ask me stuff about the Demo I DID NOT USE GRENADES
#651
Posté 03 août 2011 - 11:15
#652
Posté 03 août 2011 - 11:18
#653
Posté 03 août 2011 - 11:21
Soahfreako wrote...
Yes, when the effect ends, it puts everything on cooldown for about 10-15 seconds.
Thanks for the response. So when you activate it you're saddled with a brief cooldown as well (like any other power)?
I wonder if the ending cooldown can be reduced through points. In any event, it will be interesting to see how these modes play out in combat.
I don't know if you tried Amplification. Did it have the same sort of restrictions as Overpower?
#654
Posté 04 août 2011 - 12:43
I take it you played as an adept,
First may I ask, what are this new powers Amplification and Overpower?
Aslo how different was the adepts gameplay from 2? By which I mean, did the new powers and heavy melee have a signifigant impact?
#655
Posté 04 août 2011 - 12:58
There was no cooldown when you activate and I did not try Amplification.lazuli wrote...
Soahfreako wrote...
Yes, when the effect ends, it puts everything on cooldown for about 10-15 seconds.
Thanks for the response. So when you activate it you're saddled with a brief cooldown as well (like any other power)?
I wonder if the ending cooldown can be reduced through points. In any event, it will be interesting to see how these modes play out in combat.
I don't know if you tried Amplification. Did it have the same sort of restrictions as Overpower?
#656
Posté 04 août 2011 - 01:01
Amplification is not an Adept ability. The heavy melee was fun and the new powers were fun, it was a nice change.Arrow70 wrote...
I'm a little late to the deal here so so can you clarify some things for me as I would perfer to not have to read through this thread.
I take it you played as an adept,
First may I ask, what are this new powers Amplification and Overpower?
Aslo how different was the adepts gameplay from 2? By which I mean, did the new powers and heavy melee have a signifigant impact?
#657
Posté 04 août 2011 - 01:21
Soahfreako wrote...
Amplification is not an Adept ability. The heavy melee was fun and the new powers were fun, it was a nice change.Arrow70 wrote...
I'm a little late to the deal here so so can you clarify some things for me as I would perfer to not have to read through this thread.
I take it you played as an adept,
First may I ask, what are this new powers Amplification and Overpower?
Aslo how different was the adepts gameplay from 2? By which I mean, did the new powers and heavy melee have a signifigant impact?
Oh sorry, What exactly is Overpower?
#658
Posté 04 août 2011 - 01:35
Arrow70 wrote...
Oh sorry, What exactly is Overpower?
It's not on the wiki yet, otherwise I'd say look there. It's a mode power in ME3 for Adepts that lets them chain powers together more quickly due to reduced recharge times. Amplification is a mode for Sentinels that drops recharge times if you cycle between tech and biotic powers. That's my understanding at least.
#659
Posté 04 août 2011 - 07:19
Amplification puts biotics and techs on seperate cooldowns.lazuli wrote...
Arrow70 wrote...
Oh sorry, What exactly is Overpower?
It's not on the wiki yet, otherwise I'd say look there. It's a mode power in ME3 for Adepts that lets them chain powers together more quickly due to reduced recharge times. Amplification is a mode for Sentinels that drops recharge times if you cycle between tech and biotic powers. That's my understanding at least.
#661
Posté 04 août 2011 - 03:14
Same thing, different description. If they're on seperate cooldowns, you're encouraged to alternate to maximize the effectiveness.lazuli wrote...
Soahfreako wrote...
Amplification puts biotics and techs on seperate cooldowns.
Interesting. I'm just going off of what I read here and saw in the video.
#662
Posté 04 août 2011 - 06:04
Soahfreako wrote...
Same thing, different description. If they're on seperate cooldowns, you're encouraged to alternate to maximize the effectiveness.lazuli wrote...
Soahfreako wrote...
Amplification puts biotics and techs on seperate cooldowns.
Interesting. I'm just going off of what I read here and saw in the video.
Judging by this screenshot
http://i3.photobucke...lification3.jpg
The Sentinel get a cooldown bonus regardless of the powers they use. If they get that plus biotics and techs on separate cooldowns
#663
Posté 04 août 2011 - 10:01
That's what it means you get a bonus if you alternate BECAUSE they're on seperate cooldowns. Also fixed.adonfraz wrote...
Judging by this screenshot
The Sentinel get a cooldown bonus regardless of the powers they use. If they get that plus biotics and techs on separate cooldowns. It also only has a recharge speed of a little under 5 seconds. I know you said Overpower leaves you unable to use biotics for 10-15 seconds afterwards, so Overpower's recharge time is 10-15 seconds?
#664
Posté 05 août 2011 - 02:15
#665
Posté 05 août 2011 - 02:18
#666
Posté 05 août 2011 - 02:19
Is that with Tech Armor on?
#667
Posté 05 août 2011 - 04:11
#668
Posté 05 août 2011 - 05:41
#669
Posté 05 août 2011 - 07:08
Soahfreako wrote...
no more questions, yes?
How is the grenade ? Is it good ?
Modifié par Greatsultan, 05 août 2011 - 07:08 .
#670
Posté 05 août 2011 - 07:26
I can tell you that I will be happy with it, I can't speak for everyone else though.UBER GEEKZILLA wrote...
soahfreako...tell me. do you think people are gonna be happy with what they get from this game...or do you think its gonna be trolled the way dragon age 2 was on metacritic.
#671
Posté 05 août 2011 - 04:36
#672
Posté 05 août 2011 - 05:03
I didn't use it much in ME2 so I don't know if this happened, but it curves around stuff now. Also Singularity doesn't need an improvement, it's vastly overpowered to begin with lol.adonfraz wrote...
I know singularity travels faster now, but did you notice if singularity was improved in any other ways?
#673
Posté 05 août 2011 - 05:04
Good man.Greatsultan wrote...
Soahfreako wrote...
no more questions, yes?How is the grenade ? Is it good ?
I hate grenades.
#674
Posté 05 août 2011 - 05:35
Soahfreako wrote...
I didn't use it much in ME2 so I don't know if this happened, but it curves around stuff now. Also Singularity doesn't need an improvement, it's vastly overpowered to begin with lol.adonfraz wrote...
I know singularity travels faster now, but did you notice if singularity was improved in any other ways?
As someone who knows that ends of outs of all the classes, I can confidently say that singularity was the worst class exculsive ability in ME2 (on Insanity). Worst doesn't mean bad though, it's just the worst out of six great powers. All the class exclusive abilities on Veteran and below could be considered overpowered.
I'll leave it at that, because I don't want to derail this topic any further.
#675
Posté 05 août 2011 - 10:15
I found Adrenaline rush completely useless. It slows you down as well, so I never found a use for it in my play style.adonfraz wrote...
Soahfreako wrote...
I didn't use it much in ME2 so I don't know if this happened, but it curves around stuff now. Also Singularity doesn't need an improvement, it's vastly overpowered to begin with lol.adonfraz wrote...
I know singularity travels faster now, but did you notice if singularity was improved in any other ways?
As someone who knows that ends of outs of all the classes, I can confidently say that singularity was the worst class exculsive ability in ME2 (on Insanity). Worst doesn't mean bad though, it's just the worst out of six great powers. All the class exclusive abilities on Veteran and below could be considered overpowered.
I'll leave it at that, because I don't want to derail this topic any further.





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