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ask me stuff about the Demo I DID NOT USE GRENADES


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#51
Vertigo_1

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Soahfreako wrote...

Vertigo_1 wrote...
Did you get a chance to read the description of the henchmen damage buff? I'm thinking it's going ot be like Miranda's passive from ME2 so I'm just wondering

Vaguely remember it adding a percentage to each party member's damage outputs. Was like "Adds XX% to henchman damage"


Exactly what I needed answered...Thanks a lot! :wizard:

Modifié par Vertigo_1, 23 juillet 2011 - 04:26 .


#52
Soahfreako

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TexasToast712 wrote...

Is Sentinel tech armor on a timer now as I predicted?

No. It explodes when your shield bar runs out. Which you can evolve to expand explosion radius and such.


Also, if it takes awhile to answer questions, it's because of the post limit :X

Modifié par Soahfreako, 23 juillet 2011 - 04:31 .


#53
Mr. MannlyMan

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I'm betting that TIM has discovered a noble purpose behind the Reapers' existence, and wants to dedicate his resources in order to help fulfill that purpose, OR TIM is just helping the Reapers stop Shepard because he's made a deal to have humanity's genetic legacy preserved via Reaper arc.

#54
-Skorpious-

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Did you get a chance to test Garrus' proximity mine? If so, does Garrus have to manually walk over an plant the mine, or does he toss it like a grenade?

#55
l DryIce l

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Did you get a chance to play the Adept? If so, how does it compare (playstyle-wise) to playing the Adept in ME2? Any standout stuff?

#56
Soahfreako

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-Skorpious- wrote...

Did you get a chance to test Garrus' proximity mine? If so, does Garrus have to manually walk over an plant the mine, or does he toss it like a grenade?

Haven't been able to, you get even less ability points for the squadmates. Been focusing on shepard gameplay at this point. Tomorrow, I'll definitely try to mess around with squadmate abilities.

#57
Soahfreako

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l DryIce l wrote...

Did you get a chance to play the Adept? If so, how does it compare (playstyle-wise) to playing the Adept in ME2? Any standout stuff?

No that was the one class I haven't tried yet. But I have heard that the new ability for adepts is that they have a rage mode where the cooldowns on abilities is drasticly shortened allowing you to throw out biotics like crazy.

Modifié par Soahfreako, 23 juillet 2011 - 04:34 .


#58
ramdog7

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so whats up with the indoctrination we all want to know

#59
Maggot Alchemist

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ramdog7 wrote...

so whats up with the indoctrination we all want to know


Yes do say, Or pm me i really want to know! :|

#60
Soahfreako

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ramdog7 wrote...

so whats up with the indoctrination we all want to know

Apparently it's old news, but I've been staying away from info for awhile now. So I didn't know.

#61
ramdog7

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Soahfreako wrote...

ramdog7 wrote...

so whats up with the indoctrination we all want to know

Apparently it's old news, but I've been staying away from info for awhile now. So I didn't know.

ohhhhh nvrmind :(

#62
mranderson25

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I still think that if you go the Paragon route and blow up the CB, Illusive Sheen is merely after you because you stole his ship and took his 2nd in command (if you bring her along), and well....he did spend tons of cash to bring you back too. That alone could be reason enough to hunt you across the galaxy. And if you keep the CB, THEN Cerbs is indoctrinated and is after you for that reason...dunno though, maybe this has already been said/disproven, but it makes sense to me.

#63
Soahfreako

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ramdog7 wrote...

Soahfreako wrote...

ramdog7 wrote...

so whats up with the indoctrination we all want to know

Apparently it's old news, but I've been staying away from info for awhile now. So I didn't know.

ohhhhh nvrmind :(

I cannot BELIEVE someone is still using one of my signatures. Thank you sir you made my night lol

#64
ramdog7

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Soahfreako wrote...

ramdog7 wrote...

Soahfreako wrote...

ramdog7 wrote...

so whats up with the indoctrination we all want to know

Apparently it's old news, but I've been staying away from info for awhile now. So I didn't know.

ohhhhh nvrmind :(

I cannot BELIEVE someone is still using one of my signatures. Thank you sir you made my night lol

which one is yours?:huh:

#65
Soahfreako

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ramdog7 wrote...

Soahfreako wrote...

ramdog7 wrote...

Soahfreako wrote...

ramdog7 wrote...

so whats up with the indoctrination we all want to know

Apparently it's old news, but I've been staying away from info for awhile now. So I didn't know.

ohhhhh nvrmind :(

I cannot BELIEVE someone is still using one of my signatures. Thank you sir you made my night lol

which one is yours?:huh:

The But the priiize one. I started the thread that got that popular. xD

#66
Vertigo_1

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Did you try all the weapons out throughout your two playthroughs?
How different (or the same) were they from ME2?

#67
Iakus

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I'm wondering what the sentinel's special melee attack is?

#68
ramdog7

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Soahfreako wrote...

ramdog7 wrote...

Soahfreako wrote...

ramdog7 wrote...

Soahfreako wrote...

ramdog7 wrote...

so whats up with the indoctrination we all want to know

Apparently it's old news, but I've been staying away from info for awhile now. So I didn't know.

ohhhhh nvrmind :(

I cannot BELIEVE someone is still using one of my signatures. Thank you sir you made my night lol

which one is yours?:huh:

The But the priiize one. I started the thread that got that popular. xD

badass!!!!! :o i havent really bothered with sigs since i got back on the forums but props to you sir/madam for making the sig.:D

#69
Soahfreako

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Vertigo_1 wrote...

Did you try all the weapons out throughout your two playthroughs?
How different (or the same) were they from ME2?

I got the Locust, the Mattock and the default pistol from the first one. I gotta say, they sounded AMAZING. Bioware's time with DICE really paid of in the sounds department.

#70
Soahfreako

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iakus wrote...

I'm wondering what the sentinel's special melee attack is?

Shepard brings out an omniblade in both hands and stabs both at the same time. 

#71
Vertigo_1

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Soahfreako wrote...

Vertigo_1 wrote...

Did you try all the weapons out throughout your two playthroughs?
How different (or the same) were they from ME2?

I got the Locust, the Mattock and the default pistol from the first one. I gotta say, they sounded AMAZING. Bioware's time with DICE really paid of in the sounds department.


Nice, but no noticable change in how they handle?
(ie: was the Mattock nerfed?, etc)

#72
Soahfreako

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Vertigo_1 wrote...

Soahfreako wrote...

Vertigo_1 wrote...

Did you try all the weapons out throughout your two playthroughs?
How different (or the same) were they from ME2?

I got the Locust, the Mattock and the default pistol from the first one. I gotta say, they sounded AMAZING. Bioware's time with DICE really paid of in the sounds department.


Nice, but no noticable change in how they handle?
(ie: was the Mattock nerfed?, etc)

Now that I think about it, I couldn't speed fire the Mattock like I could in ME2. That may be from me having not playing with a 360 controller in awhile, but when I would speed fire, the gun would lock up a shot or two. That was annoying, hopefully that just reflects the game not being done. The gun pictures were still wrong too.

#73
wicked117

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Soah I'm so jealous right now. Of the two different classes you played which did you prefer?

#74
Praetor Knight

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Soahfreako wrote...

Now that I think about it, I couldn't speed fire the Mattock like I could in ME2. That may be from me having not playing with a 360 controller in awhile, but when I would speed fire, the gun would lock up a shot or two. That was annoying, hopefully that just reflects the game not being done. The gun pictures were still wrong too.


The HUD elements should be placeholders from what I've learned recently, so I hope that means a brand new HUD for ME3.

#75
Soahfreako

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wicked117 wrote...

Soah I'm so jealous right now. Of the two different classes you played which did you prefer?

I gotta saw, I played soldier in ME2, but I really liked the armor in ME3. I played Sentinel in ME2, but I didn't like the weapon loadout. Since that's no longer a factor, I do believe I'll be playing Sentinel in ME3.