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I am not happy about the sentinel heavy melee.


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#126
No Snakes Alive

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I guess I'm the only one who likes the animation for the Sentinel's heavy melee attack. I think it's super-fitting for the tank class and looks cool to me (but as stated a million times already I wish one of those orange Omniblades was a purple Biotic blade instead to be more fitting of the Sentinel's hybrid nature). Still I'm happy even if they keep it as is, since like someone said before it looks like an extension of Tech Armor right now.

And those who complain about heavy melee attacks in general... pfft. I'll take rushing in and smacking someone in the face to sitting back and shooting them any day. To each his own and I vastly prefer the visceral nature of CQC myself; if you don't, then just don't use the melee attacks. To not want them in the game at all though? That'd be like me complaining that sniper rifles should be removed.

#127
Mightyg

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I dunno, I think it's kinda boring personally, for a tech biotic class, i was expecting more of a one two punch of tech and biotic powers. like cryo freeze to biotic throw. or overload to warp.

#128
Biotic Sage

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Add a biotic factor to the heavy melee attack for the Sentinel!
Biotic/Tech mix all the way!

(Just adding my support for this so the devs can be overwhelmed by the feedback; nothing really creative to say or new to add).

#129
J. Finley

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Biotic Sage wrote...

Add a biotic factor to the heavy melee attack for the Sentinel!
Biotic/Tech mix all the way!

(Just adding my support for this so the devs can be overwhelmed by the feedback; nothing really creative to say or new to add).


I agree, It would make more sense for the Engineer to have two omni-blades rather than the Sentinel, wouldn't it? I was thinking that it would have done a combination of the Adepts and Soldiers, with the blade in one hand and the biotics in the other.

#130
goofyomnivore

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I hate it.

I was thinking it would be like, left hand biotic ability "stagger/freeze" the target, and then the right comes down with the omni blade.

#131
MisanthropePrime

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strive wrote...

I hate it.

I was thinking it would be like, left hand biotic ability "stagger/freeze" the target, and then the right comes down with the omni blade.

Maybe have an omni-blade strike followed by a biotic knockback- I know the heavy melee is normally a one-hit kill, but tossing an enemy's corpse back at its teammates could lead to some good physics gameplay.

#132
lastpatriot

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Perhaps I'm a bit off or something but though I understand the comments about this being a more "modern" war and that in reality, it would be rare for you to ever get that close to the enemy but to be honest, I play a Sentinel as my main Shepard and his build was created specificially for CQC.  Yeah the Vanguard has charge and it essentially the CQC class for ME:2 but if played correctly, I found the Sentinel to be much more fun and versital for that roll.

So, for the new melee option, I personally am excited about it.

#133
Nightdragon8

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I think they still need to change the animations tho... looks kinda silly to me...

#134
Ahriman

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Actually I expected [and would like] Vanguard to become heavy melee, but looks like Bioware decided to not touch second by popularity class and experimented on Sentinel. Perhaps they are right.

#135
Guest_Rojahar_*

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I agree that Sentinels seem too tech-focused, and I wish their biotics were more prominently represented.

#136
TiberiusN7

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strive wrote...
I was thinking it would be like, left hand biotic ability "stagger/freeze" the target, and then the right comes down with the omni blade.


If Stasis was the signature biotic of the Sentinel (think ME1 Bastion Stasis Specialization, able to attack through stasis fields), then the heavy melee attack should be two part: one hand would grab an enemy and generate a mini-stasis field around it [freezing it, see quote above] while the other hand dramatically smashes through this, attacking with an omni-blade.

Does this not sound incredible?

Mind you, this ties into my belief that each biotic should have a signature move (Adept = Singularity, Vanguard = Charge, Miranda = Slam, Samara = Reave, Morinth = Dominate, etc. Thus, Sentinel = Stasis)

Modifié par iJody, 25 juillet 2011 - 02:38 .


#137
S Seraff

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two omni-blades? im not happy either :( the sentinel started out as such a finesse class, and now it's like they want to tank it out. boo boo :( i say a little electrical damage ala engineer + a little warp damage ala biotic and you're done. something like that. sentinel's bridge two worlds, why COULDN'T they do a biotic discharge? why COULDN'T they set their omni-blade to overload?

#138
The Spamming Troll

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iJody wrote...

strive wrote...
I was thinking it would be like, left hand biotic ability "stagger/freeze" the target, and then the right comes down with the omni blade.


If Stasis was the signature biotic of the Sentinel (think ME1 Bastion Stasis Specialization, able to attack through stasis fields), then the heavy melee attack should be two part: one hand would grab an enemy and generate a mini-stasis field around it [freezing it, see quote above] while the other hand dramatically smashes through this, attacking with an omni-blade.

Does this not sound incredible?

Mind you, this ties into my belief that each biotic should have a signature move (Adept = Singularity, Vanguard = Charge, Miranda = Slam, Samara = Reave, Morinth = Dominate, etc. Thus, Sentinel = Stasis)


nah. stasis should ONLY belong on the adept. i really dont want to be a biotic master and only be able to use a standard set of biotics. an adept should be nothing less then a character that uses a full assortment of biotics, not just throw, pull, warp, and singularity.

your melee animation would take a full minute to complete.

#139
CannotCompute

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Power armor body check could be a cool heavy melee. Fast and brutal.

But, in any case, please no dual blades (where does the gun go anyway... lol).

Modifié par CannotCompute, 25 juillet 2011 - 04:18 .


#140
TiberiusN7

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The Spamming Troll wrote...
your melee animation would take a full minute to complete.

You mean a few seconds? Grab + stasis/biotic hold with one hand while simultaneously whipping out the omni-blade with the other, and in the next second the omni-blade is through the stasis field and the enemy.  Short and sweet.

Modifié par iJody, 25 juillet 2011 - 04:36 .


#141
TevinterMagister

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Current iteration of Sentinel heavy melee looks really awkward. Tech + Biotic combo move should definitely be in to underline the hybrid nature of the class. If it's a electric shock from omni tool followed by biotic finisher or vice versa, doesn't matter as long as both are used.

#142
Mykel54

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Perhaps a biotic move that comes out of the omnitool, like it was enhanced by it. The biotic effect could include some sparks around it (overloard/drain shield like) to show the tech part of the power. It would be like throwing a biotic punch but it goes throught the omnitool first and it is enhanced by it.

#143
RocketManSR2

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lastpatriot wrote...

Perhaps I'm a bit off or something but though I understand the comments about this being a more "modern" war and that in reality, it would be rare for you to ever get that close to the enemy but to be honest, I play a Sentinel as my main Shepard and his build was created specificially for CQC.  Yeah the Vanguard has charge and it essentially the CQC class for ME:2 but if played correctly, I found the Sentinel to be much more fun and versital for that roll.

So, for the new melee option, I personally am excited about it.


Agreed. I will definitely be picking a shotgun as part of my loadout.

#144
Parion

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I'd be okay with the dual blades if the animation didn't look so... silly.

I feel the sentinel should extend his blade and biotically pull his victim onto it. Maybe Throw the corpse away afterwards.

#145
Scorpion1O1

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Valentia X wrote...

MrChowderClam wrote...

I don't like the animation either. Stabbing forward with both hands parallel to the ground and your head pointing down is kind of awkward. The line of action is way to flat and as a result it makes the move look stale and dull. ick


Maybe a quick jab to the eye followed by an uppercut would work better. A good one, two right in the face.


Agreed, I like the use of two blades for the Sentinel but the animation should change. The jab, cross combo is a good idea.

#146
rabidhanar

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I also like the thought of two omniblades...I just want Shepard to not put his head down like a fool while throwing both hands forward.
I alo think that a good ol' one two combo would be both aesthetically pleasing and more in tone to what a soldier would actually do. (Who lowers their head when they want to hit someone?)

#147
Eurhetemec

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Sorry if I'm missed it, but where can I view the animation?

#148
Bail_Darilar

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Im not so much bothered by animations at the moment, those things can change and we have enough time before release for that to occur, what I am annoyed about is that each melee attack seems to do the exact same thing for each class and doesn't seem to have enough variability. Each just seems to do a large amount of damage and that's it. Now for some classes thats understandable but I feel that if the mechanics of the melee move were different for each class's attack it would switch up tactics abit more and give a little bit more variation in conbat benefitting the overall experience. For example, for classes such as the soldier or sentinel who can absorb damage, running in and doing a damaging melee attack makes sense but for an adept or engineer it doesn't . For and adept for example wouldn't it make more sense for them to say stun the opponent or knock them back allowing yout to get away so that the adepts attack is more of a defensive manoueveur??

#149
Eranen

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Eurhetemec wrote...

Sorry if I'm missed it, but where can I view the animation?


EDIT*
Ugh evil links, I can never get them right.

Go on youtube and search for 'ME3 comic con demo'.

It's somewhere near the end of the video.
All I can say is "Awkward".

Modifié par Eranen, 25 juillet 2011 - 08:34 .


#150
Eurhetemec

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Eranen wrote...

Eurhetemec wrote...

Sorry if I'm missed it, but where can I view the animation?


EDIT*
Ugh evil links, I can never get them right.

Go on youtube and search for 'ME3 comic con demo'.

It's somewhere near the end of the video.
All I can say is "Awkward".


Thank you!

Wow, yeah, okaaaaay. Awkwaaaaaaard is about right. That's terrible. I hope it's a placeholder. It totally un-Sentinel and not very cool either.