Hopefully, I loves me some speed-fire.Someone With Mass wrote...
Soahfreako wrote...
I couldn't speed fire with the Mattock like I could in ME2. The gun would lock up, so I'd be mashing the button but only everyother press or so would be registered. Hope they fix that, but all the gunfire sound effects sounded amazing with the update they got.
Doesn't sound that bad if they lowered the rate of fire to make the Mattock more balanced. There's probably some mod that can increase it.
ask me stuff about the Demo I DID NOT USE GRENADES
#451
Posté 27 juillet 2011 - 05:03
#452
Posté 27 juillet 2011 - 05:39
That's true, the Mattock is amazing. Best DLC weapon EVER! xDSomeone With Mass wrote...
RocketManSR2 wrote...
If we have to mod guns just to bring them up to ME2 levels, that would be the dumbest thing ever. It's a bug.
In my opinion, the dumbest thing ever would to be the player one of the best weapons in the game at the very start without any sort of NG+ in play.
#453
Posté 27 juillet 2011 - 09:50
#454
Posté 27 juillet 2011 - 10:08
Soahfreako wrote...
Anymore questions BSN'ers?
Yeah, did you use grenades?
#455
Posté 27 juillet 2011 - 10:13
I got nothing.
#456
Guest_The PLC_*
Posté 27 juillet 2011 - 10:24
Guest_The PLC_*
#457
Posté 27 juillet 2011 - 11:42
Also, wait. What's the Soldier's new power then? Adept have Overpower and Sentinels have Amplification. Is Fortitude the Soldier's? And I know you said no grenades but are you able to confirm that every class has access to them or not?
Thanks a bunch in advance, bro.
#458
Posté 28 juillet 2011 - 12:16
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFCancer Puppet wrote...
Soahfreako wrote...
Anymore questions BSN'ers?
Yeah, did you use grenades?
#459
Posté 28 juillet 2011 - 12:18
Fortitude isn't class specific. OVerpower lasts around 20 seconds and the cooldowns are at least halved. There is an affect, yes, you glow the usual blue that signifies biotics. An evolution of it is awesome, basically it makes the first power you use not start a cooldown so you can fire off 2 abilities instantly.No Snakes Alive wrote...
Can you tell us anything more about Overpower? How long it lasts, how fast you can cast powers with it on, how long the cooldown on it is, what aesthetic affect occurs when you activate it (ie do you glow purple or start raging or anything), and especially what some of the evolution upgrade choices are? Pretty much everything you can tell us about your experience with/memory of the power.
Also, wait. What's the Soldier's new power then? Adept have Overpower and Sentinels have Amplification. Is Fortitude the Soldier's? And I know you said no grenades but are you able to confirm that every class has access to them or not?
Thanks a bunch in advance, bro.
#460
Posté 28 juillet 2011 - 01:20
Soahfreako wrote...
Fortitude isn't class specific. OVerpower lasts around 20 seconds and the cooldowns are at least halved. There is an affect, yes, you glow the usual blue that signifies biotics. An evolution of it is awesome, basically it makes the first power you use not start a cooldown so you can fire off 2 abilities instantly.No Snakes Alive wrote...
Can you tell us anything more about Overpower? How long it lasts, how fast you can cast powers with it on, how long the cooldown on it is, what aesthetic affect occurs when you activate it (ie do you glow purple or start raging or anything), and especially what some of the evolution upgrade choices are? Pretty much everything you can tell us about your experience with/memory of the power.
Also, wait. What's the Soldier's new power then? Adept have Overpower and Sentinels have Amplification. Is Fortitude the Soldier's? And I know you said no grenades but are you able to confirm that every class has access to them or not?
Thanks a bunch in advance, bro.
That's awesome. Remember any other evolution choices? They'd have to be pretty sweet to compete with that one though lol.
And so then what's the Soldier's new exclusive power? And is Fortitude a bonus power we can select for any class then or a default power shared by all the classes?
Sorry for all the questions: just looking for a bit of clarification, and your responses are much appreciated.
#461
Posté 28 juillet 2011 - 01:55
Given that global CD's are back, did you feel pushed into using just one power because it was the most effective like in ME2 (not counting singularity which apparently is more powerful then intended)? Or did situations change enough that every power had more of a niche?
Related, do all defenses block all powers again?
Thanks in advance.
#462
Posté 28 juillet 2011 - 03:15
I can't remember much other than being pleased with this new evolution system. Fortitude was a passive I believe kinda like the class upgrades in ME2.No Snakes Alive wrote...
That's awesome. Remember any other evolution choices? They'd have to be pretty sweet to compete with that one though lol.
And so then what's the Soldier's new exclusive power? And is Fortitude a bonus power we can select for any class then or a default power shared by all the classes?
Sorry for all the questions: just looking for a bit of clarification, and your responses are much appreciated.
#463
Posté 28 juillet 2011 - 03:16
I think it all comes down to personal preference now. But the Adept's Overpower definitely encourages you to throw out whatever you have.sbvera13 wrote...
Read the whole thread. Thanks for taking this on.
Given that global CD's are back, did you feel pushed into using just one power because it was the most effective like in ME2 (not counting singularity which apparently is more powerful then intended)? Or did situations change enough that every power had more of a niche?
Related, do all defenses block all powers again?
Thanks in advance.
#464
Posté 28 juillet 2011 - 04:16
#465
Guest_Rezources_*
Posté 28 juillet 2011 - 04:21
Guest_Rezources_*
#466
Posté 28 juillet 2011 - 05:09
I answered this a few times, literally 3 posts up from this one.Rezources wrote...
So was Fortitude a bonus power they just added to that Soldier?
Modifié par Soahfreako, 28 juillet 2011 - 05:10 .
#467
Posté 28 juillet 2011 - 05:15
#468
Posté 28 juillet 2011 - 05:19
#469
Posté 28 juillet 2011 - 05:20
Seriously, I really didn't care. Saw the abilites and just meh'd at them. I didn't find them useful in ME1 and I damn sure don't see them being useful to me in ME3Mesina2 wrote...
OK seriously, why didn't you used grenades at least once?
#470
Posté 28 juillet 2011 - 05:21
Yup.Steve236 wrote...
Can you still launch combatants over edges with biotic power and send them into a freefall?
#471
Posté 28 juillet 2011 - 05:28
#472
Posté 28 juillet 2011 - 05:32
Dunno about incinerate but you can pull them off with, well, pull.Someone With Mass wrote...
Can you burn through the Cerberus riot shields with powers like Incinerate?
#473
Posté 28 juillet 2011 - 05:34
Soahfreako wrote...
Seriously, I really didn't care. Saw the abilites and just meh'd at them. I didn't find them useful in ME1 and I damn sure don't see them being useful to me in ME3Mesina2 wrote...
OK seriously, why didn't you used grenades at least once?
Maybe because grenades in ME1 aren't even grenades?
Can you at least say do grenades have cooldown?
#474
Posté 28 juillet 2011 - 05:34
#475
Posté 28 juillet 2011 - 05:35
Mesina2 wrote...
Can you at least say do grenades have cooldown?
I don't think they have, because in one demo, Shepard threw two in a quick row, and I didn't see any cooldown indicator.





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