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Ahhhhh!!! The Hammerhead sucks!!!


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21 réponses à ce sujet

#1
Snakenole

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Who came up with this thing? It's got to be over land to do anything. It can't take any heat. It's guns suck. It has barely enough boost to do anything. You have to be right on top of a turret to take it out. Sucks!!! And to be DLC no less. This thing sucks. It bangs around like it's made out of Pepsi cans. What a crap design. All the technology in the Mass Effect 2 world and they give us the Pinto of outer space. I hate this thing. Overlord cannot end fast enough for me!!!

#2
Snakenole

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Seriously, OMG, this thing sucks. Who would design, develop and send this piece of crap out to explore? No one. I love this game but this DLC is so cumbersome, tedious, boring and annoying. It's like they put the B Team on this one.

#3
LuxDragon

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There are a bunch of threads that hammer on the Hammerhead. There wasn't any reason to make a new one.

With that said: Yes, it does suck. And I hope it either dies in ME 3 or gets a major overhaul.

#4
Snakenole

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yeah, yeah. I don't have 6 hours to search the threads to find something that might be close to what I want to say. I was frustrated and just needed to get it out. Why does it bother it you?

#5
wilhelm Screamer

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Still beats the mako (the only reason I only played through ME1 once and not many times...)

#6
Valikdu

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Mako is ok. The handling is actually fine. I heard that it had some sort of problem on consoles, but well, that's what you get for using an inferior platform.

Hammerhead would be good... if it actually had a kinetic barrier and its armor wasn't made of tissue paper. Also, if it had these things, then it could use a weapon that you actually had to aim with instead of just shooting in the vague direction of the enemy. You know, challenge.

#7
Yugster

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The mako was totaly awfull but they exceeded even that in suckage. The desing team must have been disucssing it something like "you know how much the mako blew balls? Yeah? well we need to make something even worse than that in ME2! Good idea!"

#8
Raven4030

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Uh, what makes the Hammerhead so godawful exactly?

The targeting sucks on the missiles, meaning you have to aim at the vehicle's target instead of aiming at your target, but that is a minor irritation since I usually take out the biggest threats anyway.

Armor is weak but the Hammerhead is nimble enough that limiting exposure is easy. Just pop out, shoot, retreat to cover. If you treat it like a tank you'll find yourself reloading over and over, treat it like a scouting vehicle and use the terrain to your advantage you'll have no problems.

#9
KotorEffect3

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People that complain about it probably charge right into battle without thinking and then they wonder why they die. The Hammerhead is fine you just have to know how to use it. You fight with finesse you don't just go charging in. It's the same as people who complained about the mako. While the handling wasn't great on the mako it was managable once you adjusted to it. I think most people that complained about the mako were people that would try to climb up a mountain on a 90 degree angle.

#10
Golden Owl

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Quite like the Hammerhead myself...would like it to have stronger shields, though as Raven and KotorEffect note, it's really all in the combat style...What I want most for the Hammerhead is the ability to save and be able to get in and out as I please.

The Mako I do not miss, yep, terrain a pain at times, but do able....it's the heavy cumbersome feel of the Mako I didn't like...I love the zippiness and light handling of the Hammerhead.

#11
SpockLives

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The problem with the Hammerhead is the Hammerhead. It is fundamentally crap. Seriously, did someone at Bioware sit there and think it would be fun for me to fly a tissue paper vehicle and hover just around a corner firing missiles at a turret I can't see? I swear Shepard could take more damage and kill things faster on foot. I once died trying to kill a pair of Geth Troopers in the Hammerhead without taking cover.

The problem with the Mako is the terrain you had to traverse in it. Make the mountains slightly less vertical and the problem is solved. On planets that don't involve going straight up the vertical mountains and bouncing all over the place, the Mako was great. Take Liara's recruitment for example.

#12
wizardryforever

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Allow me to repost what I put in the other thread on the general forum.  The Hammerhead was a huge improvement over the Mako in almost every way.  Let's list the pros and cons vs the Mako.

Pros
1. It's much much faster.  This is one that can't really be overstated.  Even the baseline, non-boost speed is faster than the Mako, meaning less monotonous driving time, and easier dodging.

2. The boost function.  This is just amazing.  The boost at least doubles your speed and lets you outrun anything or reach a better position very quickly.  Makes dodging a snap, and can be used to ram enemies as well.

3. It's omni-directional.  It can move in any direction at the base speed without having to turn, letting you strafe in it.  It can turn in place effortlessly, doing in less than a second what it would take several seconds for the Mako to achieve.

4. The missiles are homing.  This is huge.  It means that you don't have to be very precise with your shots, no more just barely missing someone and dying.  As a result, this lets you focus more on driving an dodging.  Because they home, you avoid all the tiresome issues that the Mako had when trying to shoot at/from elevation. 

5. The jump function.  Yes you can decry it as "arcady" but it makes combat so much more interesting.  You can now use the 3rd dimension as an attack or escape angle.  It recharges quickly, lets you jump very very high, and you can boost and shoot while in midair.

6.  It repairs itself automatically in only a few seconds.  You no longer have to wait several minutes for the shields to recharge, or spend resources (and make yourself vulnerable) on a repair mechanism.

7. Thus far it is not mandatory at all.  The Firewalker missions are completely optional DLC, and you don't have to  actually fight anyone in the Hammerhead in Overlord.  The Mako by contrast, was used on every mission except when you docked directly with a ship.  All the story missions, and all other UNC missions, used the Mako.  It was forced on you if you wanted to complete the game.

Cons
1. The armor is weak.  This is the one everyone fixates on.  The armor is a bit weak to machine gun fire, but that is mitigated somewhat by how easy it is to dodge incoming fire (even on Insanity).  Also somewhat mitigated somewhat by how quickly the Hammerhead repairs itself.  Imagine if the Hammerhead had this and the Mako's repair time!

2. It has no secondary gun.  This isn't really that big of a deal, considering how quickly the missiles fire, but it would still be nice to have a minigun.

3. You can't zoom.  The homing function on the missiles makes this rather trivial, but some people like to use the
scope as a spyglass.

Cons with the engine, not the vehicle
1.  You cannot save while in the Hammerhead.  I think this has something to do with the fact that it was DLC and the Hammerhead missions are structured differently from on-foot missions.  Nevertheless, this isn't a flaw with the Hammerhead itself.

2. You can't get out of the Hammerhead just anywhere.  Again, I think this was an engine restriction.  I presume that this and the above will be fixed if the Hammerhead returns in ME3.

And yet, somehow people still pine for the mess that was the Mako, despite having a perfectly good  Hammerhead.  I just don't get it.

Edited formatting.

Modifié par wizardryforever, 25 juillet 2011 - 05:02 .


#13
Reidbynature

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Yeah, the Hammerhead dies pretty quickly and it is a pain to find the perfect place to hide and pop out to shoot, hide, pop out, rinse and repeat. It should have had tougher shields and been a bit tighter on the controls, but I still love it. It was still fun to handle and I really wished it had fully replaced the standard drop off shuttle that looks like it was designed as a five year old's toy (and is still in ME3). Hammerhead had a much better design.

#14
SpockLives

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wizardryforever wrote...

*snip*

This is such a well-reasoned post I had to respond.  It's always better when people take time to explain rather than just, "OMG, it suxorz!!11!!"  Allow me to propose some counters your list of pros.

1. It is faster: Well actually, the Mako was pretty fast when not trying to scale vertical mountains.  The terrain of the Hammerhead levels would have allowed the Mako to travel fast (though not quite as fast).  Also, the Hammerhead has to be fast because it is so fragile.  The Mako was fast enough to dodge most fire as it was.

2. The boost function: Well, it has to go faster to avoid getting blown up.  I tried ramming in the Hammerhead.  Nowhere near as effective or fun as ramming in the Mako, because the Mako could actually survive.  Also, the Mako had a health bar of sorts.

3. It's Omni-directional: True, but this is a matter of preference.  One is a wheeled vehicle and the other can fly.  I prefer wheeled vehicles.

4. The Jump Function: The Mako had a jump function, too.

5. The missiles are homing: I can't stand the cheeziness of hovering just out of sight of an enemy and letting my "smart" missiles automatically hit the target for me.  There is no skill involved.  If I actually get out of cover and try to rely on maneuverabilty, I end up having to reload.  No amount of skill seems to be enough to survive in the open on Insanity.

6. It repairs itself quickly: True, but it has to repair quickly because it is so fragile.  Also, why can't I slap some Omni-gel on it?

7. It is not mandatory: True, but I can't uninstall it from my system because my save games with it installed won't let me load them without it.  Thus I am stuck with some dumb thing I could do without.  I also don't like having incomplete quests in my journal.  More importantly, vehicle exploration made Mass Effect 1 feel bigger.  Yes, the planets were mostly just palatte swaps of mountainous terrain, but it made me feel like the universe was a very big place.  The Hammerhead?  Not so much.

Now the cons.
1. The armor is weak: Yes, and on top of that, there is no health bar.  Give me a health bar!  I would also like to see some videos of someone actually avoiding turret fire on Insanity without resorting to the cheezy method of firing missiles around corners.

2. There is no secondary gun: Considering the Hammerhead's main "gun" is no more powerful than the Mako's secondary gun, I'd say this is important.  The Mako could blow stuff up.  The Hammerhead plinks away with its pea-shooter.  I swear, the ML-77 is bound to be more powerful than that thing.

3. You can't zoom:  You are right, this is irrelevant given the nature of the Hammerhead's weapon.  I still prefer the Mako's big boom-stick.

Cons regarding the engine
1. You can't save in the Hammerhead:  I could save in the Mako; why is it unreasonable to ask the same of the Hammerhead.

2. You can't get out of the Hammerhead:  I could get out of the Mako; why is this unreasonable? Getting out of the vehicle made the world feel bigger in ME1.

So there's my post.  I really think that ME2 would have done just fine putting the Mako in slightly smaller, less vertical areas and satisfied almost everyone.  Think of the possibilities: the Mako running around in the Firewalker areas!  No bouncing off ridiculously vertical mountains!

#15
wizardryforever

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SpockLives wrote...

wizardryforever wrote...

*snip*

This is such a well-reasoned post I had to respond.  It's always better when people take time to explain rather than just, "OMG, it suxorz!!11!!"  Allow me to propose some counters your list of pros.

1. It is faster: Well actually, the Mako was pretty fast when not trying to scale vertical mountains.  The terrain of the Hammerhead levels would have allowed the Mako to travel fast (though not quite as fast).  Also, the Hammerhead has to be fast because it is so fragile.  The Mako was fast enough to dodge most fire as it was.

2. The boost function: Well, it has to go faster to avoid getting blown up.  I tried ramming in the Hammerhead.  Nowhere near as effective or fun as ramming in the Mako, because the Mako could actually survive.  Also, the Mako had a health bar of sorts.

3. It's Omni-directional: True, but this is a matter of preference.  One is a wheeled vehicle and the other can fly.  I prefer wheeled vehicles.

4. The Jump Function: The Mako had a jump function, too.

5. The missiles are homing: I can't stand the cheeziness of hovering just out of sight of an enemy and letting my "smart" missiles automatically hit the target for me.  There is no skill involved.  If I actually get out of cover and try to rely on maneuverabilty, I end up having to reload.  No amount of skill seems to be enough to survive in the open on Insanity.

6. It repairs itself quickly: True, but it has to repair quickly because it is so fragile.  Also, why can't I slap some Omni-gel on it?

7. It is not mandatory: True, but I can't uninstall it from my system because my save games with it installed won't let me load them without it.  Thus I am stuck with some dumb thing I could do without.  I also don't like having incomplete quests in my journal.  More importantly, vehicle exploration made Mass Effect 1 feel bigger.  Yes, the planets were mostly just palatte swaps of mountainous terrain, but it made me feel like the universe was a very big place.  The Hammerhead?  Not so much.

Now the cons.
1. The armor is weak: Yes, and on top of that, there is no health bar.  Give me a health bar!  I would also like to see some videos of someone actually avoiding turret fire on Insanity without resorting to the cheezy method of firing missiles around corners.

2. There is no secondary gun: Considering the Hammerhead's main "gun" is no more powerful than the Mako's secondary gun, I'd say this is important.  The Mako could blow stuff up.  The Hammerhead plinks away with its pea-shooter.  I swear, the ML-77 is bound to be more powerful than that thing.

3. You can't zoom:  You are right, this is irrelevant given the nature of the Hammerhead's weapon.  I still prefer the Mako's big boom-stick.

Cons regarding the engine
1. You can't save in the Hammerhead:  I could save in the Mako; why is it unreasonable to ask the same of the Hammerhead.

2. You can't get out of the Hammerhead:  I could get out of the Mako; why is this unreasonable? Getting out of the vehicle made the world feel bigger in ME1.

So there's my post.  I really think that ME2 would have done just fine putting the Mako in slightly smaller, less vertical areas and satisfied almost everyone.  Think of the possibilities: the Mako running around in the Firewalker areas!  No bouncing off ridiculously vertical mountains!

Here you go, a video of someone using the Hammerhead wisely on Insanity: www.youtube.com/watch.  Do note that even then, he still sometimes almost dies.  This is the highest difficulty, it should be hard.  The turrets in Overlord are best avoided actually, at least on Insanity.  You don't have to fight anything in the Hammerhead in Overlord except the Geth Cannon, and that's not really a fight in the conventional sense.
I'll make a few more rebuttals.
The Mako's jump function was pathetic by contrast to the Hammerhead's, and you couldn't control where you landed.  It was obvious to me that it was meant for getting you out of difficult terrain, not for combat.

The skill comes in knowing how to drive, not marksmanship.  The rest of the game focuses on aim, why is it so bad that the vehicle sections actually have missiles?  The Hammerhead is about speed and maneuverability, and it tasks the player too much to have to drive and dodge constantly while also having to aim.

Ramming is very useful and one of the key ways to survive in the Hammerhead actually, you just have to be fast.  Run and gun combined with hit and run.  For instance, the first Geth Prime is best taken out by ramming him as soon as he lands.  This sends him flying off and you can speed by everyone else and pelt the prime with missiles until he dies, then kill the others.

I never said that it was unreasonable to be able to save and get out, only that it was an engine limitation and not the fault of the vehicle.  People blame the vehicle for something that has nothing to do with the vehicle.  Like I said, I fully expect that to be fixed in ME3 if the Hammerhead is back.

#16
EternalPink

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The hammerhead is meant to be a infantry fighting vehicle (i.e a tank/apc) yet it dies easily to hand held weapons so it fails in its role.

I could understand if the geth clossus or armatures could kill it quick (which they can) but even two geth with machine guns can bring it down in no time.

So whether they confused paper machette with kevlar during the construction process or they just forgot to actually add armor on in a fight you a have a tank/apc that turns into a fireball in no time.

#17
gloowacz

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I used to take part in Hammerhead rant threads just after it's release but quickly lost will to do so for the simple reason -> both sides of argument are equally correct/wrong.

In my opinion Hammerhead would not get such hate if only assault rifles didn't damage it, or damaged it like 10% of what they do now.

#18
BentOrgy

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Yeah, who could like a vehicle that has better speed and maneuverability than its predecessor, homing weapons and isn't a mandatory part of the core story, which allows players who don't like it to not use it...

Wait....

#19
lolspawn

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i think its okay the problom i have with everyone is WHY do so many people hate the mako????? one guy says the mako sucks and u all just follow blindly? i see nothing wrong with the mako and ive played mass effect 1 probobly 20 times or so.    now    as far as mako vs hammer      mako is way better imo   sure its slower but it can take more then one shot.....in fact the only time i ever died in the mako is on therum....because of the lava

Modifié par lolspawn, 26 juillet 2011 - 10:29 .


#20
Guest_Nyoka_*

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I'm okay with the hammerhead's paper armor, it's supposed to be a light, fast vehicle as opposed to the tanklike, heavy armored, big boomstick mako. It doesn't make sense to make a tank move as fast as the hammerhead, and I'm impatient so yeah I prefer the hammerhead. The only issue I have with it is that it doesn't detect when we're about to go uphill. The nose should go up so we don't crash into the floor.

#21
Guest_Luna Siwora_*

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I prefer the Hammerhead over the Mako; its improved speed and research system are better than the turbulent and not so modern war tank.

#22
BentOrgy

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lolspawn wrote...

i think its okay the problom i have with everyone is WHY do so many people hate the mako????? one guy says the mako sucks and u all just follow blindly?


Its called an opinion crabshack.

Deal wit it. :police: