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No secondary effect for nature damage?


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#1
Rifneno

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I've searched and searched, and experimented a lot in-game but I can't seem to find any secondary effect to nature damage. Fire damage immolates, cold damage slows, electricity stuns, spirit reduces resistances... it doesn't seem right that nature is the only element with no secondary. I'm hoping it's just eluding me (I can see spirit's being hard to notice if you don't pay attention to numbers). Anyone know for sure?

#2
Xalen

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Look here.

Nature damage " causes enemy to stop and clutch at their face for a moment". Think of effect that poisonous spider inflict on your party members.
For me it was especially noticeable and useful in the battle with the Arishok (when using nature dagger or nature staff)

Spirit not only halves magic and damage resistance, but also causes horror-like effect (like abominations).

Modifié par Xalen, 23 juillet 2011 - 10:40 .


#3
Rifneno

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Ahh, so it's like a stun similar to electricity. Thank you, that's been bothering me for like a month. :)

#4
Peter Thomas

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Rifneno wrote...

I've searched and searched, and experimented a lot in-game but I can't seem to find any secondary effect to nature damage. Fire damage immolates, cold damage slows, electricity stuns, spirit reduces resistances... it doesn't seem right that nature is the only element with no secondary. I'm hoping it's just eluding me (I can see spirit's being hard to notice if you don't pay attention to numbers). Anyone know for sure?


Enemies have a reaction to the force of an attack. For physical damage, that force is being knocked around. For cold, it's slowing down for a second. Fire is burning. They're of similar length, but still a reaction that breaks their ability/attack.

Nature damage does 25% more force than it normally would. This is calculated when the creature receives damage, so it's after all multipliers.

This is not a secondary stun effect like electricity, rather a rules-based modifier.

Modifié par Peter Thomas, 24 juillet 2011 - 02:19 .


#5
thendcomes

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Ohhhh wow, cool. So all attacks have an interrupt if it carries enough force. Nature's "secondary effect" is really a 25% bonus to the force of the attack.

Does this apply to enemy attacks as well? That would explain how pre-patch poisonous spiders could stagger lock you even though they were doing similar damage to other enemy attacks that wouldn't stagger you.

#6
Sabotin

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Don't tell me your rogue never got stunlocked by those stupid spiders pre-patch? :D

#7
Darchon_

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Peter Thomas wrote...

Enemies have a reaction to the force of an attack. For physical damage, that force is being knocked around. For cold, it's slowing down for a second. Fire is burning. They're of similar length, but still a reaction that breaks their ability/attack.

Nature damage does 25% more force than it normally would. This is calculated when the creature receives damage, so it's after all multipliers.

This is not a secondary stun effect like electricity, rather a rules-based modifier.


Thanks for the explanation

Time to go update my thread from a couple months ago when I asked about this.
http://social.biowar...8/index/7344595

btw, Peter if you read this, are the rest of my descriptions in the topic valid?

#8
thendcomes

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Sabotin wrote...

Don't tell me your rogue never got stunlocked by those stupid spiders pre-patch? :D


Oh yeah they did. 90% of the time it was automatic reset as soon as they spit on me once lol.