Modifié par MaskedAffection, 26 juillet 2011 - 08:58 .
ask me stuff about the Demo I DID NOT USE GRENADES
#376
Posté 26 juillet 2011 - 08:56
#377
Posté 26 juillet 2011 - 02:57
here's one; have they finally fixed that barrier/armor divide?
as in melee attacks bypassing barrier, and going directly for armor and health
#378
Posté 26 juillet 2011 - 03:08
one or two instances, nothing like DA's banter where the party bickers at eachother lol. But were on a mission so I don't know what non-combat banter is like.MaskedAffection wrote...
I know they said squad banter would be even more prevalent in ME3, did you come across any?
#379
Posté 26 juillet 2011 - 03:09
There was no part in that demo where a tropper would just be standing there and not have noticed you the moment you see him.Phaedon wrote...
"The act of moving, proceeding, or acting in a covert way."
It's stealth alright, you get to move past the Cerberus trooper without him noticing you, and then you attack him with melee from a better position.
#380
Posté 26 juillet 2011 - 03:14
There was one thing that I really didn't like until I found out it was a placeholder, I won't name it so I don't cause an unnecessary false rumor, but rest assured that I was satisfied with the entirety of the demo. Playing the demo was like a breath of fresh Citadel air, finally getting my hands on more than just DLC. After playing the demo, I'm content with the wait that I'll have to endure to play it once again. Why? Because I feel that this game has the potential to be amazing. From the demo it really felt like Bioware really was listening to the fans about deeper RPG elements. I may not have been able to experience much of it, but it was definitely there. How's that for an interesting answer?AdmiralCheez wrote...
Did anyone there ask any new questions that got interesting answers? Compared to other games, how fresh/unique did playing the demo feel? What does it have to offer gameplay-wise that makes it more fun? Was there anything you felt honestly sucked?
#381
Posté 26 juillet 2011 - 03:18
I played soldier in ME2 because I loved being able to use all the weapons since biotics didn't have the, well, feeling that they were powerful. It felt like I was just pressing a button and stuff would happen. (that's how it's supposed to be, but when it's done right, it feels pretty damn awesome to press that button) And that's what it felt like to use biotics in that demo. I played each of the classes once, and I can honestly say that I had an equal amount of fun with all of them. But, especially now that I can use an assault rifle on an Adept class, and the others I wasn't really interested in, I definitely have the drive to play a playthrough with every class without the fear of getting bored half-way through.Phaedon wrote...
How did the overall demo feel? Balanced? For all three classes? Which one did you find the most exciting? Does the Soldier hold up well, now that everyone can use all weapons?
#382
Guest_The PLC_*
Posté 26 juillet 2011 - 04:03
Guest_The PLC_*
Mordin's voice, right?Soahfreako wrote...
There was one thing that I really didn't like until I found out it was a placeholder, I won't name it so I don't cause an unnecessary false rumor,..AdmiralCheez wrote...
Did anyone there ask any new questions that got interesting answers? Compared to other games, how fresh/unique did playing the demo feel? What does it have to offer gameplay-wise that makes it more fun? Was there anything you felt honestly sucked?
#383
Posté 26 juillet 2011 - 04:17
#384
Posté 26 juillet 2011 - 04:33
#385
Posté 26 juillet 2011 - 04:36
Wrex's. Mark Meer apparently did Mordin's and Wrex's.The PLC wrote...
Mordin's voice, right?Soahfreako wrote...
There was one thing that I really didn't like until I found out it was a placeholder, I won't name it so I don't cause an unnecessary false rumor,..AdmiralCheez wrote...
Did anyone there ask any new questions that got interesting answers? Compared to other games, how fresh/unique did playing the demo feel? What does it have to offer gameplay-wise that makes it more fun? Was there anything you felt honestly sucked?
#386
Posté 26 juillet 2011 - 04:37
To be honest, when ever I melee'd it was to use the omni-blade. Whenever I saw a shield as well, I'd shot it down before attempting anything else, because ME2 trained me to do so. loldarklordpocky-san wrote...
OH
here's one; have they finally fixed that barrier/armor divide?
as in melee attacks bypassing barrier, and going directly for armor and health
#387
Posté 26 juillet 2011 - 04:38
Basically upgrades health and shields, it beefs you up.Fatemaster wrote...
What was exactly Fortitude? Because I don´t have time to read the pages.
#388
Posté 26 juillet 2011 - 04:49
#389
Posté 26 juillet 2011 - 05:04
Off-topic broseph.Roenik wrote...
TIM was exposed to a Reaper artifact (comic-lore). Codex entry on indoctrination states the process can take months or years if done carefully. This creates perfect deep-cover agents.
#390
Posté 26 juillet 2011 - 05:15
Soahfreako wrote...
Apologies, didn't spot it. What page?RocketManSR2 wrote...
Nobody answered my question......
Page 13. I hid it behind a smartass comment about a ME FPS. Serves me right, I guess.
#391
Posté 26 juillet 2011 - 05:36
Oh yup, I stopped reading that post after that. If you'd like to re-word it here I'll answer it.RocketManSR2 wrote...
Soahfreako wrote...
Apologies, didn't spot it. What page?RocketManSR2 wrote...
Nobody answered my question......
Page 13. I hid it behind a smartass comment about a ME FPS. Serves me right, I guess.
#392
Posté 26 juillet 2011 - 05:39
#393
Posté 26 juillet 2011 - 05:41
#394
Posté 26 juillet 2011 - 05:56
but, I was thinking that, does this mean that the game will feel rushed? because its like shepard will be under pressure to return to earth ASAP to fight the reapers, though you guys want to integrate exploration into the game and stuff so I hope you can put breathing space inbetween reaper battles?
plus it is a war, war's go on for years right?
PS. loving the protoss avatar
Edit: on what PLC said, sorry for asking a question you most likely cannot answer, its just this one thing I want to know lol
Modifié par MiniMosher, 26 juillet 2011 - 08:59 .
#395
Guest_The PLC_*
Posté 26 juillet 2011 - 07:07
Guest_The PLC_*
Dude, he only played a demo.MiniMosher wrote...
Ok so I get the jist that we start off on earth and fight our way out of a reaper invasion
but, I was thinking that, does this mean that the game will feel rushed? because its like shepard will be under pressure to return to earth ASAP to fight the reapers, though you guys want to integrate exploration into the game and stuff so I hope you can put breathing space inbetween reaper battles?
plus it is a war, war's go on for years right?
PS. loving the protoss avatar
#396
Posté 26 juillet 2011 - 07:46
#397
Posté 26 juillet 2011 - 07:54
#399
Posté 26 juillet 2011 - 09:32
Soahfreako wrote...
Wrex's. Mark Meer apparently did Mordin's and Wrex's.The PLC wrote...
Mordin's voice, right?Soahfreako wrote...
There was one thing that I really didn't like until I found out it was a placeholder, I won't name it so I don't cause an unnecessary false rumor,..AdmiralCheez wrote...
Did anyone there ask any new questions that got interesting answers? Compared to other games, how fresh/unique did playing the demo feel? What does it have to offer gameplay-wise that makes it more fun? Was there anything you felt honestly sucked?
Wow... Mark Meer is one talented guy. I mean his impersonation of Wrex and Mordin was pretty damn good despite some key differences.
Question: Were there any grenades in this demo? If yes, were they any good? Did you try out the "partial leaning" feature which was suppose to be a some sort of blindfire?
#400
Posté 26 juillet 2011 - 10:45
Mr. Meer is awesome, I have to say. And here's an interview I just found: www.youtube.com/watchSavber100 wrote...
Wow... Mark Meer is one talented guy. I mean his impersonation of Wrex and Mordin was pretty damn good despite some key differences.Soahfreako wrote...
Wrex's. Mark Meer apparently did Mordin's and Wrex's.
On topic: how was Concussive Shot and the Grenade powers for the soldier? I mean in terms of the utility and cooldown compared to ME2?





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