So people can spam it over and over again.....How is it's cooldown rate?Soahfreako wrote...
As of yet, no.dreman9999 wrote...
I have a question for this....Is their any thing that stops the player from over using this buffer?Soahfreako wrote...
Might as well talk about the Adepts class skill. God my memory is terrible right now, I think it was called Overpower. Anyway, it basically allowed me to throw down biotic abilities like nobodies business. It didn't take away the cool downs but they were at least halved. But you could evolve the ability so that the first ability used won't start a global cooldown. so that's pretty awesome.
ask me stuff about the Demo I DID NOT USE GRENADES
#176
Posté 24 juillet 2011 - 06:27
#177
Posté 24 juillet 2011 - 06:27
This. I loved this too.JockBuster wrote...
-Skorpious- wrote...
What class did you play Soah? (crosses finger for vanguard, engineer, or infiltrator)
#5, Enemies DO have shields! and yes I almost died once or twice, the red veins are GONE, replaced by more of a red MIST with 'drops' of blood as you slowly bleed out.
Modifié par Soahfreako, 24 juillet 2011 - 06:28 .
#178
Posté 24 juillet 2011 - 06:28
Once the effect is over it puts you on a lengthy cooldown but nothing too huge.dreman9999 wrote...
So people can spam it over and over again.....How is it's cooldown rate?Soahfreako wrote...
As of yet, no.dreman9999 wrote...
I have a question for this....Is their any thing that stops the player from over using this buffer?Soahfreako wrote...
Might as well talk about the Adepts class skill. God my memory is terrible right now, I think it was called Overpower. Anyway, it basically allowed me to throw down biotic abilities like nobodies business. It didn't take away the cool downs but they were at least halved. But you could evolve the ability so that the first ability used won't start a global cooldown. so that's pretty awesome.
#179
Posté 24 juillet 2011 - 06:29
Yes, thank you good sir. I did Joker proud and took pictures as well.Brenon Holmes wrote...
Soahfreako wrote...
NO! This is awesome!
I did not! I had not chosen pull as an ability, I was having too much fun with singularity and shockwave haha!
Glad you had a good time! :happy:
#180
Posté 24 juillet 2011 - 06:29
Are you guys working to make more of the Environment affected by guns/abilities?
#181
Posté 24 juillet 2011 - 06:30
That would be awesome! Singularity grabbing a block of wall and slamming it into a victims head! Insta-kill.javierabegazo wrote...
@Brenon
Are you guys working to make more of the Environment affected by guns/abilities?
#182
Posté 24 juillet 2011 - 06:32
I'm guessing you don't have the detals on the amount of seconds of the cooldown?Soahfreako wrote...
Once the effect is over it puts you on a lengthy cooldown but nothing too huge.dreman9999 wrote...
So people can spam it over and over again.....How is it's cooldown rate?Soahfreako wrote...
As of yet, no.dreman9999 wrote...
I have a question for this....Is their any thing that stops the player from over using this buffer?Soahfreako wrote...
Might as well talk about the Adepts class skill. God my memory is terrible right now, I think it was called Overpower. Anyway, it basically allowed me to throw down biotic abilities like nobodies business. It didn't take away the cool downs but they were at least halved. But you could evolve the ability so that the first ability used won't start a global cooldown. so that's pretty awesome.
#183
Posté 24 juillet 2011 - 06:32
can Sentinels till take point-blank missiles? lol
#184
Posté 24 juillet 2011 - 06:33
How's Shockwave?
Does any of the biotic power evolutions allow you to bypass enemy shields/armor/barrier?
#185
Posté 24 juillet 2011 - 06:34
I do not. I wasn't intentionally counting down.dreman9999 wrote...
I'm guessing you don't have the detals on the amount of seconds of the cooldown?Soahfreako wrote...
Once the effect is over it puts you on a lengthy cooldown but nothing too huge.dreman9999 wrote...
So people can spam it over and over again.....How is it's cooldown rate?Soahfreako wrote...
As of yet, no.dreman9999 wrote...
I have a question for this....Is their any thing that stops the player from over using this buffer?Soahfreako wrote...
Might as well talk about the Adepts class skill. God my memory is terrible right now, I think it was called Overpower. Anyway, it basically allowed me to throw down biotic abilities like nobodies business. It didn't take away the cool downs but they were at least halved. But you could evolve the ability so that the first ability used won't start a global cooldown. so that's pretty awesome.
#186
Posté 24 juillet 2011 - 06:35
They have to make block cover like ME1 to do that...I just want to lift things and throw it at people like with the gravity gun.Soahfreako wrote...
That would be awesome! Singularity grabbing a block of wall and slamming it into a victims head! Insta-kill.javierabegazo wrote...
@Brenon
Are you guys working to make more of the Environment affected by guns/abilities?
#187
Posté 24 juillet 2011 - 06:35
#188
Posté 24 juillet 2011 - 06:35
I didn't evolve shockwave all the way, but shockwave was a lot more fun to use than in ME2. It seemed to have more power behind it, it looked like a force that you REALLY didn't want to be in front of.adonfraz wrote...
*Continues to spam questions*
How's Shockwave?
Does any of the biotic power evolutions allow you to bypass enemy shields/armor/barrier?
#189
Posté 24 juillet 2011 - 06:36
Boooo......Well, thank you sir. You been a great help.
Modifié par dreman9999, 24 juillet 2011 - 06:37 .
#190
Posté 24 juillet 2011 - 06:36
I apologize, it's hard to do when answering these questionsjavierabegazo wrote...
Guys, please watch your Quote Pyramids. I know it's a pain sometimes to edit quotes when you're participating in many threads, but please make an effort.
#191
Posté 24 juillet 2011 - 06:37
javierabegazo wrote...
@Brenon
Are you guys working to make more of the Environment affected by guns/abilities?
We did some tests earlier on with destruction pieces, but couldn't really get the performance within spec... so not really (sadly).
I will say though, that it was pretty cool to be able to throw a guy into a pillar and see him leave a crack in the wall... and see the pieces collapse and fall on top of his body. Or to be able to use a singularity under a scaffolding that guys were running across and see it get torn apart along with the enemies... lots of fun... but too costly.
Modifié par Brenon Holmes, 24 juillet 2011 - 06:38 .
#192
Posté 24 juillet 2011 - 06:37
Yes and if the armor drains and explodes, if you're not on cooldown you can throw it right back up.darklordpocky-san wrote...
how well does Tech Armor hold up to ME2?
can Sentinels till take point-blank missiles? lol
#193
Posté 24 juillet 2011 - 06:38
Ah well, I 'spose if the game is badass enough, I might be able to forgive you.Brenon Holmes wrote...
javierabegazo wrote...
@Brenon
Are you guys working to make more of the Environment affected by guns/abilities?
We did some tests earlier on with destruction pieces, but couldn't really get the performance within spec... so not really (sadly).
I will say though, that it was pretty cool to be able to throw a guy into a pillar and see him leave a crack in the wall... and see the pieces collapse and fall on top of his body. Or to be able to use a singularity under a scaffolding that guys were running across... lots of fun... but too costly.
#194
Posté 24 juillet 2011 - 06:42
Will we get a chance to see (or try them out) in the coming conventions (Gamescon, PAX)?
#195
Posté 24 juillet 2011 - 06:43
Brenon Holmes wrote...
javierabegazo wrote...
@Brenon
Are you guys working to make more of the Environment affected by guns/abilities?
We did some tests earlier on with destruction pieces, but couldn't really get the performance within spec... so not really (sadly).
I will say though, that it was pretty cool to be able to throw a guy into a pillar and see him leave a crack in the wall... and see the pieces collapse and fall on top of his body. Or to be able to use a singularity under a scaffolding that guys were running across and see it get torn apart along with the enemies... lots of fun... but too costly.
I figured.
#196
Posté 24 juillet 2011 - 06:43
Brenon Holmes wrote...
javierabegazo wrote...
@Brenon
Are you guys working to make more of the Environment affected by guns/abilities?
We did some tests earlier on with destruction pieces, but couldn't really get the performance within spec... so not really (sadly).
I will say though, that it was pretty cool to be able to throw a guy into a pillar and see him leave a crack in the wall... and see the pieces collapse and fall on top of his body. Or to be able to use a singularity under a scaffolding that guys were running across and see it get torn apart along with the enemies... lots of fun... but too costly.
Damnit
I suppose the likelihood of adding that feature to the PC version for higher end rigs is 0% ?
#197
Posté 24 juillet 2011 - 06:44
Brenon Holmes wrote...
javierabegazo wrote...
@Brenon
Are you guys working to make more of the Environment affected by guns/abilities?
We did some tests earlier on with destruction pieces, but couldn't really get the performance within spec... so not really (sadly).
I will say though, that it was pretty cool to be able to throw a guy into a pillar and see him leave a crack in the wall... and see the pieces collapse and fall on top of his body. Or to be able to use a singularity under a scaffolding that guys were running across and see it get torn apart along with the enemies... lots of fun... but too costly.
That sounds absolutely amazing. Maybe something for next generation? Please, PLEASE file this little idea away in your box of good ideas for the future!
#198
Posté 24 juillet 2011 - 06:45
#199
Posté 24 juillet 2011 - 06:45
Brenon Holmes wrote...
javierabegazo wrote...
@Brenon
Are you guys working to make more of the Environment affected by guns/abilities?
We did some tests earlier on with destruction pieces, but couldn't really get the performance within spec... so not really (sadly).
I will say though, that it was pretty cool to be able to throw a guy into a pillar and see him leave a crack in the wall... and see the pieces collapse and fall on top of his body. Or to be able to use a singularity under a scaffolding that guys were running across and see it get torn apart along with the enemies... lots of fun... but too costly.
Lol, now you're making me crave that in the game.
I guess for the time being I'll have to just dream of using biotics in a destructible environment.
-Polite
#200
Posté 24 juillet 2011 - 06:46
Seconded.marshalleck wrote...
Brenon Holmes wrote...
javierabegazo wrote...
@Brenon
Are you guys working to make more of the Environment affected by guns/abilities?
We did some tests earlier on with destruction pieces, but couldn't really get the performance within spec... so not really (sadly).
I will say though, that it was pretty cool to be able to throw a guy into a pillar and see him leave a crack in the wall... and see the pieces collapse and fall on top of his body. Or to be able to use a singularity under a scaffolding that guys were running across and see it get torn apart along with the enemies... lots of fun... but too costly.
That sounds absolutely amazing. Maybe something for next generation? Please, PLEASE file this little idea away in your box of good ideas for the future!





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