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I am not happy about the sentinel heavy melee.


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180 réponses à ce sujet

#101
Iakus

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Sable Phoenix wrote...

I have to agree the animation is pretty awful. I don't really have a problem with the Omniblade itself, even though it's silly, but that double-overhand attack is awkward and lacks any feeling of power. Nobody would use that in actual combat, it's so unbalanced that you would take far too long to recover.


Yeah.  I was curious about what the Infiltrator melee power is, since I play those more than any other class.

Now I'm kinda scared to find out.  :crying:

#102
The Elder King

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So far the best melee in my opinion is the Adept's biotic punch/palm strike. I'd like to see the Sentinel to have a melee based on both tech and biotic.

Modifié par hhh89, 23 juillet 2011 - 11:04 .


#103
Han Shot First

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Lumikki wrote...

I'm not happy in general about melee combat, in modern warfare. I mean having it is fine, but so much focus in it, isn't.


Why not?

While going into hand to hand combat is neither ideal or common in modern warfare, it can and does occasionally happen, and likely always will.

#104
Dutch105

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You know, it is actually a game when all's said and done. Okay, perhaps a holographic blade killing people seems contrary to it being holographic. But when all's said and done, it is just a game mechanic.

Would people be happier if you just drew out a hidden knife?

#105
The Elder King

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Han Shot First wrote...

Lumikki wrote...

I'm not happy in general about melee combat, in modern warfare. I mean having it is fine, but so much focus in it, isn't.


Why not?

While going into hand to hand combat is neither ideal or common in modern warfare, it can and does occasionally happen, and likely always will.


Yes, but simple punches like in ME2 would be fine, at least for me. I don't see the need to add a melee one-hit kill move.

#106
Han Shot First

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hhh89 wrote...

Han Shot First wrote...

Lumikki wrote...

I'm not happy in general about melee combat, in modern warfare. I mean having it is fine, but so much focus in it, isn't.


Why not?

While going into hand to hand combat is neither ideal or common in modern warfare, it can and does occasionally happen, and likely always will.


Yes, but simple punches like in ME2 would be fine, at least for me. I don't see the need to add a melee one-hit kill move.


I prefer ME3's melee attacks to those in ME1 and ME2.

At least now it makes sense as to why the guy being attacked isn't getting back on his feet. Punching or rifle butting a guy in full battle armor (complete with helmet that covers his entire head) shouldn't kill him.

#107
AlanC9

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If melee isn't a one-hit kill, why do melee? It's got to be better than shooting the target or you'd just shoot it.

#108
Iakus

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Dutch105 wrote...

You know, it is actually a game when all's said and done. Okay, perhaps a holographic blade killing people seems contrary to it being holographic. But when all's said and done, it is just a game mechanic.

Would people be happier if you just drew out a hidden knife?


Actually...yeah, I would...

Especially if the knife wasn't glowing orange.

#109
Zaxares

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I dislike it mainly because it seems too similar to the Soldier's heavy melee attack. Couldn't the Sentinel have an attack that channels a large burst of electricity from their Tech Armor into their target that kills it instantly?

Modifié par Zaxares, 23 juillet 2011 - 11:20 .


#110
Mr. MannlyMan

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AlanC9 wrote...

If melee isn't a one-hit kill, why do melee? It's got to be better than shooting the target or you'd just shoot it.


The reverse applies. If melee is a one-hit kill, why not try to get up close and melee your opponents all the time?

Especially on lower difficulties where Shepard can take a huge amount of damage before he blacks out; what would be stopping players from just running around meleeing enemies? 

#111
NYG1991

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Is the omni blade just for heavy melee or does shep use it in place of the quick punch/forearm all the time?

#112
Walker White

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hhh89 wrote...

So far the best melee in my opinion is the Adept's biotic punch/palm strike. I'd like to see the Sentinel to have a melee based on both tech and biotic.


Is there an animation of this somewhere?

#113
TiberiusN7

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I have to agree with OP. As a devoted Sentinel fan, I was extremely disappointed and surprised to see that the Sentinel's heavy melee attack was a set of omni-blades rather than some combination of biotics and tech, which is the class's hallmark.

I'm starting to regret my character and consider rebuilding as a more bioticly-oriented class since the Sentinel is starting to heavily favor its tech side and be less of a biotic overall. If Stasis were added as its defining biotic skill (whereas Singularity is the Adept's and Charge is the Vanguard's) and I could bonus-skill on an ammo power or say Energy Drain, then I'd be in jack-of-all trades/biotic heaven, not to mention gladly welcome the twin omni-blades. The Sentinel just needs more biotics, period.

However, I can "understand" if the class is being made more tech-oriented if this is part of the ME3 gameplay designers' overall attempt to try and balance out class selection by having two primary fighters (solider, infiltrator), two primary biotics (adept, vanguard), and two primary techies (engineer, sentinel). Doesn't mean I have to like it, though. *pout*

:?:crying:

Modifié par iJody, 25 juillet 2011 - 02:23 .


#114
lazuli

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AlanC9 wrote...

If melee isn't a one-hit kill, why do melee? It's got to be better than shooting the target or you'd just shoot it.


It could also be loaded with utility.  Attacks don't need to be all about damage, after all.  Melee has been a good option in past ME games because of its ability to stagger or knock down, in addition to its wide area.  It conserves thermal clips in ME2.

I am not opposed to it being a one-hit kill in certain situations or against certain enemies.  I just think it's going to take a lot of balancing and testing to get heavy melees feeling right.  I can't wait to try them out.

#115
TheKillerAngel

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How about the sentinel lifts the enemy into the air and stabs/slashes them with a flurry of melee attacks?

#116
Homebound

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sentinel should do one of those mortal kombat uppercuts from hell with the omniblade.

#117
naledgeborn

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I'm a Sentinel player myself when I'm not a Soldier. I complained in the original Omniblade thread because the Sentinel's heavy melee looked like the Thing from Fantastic 4. They seemed to have cleaned it up a little but I'd prefer a south paw punch (omnitool hand) followed by opening the fist and extending it into a point blank biotic push. That way the Sentinel's aptitude for both tech and biotics could be show cased.

#118
KingGato

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Frankly the double tech blade makes a degree of sense to me. Oh, I agree that it's kind of boring, and the animation is rather goofy. But the core gameplay element of the Sentinel is almost as much their use of Tech Armor as it is their combination of biotics and tech. Probably more so, as they are the only people who use them. The Omniblades almost seem like an extension of the Tech Armor to my eyes. Seems fitting they would have an extra one.

That, coincidentally, is a bit of a bug in the craw of the people who complain endlessly about the Omniblade's science. If you simply cannot accept that it would function, then do you also not accept that the Tech Armor functions? It certainly seems rather "hard light"-y to me. Personally I feel like people just take exception to the dev team's use of the term "holographic". Why, I am not certain.

#119
Shotokanguy

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I gotta say, they could've handled the differentiating between each class much better than they did. It's a minor thing, but establishing some deeper lore would've made things better for combat applications, but would've made more sense.

Combat powers come from implants.
Tech powers come from the omni-tool.
Biotics come from the biotic amp.

If it had been established to work this way from the beginning...I think combat would've actually benefitted from the idea of it. 

#120
Sepewrath

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When you see things that you cant understand or doesn't make sense, a wizard did it.

#121
J. Finley

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Here's hoping the rest of the classes will have a more unique attack, and not just a different animation with the omni-blade. Infiltrator neck snap anyone?

#122
Sepewrath

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I wouldn't bank on it, Infiltrator, my primary class I might add, is a tricky one. If they do something like Kasumi's attack, it would take longer than anyone other classes move and would get tedious. And if they don't do something different, people will complain about the lack of a unique animation.

#123
DxWill10

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such a shame to hear casey hudson talk so much but reveal so little.

#124
Guest_Rezources_*

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That was pretty bad. The animation should have involved smashing a bad guys face into the Tech Armor until their teeth fall out.

I'm actually more worried about the fact that basically none of the classes have really changed all that much. Here's hoping bonus powers can really spice things up.

#125
squidney2k1

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I love the idea of the Omniblade, but the Sentinel's attack is pretty awful. Not only is it a poor animation design, the camera is so far off center that you don't really see the whole attack. With the Soldier, the animation was much smoother because it was I'd say about 30% slower, and the camera switched to a much more desirable cinematic angle. The Sentinel's heavy melee attack is fast, ugly, and un-cinematic.

Being that a Sentinel is both a Biotic and a Tech Specialist, I would've like to have seen a 2-stage animation: A quick jab with a blade, and then a slight shove with a biotic throw...or if you're going to do a dual-stab, have one blade Electrified (Tech) and the other enhanced by a Biotic Field (Biotics).

I think the Engineer--being able to design and modify tech equipment--should have an OmniAXE, or a larger, electrofied blade.