2. Are biotics still blocked by defenses on hardcore+?
Modifié par Kaylord, 27 juillet 2011 - 12:15 .
Modifié par Kaylord, 27 juillet 2011 - 12:15 .
That was possible? O.o Must've been an evolution of the class then, because that definitely wasn't an ability.RocketManSR2 wrote...
Another question, did you get a chance to max out Shepard's sprint distance? Does he run faster and further?
That would not work. Why? Because you don't get the omniblade for all classes. Also the 'Omni'tool (Omni = everything) Most likely would've had this from the beginning, and will probably say as much in the codex entry when the game is released.Dean_the_Young wrote...
Maybe the omniblade was invented from collector technology taken/salvaged during ME2.
You know, a 'just developed' sort of thing.
Soahfreako wrote...
That was possible? O.o Must've been an evolution of the class then, because that definitely wasn't an ability.RocketManSR2 wrote...
Another question, did you get a chance to max out Shepard's sprint distance? Does he run faster and further?
Modifié par RocketManSR2, 27 juillet 2011 - 03:34 .
RocketManSR2 wrote...
No, I meant did you get a chance to sprint until Shepard ran out of breath? Have they improved it, i.e. made him faster, more maneuverable? Can he sprint further than in 2? 2's sprint distance and speed was a joke.
Someone With Mass wrote...
RocketManSR2 wrote...
No, I meant did you get a chance to sprint until Shepard ran out of breath? Have they improved it, i.e. made him faster, more maneuverable? Can he sprint further than in 2? 2's sprint distance and speed was a joke.
I think one of the devs said that you can sprint as much as you like in ME3. No limit.
There was only 2 others besides the Mattock, the Locust and the Predator. Yes I tried all 3 of them.Someone With Mass wrote...
Did you try any other weapon besides the Mattock?
Oh, don't say max out then, makes it sound like you're talking about maxing out an ability lol. The corridors were to small to try that. I do like the new running animation though.RocketManSR2 wrote...
Someone With Mass wrote...
RocketManSR2 wrote...
No, I meant did you get a chance to sprint until Shepard ran out of breath? Have they improved it, i.e. made him faster, more maneuverable? Can he sprint further than in 2? 2's sprint distance and speed was a joke.
I think one of the devs said that you can sprint as much as you like in ME3. No limit.
I hope you're right. ME2 can't keep up with the player.
Soahfreako wrote...
There was only 2 others besides the Mattock, the Locust and the Predator. Yes I tried all 3 of them.
Modifié par Fixers0, 27 juillet 2011 - 04:35 .
I couldn't speed fire with the Mattock like I could in ME2. The gun would lock up, so I'd be mashing the button but only everyother press or so would be registered. Hope they fix that, but all the gunfire sound effects sounded amazing with the update they got.Someone With Mass wrote...
Soahfreako wrote...
There was only 2 others besides the Mattock, the Locust and the Predator. Yes I tried all 3 of them.
Were they any different from ME2's versions?
Fix that please, I found myself scratching my head at that.Fixers0 wrote...
Wait, what who are you actually? Mayve you should make the First post more clear on who you are and what you did.
Just a somes questions: have the physics been improved? (destructable enviroments, deformation, hit effect, etc)
Also are there advanced graphics features like SSAO RLR and Tessellation
Are there
Soahfreako wrote...
Fix that please, I found myself scratching my head at that.Fixers0 wrote...
Wait, what who are you actually? Maye you should make the First post more clear on who you are and what you did.
Just a somes questions: have the physics been improved? (destructable enviroments, deformation, hit effect, etc)
Also are there advanced graphics features like SSAO RLR and Tessellation
Are there
I also really can't tell you about the physics from a 10 minute demo but there were no destructable environments. Nor can I tell you about advanced graphic features that I've never heard of. If you're asking about PC features, then just stop there, because this was an all Xbox 360 demo.
Modifié par Fixers0, 27 juillet 2011 - 04:24 .
I'm guessing you don't live in the US or something, because there was a HUGE event called San Diego Comic Con that everyone who has asked a question knew about. Bioware had the demo showcased there and have been posting all over these forums about the demos that were there. It's not a question of me being vague, it's of you not staying informed. Also, not to sound like an ass, but your grammar is off which was why I asked you to fix the sentence as it was confusing to read. Why would you want to know about the pattern of the shots...? That has no real effect on the story, or the gameplay.Fixers0 wrote...
Soahfreako wrote...
Fix that please, I found myself scratching my head at that.Fixers0 wrote...
Wait, what who are you actually? Maye you should make the First post more clear on who you are and what you did.
Just a somes questions: have the physics been improved? (destructable enviroments, deformation, hit effect, etc)
Also are there advanced graphics features like SSAO RLR and Tessellation
Are there
I also really can't tell you about the physics from a 10 minute demo but there were no destructable environments. Nor can I tell you about advanced graphic features that I've never heard of. If you're asking about PC features, then just stop there, because this was an all Xbox 360 demo.
I think the question is pretty straightforward, who are you and how do you know all this about the demo? when did you played it?, the first post is very vague about these subject you and all it says that we can ask question.
Also these features are Realtime Local Reflections, Screen Space Directional Occlusion.
Also just a minor question: Could you see the pattern of the shots fire by the weapon?
Soahfreako wrote...
I couldn't speed fire with the Mattock like I could in ME2. The gun would lock up, so I'd be mashing the button but only everyother press or so would be registered. Hope they fix that, but all the gunfire sound effects sounded amazing with the update they got.
Soahfreako wrote...
I couldn't speed fire with the Mattock like I could in ME2. The gun would lock up, so I'd be mashing the button but only everyother press or so would be registered. Hope they fix that, but all the gunfire sound effects sounded amazing with the update they got.Someone With Mass wrote...
Soahfreako wrote...
There was only 2 others besides the Mattock, the Locust and the Predator. Yes I tried all 3 of them.
Were they any different from ME2's versions?
Soahfreako wrote...
I'm guessing you don't live in the US or something, because there was a HUGE event called San Diego Comic Con that everyone who has asked a question knew about. Bioware had the demo showcased there and have been posting all over these forums about the demos that were there. It's not a question of me being vague, it's of you not staying informed. Also, not to sound like an ass, but your grammar is off which was why I asked you to fix the sentence as it was confusing to read. Why would you want to know about the pattern of the shots...? That has no real effect on the story, or the gameplay.Fixers0 wrote...
Soahfreako wrote...
Fix that please, I found myself scratching my head at that.Fixers0 wrote...
Wait, what who are you actually? Maye you should make the First post more clear on who you are and what you did.
Just a somes questions: have the physics been improved? (destructable enviroments, deformation, hit effect, etc)
Also are there advanced graphics features like SSAO RLR and Tessellation
Are there
I also really can't tell you about the physics from a 10 minute demo but there were no destructable environments. Nor can I tell you about advanced graphic features that I've never heard of. If you're asking about PC features, then just stop there, because this was an all Xbox 360 demo.
I think the question is pretty straightforward, who are you and how do you know all this about the demo? when did you played it?, the first post is very vague about these subject you and all it says that we can ask question.
Also these features are Realtime Local Reflections, Screen Space Directional Occlusion.
Also just a minor question: Could you see the pattern of the shots fire by the weapon?
Guest_Arcian_*
No, they had a demo open to the visitors for the specific purpose of letting fans test out ME3.Fixers0 wrote...
So, you just got to walk into Comic con and ask a bioware employee if you could play Mass effect 3 and could give an interview about it, such scenarios don't happen very often in Europe.
RocketManSR2 wrote...
If we have to mod guns just to bring them up to ME2 levels, that would be the dumbest thing ever. It's a bug.
Modifié par Someone With Mass, 27 juillet 2011 - 05:41 .
Arcian wrote...
No, they had a demo open to the visitors for the specific purpose of letting fans test out ME3.Fixers0 wrote...
So, you just got to walk into Comic con and ask a bioware employee if you could play Mass effect 3 and could give an interview about it, such scenarios don't happen very often in Europe.
Oivey, go to the Mass Effect 3 announcement forum please. Go read a few of the topics then come back.Fixers0 wrote...
Good guess, i live in europe and we usally like to think that crossing the Pacific ocean leads to asia.
So, you just got to walk into Comic con and ask a bioware employee if you could play Mass effect 3 and could give an interview about it, such scenarios don't happen very often in Europe.
And sorry if i misspeld some words, i was just confused on how you actually go to play the game.
Seeing the pattern of shots is important because, it proves whether or not weapons are lore-consistant.
Modifié par Soahfreako, 27 juillet 2011 - 04:56 .
Modifié par Soahfreako, 27 juillet 2011 - 05:01 .