Yeah, curse those people having friends working at Walmart! *shakes fist*Mesina2 wrote...
Soahfreako wrote...
I feel your pain, I hate having to wait on things that people are getting before me. :<
Oh and let us not forget those who will get early and be jerk to spoil us entire game.
February 2012 will suck.
And my birthday is then.
ask me stuff about the Demo I DID NOT USE GRENADES
#276
Posté 24 juillet 2011 - 04:29
#277
Posté 24 juillet 2011 - 04:32
Soahfreako wrote...
I guess I did. Alas, I will not being making another trip to the Bioware Base since I've done all I wanted to do. So I apologize for that, but I can still answer most questions
The classes still retain their old exclusives (Adrenaline Rush, Singularity, Tech Armor) but also have new exclusives. You noticed the Adept's new exclusive (the Overpower one that lets them cast their ass off) but I guess you didn't notice the Sentinel's. It was shown for a second in the video of the demo.
Lol it's cool, dude. You had plenty to take in and I'm grateful for all the light you were able to shed on the new Adept power. Thanks again!
I'm really liking how, instead of just tacking on additional new powers for these classes, they came up with abilities that improve their overall functionality and complement their existing powers. Adepts and Sentinels have enough crap to worry about casting: why add more to the list when we can enhance their ability to cast what they already have instead? Bioware never ceases to impress me with their game-to-game improvements in the ME series. XD
#278
Posté 24 juillet 2011 - 04:34
Yeah, they really do know how to please the masses. Can't wait for future games!No Snakes Alive wrote...
Soahfreako wrote...
I guess I did. Alas, I will not being making another trip to the Bioware Base since I've done all I wanted to do. So I apologize for that, but I can still answer most questions
The classes still retain their old exclusives (Adrenaline Rush, Singularity, Tech Armor) but also have new exclusives. You noticed the Adept's new exclusive (the Overpower one that lets them cast their ass off) but I guess you didn't notice the Sentinel's. It was shown for a second in the video of the demo.
Lol it's cool, dude. You had plenty to take in and I'm grateful for all the light you were able to shed on the new Adept power. Thanks again!
I'm really liking how, instead of just tacking on additional new powers for these classes, they came up with abilities that improve their overall functionality and complement their existing powers. Adepts and Sentinels have enough crap to worry about casting: why add more to the list when we can enhance their ability to cast what they already have instead? Bioware never ceases to impress me with their game-to-game improvements in the ME series. XD
#279
Posté 24 juillet 2011 - 04:57
#280
Posté 24 juillet 2011 - 04:59
#281
Posté 24 juillet 2011 - 04:59
Delerius_Jedi wrote...
XyleJKH wrote...
That would have been awesome. Too bad it wasn't practical. But by too costly I assume you mean manpower or what?Brenon Holmes wrote...
javierabegazo wrote...
@Brenon
Are you guys working to make more of the Environment affected by guns/abilities?
We did some tests earlier on with destruction pieces, but couldn't really get the performance within spec... so not really (sadly).
I will say though, that it was pretty cool to be able to throw a guy into a pillar and see him leave a crack in the wall... and see the pieces collapse and fall on top of his body. Or to be able to use a singularity under a scaffolding that guys were running across and see it get torn apart along with the enemies... lots of fun... but too costly.
I think he means in terms of console performance? It takes very specific engine coding to do something like this and as far as I know it's not a part of the standard UE3 SDK? Compare it to Frostbite 2.0 where the destructabilty is built in at the heart of the engine instead of being an addition to the existing framework.
Fracture is built into the UE3, so it'd definitely not the fact that it isn't possible to do. But you have to look at the fact that performance could be a problem with people who use low graphic cards. I don't know if they'll be able to allow us to enable fractured environments or not, but most likely no. It has to deal with PhysX so maybe they're worried about people with cards that do not support the technology? And as someone said earlier, you have to build the environment with destruction in mind in order to make it realistic. That could mean more than one mesh for a fractured wall in order to show how it looks once you blow up the outer layer, rather than just one mesh.
-Polite
#282
Posté 24 juillet 2011 - 05:03
#283
Posté 24 juillet 2011 - 05:08
PoliteAssasin wrote...
Fracture is built into the UE3, so it'd definitely not the fact that it isn't possible to do. But you have to look at the fact that performance could be a problem with people who use low graphic cards. I don't know if they'll be able to allow us to enable fractured environments or not, but most likely no. It has to deal with PhysX so maybe they're worried about people with cards that do not support the technology? And as someone said earlier, you have to build the environment with destruction in mind in order to make it realistic. That could mean more than one mesh for a fractured wall in order to show how it looks once you blow up the outer layer, rather than just one mesh.
-Polite
The PS3's RSX doesn't have hardware PhysX, does it? I know the 360's GPU doesn't as it's made by AMD. But yes, thank you for making the point about building for destruction from the ground up
#284
Posté 24 juillet 2011 - 05:11
#285
Posté 24 juillet 2011 - 05:18
Brenon Holmes wrote...
Soahfreako wrote...
They were definitely improved. Whenever the ones with riot shields appeared, the ones without would usually follow behind them, making it difficult to take out the group. BUT a singularity makes short work of those nasty shields
That's a bug in their AI... we're going to be fixing that at some point.
As an aside... did you notice you could rip their shields off with pull?
Uh, why would you change that? That makes them a challenge.
#286
Posté 24 juillet 2011 - 05:22
KainrycKarr wrote...
Brenon Holmes wrote...
That's a bug in their AI... we're going to be fixing that at some point.
As an aside... did you notice you could rip their shields off with pull?
Uh, why would you change that? That makes them a challenge.
You misunderstand, perhaps. Singularity trivializing Guardians is the bug.
#287
Posté 24 juillet 2011 - 05:23
Brenon Holmes wrote...
KainrycKarr wrote...
Brenon Holmes wrote...
That's a bug in their AI... we're going to be fixing that at some point.
As an aside... did you notice you could rip their shields off with pull?
Uh, why would you change that? That makes them a challenge.
You misunderstand, perhaps. Singularity trivializing Guardians is the bug.
You know what else trivializes Guardians?
Space Herpes.
Do something about that.
#288
Posté 24 juillet 2011 - 05:25
Brenon Holmes wrote...
KainrycKarr wrote...
Brenon Holmes wrote...
That's a bug in their AI... we're going to be fixing that at some point.
As an aside... did you notice you could rip their shields off with pull?
Uh, why would you change that? That makes them a challenge.
You misunderstand, perhaps. Singularity trivializing Guardians is the bug.
Ah, now that you're here. Will we be able to customize our squadmate's weapons? I know it would be logical for it to happen, but since I didn't see it in the demo I'm forced to ask
#289
Posté 24 juillet 2011 - 06:28
Is it sad that one of the most exciting changes for me is the removal of those damned red veins?
Also, kind of glad about the former DLC weapons being nerfed/modified. Of course they "broke" ME2--it was premium content we paid for. Being just as sick in ME3 would probably cause headaches in re-balancing enemies to compensate and re-designing other weapons to make them not-useless.
#290
Posté 24 juillet 2011 - 07:36
Brenon Holmes wrote...
KainrycKarr wrote...
Brenon Holmes wrote...
That's a bug in their AI... we're going to be fixing that at some point.
As an aside... did you notice you could rip their shields off with pull?
Uh, why would you change that? That makes them a challenge.
You misunderstand, perhaps. Singularity trivializing Guardians is the bug.
Did Adepts get Stasis back?
#291
Posté 24 juillet 2011 - 08:38
-Polite
#292
Posté 24 juillet 2011 - 08:48
PoliteAssasin wrote...
I think so, wasn't Jesse Houston using that power when he did the playthrough? Or was it Liara who did it?
-Polite
I thought that was Liara. There's pics of the squad menu for the Soldier, Sentinel, Garrus, and Liara. The Adept's wasn't shown yet.
#293
Posté 24 juillet 2011 - 08:50
PoliteAssasin wrote...
I think so, wasn't Jesse Houston using that power when he did the playthrough? Or was it Liara who did it?
-Polite
I know that Liara currently has it, so most likely that's where you were seeing it from.
#294
Posté 24 juillet 2011 - 09:03
LPPrince wrote...
You know what else trivializes Guardians?
Space Herpes.
Do something about that.
Space Herpes is indeed a problem.
#295
Posté 25 juillet 2011 - 06:09
They were preset for all classes as Mattock, Locust and default pistol, which the name still escapes me.Someone With Mass wrote...
Could you pick any weapon you wanted, or was it pre-set?
#296
Posté 25 juillet 2011 - 06:10
Yes.adonfraz wrote...
Brenon Holmes wrote...
KainrycKarr wrote...
Brenon Holmes wrote...
That's a bug in their AI... we're going to be fixing that at some point.
As an aside... did you notice you could rip their shields off with pull?
Uh, why would you change that? That makes them a challenge.
You misunderstand, perhaps. Singularity trivializing Guardians is the bug.
Did Adepts get Stasis back?
#297
Posté 25 juillet 2011 - 06:11
I honestly thought you were joking Brenon LOL! Well then, that'll definitely make them a bit scarier to go up against now that I won't be able to singularity their asses! :<Brenon Holmes wrote...
KainrycKarr wrote...
Brenon Holmes wrote...
That's a bug in their AI... we're going to be fixing that at some point.
As an aside... did you notice you could rip their shields off with pull?
Uh, why would you change that? That makes them a challenge.
You misunderstand, perhaps. Singularity trivializing Guardians is the bug.
Modifié par Soahfreako, 25 juillet 2011 - 06:12 .
#298
Posté 25 juillet 2011 - 06:15
Warp
Throw
Singularity
Overpower
Pull
Shockwave (ugh, they better have made this one a LOT more appealing)
Biotic Mastery
**bonus power**
My source is the power wheel from the adept demo, but alas, I do not have a screenshot of it.
EDIT: http://imageshack.us...rwheel.png/sr=1
Modifié par Biotic Sage, 25 juillet 2011 - 06:17 .
#299
Posté 25 juillet 2011 - 06:18
I played the demo and saw it with my own eyes. BUT I might be confusing it with Liara's, but I remembered seeing it near the top of the ability list. Also the power wheel =/= every single ability, they might not have used a point in stasis.Biotic Sage wrote...
Adepts do not get stasis back. Their powers are:
Warp
Throw
Singularity
Overpower
Pull
Shockwave (ugh, they better have made this one a LOT more appealing)
Biotic Mastery
**bonus power**
My source is the power wheel from the adept demo, but alas, I do not have a screenshot of it.
Edit: that confirms that I was right, since Liara also doesn't have it on that power wheel.
Modifié par Soahfreako, 25 juillet 2011 - 06:19 .
#300
Posté 25 juillet 2011 - 06:21
Soahfreako wrote...
I played the demo and saw it with my own eyes. BUT I might be confusing it with Liara's, but I remembered seeing it near the top of the ability list. Also the power wheel =/= every single ability, they might not have used a point in stasis.Biotic Sage wrote...
Adepts do not get stasis back. Their powers are:
Warp
Throw
Singularity
Overpower
Pull
Shockwave (ugh, they better have made this one a LOT more appealing)
Biotic Mastery
**bonus power**
My source is the power wheel from the adept demo, but alas, I do not have a screenshot of it.
I added the image in. Liara's section of the power wheel shows stasis, and there is no symbol for it in Shep's section. And while you may have a point about no power wheel slot (doubtful, but could be a possibility), based on Sentinel and Soldier, everybody has a total of 6 default powers, plus the 1 class mastery, and 1 bonus. Sadly, the deduction is: no stasis for adept





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