ask me stuff about the Demo I DID NOT USE GRENADES
#151
Posté 24 juillet 2011 - 06:13
#152
Posté 24 juillet 2011 - 06:15
Yes i have the magazine in front of me but i would like to know how the light reflects off of itSoahfreako wrote...
Er...You could just look at that GameInformer picture to see that for yourself...xXljoshlXx wrote...
BORING tell us about Sheps N7 armor and how looks more silver then grey unlike the other two mass effect games and how much shinier it isjavierabegazo wrote...
Soahfreako, could you give your impressions on Enemy Layout, Music, Verticality in levels, Level Design, Weapon animations such as reloading. Enemy and squad ambient banter, maybe expound upon Weapon Audio improvements, how and why they're so much better than ME2,
Thanks
Edit: and besides it still looks grey on the magazine not that shiny beautiful silver from the gameplay videos
Also from what youve said about the gun sound im really glad they went to Dice
Modifié par xXljoshlXx, 24 juillet 2011 - 06:18 .
#153
Posté 24 juillet 2011 - 06:16
Er.... Very well?xXljoshlXx wrote...
Yes i have the magazine in front of me but i would like to know how the light reflects off of itSoahfreako wrote...
Er...You could just look at that GameInformer picture to see that for yourself...xXljoshlXx wrote...
BORING tell us about Sheps N7 armor and how looks more silver then grey unlike the other two mass effect games and how much shinier it isjavierabegazo wrote...
Soahfreako, could you give your impressions on Enemy Layout, Music, Verticality in levels, Level Design, Weapon animations such as reloading. Enemy and squad ambient banter, maybe expound upon Weapon Audio improvements, how and why they're so much better than ME2,
Thanks
#154
Posté 24 juillet 2011 - 06:16
They 2 ways to take this.Soahfreako wrote...
If there's proof on this, then my thoery get's blown out of the water.Mesina2 wrote...
Soahfreako wrote...
4 minutes is ample time to look up a part in a recently watched video. Also, it's entirely plausible to think that TIM isn't commanding the indoctrinated Cerberus. He's a smart man but that doesn't transfer to his followers. He obviously ordered his team to study the base and bring back the tech (I.E. Retribution) so those that worked with it would be indoctrinated. Then it would be a simple process of having the indoctrinated ones convert the ones that haven't been indoctrinated.
Casey said in Earth E3 Demo( 2nd or 3rd) that Illusive Man is responsible for every Cerberus action in ME3.
1. His orders cause the Cerberus agents to become indocrinated and thus stated a chain of event that have one part of Cerberus working for the reapers while the other partis not.
2. He's indocinated.....
I'm going with one.
#155
Posté 24 juillet 2011 - 06:17
Was there any other new powers that you noticed for adepts, and were there pre reqs for accessing them
#156
Posté 24 juillet 2011 - 06:17
They were definitely improved. Whenever the ones with riot shields appeared, the ones without would usually follow behind them, making it difficult to take out the group. BUT a singularity makes short work of those nasty shieldsjavierabegazo wrote...
Oh, also, Enemy AI?
#157
Posté 24 juillet 2011 - 06:18
#158
Posté 24 juillet 2011 - 06:18
#159
Posté 24 juillet 2011 - 06:18
Fixed. It was great, you should be excited for the game.dreman9999 wrote...
Soahfreako wrote...
If there's proof on this, then my thoery get's blown out of the water.Mesina2 wrote...
Soahfreako wrote...
4 minutes is ample time to look up a part in a recently watched video. Also, it's entirely plausible to think that TIM isn't commanding the indoctrinated Cerberus. He's a smart man but that doesn't transfer to his followers. He obviously ordered his team to study the base and bring back the tech (I.E. Retribution) so those that worked with it would be indoctrinated. Then it would be a simple process of having the indoctrinated ones convert the ones that haven't been indoctrinated.
Casey said in Earth E3 Demo( 2nd or 3rd) that Illusive Man is responsible for every Cerberus action in ME3.They 2 ways to take this.How was the demo?
1. His orders cause the Cerberus agents to become indocrinated and thus stated a chain of event that have one part of Cerberus working for the reapers while the other partis not.
2. He's indocinated.....
I'm going with one.
#160
Posté 24 juillet 2011 - 06:19
Soahfreako wrote...
They were definitely improved. Whenever the ones with riot shields appeared, the ones without would usually follow behind them, making it difficult to take out the group. BUT a singularity makes short work of those nasty shieldsjavierabegazo wrote...
Oh, also, Enemy AI?
Is singularity different at all(how it moves, shape,size,etc)
#161
Posté 24 juillet 2011 - 06:19
I vaguely remember seeing it, but I didn't need it in the 10 minutes of gameplay so I just went with all damage abilities.adonfraz wrote...
Did the Adept get Stasis back?
#162
Posté 24 juillet 2011 - 06:20
Go back a page, I detailed it.dreman9999 wrote...
Wait? You still here?......Please for the love of god tell me about how overpower for adepts feel like in the game and what effect happen when using it?
#163
Posté 24 juillet 2011 - 06:20
#164
Posté 24 juillet 2011 - 06:21
Soahfreako wrote...
They were definitely improved. Whenever the ones with riot shields appeared, the ones without would usually follow behind them, making it difficult to take out the group. BUT a singularity makes short work of those nasty shields
That's a bug in their AI... we're going to be fixing that at some point.
As an aside... did you notice you could rip their shields off with pull?
Modifié par Brenon Holmes, 24 juillet 2011 - 06:22 .
#165
Posté 24 juillet 2011 - 06:21
It's effect is the same, but how you cast it is different. If you have someone targeted and they're around the corner, it'll attempt to go around the corner and activate on them. The trail that it left as it was moving forward before activating looked a bit more flashy.xXljoshlXx wrote...
Soahfreako wrote...
They were definitely improved. Whenever the ones with riot shields appeared, the ones without would usually follow behind them, making it difficult to take out the group. BUT a singularity makes short work of those nasty shieldsjavierabegazo wrote...
Oh, also, Enemy AI?
Is singularity different at all(how it moves, shape,size,etc)
#166
Posté 24 juillet 2011 - 06:22
NO! This is awesome!Brenon Holmes wrote...
Soahfreako wrote...
They were definitely improved. Whenever the ones with riot shields appeared, the ones without would usually follow behind them, making it difficult to take out the group. BUT a singularity makes short work of those nasty shields
That's a bug in their AI... we're going to be fixing that at some point.
As an aside... did you notice you could rip their shields off with pull?
I did not! I had not chosen pull as an ability, I was having too much fun with singularity and shockwave haha!
Modifié par Soahfreako, 24 juillet 2011 - 06:24 .
#167
Posté 24 juillet 2011 - 06:23
No it was just the Mattock, the Locust, and the default pistol that I can't remember the name of at this point in time.xXljoshlXx wrote...
Another Question did they have any Heavy Weapons in the demo?
#168
Posté 24 juillet 2011 - 06:23
#169
Posté 24 juillet 2011 - 06:23
I played it too.-Skorpious- wrote...
What class did you play Soah? (crosses finger for vanguard, engineer, or infiltrator)
#1 = IT'S A DEMO, a 'small' portion of one mission.
#2, you get to play the EXACT SAME part as Jesse Huston does.
#3, there are 3 classes that you can play as; Soldier, Adept or Sentinel
I played as a Sentinel, the Double BIotic Omni Gut Stab is awsome!
#4, talent points are pre-determined, you can NOT change them, but you CAN see how to destribute them
#5, Enemies DO have shields! and yes I almost died once or twice, the red veins are GONE, replaced by more of a red MIST with 'drops' of blood as you slowly bleed out.
it is incomplete but LOADS of fun to play and I'm positive that the finished game WILL be worth the wait!
#170
Posté 24 juillet 2011 - 06:24
I have a question for this....Is their any thing that stops the player from over using this buffer?Soahfreako wrote...
Might as well talk about the Adepts class skill. God my memory is terrible right now, I think it was called Overpower. Anyway, it basically allowed me to throw down biotic abilities like nobodies business. It didn't take away the cool downs but they were at least halved. But you could evolve the ability so that the first ability used won't start a global cooldown. so that's pretty awesome.
#171
Posté 24 juillet 2011 - 06:24
#172
Posté 24 juillet 2011 - 06:24
As did IBrenon Holmes wrote...
Modified my post
#173
Posté 24 juillet 2011 - 06:26
As of yet, no.dreman9999 wrote...
I have a question for this....Is their any thing that stops the player from over using this buffer?Soahfreako wrote...
Might as well talk about the Adepts class skill. God my memory is terrible right now, I think it was called Overpower. Anyway, it basically allowed me to throw down biotic abilities like nobodies business. It didn't take away the cool downs but they were at least halved. But you could evolve the ability so that the first ability used won't start a global cooldown. so that's pretty awesome.
#174
Posté 24 juillet 2011 - 06:26
Well they weren't running out and dieing randomly like in ME2, so that's definitely a plus.javierabegazo wrote...
Great, thanks for posting. Last one, How was Squad AI?
#175
Posté 24 juillet 2011 - 06:27
Soahfreako wrote...
NO! This is awesome!
I did not! I had not chosen pull as an ability, I was having too much fun with singularity and shockwave haha!
Glad you had a good time! :happy:





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