ask me stuff about the Demo I DID NOT USE GRENADES
#401
Posté 26 juillet 2011 - 11:17
"Im cmdr. shepard and this is my favourite store in california"
#402
Posté 26 juillet 2011 - 11:23
Yup.Hellbound555 wrote...
^OMFG, oh no he didnt!
"Im cmdr. shepard and this is my favourite store in california"
I don't see why people complain about him.
#403
Posté 26 juillet 2011 - 11:33
Thanks for interacting, Brenon. Nice to have questions answered in the same thread that they're asked.
#404
Posté 26 juillet 2011 - 11:42
Ok people have got to start reading at LEAST one or two pages back, because I've said multiple times that I didn't care for grenades enough to want to try them out. The concussive shot was pretty cool though, it reminds me of that old ME2 trailer where shepard fires rockets in a direction then they suddenly change direction and hit the enemy.Praetor Shepard wrote...
Mr. Meer is awesome, I have to say. And here's an interview I just found: www.youtube.com/watchSavber100 wrote...
Wow... Mark Meer is one talented guy. I mean his impersonation of Wrex and Mordin was pretty damn good despite some key differences.Soahfreako wrote...
Wrex's. Mark Meer apparently did Mordin's and Wrex's.
On topic: how was Concussive Shot and the Grenade powers for the soldier? I mean in terms of the utility and cooldown compared to ME2?
#405
Posté 26 juillet 2011 - 11:45
That'd totally get far to close to being Mass of War 4: Reaper Locusts. No you can't blindfire while in cover, there's not reason that you should be able to, tbh.LGTX wrote...
Can you confirm if we can reload while aiming out of cover and/or blindfire (shooting WITHOUT aiming out of cover)? Thanks in advance!
EDIT: Apparently you can if that person is correct.
Modifié par Soahfreako, 26 juillet 2011 - 11:52 .
#406
Posté 26 juillet 2011 - 11:47
Well, see the powers were blacked out because after the first three upgrades, you have to choose one or the other. Also the invulnerability was probably just like a small period of time after you activate the armor where you're invulnerable. Probably something like a second or two.RocketManSR2 wrote...
When Jesse was on the power evolution screen for the Sentinel, I saw "Invulnerability" listed. What is that? Why were some upgrades to a power blacked out even though Jesse had the points for it? It also looked like Tech Armor hurts Shep a little when it overloads. Did anyone else notice, or am I losing it?
Modifié par Soahfreako, 26 juillet 2011 - 11:51 .
#407
Posté 26 juillet 2011 - 11:49
UGH! That's it I'm changing the OP. Also, I didn't know about that partial leaning thing so no I didn't use it.Savber100 wrote...
Question: Were there any grenades in this demo? If yes, were they any good? Did you try out the "partial leaning" feature which was suppose to be a some sort of blindfire?
#408
Posté 27 juillet 2011 - 12:01
So how about the cooldown with concussive shot, still universal and six-seconds?
#409
Posté 27 juillet 2011 - 12:02
Yeah all powers are still do universal cooldowns. >.> I think you can decrease cooldowns in one of the evolutions. I may be wrong though.Praetor Shepard wrote...
Okay then, I see
grenadeswas brought up on page thirteen, I didn't notice you responses were inside the quotes, I apologize.
So how about the cooldown with concussive shot, still universal and six-seconds?
Hmm, it felt like I was being asked about grenades once every page. Lol
Modifié par Soahfreako, 27 juillet 2011 - 12:05 .
#410
Posté 27 juillet 2011 - 12:13
Modifié par MaskedAffection, 27 juillet 2011 - 12:14 .
#411
Posté 27 juillet 2011 - 12:52
#412
Posté 27 juillet 2011 - 01:11
#413
Posté 27 juillet 2011 - 01:13
Shinian2 wrote...
Sorry if I missed the answer to this, but what was the Adept heavy melee attack?
Biotic Palm Thrust.
#414
Posté 27 juillet 2011 - 01:14
Charged up biotic punch.Shinian2 wrote...
Sorry if I missed the answer to this, but what was the Adept heavy melee attack?
#415
Posté 27 juillet 2011 - 01:14
They looked great! The Squad AI improvements made them even better.MaskedAffection wrote...
Lol on the thread title change, btw thanks for answering my previous question. Also, how did the models for Garrus and Liara look in your opinion compared to the previous games?
#416
Posté 27 juillet 2011 - 01:15
Nah bro they were the only thing I used.Hellbound555 wrote...
so...im guessing you didnt use grenades.
#417
Posté 27 juillet 2011 - 01:17
#418
Posté 27 juillet 2011 - 01:18
Soahfreako wrote...
Yeah all powers are still do universal cooldowns. >.> I think you can decrease cooldowns in one of the evolutions. I may be wrong though.Praetor Shepard wrote...
Okay then, I see
grenadeswas brought up on page thirteen, I didn't notice you responses were inside the quotes, I apologize.
So how about the cooldown with concussive shot, still universal and six-seconds?
Hmm, it felt like I was being asked about grenades once every page. Lol
How did Overpower work if it's on the universal cooldown?
Do you have to wait awhile to start using biotics?
Modifié par adonfraz, 27 juillet 2011 - 01:18 .
#419
Posté 27 juillet 2011 - 01:20
Edit- One of the devs did hint that not all abilities would be.
Modifié par RocketManSR2, 27 juillet 2011 - 01:21 .
#420
Posté 27 juillet 2011 - 03:12
Well obviously that wouldn't start the cooldown when you activate it, but when it finishes it starts a cooldown.adonfraz wrote...
Soahfreako wrote...
Yeah all powers are still do universal cooldowns. >.> I think you can decrease cooldowns in one of the evolutions. I may be wrong though.Praetor Shepard wrote...
Okay then, I see
grenadeswas brought up on page thirteen, I didn't notice you responses were inside the quotes, I apologize.
So how about the cooldown with concussive shot, still universal and six-seconds?
Hmm, it felt like I was being asked about grenades once every page. Lol
How did Overpower work if it's on the universal cooldown?
Do you have to wait awhile to start using biotics?
#421
Posté 27 juillet 2011 - 06:02
Yes you'd activate it, do your abilities, then when the effect would end, that's when it'd go on cooldown.RocketManSR2 wrote...
Was Overpower on a different cooldown?
Edit- One of the devs did hint that not all abilities would be.
#422
Posté 27 juillet 2011 - 07:32
#423
Posté 27 juillet 2011 - 07:38
Soahfreako wrote...
Anymore questions?
Why do bad things happen to good people?
#424
Posté 27 juillet 2011 - 08:14
Soahfreako wrote...
UGH! That's it I'm changing the OP. Also, I didn't know about that partial leaning thing so no I didn't use it.Savber100 wrote...
Question: Were there any grenades in this demo? If yes, were they any good? Did you try out the "partial leaning" feature which was suppose to be a some sort of blindfire?
*bows low*
So sorry oh Great One... I would spend more time looking through this 17 page thread just to make sure I don't ask the same questions like everybody!
Modifié par Savber100, 27 juillet 2011 - 08:19 .
#425
Posté 27 juillet 2011 - 08:25





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