I will jump at the opportunityBrenon Holmes wrote...
Soahfreako wrote...
Brenon, if you're still lurkin' around I have a question for you good sir.
'Sup?
ask me stuff about the Demo I DID NOT USE GRENADES
#326
Posté 26 juillet 2011 - 05:51
#327
Posté 26 juillet 2011 - 05:56
IsaacShep wrote...
I will jump at the opportunityCan Sentinel squadmates (Kaidan, Miranda) use double omni-blades and/or omni-armor Sentinel Shep gets?
Party members don't use any of the sync moves right now... they might eventually. They do have better melees available though (I think you guys have probably seen the new three hit chains for rifle and pistol). :happy:
#328
Posté 26 juillet 2011 - 05:58
Brenon Holmes wrote...
IsaacShep wrote...
I will jump at the opportunityCan Sentinel squadmates (Kaidan, Miranda) use double omni-blades and/or omni-armor Sentinel Shep gets?
Party members don't use any of the sync moves right now... they might eventually. They do have better melees available though (I think you guys have probably seen the new three hit chains for rifle and pistol). :happy:
i havent. what 3hit chain?
#329
Posté 26 juillet 2011 - 06:01
Thanks for answering!Brenon Holmes wrote...
IsaacShep wrote...
I will jump at the opportunityCan Sentinel squadmates (Kaidan, Miranda) use double omni-blades and/or omni-armor Sentinel Shep gets?
Party members don't use any of the sync moves right now... they might eventually. They do have better melees available though (I think you guys have probably seen the new three hit chains for rifle and pistol). :happy:
#330
Posté 26 juillet 2011 - 06:02
#331
Posté 26 juillet 2011 - 06:02
Hellbound555 wrote...
i havent. what 3hit chain?
New melee sequences... if you hit it once you do a quick hit, hit it again and you do a follow through, hit it again and you get a nice meaty finish hit.
Basically an upgrade over the elbow of death from ME2. :happy:
Modifié par Brenon Holmes, 26 juillet 2011 - 06:03 .
#332
Posté 26 juillet 2011 - 06:10
JerkyJohnny14 wrote...
I got a question about the the different types of possible weapon modifications. How much variety of weapon mods are there? Do they range from like suppressors to under-mounts? Or are they fairly standard as in like just a new rifle barrel that increases damage?
There are things like scopes, barrel mods, stocks... etc. Some modify damage, some can modify clip size, zoom magnification... things like that.
#333
Posté 26 juillet 2011 - 06:13
But... I liked the elbow of deathBrenon Holmes wrote...
Hellbound555 wrote...
i havent. what 3hit chain?
New melee sequences... if you hit it once you do a quick hit, hit it again and you do a follow through, hit it again and you get a nice meaty finish hit.
Basically an upgrade over the elbow of death from ME2. :happy:
#334
Posté 26 juillet 2011 - 06:15
Brenon Holmes wrote...
JerkyJohnny14 wrote...
I got a question about the the different types of possible weapon modifications. How much variety of weapon mods are there? Do they range from like suppressors to under-mounts? Or are they fairly standard as in like just a new rifle barrel that increases damage?
There are things like scopes, barrel mods, stocks... etc. Some modify damage, some can modify clip size, zoom magnification... things like that.
Okay gotcha. Good to hear there will be plenty of variety with the weapon mods. Great to see that ME3 will be bringing back more RPG customization for ME3:D
#335
Posté 26 juillet 2011 - 06:16
Brenon Holmes wrote...
Hellbound555 wrote...
i havent. what 3hit chain?
New melee sequences... if you hit it once you do a quick hit, hit it again and you do a follow through, hit it again and you get a nice meaty finish hit.
Basically an upgrade over the elbow of death from ME2. :happy:
will shepard do rifle-fu with his assault rifle now? i know theres this thing where rifles get taught to be used as melee weapons, not sure what its called, but is it in the game?
#336
Posté 26 juillet 2011 - 06:16
Brenon Holmes wrote...
JerkyJohnny14 wrote...
I got a question about the the different types of possible weapon modifications. How much variety of weapon mods are there? Do they range from like suppressors to under-mounts? Or are they fairly standard as in like just a new rifle barrel that increases damage?
There are things like scopes, barrel mods, stocks... etc. Some modify damage, some can modify clip size, zoom magnification... things like that.
OMG! can i mod a shotgun to shoot shotguns that shoot chainsaws?
#337
Posté 26 juillet 2011 - 06:17
Good news just keep pouring in!Brenon Holmes wrote...
There are things like scopes, barrel mods, stocks... etc. Some modify damage, some can modify clip size, zoom magnification... things like that.
#338
Posté 26 juillet 2011 - 06:23
#339
Posté 26 juillet 2011 - 06:24
[/quote]
I wouldn't want to shoot chainsaws rather I would like to see it shoot churros. It would distract Varren at the least. lolB)
#340
Posté 26 juillet 2011 - 06:28
Will there be an explanation to why we can use the omni-blade? Such as an upgrade or a random squaddie brings it up or something? I think it'd be silly to just have it.Brenon Holmes wrote...
Soahfreako wrote...
Brenon, if you're still lurkin' around I have a question for you good sir.
'Sup?
#341
Posté 26 juillet 2011 - 06:31
Soahfreako wrote...
Will there be an explanation to why we can use the omni-blade? Such as an upgrade or a random squaddie brings it up or something? I think it'd be silly to just have it.
I imagine so, there will most likely be a codex entry (maybe something more)... there might actually be something already. The writers would probably have a better idea. :happy:
Modifié par Brenon Holmes, 26 juillet 2011 - 06:32 .
#342
Posté 26 juillet 2011 - 06:33
Please not a codex entry, how ever interesting they are, it'd be great to get a cutscene. :<Brenon Holmes wrote...
Soahfreako wrote...
Will there be an explanation to why we can use the omni-blade? Such as an upgrade or a random squaddie brings it up or something? I think it'd be silly to just have it.
I imagine so, there will most likely be a codex entry (maybe something more)... there might actually be something already. The writers would probably have a better idea. :happy:
#343
Posté 26 juillet 2011 - 06:37
#344
Posté 26 juillet 2011 - 06:38
That is acceptable. I'll take a quiet day in the Normandy then asudden message from the company saying "Hey bro check this out!"E-Type XR wrote...
A cutscene akin to getting a power up in a metroid prime game would suffice, I feel.
#345
Posté 26 juillet 2011 - 06:39
Soahfreako wrote...
Please not a codex entry, how ever interesting they are, it'd be great to get a cutscene. :<
I doubt there would be a cutscene devoted purely to the omniblade, especially since it varies per class... I think the codex would probably be a minimum, and there could be something more, like a side mention at some point (I don't know for sure, I'm just speculating here).
#346
Posté 26 juillet 2011 - 06:42
Why didn't I think about that. Honestly, I'm tired now, that must be it. DOH! ><Brenon Holmes wrote...
I doubt there would be a cutscene devoted purely to the omniblade, especially since it varies per class... I think the codex would probably be a minimum, and there could be something more, like a side mention at some point (I don't know for sure, I'm just speculating here).
#347
Posté 26 juillet 2011 - 06:42
#348
Posté 26 juillet 2011 - 06:46
Fixed. I'll agree with that.ThePwener wrote...
Unbelivable, this thread really bummed me out. BW taking the easy way out with cerberus. Thanks, looks like I won't get the chance to take it over. Thanks BW. So that decision that Bioware made about Cerberus was completely understandable and I'm not an obvious troll.
#349
Posté 26 juillet 2011 - 06:46
Was there PC and PS3 Demo?
#350
Posté 26 juillet 2011 - 06:46
Nah just 360. Also it definitely wasn't in godmode since I almost died a few times being reckless lol.Mesina2 wrote...
Was Demo in Godmode as well?
Was there PC and PS3 Demo?
Modifié par Soahfreako, 26 juillet 2011 - 06:48 .





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