Modifié par vorianxavier, 23 juillet 2011 - 12:10 .
Please Devs, Kill Squadmates..especially ones we love
#26
Posté 23 juillet 2011 - 12:10
#27
Posté 23 juillet 2011 - 12:14
Modifié par Jedi Master of Orion, 23 juillet 2011 - 12:15 .
#28
Posté 23 juillet 2011 - 12:24
That would be interesting and force us to take a hard look at our decisions.
#29
Guest_Nyoka_*
Posté 23 juillet 2011 - 12:29
Guest_Nyoka_*
Don't be metagamey when choosing who must die. Let the story decide who dies. The story dictates.
#30
Posté 23 juillet 2011 - 12:46
Jedi Master of Orion wrote...
Considering how often people apparently complained about being unable to choose between Bethany and Carver in Dragon Age 2 I have doubts this would go over well with most fans.
Virmire went over well with fans.
People complained about Bethany/Carver not because someone died, but because how it was handled.
#31
Posté 23 juillet 2011 - 12:51
#32
Posté 23 juillet 2011 - 12:54
#33
Guest_InviolateNK_*
Posté 23 juillet 2011 - 01:00
Guest_InviolateNK_*
But no, some people just can't wait to sacrifice Miranda for Ashley or Garrus for Tali or Kaidan for Vega. That's almost sick
#34
Posté 23 juillet 2011 - 01:07
InviolateNK wrote...
For eff's sake, why do you all so want to kill someone off? And not just someone, but your squadmates. You don't like any of them? Don't talk to them, don't take them on missions with you.
But no, some people just can't wait to sacrifice Miranda for Ashley or Garrus for Tali or Kaidan for Vega. That's almost sick
Umm, no.
I want squadmates to die *because* I like them. One of the hallmark of any good story is whether or not it suceeds in provoking complex emotions in the reader, viewer, or player. That is going to be hard to accomplish if there is a sense that Shepard and his squad are never in any real danger and Shepard never has to face personal loss.
#35
Posté 23 juillet 2011 - 01:10
InviolateNK wrote...
For eff's sake, why do you all so want to kill someone off? And not just someone, but your squadmates. You don't like any of them? Don't talk to them, don't take them on missions with you.
But no, some people just can't wait to sacrifice Miranda for Ashley or Garrus for Tali or Kaidan for Vega. That's almost sick
I love self righteous pricks like you that come into threads like this knowing full well what the majority of the posts will involve. Yet you still get up on your dellusional soap box and 'preach' at us that we're 'almost' sick.
#36
Guest_InviolateNK_*
Posté 23 juillet 2011 - 01:12
Guest_InviolateNK_*
Han Shot First wrote...
InviolateNK wrote...
For eff's sake, why do you all so want to kill someone off? And not just someone, but your squadmates. You don't like any of them? Don't talk to them, don't take them on missions with you.
But no, some people just can't wait to sacrifice Miranda for Ashley or Garrus for Tali or Kaidan for Vega. That's almost sick
Umm, no.
I want squadmates to die *because* I like them. One of the hallmark of any good story is whether or not it suceeds in provoking complex emotions in the reader, viewer, or player. That is going to be hard to accomplish if there is a sense that Shepard and his squad are never in any real danger and Shepard never has to face personal loss.
Casey already said that most characters won't be on board for too long, others are very likely to cause situations where Shepard will have to make hard choices resulting in possible losing squaddies' support etc. Isn't that enough?
#37
Posté 23 juillet 2011 - 01:18
As the guy above said, death would make it seem like more of a huge and important choice when lives are on the line. Lose loyalty lose support the people are still around and it's different when they just aren't, it's empty, it makes more of an impact than them just leaving and losing faith. It's hard to explain.InviolateNK wrote...
Han Shot First wrote...
InviolateNK wrote...
For eff's sake, why do you all so want to kill someone off? And not just someone, but your squadmates. You don't like any of them? Don't talk to them, don't take them on missions with you.
But no, some people just can't wait to sacrifice Miranda for Ashley or Garrus for Tali or Kaidan for Vega. That's almost sick
Umm, no.
I want squadmates to die *because* I like them. One of the hallmark of any good story is whether or not it suceeds in provoking complex emotions in the reader, viewer, or player. That is going to be hard to accomplish if there is a sense that Shepard and his squad are never in any real danger and Shepard never has to face personal loss.
Casey already said that most characters won't be on board for too long, others are very likely to cause situations where Shepard will have to make hard choices resulting in possible losing squaddies' support etc. Isn't that enough?
#38
Posté 23 juillet 2011 - 01:18
Modifié par MegaBadExample, 23 juillet 2011 - 01:23 .
#39
Posté 23 juillet 2011 - 01:23
Sashimi_taco wrote...
I liked the way mass effect 2 did things. I like the characters and I want to have the people my Shepard cares about live. You can have people die in your game if you want, but i want to have the option to do the extra work and save them all. I know it might make things less dramatic in your eyes, but I like happy endings.
I fully understand where you are coming from and you have a valid point, I just want something different.
Seconded
#40
Guest_InviolateNK_*
Posté 23 juillet 2011 - 01:24
Guest_InviolateNK_*
Unpleasant Implications wrote...
As the guy above said, death would make it seem like more of a huge and important choice when lives are on the line. Lose loyalty lose support the people are still around and it's different when they just aren't, it's empty, it makes more of an impact than them just leaving and losing faith. It's hard to explain.InviolateNK wrote...
Han Shot First wrote...
InviolateNK wrote...
For eff's sake, why do you all so want to kill someone off? And not just someone, but your squadmates. You don't like any of them? Don't talk to them, don't take them on missions with you.
But no, some people just can't wait to sacrifice Miranda for Ashley or Garrus for Tali or Kaidan for Vega. That's almost sick
Umm, no.
I want squadmates to die *because* I like them. One of the hallmark of any good story is whether or not it suceeds in provoking complex emotions in the reader, viewer, or player. That is going to be hard to accomplish if there is a sense that Shepard and his squad are never in any real danger and Shepard never has to face personal loss.
Casey already said that most characters won't be on board for too long, others are very likely to cause situations where Shepard will have to make hard choices resulting in possible losing squaddies' support etc. Isn't that enough?
Gosh ur so bloodthirsty
#41
Posté 23 juillet 2011 - 01:27
I don't care who dies as long as the deaths have meaning.
I've always (in private) made fun of a few characters. Miranda's oversized rear. Kelly's scale itch. Jacob's... Jacobness. But I respect and like all those characters more than you'd think from reading those posts. I would be disappointed if they died randomly and/or offscreen.
If Miranda is to die, I want it to in a heroic suicidal last stand and be after killing TIM and being put in charge of Cerberus. Have her die a leader of an organisation she is born to run.
But I also want some kind of player choice in it.
For example, if the above situation is there and Shepard is given the option of putting Miri in TIM's place or just disbanding Cerberus, simiply disbanding Cerberus would give Miranda a higher chance of surviving through the end, but there would be a higher chance of failure against the reapers as you'd lose a great asset.
#42
Guest_Saphra Deden_*
Posté 23 juillet 2011 - 01:31
Guest_Saphra Deden_*
Saberchic wrote...
I don't want any forced deaths.
Which is exactly why they need to happen.
#43
Posté 23 juillet 2011 - 01:32
#44
Posté 23 juillet 2011 - 01:33
Saphra Deden wrote...
Saberchic wrote...
I don't want any forced deaths.
Which is exactly why they need to happen.
Nah, would suck the fun out of my game play.
#45
Posté 23 juillet 2011 - 01:33
Sashimi_taco wrote...
I liked the way mass effect 2 did things. I like the characters and I want to have the people my Shepard cares about live. You can have people die in your game if you want, but i want to have the option to do the extra work and save them all. I know it might make things less dramatic in your eyes, but I like happy endings.
I fully understand where you are coming from and you have a valid point, I just want something different.
Yeah, me too. I like happy endings. The real world is friggin' tragic enuf for me.
#46
Guest_Nyoka_*
Posté 23 juillet 2011 - 01:37
Guest_Nyoka_*
Yes it is. Death isn't mandatory in a good dramatic story, it's only mandatory in tragedies, which ME isn't as far as I know.InviolateNK wrote...
Casey already said that most characters won't be on board for too long, others are very likely to cause situations where Shepard will have to make hard choices resulting in possible losing squaddies' support etc. Isn't that enough?
However if one particular squadmate dies no matter what, that would be pretty crappy for that one's fans. It's not that we should be given the option in the wheel "save this", "save that", but some sort of ME2 style of your actions or lack thereof having deadly consequences could be good. Maybe you can ****** off someone, let's say you're mean with the Alliance officers every time, so Vega, who is pro-Alliance, gets progressively pissed off to the point of leaving the Normandy because obviously you and him "aren't fighting for the same thing". So you lose him as a squadmate, and later you see him reassigned to another company, fighting some ground reaper troops and dying.
#47
Posté 23 juillet 2011 - 01:38
And to the people saying "Yes, so long as it's not..." you are completely missing the point.
#48
Posté 23 juillet 2011 - 01:42
Tali:
Coughing up blood and puke in Normandy sick bay, her dying words are, "Why did you sleep with me Shepard?"
Then Ashley comes in with a shotgun and mercy kills Tali with a shot to the head. She then shoots her again when Tali's body twitches, just to make sure.
Thane:
Dying of Frog Cancer which has caused a tumor the size of a pumpkin to grow out of his eye. Ashley once again mercy kills this time with the collector beam.
Grunt:
Cut in half by a Reaper laser Grunt gets up and runs using his hands at the Reapers one last time.
#49
Posté 23 juillet 2011 - 01:49
Make it possible to go through the game without deaths, but make it hard. Not "everyone surviving the suicide mission" hard. Not even "killing everyone in the suicide mission hard."
I'm talking "ME2 as an Adept on insanity, no reloads, no saves, no squadmember deaths" kind of hard.
Something you can be proud of.
#50
Guest_InviolateNK_*
Posté 23 juillet 2011 - 01:49
Guest_InviolateNK_*
Nyoka wrote...
Yes it is. Death isn't mandatory in a good dramatic story, it's only mandatory in tragedies, which ME isn't as far as I know.InviolateNK wrote...
Casey already said that most characters won't be on board for too long, others are very likely to cause situations where Shepard will have to make hard choices resulting in possible losing squaddies' support etc. Isn't that enough?
However if one particular squadmate dies no matter what, that would be pretty crappy for that one's fans. It's not that we should be given the option in the wheel "save this", "save that", but some sort of ME2 style of your actions or lack thereof having deadly consequences could be good. Maybe you can ****** off someone, let's say you're mean with the Alliance officers every time, so Vega, who is pro-Alliance, gets progressively pissed off to the point of leaving the Normandy because obviously you and him "aren't fighting for the same thing". So you lose him as a squadmate, and later you see him reassigned to another company, fighting some ground reaper troops and dying.
Exactly





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