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ask me stuff about the Demo I DID NOT USE GRENADES


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#376
MaskedAffection

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I know they said squad banter would be even more prevalent in ME3, did you come across any?

Modifié par MaskedAffection, 26 juillet 2011 - 08:58 .


#377
darklordpocky-san

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OH

here's one; have they finally fixed that barrier/armor divide?

as in melee attacks bypassing barrier, and going directly for armor and health

#378
Soahfreako

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MaskedAffection wrote...

I know they said squad banter would be even more prevalent in ME3, did you come across any?

one or two instances, nothing like DA's banter where the party bickers at eachother lol. But were on a mission so I don't know what non-combat banter is like.

#379
Soahfreako

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Phaedon wrote...

"The act of moving, proceeding, or acting in a covert way."

It's stealth alright, you get to move past the Cerberus trooper without him noticing you, and then you attack him with melee from a better position.

There was no part in that demo where a tropper would just be standing there and not have noticed you the moment you see him.

#380
Soahfreako

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AdmiralCheez wrote...

Did anyone there ask any new questions that got interesting answers? Compared to other games, how fresh/unique did playing the demo feel? What does it have to offer gameplay-wise that makes it more fun? Was there anything you felt honestly sucked?

There was one thing that I really didn't like until I found out it was a placeholder, I won't name it so I don't cause an unnecessary false rumor, but rest assured that I was satisfied with the entirety of the demo. Playing the demo was like a breath of fresh Citadel air, finally getting my hands on more than just DLC. After playing the demo, I'm content with the wait that I'll have to endure to play it once again. Why? Because I feel that this game has the potential to be amazing. From the demo it really felt like Bioware really was listening to the fans about deeper RPG elements. I may not have been able to experience much of it, but it was definitely there. How's that for an interesting answer?

#381
Soahfreako

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Phaedon wrote...

How did the overall demo feel? Balanced? For all three classes? Which one did you find the most exciting? Does the Soldier hold up well, now that everyone can use all weapons?

I played soldier in ME2 because I loved being able to use all the weapons since biotics didn't have the, well, feeling that they were powerful. It felt like I was just pressing a button and stuff would happen. (that's how it's supposed to be, but when it's done right, it feels pretty damn awesome to press that button) And that's what it felt like to use biotics in that demo. I played each of the classes once, and I can honestly say that I had an equal amount of fun with all of them. But, especially now that I can use an assault rifle on an Adept class, and the others I wasn't really interested in, I definitely have the drive to play a playthrough with every class without the fear of getting bored half-way through.

#382
Guest_The PLC_*

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Soahfreako wrote...

AdmiralCheez wrote...

Did anyone there ask any new questions that got interesting answers? Compared to other games, how fresh/unique did playing the demo feel? What does it have to offer gameplay-wise that makes it more fun? Was there anything you felt honestly sucked?

There was one thing that I really didn't like until I found out it was a placeholder, I won't name it so I don't cause an unnecessary false rumor,..

Mordin's voice, right?

#383
darklordpocky-san

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no answer? o n o

#384
Fatemaster

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What was exactly Fortitude? Because I don´t have time to read the pages.

#385
Soahfreako

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The PLC wrote...

Soahfreako wrote...

AdmiralCheez wrote...

Did anyone there ask any new questions that got interesting answers? Compared to other games, how fresh/unique did playing the demo feel? What does it have to offer gameplay-wise that makes it more fun? Was there anything you felt honestly sucked?

There was one thing that I really didn't like until I found out it was a placeholder, I won't name it so I don't cause an unnecessary false rumor,..

Mordin's voice, right?

Wrex's. Mark Meer apparently did Mordin's and Wrex's.

#386
Soahfreako

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darklordpocky-san wrote...

OH

here's one; have they finally fixed that barrier/armor divide?

as in melee attacks bypassing barrier, and going directly for armor and health

To be honest, when ever I melee'd it was to use the omni-blade. Whenever I saw a shield as well, I'd shot it down before attempting anything else, because ME2 trained me to do so. lol

#387
Soahfreako

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Fatemaster wrote...

What was exactly Fortitude? Because I don´t have time to read the pages.

Basically upgrades health and shields, it beefs you up.

#388
Roenik

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TIM was exposed to a Reaper artifact (comic-lore). Codex entry on indoctrination states the process can take months or years if done carefully. This creates perfect deep-cover agents.

#389
Soahfreako

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Roenik wrote...

TIM was exposed to a Reaper artifact (comic-lore). Codex entry on indoctrination states the process can take months or years if done carefully. This creates perfect deep-cover agents.

Off-topic broseph.

#390
RocketManSR2

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Soahfreako wrote...

RocketManSR2 wrote...

Nobody answered my question...... :(

Apologies, didn't spot it. What page?


Page 13. I hid it behind a smartass comment about a ME FPS. Serves me right, I guess. :P

#391
Soahfreako

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RocketManSR2 wrote...

Soahfreako wrote...

RocketManSR2 wrote...

Nobody answered my question...... :(

Apologies, didn't spot it. What page?


Page 13. I hid it behind a smartass comment about a ME FPS. Serves me right, I guess. :P

Oh yup, I stopped reading that post after that. If you'd like to re-word it here I'll answer it.

#392
RocketManSR2

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When Jesse was on the power evolution screen for the Sentinel, I saw "Invulnerability" listed. What is that? Why were some upgrades to a power blacked out even though Jesse had the points for it? It also looked like Tech Armor hurts Shep a little when it overloads. Did anyone else notice, or am I losing it?

#393
RocketManSR2

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I know a couple of these are really dev territory, but I don't want to create yet another topic.

#394
MiniMosher

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Ok so I get the jist that we start off on earth and fight our way out of a reaper invasion

but, I was thinking that, does this mean that the game will feel rushed? because its like shepard will be under pressure to return to earth ASAP to fight the reapers, though you guys want to integrate exploration into the game and stuff so I hope you can put breathing space inbetween reaper battles?
plus it is a war, war's go on for years right?

PS. loving the protoss avatar

Edit: on what PLC said, sorry for asking a question you most likely cannot answer, its just this one thing I want to know lol

Modifié par MiniMosher, 26 juillet 2011 - 08:59 .


#395
Guest_The PLC_*

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MiniMosher wrote...

Ok so I get the jist that we start off on earth and fight our way out of a reaper invasion

but, I was thinking that, does this mean that the game will feel rushed? because its like shepard will be under pressure to return to earth ASAP to fight the reapers, though you guys want to integrate exploration into the game and stuff so I hope you can put breathing space inbetween reaper battles?
plus it is a war, war's go on for years right?

PS. loving the protoss avatar

Dude, he only played a demo.

#396
Art3m

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Oh oh I have a question! Will Shepard be able to get fractures/special damage like enemies? I mean that feature to fire at precise points will it afect the same for Shep?

#397
LGTX

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Can you confirm if we can reload while aiming out of cover and/or blindfire (shooting WITHOUT aiming out of cover)? Thanks in advance! :)

#398
didymos1120

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MiniMosher wrote...

plus it is a war, war's go on for years right?


No, not alwaysMany wars have been short throughout real-world historyME-world history too.

#399
Savber100

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Soahfreako wrote...

The PLC wrote...

Soahfreako wrote...

AdmiralCheez wrote...

Did anyone there ask any new questions that got interesting answers? Compared to other games, how fresh/unique did playing the demo feel? What does it have to offer gameplay-wise that makes it more fun? Was there anything you felt honestly sucked?

There was one thing that I really didn't like until I found out it was a placeholder, I won't name it so I don't cause an unnecessary false rumor,..

Mordin's voice, right?

Wrex's. Mark Meer apparently did Mordin's and Wrex's.


Wow... Mark Meer is one talented guy. I mean his impersonation of Wrex and Mordin was pretty damn good despite some key differences. :?

Question: Were there any grenades in this demo? If yes, were they any good? Did you try out the "partial leaning" feature which was suppose to be a some sort of blindfire? 

#400
Praetor Knight

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Savber100 wrote...

Soahfreako wrote...

Wrex's. Mark Meer apparently did Mordin's and Wrex's.

Wow... Mark Meer is one talented guy. I mean his impersonation of Wrex and Mordin was pretty damn good despite some key differences. :?

Mr. Meer is awesome, I have to say. And here's an interview I just found: www.youtube.com/watch ^_^


On topic: how was Concussive Shot and the Grenade powers for the soldier? I mean in terms of the utility and cooldown compared to ME2?