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Things you like (and want to see) that everyone else seems to hate


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#26
The-Broken-One

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Wasnt a fan of the mission complete screens for similar reasons as mentioned above(breaks immersion) actually enjoyed the elevators for the fun lil conversations your team mates had and the way missions would sometimes be unlocked via the newsfeeds, mako and hammerhead should bothn return as i enjoyed both equally and it would allow a varied array of exploration missions to be added that just one type of vehicel wouldnt allow.

#27
Iakus

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 The Mako

Proper armor for everyone

Explanation for the Lazarus Project

Minigames (depending on the minigame)

Large maps

#28
Praetor Knight

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iOnlySignIn wrote...

wizardryforever wrote...

Thermal Clips - I'll be flamed for this one I'm sure, but I just don't see anything wrong with thermal clips.  Not with the lore (it has an explanation, though clunky), not with the gameplay, and not with the fun.  The clip system makes you think tactically, and keeps you from spraying bullets all over the place with no consequence.  It also encourages you to try out other weapons instead of using the same one all the time, because you will run out of ammo in one weapon easily if it is all you use.

Gameplay-wise it's absolutely necessary. Lore-wise it's a stupid plot hole, but ME fans tend to tolerate that. See Suicide Mission Shuttle in ME2.

But they do make enough sense lorewise, but I shouldn't get into that in this thread :lol:

And I guess I can add barren planets with nice vistas, ammo powers, leaving heavy weapons to companions and modular armor that's unique to Shep and companions.

#29
-Skorpious-

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The Mako, elevators, and and the armor restriction system.

#30
Guest_makalathbonagin_*

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makor,armor, me1 weaponsr, levatorsr,james vegar,renegade scarsr

#31
xentar

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A happy ending (after only a single playthrough of each game including the 2 I have already completed).

Modifié par xentar, 23 juillet 2011 - 03:06 .


#32
GodWood

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~ ME1's armours
~ Armour classes
~ The Mako
~ Elevators
~ UNC worlds
~ Jack's shaved head

#33
horacethegrey

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Thermal Clips - I don't get the hate for these things. Does anyone remember how much of a pain it was waiting for your gun to cool down in ME1? Now all you need do is eject the clip and you're ready to fire once more. It makes for quicker and thus more satisfying combat.

Mission Complete Screen - I also prefer these to ME1's bland mission presentation. 

Loading Screen - I'll take these over those monotonous elevator rides anyday.

Hammerhead - A vast improvement over the MAKO, which handled like a drunken sloth. My only wish is they armor it up a bit for the sequel.

No Inventory - I disliked ME1's inventory system greatly, and embraced ME2's streamlined approach with open arms. That said, I'm not averse to having an inventory in ME3, so long as it isn't a pain to use.  

#34
Guest_Tigerblood and MilkShakes_*

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things i want to see come back for ME3
1.Mako
2.Overheating system
3.Full custominzation

things i dont want to see in ME3
1.Omni-blade Boring
2.Working for cerberus
3.no full free roam exploration

#35
Guest_KaidanWilliamsShepard_*

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GodWood wrote...

~ ME1's armours
~ Armour classes
~ The Mako
~ Elevators
~ UNC worlds
~ Jack's shaved head



What he said...

#36
TexasToast712

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 MOAR Vega.

#37
StephenDay

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I preferred the elevators myself. I find the load screens to be just as boring. In the end the elevators at least left you feeling like you were still in the game.

#38
kregano

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-Hammerhead
-Thermal clips
-ME2 style inventory
-Heavy weapons
-The SR-2s ME2 lighting
-Ammo powers

#39
Guest_KaidanWilliamsShepard_*

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horacethegrey wrote...

Thermal Clips - I don't get the hate for these things. Does anyone remember how much of a pain it was waiting for your gun to cool down in ME1? Now all you need do is eject the clip and you're ready to fire once more. It makes for quicker and thus more satisfying combat.



Ah yes, these figurative "Thermal Clips", Hmm.. i mean ammo.
the first was an RPG, if you pay attention to stats, and "crates", you will eventually, and pretty quickly start finding weapons that take almost 2 minutes to overheat. The thermal clips were just another way they dumbed it down for the masses, so the COD fans wouldnt have to worry about all those silly stats, RPG mechanics, and working to become a more powerfull protagonist.

Mission Complete Screen - I also prefer these to ME1's bland mission presentation. 


ME1 and ME2 had the same mission complete thingy...a debriefing in the com room, if you mean the overall design of the maps and levels, Mass Effect 1 had better Presentation, due to the fact that it didnt just always put you in a linear hallways for every single mission like ME2 did. If you mean the Mass Relay end mission load screen, then yes, ME2 was much more pretty than ME1 in that sense.:-)

Loading Screen - I'll take these over those monotonous elevator rides anyday.



Believe it or not, most of the loading screens in ME2, took just as long, or longer to load, than it took to ride an elevator in ME1, and how Bioware fooled some people into not seeing this is beyond me.

Hammerhead - A vast improvement over the MAKO, which handled like a drunken sloth. My only wish is they armor it up a bit for the sequel.



Fair, any kind of vehicle would do.

                                     
No Inventory - I disliked ME1's inventory system greatly, and embraced ME2's streamlined (Dumbed Down) approach with open arms. That said, I'm not averse to having an inventory in ME3, so long as it isn't a pain to use.  


Agree, ME1's Inventory could get pretty chaotic if not regularly checked and kept sorted, but that is what RPG's are all about. You have to use your brain when playing them. Never the less, i welcome a smoother inventory system if it means we can at least have one again.

#40
Raiil

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Elevators. The banter amused me, but other people seem to hate it.

#41
wizardryforever

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KaidanWilliamsShepard wrote...

 The thermal clips were just another way they dumbed it down for the masses, so the COD fans wouldnt have to worry about all those silly stats, RPG mechanics, and working to become a more powerfull protagonist.


"Maria, you know I'm so much purer than, the common vulgar weak licentious crowd." ~Frollo, The Hunchback of Notre Dame.

Just so you know, that's what you guys sound like when you say things like this.  :whistle:

#42
ThatDancingTurian

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The turian councilor. :(

#43
Tommy6860

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I agree with #1 and 2, but I am not too pleased with reinventing Ashley's looks, I say, "Why?".

#44
stu117

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Loot lots of delicious loot >_>

#45
Tommy6860

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Aris Ravenstar wrote...

The turian councilor. :(


I only like him because you have to have at least one ass on the council that just pisses you off. Who knows, maybe Shep (or whoever your PC is), gets to make a choice whether he lives or dies when that councilor accepts the reality of the situation. Better yet, maybe it turns out he is incahoots with the Reapers in the plot.

#46
Guest_KaidanWilliamsShepard_*

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wizardryforever wrote...

KaidanWilliamsShepard wrote...

 The thermal clips were just another way they dumbed it down for the masses, so the COD fans wouldnt have to worry about all those silly stats, RPG mechanics, and working to become a more powerfull protagonist.


"Maria, you know I'm so much purer than, the common vulgar weak licentious crowd." ~Frollo, The Hunchback of Notre Dame.

Just so you know, that's what you guys sound like when you say things like this.  :whistle:



I know of the hate directed at people who talk about the "COD crowd" but its true, i am not acting angry about it, EA just wanted to widen the games appeal, and to do so, ME2 was missing alot of things, so chill man.

#47
wizardryforever

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KaidanWilliamsShepard wrote...

wizardryforever wrote...

KaidanWilliamsShepard wrote...

 The thermal clips were just another way they dumbed it down for the masses, so the COD fans wouldnt have to worry about all those silly stats, RPG mechanics, and working to become a more powerfull protagonist.


"Maria, you know I'm so much purer than, the common vulgar weak licentious crowd." ~Frollo, The Hunchback of Notre Dame.

Just so you know, that's what you guys sound like when you say things like this.  :whistle:



I know of the hate directed at people who talk about the "COD crowd" but its true, i am not acting angry about it, EA just wanted to widen the games appeal, and to do so, ME2 was missing alot of things, so chill man.

I thought the whistling smilie I used was pretty indicative of my feelings.  Lots of people here just ignore smilies for some reason.  :huh:

Just letting you and anyone else know that it sounds ridiculously elitist.  There are better ways to express what you're trying to say, that's all.  ;)

Modifié par wizardryforever, 23 juillet 2011 - 04:15 .


#48
Praetor Knight

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KaidanWilliamsShepard wrote...

I know of the hate directed at people who talk about the "COD crowd" but its true, i am not acting angry about it, EA just wanted to widen the games appeal, and to do so, ME2 was missing alot of things, so chill man.


Truth is stranger than fiction after all, I'd recommend this article: The Making of Mass Effect 2: How BioWare built a better space opera

Here's a snip from the article:

“One of the most controversial changes to the combat was probably how ammo works,” Hudson goes on. “It was something that wasn’t part of the main game design but instead was implemented as a test by a gameplay programmer. The Lead Designer was against the idea, but tested the ‘ammo’ version of the game for several weeks in total secrecy before concluding that it made a huge improvement to the tension and pacing of combat. Then when he pitched it to me, I was against it until I played it for a while and was convinced as well. Some of the best ideas in ME2 happened that way, where a passionate member of the team took their own time to try something they thought would be great, and it eventually passed harsh scrutiny to become part of the experience.”

Norman has a number of obvious reasons for the change to the ammunition – speed, pacing, making it more like other shooters – but there are reasons which aren’t so obvious. In Mass Effect 1, bullets were ‘free’ which led to players running down corridors holding the trigger down in the hopes of scoring a single lucky hit – sure, they wouldn’t score many hits but they had nothing to lose by it either – which led to some pretty silly combat scenarios.



#49
-Skorpious-

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KaidanWilliamsShepard wrote...

Ah yes, these figurative "Thermal Clips", Hmm.. i mean ammo.
the first was an RPG, if you pay attention to stats, and "crates", you will eventually, and pretty quickly start finding weapons that take almost 2 minutes to overheat. The thermal clips were just another way they dumbed it down for the masses, so the COD fans wouldnt have to worry about all those silly stats, RPG mechanics, and working to become a more powerfull protagonist.


Despite my intense hatred of CoD, CoD: Black Ops has far more customization and depth than either ME game.

Just sayin'. 

#50
dreamextractor

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Never romanced him with my female Shepard's but:

Jacob.

Also can't wait to see Ashley and Kaidan again. I hope ME3 doesn't let us down with those two. Really worried that they might end up with a lot of shared dialogue.