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Things you like (and want to see) that everyone else seems to hate


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#76
Seboist

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Made Nightwing wrote...

Seboist wrote...

Made Nightwing wrote...

Seboist wrote...

Another thing I like that is universally hated are the Vorcha. I hope they are better fleshed out and have a bigger role in ME3.

*fingers crossed for Vorcha squadmate*


YARH! We break machines, plague kill you all, then Collectors make us strong!

Wanted to recruit that guy on the spot.


Like what Shepard can tell Grunt "That attitude is what will save a galaxy" (or something like that). :lol:

I was like, 'Hey, if you like breaking machines, have I got good news for you!'


The Vorcha would sure love that. :D

A Vorcha squadmate might not actually be too far fetched if we consider the pattern of members of different alien species being added to the squad.

ME1: Asari,Turian,Krogan and Quarian
ME2: Drell,Salarian and Geth
ME3: Vorcha and Batarian would be the last viable humanoids to add.

#77
who would know

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But those are the bad guy races.

#78
Ieldra

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Kaiser Shepard wrote...
Hammerhead, but it really needs to be able take more hits.

I don't know what people have about the Hammerhead. I've played several games on Insanity with it and never died. What I don't like is the platforming and general arcade-like feel of the thing, especially in the Firewalker missions. 

What I wand to have back that many people hate: elevator rides instead of loading screens.

Modifié par Ieldra2, 23 juillet 2011 - 09:35 .


#79
Someone With Mass

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I wouldn't call the Hammerhead powerful.

Well, it is, if you ram people with it, but the missiles just sucks on higher difficulties.

Not to mention that Shepard has a higher durability on foot.

Modifié par Someone With Mass, 23 juillet 2011 - 09:54 .


#80
Fatemaster

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Well, maybe this?

http://masseffect.wikia.com/wiki/Scion

Yup, this.

#81
Seboist

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Fatemaster wrote...

Well, maybe this?

http://masseffect.wikia.com/wiki/Scion

Yup, this.


Hopefully Scions and Praetorians show up again in ME3.

#82
XDMMX

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Thermal clips, im a die hard ME1 fan, but I hated infinite ammo, it made the game really boring for classes that made extensive use of guns.

Mako, there was nothing wrong with the Mako, it was all those ****ing insane uncharted planets with impossible terrain.

Powerful Biotics, like in ME1, sure it was overpowered in ME1, but ME2 Biotics made me feel more like I was some sort of cheap magician that someone would hire for a children's birthday party. It didn't help that there where the cutscenes with Jack and Samara that further made me feel utterly pathetic and useless as a Biotic.

#83
alex90c

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Jack bulldozing her way through Kuril's ship.

SHEPARD USES WARP

#84
VampireCommando

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The Mako, i'm sorry but that was a cool tank, and could take hits like a tank... unlike the damn hammerhead.

#85
Brand New

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TIM be the good guy. No end to the war in game, but in time after it.
Destroying another mass relay or destroying a star with dark energy to kill all Reapers.

#86
Labrev

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Hmmm....

--> Jack.
--> Jack as a mandatory squad recruit.
--> the vorcha.
--> Liara not being in my squad.
--> the Hammerhead.
--> Shepard not being overly emotional.
--> hanar being irrelevant.
--> Morinth.
--> Batarians.

#87
CrazyRah

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The Mako. I love that monster and it was more the terrain then the Mako that was annoying.
Thermal Clips: At first i didn't like them but i prefer them to the system in ME1
Elevators: They're not loading screens with just some flashy things in so that's a thumbs up from me

#88
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KaidanWilliamsShepard wrote...

horacethegrey wrote...

Thermal Clips - I don't get the hate for these things. Does anyone remember how much of a pain it was waiting for your gun to cool down in ME1? Now all you need do is eject the clip and you're ready to fire once more. It makes for quicker and thus more satisfying combat.



Ah yes, these figurative "Thermal Clips", Hmm.. i mean ammo.
the first was an RPG, if you pay attention to stats, and "crates", you will eventually, and pretty quickly start finding weapons that take almost 2 minutes to overheat. The thermal clips were just another way they dumbed it down for the masses, so the COD fans wouldnt have to worry about all those silly stats, RPG mechanics, and working to become a more powerfull protagonist.

Mission Complete Screen - I also prefer these to ME1's bland mission presentation. 


ME1 and ME2 had the same mission complete thingy...a debriefing in the com room, if you mean the overall design of the maps and levels, Mass Effect 1 had better Presentation, due to the fact that it didnt just always put you in a linear hallways for every single mission like ME2 did. If you mean the Mass Relay end mission load screen, then yes, ME2 was much more pretty than ME1 in that sense.:-)

Loading Screen - I'll take these over those monotonous elevator rides anyday.



Believe it or not, most of the loading screens in ME2, took just as long, or longer to load, than it took to ride an elevator in ME1, and how Bioware fooled some people into not seeing this is beyond me.

Hammerhead - A vast improvement over the MAKO, which handled like a drunken sloth. My only wish is they armor it up a bit for the sequel.



Fair, any kind of vehicle would do.

                                     
No Inventory - I disliked ME1's inventory system greatly, and embraced ME2's streamlined (Dumbed Down) approach with open arms. That said, I'm not averse to having an inventory in ME3, so long as it isn't a pain to use.  


Agree, ME1's Inventory could get pretty chaotic if not regularly checked and kept sorted, but that is what RPG's are all about. You have to use your brain when playing them. Never the less, i welcome a smoother inventory system if it means we can at least have one again.


@KaidanWilliamsShepard i like you sir.you know whats up.except the mako statement bu i understand your feelings on that...i counted the seconds for most of me1's evlvators and took about 20 seconds or so.me2 loading screen time was all over the place.sometimes only few seconds to 50 seconds.

#89
PhatSeeJay

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The Mako
Elevators (eff loading screens, I want idle chatting)

#90
nhsk

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wizardryforever wrote...

The Hammerhead - people just don't know how to drive it.  It's an awesome vehicle; fast, maneauverable, and powerful.  The drawback is the armor (it has to have some kind of drawback people)


People that "know how to drive it" doesn't play on insanity...

Anyway

MAKO, I wants it more badly than Sméagol wants the one ring.

#91
Village_Idiot

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The Mako. Just preferably with traction control this time.

#92
Calamity Abounds

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Not getting the chance to have an "I told you so" moment or air quoting the Turian counselor.  I'd pluck that asari off her high horse in a heartbeat. Tell me that Saren "wooed" me into believing Reapers are real because he was so eloquent and I'll just chuckle quietly. I think our air quote enthusist was just doing his job as in trying to avoid mass hysteria but hope those who wish to punish him get the chance because he did a fantastic job being an ass about it. Reaming the asari counselor would personally bring me more joy. ;)

#93
Customz

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1. Jacob - didn't experience the dreaded romance, but for MShep he was the easiest to relate to and felt like the goto buddy, even more than Garus, although that was bad/lack of writing on Garus as well.

2. Planet scanning - was a good way to relax, not forced to do it, detecting anomalies gave a nice feeling of exploration and discovery.

3. ME1 style planet exploration - vast areas with "nothing". A little hidden stuff here and there and some mercs, cults, etc. Some cool ideas could be used here: there's still some heretics out there if you didn't rewrite them, could be a good way to put non-council, non-terminus species into the game in an easter eggy way. Please, though, without repeating the same mine, buildings everywhere.

4. Photo mode? (Without having to mess with the ini, so that console players can enjoy it to).

5. Favoring realism in combat over rule of awesome (omni-blades? ****** straps? please...).

6. I really don't want the game to have all good ends no matter what you did on the way there. There are many "variables" and there are bound to be bad endings, and it shouldn't be a scenario where you've really gotta force it. **** happens. That said the bad end should still be great and give some sense of fulfillment.

7. Charming/intimidate points gained at the same time. I hate it when my Shepards would prefer a renegade resolution but I can't use it because previous actions were more paragon or vice-versa. At least let the players allocate points for the approaches as they see fit.

8. Saved the rachni queen, but I'd love to see that decision come bite shep in the ass.

#94
wizardryforever

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Well considering that the prevailing opinion on the forums is that the Mako was just a poor victim of circumstance, I don't think listing the Mako really works. Look at how many people listed it. I constantly see threads wanting the Mako back (I personally think it should burn in hell).

#95
Halfdan The Menace

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There's my baby!
Image IPB

This is a MUST in ME3!!
Image IPB


Deal with it,haters.

#96
nhsk

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ModestmeNTaLmogul wrote...

There's my baby!

*snip*


This is a MUST in ME3!!

*snip*

Deal with it,haters.


Thumbs up :wizard:

And yes,

:police: says: "Deal with it"

Yeeeeeeahhhhhh

Modifié par nhsk, 23 juillet 2011 - 04:32 .


#97
Guest_The PLC_*

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Mako.
Thermal clips.
Moar synths for the soundtrack, and less orchestral stuff.

#98
zweistein_J

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Mako!

#99
chelseaisthepan

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1. Mako
2. James Vega (LOLZ HE L00KS LYK JERSI SH0R3!!11!)
3. Elevators

#100
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Terror_K wrote...

* UNC Worlds
* Elevators
* The Mako
* Decryption/Electronics back
* Armour classes
* XP-as-you-go


How could anyone hate these? I agree.