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Roleplaying a solo battle vs. SCS2 bandits


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#1
Satyricon331

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I don't know it's of any interest to anyone, I thought I'd post my attempts to solo the strongest SCS2 bandit group I've encountered in any of my playthroughs.  By reloading the autosave, I've triggered the same mega-group running the same script each time, giving me the opportunity to learn & test better tactics.  

My original tactics ("standard guerilla tactics") were simpler - go invisible, do it again as needed (SCS2 bandit groups like non-True Sight divination spells), then after their buffs wear off, buff, cast & attack with MMMs to disrupt spellcasting and kill spellcasters, recloak as needed to heal and rebuff, then eventually use Polymorph:Self (with Mirror Image and Stoneskin) to finish off the last few.  As I level up, I can supplement this with MGoI + Skull Traps, or with level 5 spells.  This approach works against most SCS2 bandit groups and most of the early SCS2 game, really.

The big difference here is their having 2 mages.  WIth that, one can cast a divination spell, and then the other can center an area-disabling spell like Chaos on you, which for some reason tracks you even if you go invisible again, forcing you to roll a save.  (Against clerics, it's not an issue; I think at this level they don't have area-disabling spells.)  My roleplaying restrictions are what make it difficult.  I try to keep it "realistic" with:

-No metagaming - This is my big thing; I can't for instance just reload and drink a potion of clarity at the start.  I'm walking a fine line learning better tactics but not tailoring the tactics to the specific group I'm facing.  It's tricky since I'm facing the same group, but I try to keep the tactics "ex ante" sound.
-No telekinesis - I don't pause the game and have my character instantly pull something out of his pack to use in the blink of an eye.  This one's tough since the strongest response often is to pause, see what spell the enemy has just cast, and then drink the countering potion before the spell hits you.  So, if I go into my pack, my character has to stand around awhile (akin to vanilla BG1's restriction how the game wouldn't pause in the inventory screen) and then use it from his quick slot.

I'm using a level 12 sorcerer, so his saving throws aren't that good.  The book I'm using (which is not a power book!) is:
lvl 1: Friends, ID, Magic Missile, Spook, PfEvil
lvl 2: Invisibility, Mirror Image, Blur, MAA, Remove Fear
lvl 3: Haste, MMM, Remove Magic, Skull Trap
lvl 4: Stoneskin, Polymorph:Self, Minor Globe of Invulnerability
lvl 5: Cone of Cold, Spell Immunity
lvl 6: Mislead

The group I'm facing starts out having 2 visible mages, and 3 fighter-looking guys:
Image IPB

But as it turns out, they have 9 people in all:
Image IPB
(It's tough to take a pic with all 9 visible.  There's a body behind those barrels on the hay, a body at the top towards the center, the dead mage and fighter, the 3 thieves, and the 2 archers at the bottom left.)

The best I've been able to figure out is:

If facing a 2-mage group then:
- Go invisible and then run off.  Sometimes the bandits will split up, as if they're searching for you.  (Unfortunately, sometimes they do stupid things, like have 1 mage wander off all alone, which I find cheesy but there's no helping it.)

- If the 2 mages split up, then you can take them on one at a time using the standard tactics.  It's easy to keep them from casting a spell; sometimes they die with a single skull trap, although any fighters/thieves around them never do.
--- Be careful, since one of them may go invisible.  If they've both gone invisible then it's not the best time to attack since you don't know where to aim an area attack.

- If the 2 mages stick together:
--- If they start running protections, then to wait those protections out, you'll have to keep away from the two of them, going to the other side of the map or hiding behind boxes, etc.
------ After their protections expire, start running SI:Enchantment or drink a potion of clarity.  All the big early-level area disabling spells are enchantments - chaos, confusion, ray of enfeeblement, hold person, etc.  This way, if they have more divination spells, there's not too much risk from the 2nd mage.
------ There is a risk of other disabling spells, like blindness or spook, and this point's the big risk in my plan.  If it's blindness, go invisible and leave the area.  Unfortunately, casting Resist Fear on yourself removes invisibility, so if you do it, make sure you're in an area they can't see you.
------ If you run out of SI:E before you kill the mages off, switching to Imp. Inv./Mislead can be ok.  Although I haven't had this situation, if one of them was able to cast a successful divination spell at this point, I think all you could do would be to retreat since the mages are the first ones you should kill (meaning you've gone through a lot of spells and still have everyone left).
--- If they don't run protections and instead stick with divination, you may have to use invisibility potions instead of the spell so you can avoid the bandits' physical attacks, which can become overwhelming.
--- Keeping away from them until you're ready to attack is very important.  If they start casting area disabling while you're invisible, they'll be unlikely to hit you.  (They center it on themselves, but if it were the real-world and wanted to aim it farther away, they'd be less likely to aim it in the correct direction the farther away you were.)

Once the mages are dead, switching to the standard tactics can take most of them out.  I still haven't been able to kill them all off except for the times when I pull a little Mislead cheese: I either hide the clone behind crates or cast invisibility on it.  (I think the latter's a little less cheesy since in theory the AI could overcome it by divination/true sight.)  That trick buys me some Mirror Image or Stoneskin castings.
Image IPB  

Hopefully this stuff is of some interest!  I'd welcome feedback, or even to hear anyone else's battle roleplaying styles :)

#2
BelgarathMTH

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Satyr, I can't really help you since I don't play SCS, and I'm sure there will be several SCS experts along shortly to regale you with wise advice.

But I would make one short note: I'm not sure SCS is possible without extensive metagaming. I think it's designed to challenge those who enjoy memorizing every encounter until dice rolls are irrelevant. Let's say, if you have to memorize X information to beat vanilla BG without any reliance upon the dice, SCS increases that to X squared.

There are many people out there, I think, who enjoy memorizing such a huge amount of game knowledge. It occupies them, takes their minds off their troubles, and gives them great pleasure.

Thus, SCS is not about roleplaying or winning the game on the fly; it's about memorizing all the "book moves" that you need to succeed.

I'm sure the SCS experts will correct me if I'm wrong, and I don't want to derail your thread by starting any kind of debate about this. That's just my opinion - I don't think SCS can be done without metagaming.

Many of our friends will come in soon and give you straight up practical advice, I'm sure, so you can take what I say with a grain of salt. Image IPB

Modifié par BelgarathMTH, 23 juillet 2011 - 09:23 .


#3
Satyricon331

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I agree you have to metagame parts of the game with SCS. I have to do the easy quests like the Circus Tent before I go off to the Windspear Hills, for instance. But it's very possible to go through the battles without metagaming them. I've done it with parties and I'm learning to do it solo. (I've done it once soloing but I think it had a lot of luck.) Basically it means no precasting (except long-lasting ones like stoneskin), and using the same starting moves when facing the same types of foes even if you know the specific enemy you're facing has a different script - you can only change when your character has something to react to. Sometimes also you have to start out as if you don't know someone's about to attack you, but that's really it as far as I can think of off the top of my head.

My sense is most people play the way you've described, and it's a fun way to play, but you shouldn't feel discouraged about SCS if you don't want to play that way! I agree the mod takes a lot of experience, but it can be fun for different playstyles.

#4
Saint of Sinners

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A quick drop from my absence:

Good luck with your run, Satyr. I'll be reading up on this as I'm actually in the middle of kit-testing and I'll eventually run a "realistic" run of SCSII with said kit when it's eventually balanced. Anyway, I also have something to say.

I know I'm one of these SCSII players but I have a fun anecdote to share about this.

See, it is indeed possible to roleplay an SCSII game. My brother did it once and got bored out of his wits because, as he said, "too much fun but too much chaos". He was using a barbarian back then and he actually had fun raging enemies to death. And he had no prior experience to BGII then.

My fiance--which also did not have any prior experience with BGII--played with my maximum install one time. I was just in the corner, reading Game of Thrones, and she kept on shouting at me asking what to use and when to use them.

Several hours later, my fiance was already slinging Remove Magic against Suna Seni and grumbling about how her necromancer was faring rather poorly and maybe she should have chosen a sorceress. Granted, she was dying a lot of times and wasn't paying much attention to the message window. When I asked her how she was doing, she just told me, "Oh, when they're glowing, that means they have protections on, right? So I just throw a spell that lists their protection. Kinda easy. And when I've got, like, more spells, it's safe to use Remove Magic..."

I was stupefied. Yes, she was roleplaying too. Among all that chaos, she was whispering, "One more Animate Dead, you idiots..." Somewhere down the line, I lost her for a moment and a necromancer actually replaced her. And yes, she called SCSII on maximum install EASY. And she's right because, hey, if the enemy is glowing, something really is up with them, right? And if she's got higher level spells, that would mean she's of a higher level, isn't it, and that Remove Magic might actually work?

What it all comes down to, for me, is this: anyone with an idea of how vanilla BG2 plays out will undoubtedly see the rather unbelievable difficulty that SCSII and other tactical mods add. However, as with my brother and fiance, if they were exposed to it in that light, they actually played according to the game's difficulty. And they can roleplay at it because their ignorance to the real (read: vanilla) difficulty is nonexistent. They started the game knowing that that mage is going to buff up with Stoneskin and ProMW because that is what they'll do before they enter a hostile area themselves.

What I'm saying, technically, is that ignorance is bliss in this case. SCSII's "improved" difficulty does not exist for those who believe initially that BGII was meant to be like this. It's only when you start saying, "Hey, Kangaxx wasn't supposed to cast that before..." that you start seeing everything as scary or difficult.

Sometimes, when my fiance runs the game to cool off (she uses Chateau Irenicus to cool off sometimes), I see some sadistic glee in her eye when she rips enemies to shreds with her shapeshifter or just blow everyone away with her sorceress and I eventually wonder what she would have thought of me before when I fought goblins and not duergars and the ogre mage was a threat to me unbuffed and she kills it buffed in a minute flat. I ask myself how she just bombards the crap out of the mephits when I had difficulty with the Radiant Mephit vanilla and she's going at them with aTweaks installed. And I could go on and on.

I remember, once, she asked me, "Hey, the thieves keep disappearing and backstabbing me. How come I can't do that?" Then I showed her how to do it by running out of their sight and going HiS. Minutes later, she was already looking for Oils of Speed and Pots of Invi and kept on whispering to herself, "Who wouldn't want to walk faster even for just 10 minutes?" And for some reason, that shames me because prior to SCSII, I never actually bothered with either potions.

This was rather lengthy but, in conclusion, I want to point out that by abandoning all sense of comparison between vanilla and improved BGII, it is possible to roleplay the latter. It's not a matter of difficulty, even. Just a matter of viewpoint and dedication.

Modifié par Saint of Sinners, 24 juillet 2011 - 07:26 .


#5
Satyricon331

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No sooner do I say the mod takes experience than I'm proven wrong!  Thanks SoS.  I'm glad because it sounds like your wife is really having a blast, and also because DavidW really deserves a lot of credit for his scripting.  I first installed SCS only because I got tired of enemies behaving in unrealistic/stupid ways and wanted something more plausible even though I was reluctant about the greater challenge.  Now I love the challenge and wouldn't go back to vanilla.

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Since I couldn't do better than I had against that 2-mage/9-person group, I decided to try it with a more tailored spellbook just out of interest.  I shadowkeepered Greater Malison in lieu of MGoI, and Chaos in lieu of Cone of Cold.

(Btw, is there a way in SK to replace a sorcerer's spells and then have him memorize them?  I hit the "Mem+" button and it tells me he's memorized the max for the day, even though the newly inserted spell has 0 memorizations.)

The first time I tried it with this book, when I invisi-fled, only one mage followed me.  I killed him, and then buffed (incl. SI:Enchantment, which in retrospect was pointless since there was only one mage left) and decloaked by casting GM, attacking with MMMs until the round ended, and then casting Chaos.  Nearly everyone lost their saves, but they nearly all still kept attacking me since I made the mistake of not running (which was stupid b/c I'd already taken a lot of hits; I had few mirror images and probably lost some stoneskin layers), and because subsequently I tried casting invisibility rather than taking a potion (my character doesn't know to expect they'll become abundant later), I had casting failure and died.

Image IPB
They didn't stop attacking!

The next few times I tested it, I actually ran or went invisible again after the Chaos casting - which is much more consistent with my guerilla tactics anyway.  That prompted them to attack each other, which made the battles pretty easy.

Image IPB
This time, their confusion split them into 2 groups.

Image IPB
I didn't get a pic with all 9 - but here are most of their corpses.

It's consistent with my perception that the save-or-else spell approach is really powerful in the early & mid game.  I was able to defeat them without ever casting Mislead.

#6
Triaxx2

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I like Polymorph Self: Mustard Jelly/ Web for things like this early on.

#7
BelgarathMTH

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Congrats on beating that battle scenario, Satyr!

I should clarify my earlier comments by saying that I was thinking of no- or minimal reloads playing.

If you don't care how many times you have to reload, and a lot of people probably don't, then that's a whole different game.

#8
Satyricon331

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I've managed to trigger the same 2-mage group in a different runthrough with a similar sorcerer and two companions, Aerie and Nalia. When the three of them go invisible, one of the mages sometimes opens with a Chaos rather than Remove Magic, which can end the battle very quickly as it tracks your location as your invisible character run away. If they don't open with chaos, then when I scatter my invisible characters, the bandits become more dispersed than when I solo, but o/w it's largely the same if I try just using my sorc.

Their ability to have their spells track me is fairly irritating since my attempts to cast area spells targeted at specific individuals don't track the individual (even when they're visible) the way their spells do (even when I'm invisible). I'm not sure what's causing that issue. I've tried chaos and horror.

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I love the jelly form, and I've been thinking of taking web since I've read the P:S spider form is immune. And thanks, Belgarath.

#9
Kastlefeer

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SCS revitalized my game too :D sorry o/t

#10
Satyricon331

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No problem! Its scripting components make the game feel much more realistic.

Anyway, I hope the "algorithm" in the first post was helpful to some players.

#11
silenceall

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Satyricon331 wrote...

Btw, is there a way in SK to replace a sorcerer's spells and then have him memorize them?  I hit the "Mem+" button and it tells me he's memorized the max for the day, even though the newly inserted spell has 0 memorizations.


Yes, there is a setting you can change in SK; after years of having the same problem I just found it myself about a month ago.  I'm not at my BG2 install computer now or I'd be able to tell you exactly where to look...

#12
Satyricon331

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@silenceall: Thanks! I hadn't figured it out until your post. I checked out the Spell Settings, and inits "Memorized Spells" box I deselected the "use limit" option, which fixed the problem. I feel really silly now.