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ask me stuff about the Demo I DID NOT USE GRENADES


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#251
Soahfreako

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No Snakes Alive wrote...

Boooo. Amplification is the Sentinel's new ability. Tech Armor is their old class-exclusive. You mean to tell me you played the Sentinel and didn't test out the new power that (seems to) allow them to simul-cast Tech and Biotic powers at once? I am disappoint. :(

The tech armor was in the spot where the Soldier and Adept class exclusives were. I don't know why they'd place it elsewhere. Soldier's was still adrenaline boost and I hated that in ME2 so I never tried it in the demo.

#252
CroGamer002

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Soahfreako wrote...

]I decide to focus on the positive things, since I know this demo was far fom finished. Apparently Mark Meer did al the voices in the demo, Mordin and Wrex anyway, which is why Wrex sounded so weird. He did a great job on Mordin, I didn't even notice that it wasn't his voice.


I didn't say it's bad, but it is kinda disappointing to not have shotgun nor sniper in Demo.



Then again, I can't play that Demo so my complaint is pointless.

#253
Soahfreako

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PsychoWARD23 wrote...

How effective are Biotics against shields?

I'm guessing against the riot shields? Well the singularity is amazing since it makes the shields useless. I didn't try to use any other ability on the shields since...Well... Singluarity is the best opening ability choice.

#254
Soahfreako

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Mesina2 wrote...

Soahfreako wrote...

]I decide to focus on the positive things, since I know this demo was far fom finished. Apparently Mark Meer did al the voices in the demo, Mordin and Wrex anyway, which is why Wrex sounded so weird. He did a great job on Mordin, I didn't even notice that it wasn't his voice.


I didn't say it's bad, but it is kinda disappointing to not have shotgun nor sniper in Demo.



Then again, I can't play that Demo so my complaint is pointless.

I forsee a public demo being released in the near future. Hopefully anyway, lets hope they don't pull a ME2 and release the demo 5 months after release.

#255
PsychoWARD23

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Soahfreako wrote...

PsychoWARD23 wrote...

How effective are Biotics against shields?

I'm guessing against the riot shields? Well the singularity is amazing since it makes the shields useless. I didn't try to use any other ability on the shields since...Well... Singluarity is the best opening ability choice.

Nice.


And what about Barriers/Non-Riot Shield shields? 

#256
CroGamer002

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Soahfreako wrote...

I forsee a public demo being released in the near future. Hopefully anyway, lets hope they don't pull a ME2 and release the demo 5 months after release.


Well Dragon Age Bioware team did release Demo 2 weeks before release, maybe Mass Effect Bioware team will too with ME3.

Only this time you can import, unlike in DA2 Demo.

#257
Soahfreako

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PsychoWARD23 wrote...

Soahfreako wrote...

PsychoWARD23 wrote...

How effective are Biotics against shields?

I'm guessing against the riot shields? Well the singularity is amazing since it makes the shields useless. I didn't try to use any other ability on the shields since...Well... Singluarity is the best opening ability choice.

Nice.


And what about Barriers/Non-Riot Shield shields? 

Hmm... I remember one kind of enemy that did have shields, but my reaction, thanks to ME2, was to shot the shields off and then throw a shockwave. 

#258
Soahfreako

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Mesina2 wrote...

Soahfreako wrote...

I forsee a public demo being released in the near future. Hopefully anyway, lets hope they don't pull a ME2 and release the demo 5 months after release.


Well Dragon Age Bioware team did release Demo 2 weeks before release, maybe Mass Effect Bioware team will too with ME3.

Only this time you can import, unlike in DA2 Demo.

Lol I don't see a reason to add that functionality since i's only a demo. Unless they do what some other devs had done with demos and give you stuff in the main game for playing.

#259
Leonia

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I haven't read all 11 pages so apologies if this has been asked: are the riot shields destructable objects? Could a Vanguard use a heavy charge and actually break through them or would they just end up with a very bad headache (I know vanguard wasn't playable, just speculating here)? I'm loving the sound of powers doing "more" like ripping off the shields and helping with flanking as opposed to just being damage-dealers.

#260
Soahfreako

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Keep asking questions, I'll be back in a few minutes.

#261
CroGamer002

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Soahfreako wrote...

Lol I don't see a reason to add that functionality since i's only a demo. Unless they do what some other devs had done with demos and give you stuff in the main game for playing.


True.

Still, I wish to kill my 2 weeks of agony by playing my Shep's in Demo and play something to avoid BSN for 3 days since Europe get's it 2 days later and my city usually get's new  games even 1 day later.

#262
Soahfreako

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leonia42 wrote...

I haven't read all 11 pages so apologies if this has been asked: are the riot shields destructable objects? Could a Vanguard use a heavy charge and actually break through them or would they just end up with a very bad headache (I know vanguard wasn't playable, just speculating here)? I'm loving the sound of powers doing "more" like ripping off the shields and helping with flanking as opposed to just being damage-dealers.

Hmm... Well frontal attacks didn't work on them, the same with shockwave. So I think it'd be safe to assume that they won't affect the shields like that. BUT since it is a class ability, evolved at that, it might also be safe to assume that it would cause some damage as well. It's hard to really say things for sure about stuff like that though.

#263
Soahfreako

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Mesina2 wrote...

Soahfreako wrote...

Lol I don't see a reason to add that functionality since i's only a demo. Unless they do what some other devs had done with demos and give you stuff in the main game for playing.


True.

Still, I wish to kill my 2 weeks of agony by playing my Shep's in Demo and play something to avoid BSN for 3 days since Europe get's it 2 days later and my city usually get's new  games even 1 day later.

I feel your pain, I hate having to wait on things that people are getting before me. :<

#264
Leonia

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No worries, I'm really excited about how powers evolve now and it will be interesting to see how that affects Shepard's flexibility in combat.

Another question: I noticed when Jesse was playing the demo that he'd often go into cover in the same position as a squad-mate and the squad-mate would move out of the way. In ME2 this usually caused the squad-mate to get stuck out of cover or created AI pathing issues, especially if Shepard had ordered the squad-mate to the same cover spot by accident. It sort of looks like squad-mates knew when this was going to be an issue and moved away but did they go take cover some where else or just sort of stand behind Shepard like in ME2?

Also, was there any sort of difference betweent the "order to cover" mechanic in ME3 than in ME2 (was it easier to actually get them to go where you wanted?)

#265
No Snakes Alive

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Soahfreako wrote...

No Snakes Alive wrote...

Boooo. Amplification is the Sentinel's new ability. Tech Armor is their old class-exclusive. You mean to tell me you played the Sentinel and didn't test out the new power that (seems to) allow them to simul-cast Tech and Biotic powers at once? I am disappoint. :(

The tech armor was in the spot where the Soldier and Adept class exclusives were. I don't know why they'd place it elsewhere. Soldier's was still adrenaline boost and I hated that in ME2 so I never tried it in the demo. Oh well!


The classes still retain their old exclusives (Adrenaline Rush, Singularity, Tech Armor) but also have new exclusives. You noticed the Adept's new exclusive (the Overpower one that lets them cast their ass off) but I guess you didn't notice the Sentinel's. It was shown for a second in the video of the demo.

#266
Soahfreako

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leonia42 wrote...

No worries, I'm really excited about how powers evolve now and it will be interesting to see how that affects Shepard's flexibility in combat.

Another question: I noticed when Jesse was playing the demo that he'd often go into cover in the same position as a squad-mate and the squad-mate would move out of the way. In ME2 this usually caused the squad-mate to get stuck out of cover or created AI pathing issues, especially if Shepard had ordered the squad-mate to the same cover spot by accident. It sort of looks like squad-mates knew when this was going to be an issue and moved away but did they go take cover some where else or just sort of stand behind Shepard like in ME2?

Also, was there any sort of difference betweent the "order to cover" mechanic in ME3 than in ME2 (was it easier to actually get them to go where you wanted?)

The squad has definitely received a big improvement. Liara and Garrus never got close to dieing as they would seek cover on their own. I absolutely LOVE this update, since in ME2 I despised how my squadmates would die randomly as they would move from cover to cover with the worst timing. I never actually tried to tell them to go into certain cover, because I didn't need to! They would go to the spots that would be best for defense and offense!

#267
XyleJKH

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Brenon Holmes wrote...

javierabegazo wrote...

@Brenon

Are you guys working to make more of the Environment affected by guns/abilities?


We did some tests earlier on with destruction pieces, but couldn't really get the performance within spec... so not really (sadly).

I will say though, that it was pretty cool to be able to throw a guy into a pillar and see him leave a crack in the wall... and see the pieces collapse and fall on top of his body. Or to be able to use a singularity under a scaffolding that guys were running across and see it get torn apart along with the enemies... lots of fun... but too costly. :pinched:

That would have been awesome. Too bad it wasn't practical. But by too costly I assume you mean manpower or what?

#268
Soahfreako

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No Snakes Alive wrote...

Soahfreako wrote...

No Snakes Alive wrote...

Boooo. Amplification is the Sentinel's new ability. Tech Armor is their old class-exclusive. You mean to tell me you played the Sentinel and didn't test out the new power that (seems to) allow them to simul-cast Tech and Biotic powers at once? I am disappoint. :(

The tech armor was in the spot where the Soldier and Adept class exclusives were. I don't know why they'd place it elsewhere. Soldier's was still adrenaline boost and I hated that in ME2 so I never tried it in the demo. Oh well!


The classes still retain their old exclusives (Adrenaline Rush, Singularity, Tech Armor) but also have new exclusives. You noticed the Adept's new exclusive (the Overpower one that lets them cast their ass off) but I guess you didn't notice the Sentinel's. It was shown for a second in the video of the demo.

I guess I did. Alas, I will not being making another trip to the Bioware Base since I've done all I wanted to do. So I apologize for that, but I can still answer most questions :)

#269
Guest_Arcian_*

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Was there any new music in the demo that you could hear?

#270
Soahfreako

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Arcian wrote...

Was there any new music in the demo that you could hear?

As mentioned before, sadly the demo was squished together, so when I wasn't in a firefight, I'd be in a cutscene, so there wasn't much time to appreciate it.

#271
Leonia

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Sweet, thanks for taking the time to answer our questions, Soah. You rock!

#272
Soahfreako

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No problem, I figured there was lots of people at home that wanted a players perspective rather than a Dev's typical vague answer.

#273
Fraevar

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XyleJKH wrote...

Brenon Holmes wrote...

javierabegazo wrote...

@Brenon

Are you guys working to make more of the Environment affected by guns/abilities?


We did some tests earlier on with destruction pieces, but couldn't really get the performance within spec... so not really (sadly).

I will say though, that it was pretty cool to be able to throw a guy into a pillar and see him leave a crack in the wall... and see the pieces collapse and fall on top of his body. Or to be able to use a singularity under a scaffolding that guys were running across and see it get torn apart along with the enemies... lots of fun... but too costly. :pinched:

That would have been awesome. Too bad it wasn't practical. But by too costly I assume you mean manpower or what?


I think he means in terms of console performance? It takes very specific engine coding to do something like this and as far as I know it's not a part of the standard UE3 SDK? Compare it to Frostbite 2.0 where the destructabilty is built in at the heart of the engine instead of being an addition to the existing framework.

Modifié par Delerius_Jedi, 24 juillet 2011 - 04:25 .


#274
CroGamer002

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Soahfreako wrote...
I feel your pain, I hate having to wait on things that people are getting before me. :<


Oh and let us not forget those who will get early and be jerk to spoil us entire game.

February 2012 will suck.
And my birthday is then.

#275
CroGamer002

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Soahfreako wrote...

No problem, I figured there was lots of people at home that wanted a players perspective rather than a Dev's typical vague answer.


Galaxy at war is not vague answer.:P