The stuff about the gameplay and such. Wasn't talking about the indoctrination part.GodWood wrote...
They won't.Soahfreako wrote...
I figure it's cause the game isn't complete yet. But this is all I'mma say, lest Bioware smack me down with the ban hammer.
If this information has been released at a public convention it's not top secret.
ask me stuff about the Demo I DID NOT USE GRENADES
#26
Posté 23 juillet 2011 - 04:02
#27
Posté 23 juillet 2011 - 04:03
They didn't want people recording it and such. Just taking precautions.didymos1120 wrote...
Soahfreako wrote...
I figure it's cause the game isn't complete yet. But this is all I'mma say, lest Bioware smack me down with the ban hammer.
What, are they making people sign NDA's to play the demo? I rather thought the entire point was precisely for people to go and tell other people all about it.
#28
Posté 23 juillet 2011 - 04:03
didymos1120 wrote...
Soahfreako wrote...
I figure it's cause the game isn't complete yet. But this is all I'mma say, lest Bioware smack me down with the ban hammer.
What, are they making people sign NDA's to play the demo? I rather thought the entire point was precisely for people to go and tell other people all about it.
Not only that, but posting an impression about a specific class is not what I would consider a "spoiler".
#29
Posté 23 juillet 2011 - 04:03

Old news bro....
#30
Guest_Saphra Deden_*
Posté 23 juillet 2011 - 04:04
Guest_Saphra Deden_*
#31
Posté 23 juillet 2011 - 04:04
If I get an OK from a mod, I'll run my mouth (err fingers) off about the demo.-Skorpious- wrote...
didymos1120 wrote...
Soahfreako wrote...
I figure it's cause the game isn't complete yet. But this is all I'mma say, lest Bioware smack me down with the ban hammer.
What, are they making people sign NDA's to play the demo? I rather thought the entire point was precisely for people to go and tell other people all about it.
Not only that, but posting an impression about a specific class is not what I would consider a "spoiler".
#32
Posté 23 juillet 2011 - 04:04
Modifié par didymos1120, 23 juillet 2011 - 04:05 .
#33
Posté 23 juillet 2011 - 04:05
You're entitled to your opinion. I posted it because it made me laugh.Saphra Deden wrote...
Well unless you clear the air and tell us what was said bout indoctrination I think you're just trolling.
#34
Posté 23 juillet 2011 - 04:08
Soahfreako wrote...
You're entitled to your opinion. I posted it because it made me laugh.Saphra Deden wrote...
Well unless you clear the air and tell us what was said bout indoctrination I think you're just trolling.
All you said was info that we have already heard from E3 2011. <_<
We KNOW that Cerberus was indoctrinated. The question was "Is that it?"
Casey Hudson has promised that the info wasn't a spoiler and the main crux of Cerberus' betrayal was the mystery in the game.
We were hoping for something more revealing in your OP.
So unless you got some new insight, this is really old news.
Modifié par Savber100, 23 juillet 2011 - 04:09 .
#35
Posté 23 juillet 2011 - 04:09
Gabey5 wrote...
all of cerberus was indoctrinated? how they are broken up into terror cells who don't know about one another
It wouldn't take all of Cerberus being indoctinated. All it would really take is the smoking man and some of his top staff, and he'd be devious enough to add enough misinformation into his organization to them do a combination of following orders unwittingly, or being provided with amazing new tech that does compromise them.
Who knows, but it isn't like Cerberus was a bunch of upstanding good guys anyway. I'm just upset they are giving them alien reason for me to blast them to peices, I'd have did it anyway.
#36
Posté 23 juillet 2011 - 04:09
This forum is for fans or newcomers to learn more about Mass Effect 3. Please be aware that reading this forum may contain information that reveals details about Mass Effect, Mass Effect 2 or Mass Effect 3, so there may be spoilers here. Read at your own risk.
It won't go spoiler free until they open up the ME3 Campaign, Quests, and Storylines forum.
#37
Posté 23 juillet 2011 - 04:12
#38
Posté 23 juillet 2011 - 04:13
#39
Posté 23 juillet 2011 - 04:16
#40
Posté 23 juillet 2011 - 04:16
#41
Posté 23 juillet 2011 - 04:18
#42
Posté 23 juillet 2011 - 04:19
#43
Posté 23 juillet 2011 - 04:21
Didn't get a chance to use it, I had little ability points to spend and I spent it on class and concussion shot upgrades. I'll definitely put all points in that tomorrow and check it out.-Skorpious- wrote...
What is the soldier new "fortitude" ability? Is it like the Sentinel's enhanced cooldown ability?
#44
Posté 23 juillet 2011 - 04:21
Exactly what are the changes both visually and gameplay wise when you use them?
Did it actually change up the gameplay in any way?
Modifié par Savber100, 23 juillet 2011 - 04:22 .
#45
Posté 23 juillet 2011 - 04:22
Oh yes the talent tree caught my eye. You go through 3 mandatory upgrades then you have 3 sets of 2 abilites that you can only choose one or the other. Since it was the demo I didn't choose the influence part since there was no point.Vertigo_1 wrote...
Did you get a chance to see the soldier talents? Like the part where you could choose between more diplomacy or more damage for henchmen (is this actually true for soldier?)
#46
Posté 23 juillet 2011 - 04:23
Soahfreako wrote...
Oh yes the talent tree caught my eye. You go through 3 mandatory upgrades then you have 3 sets of 2 abilites that you can only choose one or the other. Since it was the demo I didn't choose the influence part since there was no point.Vertigo_1 wrote...
Did you get a chance to see the soldier talents? Like the part where you could choose between more diplomacy or more damage for henchmen (is this actually true for soldier?)
Did you get a chance to read the description of the henchmen damage buff? I'm thinking it's going ot be like Miranda's passive from ME2 so I'm just wondering
#47
Posté 23 juillet 2011 - 04:24
From what I saw, They gave us only 4 mods and you could only have 2 at a time. I saw one mod lengthened the barrel, another add a small scope, and one that changed the color (think it improved stability)Savber100 wrote...
Tells us about the gun mods.
Exactly what are the changes both visually and gameplay wise when you use them?
#48
Posté 23 juillet 2011 - 04:24
#49
Posté 23 juillet 2011 - 04:25
#50
Posté 23 juillet 2011 - 04:25
Vaguely remember it adding a percentage to each party member's damage outputs. Was like "Adds XX% to henchman damage"Vertigo_1 wrote...
Soahfreako wrote...
Oh yes the talent tree caught my eye. You go through 3 mandatory upgrades then you have 3 sets of 2 abilites that you can only choose one or the other. Since it was the demo I didn't choose the influence part since there was no point.Vertigo_1 wrote...
Did you get a chance to see the soldier talents? Like the part where you could choose between more diplomacy or more damage for henchmen (is this actually true for soldier?)
Did you get a chance to read the description of the henchmen damage buff? I'm thinking it's going ot be like Miranda's passive from ME2 so I'm just wondering





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