I am not happy about the sentinel heavy melee.
#126
Posté 25 juillet 2011 - 05:53
And those who complain about heavy melee attacks in general... pfft. I'll take rushing in and smacking someone in the face to sitting back and shooting them any day. To each his own and I vastly prefer the visceral nature of CQC myself; if you don't, then just don't use the melee attacks. To not want them in the game at all though? That'd be like me complaining that sniper rifles should be removed.
#127
Posté 25 juillet 2011 - 06:02
#128
Posté 25 juillet 2011 - 06:07
Biotic/Tech mix all the way!
(Just adding my support for this so the devs can be overwhelmed by the feedback; nothing really creative to say or new to add).
#129
Posté 25 juillet 2011 - 06:19
Biotic Sage wrote...
Add a biotic factor to the heavy melee attack for the Sentinel!
Biotic/Tech mix all the way!
(Just adding my support for this so the devs can be overwhelmed by the feedback; nothing really creative to say or new to add).
I agree, It would make more sense for the Engineer to have two omni-blades rather than the Sentinel, wouldn't it? I was thinking that it would have done a combination of the Adepts and Soldiers, with the blade in one hand and the biotics in the other.
#130
Posté 25 juillet 2011 - 07:29
I was thinking it would be like, left hand biotic ability "stagger/freeze" the target, and then the right comes down with the omni blade.
#131
Posté 25 juillet 2011 - 10:02
Maybe have an omni-blade strike followed by a biotic knockback- I know the heavy melee is normally a one-hit kill, but tossing an enemy's corpse back at its teammates could lead to some good physics gameplay.strive wrote...
I hate it.
I was thinking it would be like, left hand biotic ability "stagger/freeze" the target, and then the right comes down with the omni blade.
#132
Posté 25 juillet 2011 - 10:16
So, for the new melee option, I personally am excited about it.
#133
Posté 25 juillet 2011 - 10:35
#134
Posté 25 juillet 2011 - 10:50
#135
Guest_Rojahar_*
Posté 25 juillet 2011 - 11:36
Guest_Rojahar_*
#136
Posté 25 juillet 2011 - 02:31
strive wrote...
I was thinking it would be like, left hand biotic ability "stagger/freeze" the target, and then the right comes down with the omni blade.
If Stasis was the signature biotic of the Sentinel (think ME1 Bastion Stasis Specialization, able to attack through stasis fields), then the heavy melee attack should be two part: one hand would grab an enemy and generate a mini-stasis field around it [freezing it, see quote above] while the other hand dramatically smashes through this, attacking with an omni-blade.
Does this not sound incredible?
Mind you, this ties into my belief that each biotic should have a signature move (Adept = Singularity, Vanguard = Charge, Miranda = Slam, Samara = Reave, Morinth = Dominate, etc. Thus, Sentinel = Stasis)
Modifié par iJody, 25 juillet 2011 - 02:38 .
#137
Posté 25 juillet 2011 - 02:53
#138
Posté 25 juillet 2011 - 03:45
iJody wrote...
strive wrote...
I was thinking it would be like, left hand biotic ability "stagger/freeze" the target, and then the right comes down with the omni blade.
If Stasis was the signature biotic of the Sentinel (think ME1 Bastion Stasis Specialization, able to attack through stasis fields), then the heavy melee attack should be two part: one hand would grab an enemy and generate a mini-stasis field around it [freezing it, see quote above] while the other hand dramatically smashes through this, attacking with an omni-blade.
Does this not sound incredible?
Mind you, this ties into my belief that each biotic should have a signature move (Adept = Singularity, Vanguard = Charge, Miranda = Slam, Samara = Reave, Morinth = Dominate, etc. Thus, Sentinel = Stasis)
nah. stasis should ONLY belong on the adept. i really dont want to be a biotic master and only be able to use a standard set of biotics. an adept should be nothing less then a character that uses a full assortment of biotics, not just throw, pull, warp, and singularity.
your melee animation would take a full minute to complete.
#139
Posté 25 juillet 2011 - 04:07
But, in any case, please no dual blades (where does the gun go anyway... lol).
Modifié par CannotCompute, 25 juillet 2011 - 04:18 .
#140
Posté 25 juillet 2011 - 04:23
You mean a few seconds? Grab + stasis/biotic hold with one hand while simultaneously whipping out the omni-blade with the other, and in the next second the omni-blade is through the stasis field and the enemy. Short and sweet.The Spamming Troll wrote...
your melee animation would take a full minute to complete.
Modifié par iJody, 25 juillet 2011 - 04:36 .
#141
Posté 25 juillet 2011 - 06:05
#142
Posté 25 juillet 2011 - 06:20
#143
Posté 25 juillet 2011 - 06:24
lastpatriot wrote...
Perhaps I'm a bit off or something but though I understand the comments about this being a more "modern" war and that in reality, it would be rare for you to ever get that close to the enemy but to be honest, I play a Sentinel as my main Shepard and his build was created specificially for CQC. Yeah the Vanguard has charge and it essentially the CQC class for ME:2 but if played correctly, I found the Sentinel to be much more fun and versital for that roll.
So, for the new melee option, I personally am excited about it.
Agreed. I will definitely be picking a shotgun as part of my loadout.
#144
Posté 25 juillet 2011 - 08:12
I feel the sentinel should extend his blade and biotically pull his victim onto it. Maybe Throw the corpse away afterwards.
#145
Posté 25 juillet 2011 - 08:18
Valentia X wrote...
MrChowderClam wrote...
I don't like the animation either. Stabbing forward with both hands parallel to the ground and your head pointing down is kind of awkward. The line of action is way to flat and as a result it makes the move look stale and dull. ick
Maybe a quick jab to the eye followed by an uppercut would work better. A good one, two right in the face.
Agreed, I like the use of two blades for the Sentinel but the animation should change. The jab, cross combo is a good idea.
#146
Posté 25 juillet 2011 - 08:21
I alo think that a good ol' one two combo would be both aesthetically pleasing and more in tone to what a soldier would actually do. (Who lowers their head when they want to hit someone?)
#147
Posté 25 juillet 2011 - 08:25
#148
Posté 25 juillet 2011 - 08:29
#149
Posté 25 juillet 2011 - 08:31
Eurhetemec wrote...
Sorry if I'm missed it, but where can I view the animation?
EDIT*
Ugh evil links, I can never get them right.
Go on youtube and search for 'ME3 comic con demo'.
It's somewhere near the end of the video.
All I can say is "Awkward".
Modifié par Eranen, 25 juillet 2011 - 08:34 .
#150
Posté 25 juillet 2011 - 08:40
Eranen wrote...
Eurhetemec wrote...
Sorry if I'm missed it, but where can I view the animation?
EDIT*
Ugh evil links, I can never get them right.
Go on youtube and search for 'ME3 comic con demo'.
It's somewhere near the end of the video.
All I can say is "Awkward".
Thank you!
Wow, yeah, okaaaaay. Awkwaaaaaaard is about right. That's terrible. I hope it's a placeholder. It totally un-Sentinel and not very cool either.





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