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ask me stuff about the Demo I DID NOT USE GRENADES


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#426
Kaylord

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1. Can you describe the new powers, what they do exactly, how they feel in gameplay?

2. Are biotics still blocked by defenses on hardcore+?

Modifié par Kaylord, 27 juillet 2011 - 12:15 .


#427
Dean_the_Young

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Maybe the omniblade was invented from collector technology taken/salvaged during ME2.

You know, a 'just developed' sort of thing.

#428
Soahfreako

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RocketManSR2 wrote...

Another question, did you get a chance to max out Shepard's sprint distance? Does he run faster and further?

That was possible? O.o Must've been an evolution of the class then, because that definitely wasn't an ability.

#429
Soahfreako

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Dean_the_Young wrote...

Maybe the omniblade was invented from collector technology taken/salvaged during ME2.

You know, a 'just developed' sort of thing.

That would not work. Why? Because you don't get the omniblade for all classes. Also the 'Omni'tool (Omni = everything) Most likely would've had this from the beginning, and will probably say as much in the codex entry when the game is released.

#430
Someone With Mass

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Did you try any other weapon besides the Mattock?

#431
RocketManSR2

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Soahfreako wrote...

RocketManSR2 wrote...

Another question, did you get a chance to max out Shepard's sprint distance? Does he run faster and further?

That was possible? O.o Must've been an evolution of the class then, because that definitely wasn't an ability.


:lol: No, I meant did you get a chance to sprint until Shepard ran out of breath? Have they improved it, i.e. made him faster, more maneuverable? Can he sprint further than in 2? 2's sprint distance was a joke.

Modifié par RocketManSR2, 27 juillet 2011 - 03:34 .


#432
Someone With Mass

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RocketManSR2 wrote...

:lol: No, I meant did you get a chance to sprint until Shepard ran out of breath? Have they improved it, i.e. made him faster, more maneuverable? Can he sprint further than in 2? 2's sprint distance and speed was a joke.


I think one of the devs said that you can sprint as much as you like in ME3. No limit.

#433
RocketManSR2

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Someone With Mass wrote...

RocketManSR2 wrote...

:lol: No, I meant did you get a chance to sprint until Shepard ran out of breath? Have they improved it, i.e. made him faster, more maneuverable? Can he sprint further than in 2? 2's sprint distance and speed was a joke.


I think one of the devs said that you can sprint as much as you like in ME3. No limit.


I hope you're right. ME2 can't keep up with the player.

#434
Soahfreako

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Someone With Mass wrote...

Did you try any other weapon besides the Mattock?

There was only 2 others besides the Mattock, the Locust and the Predator. Yes I tried all 3 of them.

#435
Soahfreako

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RocketManSR2 wrote...

Someone With Mass wrote...

RocketManSR2 wrote...

:lol: No, I meant did you get a chance to sprint until Shepard ran out of breath? Have they improved it, i.e. made him faster, more maneuverable? Can he sprint further than in 2? 2's sprint distance and speed was a joke.


I think one of the devs said that you can sprint as much as you like in ME3. No limit.


I hope you're right. ME2 can't keep up with the player. 

Oh, don't say max out then, makes it sound like you're talking about maxing out an ability lol. The corridors were to small to try that. I do like the new running animation though.

#436
Someone With Mass

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Soahfreako wrote...
There was only 2 others besides the Mattock, the Locust and the Predator. Yes I tried all 3 of them.


Were they any different from ME2's versions?

#437
Fixers0

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Wait, what who are you actually? Maybe you should make the First post more clear on who you are and what you did.

Just a somes questions: have the physics been improved? (destructable enviroments, deformation, hit effect, etc)

Also are there advanced graphics features like SSAO, RLR and Tessellation available.

Modifié par Fixers0, 27 juillet 2011 - 04:35 .


#438
Soahfreako

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Someone With Mass wrote...

Soahfreako wrote...
There was only 2 others besides the Mattock, the Locust and the Predator. Yes I tried all 3 of them.


Were they any different from ME2's versions?

I couldn't speed fire with the Mattock like I could in ME2. The gun would lock up, so I'd be mashing the button but only everyother press or so would be registered. Hope they fix that, but all the gunfire sound effects sounded amazing with the update they got.

#439
Soahfreako

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Fixers0 wrote...

Wait, what who are you actually? Mayve you should make the First post more clear on who you are and what you did.

Just a somes questions: have the physics been improved? (destructable enviroments, deformation, hit effect, etc)

Also are there advanced graphics features like SSAO RLR and Tessellation

Are there

Fix that please, I found myself scratching my head at that.
I also really can't tell you about the physics from a 10 minute demo but there were no destructable environments. Nor can I tell you about advanced graphic features that I've never heard of. If you're asking about PC features, then just stop there, because this was an all Xbox 360 demo.

#440
Fixers0

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Soahfreako wrote...

Fixers0 wrote...

Wait, what who are you actually? Maye you should make the First post more clear on who you are and what you did.

Just a somes questions: have the physics been improved? (destructable enviroments, deformation, hit effect, etc)

Also are there advanced graphics features like SSAO RLR and Tessellation

Are there

Fix that please, I found myself scratching my head at that.
I also really can't tell you about the physics from a 10 minute demo but there were no destructable environments. Nor can I tell you about advanced graphic features that I've never heard of. If you're asking about PC features, then just stop there, because this was an all Xbox 360 demo.


I think the question is pretty straightforward, who are you and how do you know all this about the demo? when did you played it?, the first post is very vague about these subject you and all it says that we can ask question.

Also these features are Realtime Local Reflections, Screen Space Directional Occlusion.

Also just a minor question: Could you see the pattern of the shots fire by the weapon?

Modifié par Fixers0, 27 juillet 2011 - 04:24 .


#441
Soahfreako

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Fixers0 wrote...

Soahfreako wrote...

Fixers0 wrote...

Wait, what who are you actually? Maye you should make the First post more clear on who you are and what you did.

Just a somes questions: have the physics been improved? (destructable enviroments, deformation, hit effect, etc)

Also are there advanced graphics features like SSAO RLR and Tessellation

Are there

Fix that please, I found myself scratching my head at that.
I also really can't tell you about the physics from a 10 minute demo but there were no destructable environments. Nor can I tell you about advanced graphic features that I've never heard of. If you're asking about PC features, then just stop there, because this was an all Xbox 360 demo.


I think the question is pretty straightforward, who are you and how do you know all this about the demo? when did you played it?, the first post is very vague about these subject you and all it says that we can ask question.

Also these features are Realtime Local Reflections, Screen Space Directional Occlusion.

Also just a minor question: Could you see the pattern of the shots fire by the weapon?


I'm guessing you don't live in the US or something, because there was a HUGE event called San Diego Comic Con that everyone who has asked a question knew about. Bioware had the demo showcased there and have been posting all over these forums about the demos that were there. It's not a question of me being vague, it's of you not staying informed. Also, not to sound like an ass, but your grammar is off which was why I asked you to fix the sentence as it was confusing to read. Why would you want to know about the pattern of the shots...? That has no real effect on the story, or the gameplay. 

#442
Someone With Mass

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Soahfreako wrote...
I couldn't speed fire with the Mattock like I could in ME2. The gun would lock up, so I'd be mashing the button but only everyother press or so would be registered. Hope they fix that, but all the gunfire sound effects sounded amazing with the update they got.


Doesn't sound that bad if they lowered the rate of fire to make the Mattock more balanced. There's probably some mod that can increase it.

#443
Eurhetemec

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Soahfreako wrote...

Someone With Mass wrote...

Soahfreako wrote...
There was only 2 others besides the Mattock, the Locust and the Predator. Yes I tried all 3 of them.


Were they any different from ME2's versions?

I couldn't speed fire with the Mattock like I could in ME2. The gun would lock up, so I'd be mashing the button but only everyother press or so would be registered. Hope they fix that, but all the gunfire sound effects sounded amazing with the update they got.


Oh I suspect the "fix" was stopping you from speed-firing the Mattock, not a bug.

#444
Fixers0

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Soahfreako wrote...

Fixers0 wrote...

Soahfreako wrote...

Fixers0 wrote...

Wait, what who are you actually? Maye you should make the First post more clear on who you are and what you did.

Just a somes questions: have the physics been improved? (destructable enviroments, deformation, hit effect, etc)

Also are there advanced graphics features like SSAO RLR and Tessellation

Are there

Fix that please, I found myself scratching my head at that.
I also really can't tell you about the physics from a 10 minute demo but there were no destructable environments. Nor can I tell you about advanced graphic features that I've never heard of. If you're asking about PC features, then just stop there, because this was an all Xbox 360 demo.


I think the question is pretty straightforward, who are you and how do you know all this about the demo? when did you played it?, the first post is very vague about these subject you and all it says that we can ask question.

Also these features are Realtime Local Reflections, Screen Space Directional Occlusion.

Also just a minor question: Could you see the pattern of the shots fire by the weapon?


I'm guessing you don't live in the US or something, because there was a HUGE event called San Diego Comic Con that everyone who has asked a question knew about. Bioware had the demo showcased there and have been posting all over these forums about the demos that were there. It's not a question of me being vague, it's of you not staying informed. Also, not to sound like an ass, but your grammar is off which was why I asked you to fix the sentence as it was confusing to read. Why would you want to know about the pattern of the shots...? That has no real effect on the story, or the gameplay. 


Good guess, i live in europe and we usally like to think that crossing the Pacific ocean leads to asia.

So, you just got to walk into  Comic con and ask a bioware employee if you could play Mass effect 3 and could give an interview about it, such scenarios don't happen very often in Europe.

And sorry if i misspeld some words, i was just confused on how you actually go to play the game.

Seeing the pattern of shots is important because, it proves whether or not weapons are lore-consistant. 

#445
RocketManSR2

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If we have to mod guns just to bring them up to ME2 levels, that would be the dumbest thing ever. It's a bug.

#446
Guest_Arcian_*

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Fixers0 wrote...

So, you just got to walk into  Comic con and ask a bioware employee if you could play Mass effect 3 and could give an interview about it, such scenarios don't happen very often in Europe.

No, they had a demo open to the visitors for the specific purpose of letting fans test out ME3.

#447
Someone With Mass

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RocketManSR2 wrote...

If we have to mod guns just to bring them up to ME2 levels, that would be the dumbest thing ever. It's a bug.


In my opinion, the dumbest thing ever would to give the player one of the best weapons in the game at the very start without any sort of NG+ in play.

Modifié par Someone With Mass, 27 juillet 2011 - 05:41 .


#448
Fixers0

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Arcian wrote...

Fixers0 wrote...

So, you just got to walk into  Comic con and ask a bioware employee if you could play Mass effect 3 and could give an interview about it, such scenarios don't happen very often in Europe.

No, they had a demo open to the visitors for the specific purpose of letting fans test out ME3.


That's certainly a thing i don't see happening in europe, it always strictly by the book.

#449
Soahfreako

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Fixers0 wrote...

Good guess, i live in europe and we usally like to think that crossing the Pacific ocean leads to asia.

So, you just got to walk into  Comic con and ask a bioware employee if you could play Mass effect 3 and could give an interview about it, such scenarios don't happen very often in Europe.

And sorry if i misspeld some words, i was just confused on how you actually go to play the game.

Seeing the pattern of shots is important because, it proves whether or not weapons are lore-consistant. 

Oivey, go to the Mass Effect 3 announcement forum please. Go read a few of the topics then come back.

Modifié par Soahfreako, 27 juillet 2011 - 04:56 .


#450
Soahfreako

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http://social.biowar...4/index/7691264
http://social.biowar...4/index/7722420
http://social.biowar...4/index/7816059
http://social.biowar...4/index/7799273
http://social.biowar...4/index/7900514

Modifié par Soahfreako, 27 juillet 2011 - 05:01 .