - War for the Quarian Homeworld
Urnot Wrex/Grunt vs Mordin - Krogans vs Salarian - War because of Genophage
Shepard will need to pick a side to help at the Reaper War. They may not "die" but you could see the leave you for choosing a side. Think Dragon Age Origins (Dwarf conflict, Elves vs Werewolves, Mages vs Templars).
As long as they aren't permanent squadmates (or I can kill Tali for Legion) then I'm good and as long as it's a choice. I just don't wnt to see a character that I've been leveling up die just because the plot demands it without the game giving me a choice. Like if I have to choose between Ash and Liara, I'd like to make that decision rahter than just having a Reaper stomp on Liara in a cutscene.
#25
Posté 23 juillet 2011 - 10:41
and the wisdom to know the difference.
I think in a way this AA Creed may be the overall theme of Mass Effect 3.
When I first saw Peter Jackson's Lord of the Rings Trilogy in Theatre.While I loved the first two, I was kind of put off by Return of the King's ending.It was sort of beyond my ability to suspend my disbelief and believe that all the remaining members of the Fellowship could have survived the War.It just seemed, impossible to me.How could they survive all the sh!t they went through and had to endure.You see I didn't really know that much about LOTR before P.J's films came out.While watching ROTK, I was kind of hoping and expecting Samwise Gimgee to sacrifice himself along with Frodo in order to destroy the Ring of Power.
When he was watching Golem and Frodo wrestling each other for control of the ring.Seeing his dear friend lose himself to the power, lure and guile of the ring.I was expecting to see Sam run at Frodo and almost tackle him and embrace him (at the same time) as they both plummeted to thier deaths in the molten lava pools below.
But that's not what happened.After getting the Extended Versions of all the Films.And watching them along with all the extra content.My opinion of ROTK improved dramatically.
I'm (still) much more upset with who J.K. Rowling decided to kill in the Harry Potter and the Deathly Hallows. <_<
Power is choice and choice is power.If BioWare decides to "script deaths" in Mass Effect 3.That may be something that I am unable to forgive.Because it is because of BW, that it is very difficult for me to even play "scripted games" anymore.I'm to use to KOTOR and Mass Effect type games now.Which gave me the freedom to do things my own way or at least in more than one way.
Some people rave about games like Batman Arkham Asylum and God of War 3.While I can appreciate these games production value and all that.I think they are boring as hell.I never identified all that much with Cypher in The Matrix, but after playing games like that.I now do...
Cypher: "Free"...you call this "free"? All I do is what he tells me to do. If I had to choose between that and the Matrix...I choose the Matrix.
For him the Red Pill wasn't all that it was cracked up to be.But in my analogy the Red Pill is.And it represents Shepard and Mass Effect and the 'Blue Pill' is games like GOW and BAA.I remember getting so frustrated while playing GOW 3 like when I had to kill Gaia.Or as Batman in Arkham Asylum.How you have to save everyone. Whether they be civillan or criminal.Games like that just put the player in a position of being on auto-pilot. I mean I guess you can say that they do let you step into those characters shoes.But that's all they do.Your restricted to only being able to "walk down thier path" and nothing else....
But Mass Effect is different.With its Sam Beckett "Quantum Leap" like way you step into Commander Shepard's shoes.Your not just wearing his shoes.Your in the pilots seat! Things happen, b/c you make them happen.The old,"For every action there is an equal and opposite reaction." line, holds true.There are unintended consequences and all kinds of other stuff as well.
The "scripting" in ME 2 pissed me off."The Illusive Man wishes to speak to you in the debriefing room Commander."
Modifié par ubermensch007, 23 juillet 2011 - 11:11 .





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