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Please Devs, Kill Squadmates..especially ones we love


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#26
vorianxavier

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I support this, quite strongly in fact. Some tragedy would be wonderful.

Modifié par vorianxavier, 23 juillet 2011 - 12:10 .


#27
Jedi Master of Orion

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Considering how often people apparently complained about being unable to choose between Bethany and Carver in Dragon Age 2 I have doubts this would go over well with most fans.

Modifié par Jedi Master of Orion, 23 juillet 2011 - 12:15 .


#28
StellarMagic

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A Garrus or Tali choice would probably cause a riot... Now, the best way to implement this would be if your actions in ME1 and ME2 would determine both which races were in the throws of war, which squad mates would rally to your cause, and who would die.

That would be interesting and force us to take a hard look at our decisions.

#29
Guest_Nyoka_*

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Bethany/Carver was a very metagamey decision the game took for us. That's not nice. If I want to have an unbalanced team, let me have it, I'll deal with the consequences. If I want to play FIFA11 with 10 strikers, I can do it. Why not? I won't sue you for "punishing mage-only teams" or anything like that.

Don't be metagamey when choosing who must die. Let the story decide who dies. The story dictates.

#30
Han Shot First

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Jedi Master of Orion wrote...

Considering how often people apparently complained about being unable to choose between Bethany and Carver in Dragon Age 2 I have doubts this would go over well with most fans.


Virmire went over well with fans.

People complained about Bethany/Carver not because someone died, but because how it was handled.

#31
Lucifer_Cheney

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Make it similar to DA2 (i.e. choosing whether or not to take Bethany with you to the Deep Roads). A choice like that would be fine. Also, an option to kill a squadmate depending on their/your actions.

#32
Unpleasant Implications

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Only as long as it's a plausible consequence to an earlier choice. Unavoidable squadmate deaths will make me RAGE!!!!

#33
Guest_InviolateNK_*

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For eff's sake, why do you all so want to kill someone off? And not just someone, but your squadmates. You don't like any of them? Don't talk to them, don't take them on missions with you.
But no, some people just can't wait to sacrifice Miranda for Ashley or Garrus for Tali or Kaidan for Vega. That's almost sick

#34
Han Shot First

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InviolateNK wrote...

For eff's sake, why do you all so want to kill someone off? And not just someone, but your squadmates. You don't like any of them? Don't talk to them, don't take them on missions with you.
But no, some people just can't wait to sacrifice Miranda for Ashley or Garrus for Tali or Kaidan for Vega. That's almost sick



Umm, no.

I want squadmates to die *because* I like them. One of the hallmark of any good story is whether or not it suceeds in provoking complex emotions in the reader, viewer, or player. That is going to be hard to accomplish if there is a sense that Shepard and his squad are never in any real danger and Shepard never has to face personal loss.

#35
eternalnightmare13

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InviolateNK wrote...

For eff's sake, why do you all so want to kill someone off? And not just someone, but your squadmates. You don't like any of them? Don't talk to them, don't take them on missions with you.
But no, some people just can't wait to sacrifice Miranda for Ashley or Garrus for Tali or Kaidan for Vega. That's almost sick


I love self righteous pricks like you that come into threads like this knowing full well what the majority of the posts will involve.  Yet you still get up on your dellusional soap box and 'preach' at us that we're 'almost' sick. 

#36
Guest_InviolateNK_*

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Han Shot First wrote...

InviolateNK wrote...

For eff's sake, why do you all so want to kill someone off? And not just someone, but your squadmates. You don't like any of them? Don't talk to them, don't take them on missions with you.
But no, some people just can't wait to sacrifice Miranda for Ashley or Garrus for Tali or Kaidan for Vega. That's almost sick



Umm, no.

I want squadmates to die *because* I like them. One of the hallmark of any good story is whether or not it suceeds in provoking complex emotions in the reader, viewer, or player. That is going to be hard to accomplish if there is a sense that Shepard and his squad are never in any real danger and Shepard never has to face personal loss.


Casey already said that most characters won't be on board for too long, others are very likely to cause situations where Shepard will have to make hard choices resulting in possible losing squaddies' support etc. Isn't that enough?

#37
Unpleasant Implications

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InviolateNK wrote...

Han Shot First wrote...

InviolateNK wrote...

For eff's sake, why do you all so want to kill someone off? And not just someone, but your squadmates. You don't like any of them? Don't talk to them, don't take them on missions with you.
But no, some people just can't wait to sacrifice Miranda for Ashley or Garrus for Tali or Kaidan for Vega. That's almost sick



Umm, no.

I want squadmates to die *because* I like them. One of the hallmark of any good story is whether or not it suceeds in provoking complex emotions in the reader, viewer, or player. That is going to be hard to accomplish if there is a sense that Shepard and his squad are never in any real danger and Shepard never has to face personal loss.


Casey already said that most characters won't be on board for too long, others are very likely to cause situations where Shepard will have to make hard choices resulting in possible losing squaddies' support etc. Isn't that enough?


As the guy above said, death would make it seem like more of a huge and important choice when lives are on the line. Lose loyalty lose support the people are still around and it's different when they just aren't, it's empty, it makes more of an impact than them just leaving and losing faith. It's hard to explain.

#38
MegaBadExample

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So  long as I can chosee who dies. I pick Tali.

Modifié par MegaBadExample, 23 juillet 2011 - 01:23 .


#39
Golden Owl

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Sashimi_taco wrote...

I liked the way mass effect 2 did things. I like the characters and I want to have the people my Shepard cares about live. You can have people die in your game if you want, but i want to have the option to do the extra work and save them all. I know it might make things less dramatic in your eyes, but I like happy endings.

I fully understand where you are coming from and you have a valid point, I just want something different.


Seconded

#40
Guest_InviolateNK_*

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Unpleasant Implications wrote...

InviolateNK wrote...

Han Shot First wrote...

InviolateNK wrote...

For eff's sake, why do you all so want to kill someone off? And not just someone, but your squadmates. You don't like any of them? Don't talk to them, don't take them on missions with you.
But no, some people just can't wait to sacrifice Miranda for Ashley or Garrus for Tali or Kaidan for Vega. That's almost sick



Umm, no.

I want squadmates to die *because* I like them. One of the hallmark of any good story is whether or not it suceeds in provoking complex emotions in the reader, viewer, or player. That is going to be hard to accomplish if there is a sense that Shepard and his squad are never in any real danger and Shepard never has to face personal loss.


Casey already said that most characters won't be on board for too long, others are very likely to cause situations where Shepard will have to make hard choices resulting in possible losing squaddies' support etc. Isn't that enough?


As the guy above said, death would make it seem like more of a huge and important choice when lives are on the line. Lose loyalty lose support the people are still around and it's different when they just aren't, it's empty, it makes more of an impact than them just leaving and losing faith. It's hard to explain.


Gosh ur so bloodthirsty  :lol:

#41
Spartanburger

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The thing we don't want is pointless deaths.

I don't care who dies as long as the deaths have meaning.

I've always (in private) made fun of a few characters. Miranda's oversized rear. Kelly's scale itch. Jacob's... Jacobness. But I respect and like all those characters more than you'd think from reading those posts. I would be disappointed if they died randomly and/or offscreen.

If Miranda is to die, I want it to in a heroic suicidal last stand and be after killing TIM and being put in charge of Cerberus. Have her die a leader of an organisation she is born to run.

But I also want some kind of player choice in it.
For example, if the above situation is there and Shepard is given the option of putting Miri in TIM's place or just disbanding Cerberus, simiply disbanding Cerberus would give Miranda a higher chance of surviving through the end, but there would be a higher chance of failure against the reapers as you'd lose a great asset.

#42
Guest_Saphra Deden_*

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Saberchic wrote...

I don't want any forced deaths.


Which is exactly why they need to happen.

#43
James2912

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Yes and make them brutal slow agonizing deaths. I want to get PTSD from this game. I never want to sleep again because when I close my eyes my squadmates will whisper, "Why did you kill me?" in my head over and over again.

#44
Golden Owl

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Saphra Deden wrote...

Saberchic wrote...

I don't want any forced deaths.


Which is exactly why they need to happen.


Nah, would suck the fun out of my game play.

#45
rapscallioness

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Sashimi_taco wrote...

I liked the way mass effect 2 did things. I like the characters and I want to have the people my Shepard cares about live. You can have people die in your game if you want, but i want to have the option to do the extra work and save them all. I know it might make things less dramatic in your eyes, but I like happy endings.

I fully understand where you are coming from and you have a valid point, I just want something different.


Yeah, me too. I like happy endings. The real world is friggin' tragic enuf for me.

#46
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InviolateNK wrote...

Casey already said that most characters won't be on board for too long, others are very likely to cause situations where Shepard will have to make hard choices resulting in possible losing squaddies' support etc. Isn't that enough?

Yes it is. Death isn't mandatory in a good dramatic story, it's only mandatory in tragedies, which ME isn't as far as I know.

However if one particular squadmate dies no matter what, that would be pretty crappy for that one's fans. It's not that we should be given the option in the wheel "save this", "save that", but some sort of ME2 style of your actions or lack thereof having deadly consequences could be good. Maybe you can ****** off someone, let's say you're mean with the Alliance officers every time, so Vega, who is pro-Alliance, gets progressively pissed off to the point of leaving the Normandy because obviously you and him "aren't fighting for the same thing". So you lose him as a squadmate, and later you see him reassigned to another company, fighting some ground reaper troops and dying.

#47
GodWood

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I support this

And to the people saying "Yes, so long as it's not..." you are completely missing the point.

#48
James2912

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 Examples of Deaths I want to see in ME3:

Tali:
Coughing up blood and puke in Normandy sick bay, her dying words are, "Why did you sleep with me Shepard?" 
Then Ashley comes in with a shotgun and mercy kills Tali with a shot to the head. She then shoots her again when Tali's body twitches, just to make sure.

Thane:
Dying of Frog Cancer which has caused a tumor the size of a pumpkin to grow out of his eye. Ashley once again mercy kills this time with the collector beam.

Grunt: 
Cut in half by a Reaper laser Grunt gets up and runs using his hands at the Reapers one last time. 

#49
Spartanburger

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Actually, here's an idea.

Make it possible to go through the game without deaths, but make it hard. Not "everyone surviving the suicide mission" hard. Not even "killing everyone in the suicide mission hard."
I'm talking "ME2 as an Adept on insanity, no reloads, no saves, no squadmember deaths" kind of hard.
Something you can be proud of.

#50
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Nyoka wrote...

InviolateNK wrote...

Casey already said that most characters won't be on board for too long, others are very likely to cause situations where Shepard will have to make hard choices resulting in possible losing squaddies' support etc. Isn't that enough?

Yes it is. Death isn't mandatory in a good dramatic story, it's only mandatory in tragedies, which ME isn't as far as I know.

However if one particular squadmate dies no matter what, that would be pretty crappy for that one's fans. It's not that we should be given the option in the wheel "save this", "save that", but some sort of ME2 style of your actions or lack thereof having deadly consequences could be good. Maybe you can ****** off someone, let's say you're mean with the Alliance officers every time, so Vega, who is pro-Alliance, gets progressively pissed off to the point of leaving the Normandy because obviously you and him "aren't fighting for the same thing". So you lose him as a squadmate, and later you see him reassigned to another company, fighting some ground reaper troops and dying.


Exactly :wizard:   Watching how your own actions start to cost you first someone's loyalty and then the whole squadmate is one thing and it's what will make the game more interesting but another Virmire where you were forced to choose no matter what and there was no way to save everyone, that wouldn't be cool. Sacrificing just for the sake of sacrificing is stupid