AlanC9 wrote...
SalsaDMA wrote...
Terror_K wrote...
Games like Deus Ex and Fallout: New Vegas would beg to differ. Again, proper integration and gelling of RPG and Shooter elements does not necessarily mean in the fashion ME1 went about things. And, again, even if one considers ME1 to have as you put it directly "mediocre combat system and bad TPS system" ME2 has a mediore and bad RPG system." And yet it's okay in that case. TPS elements aren't allowed to suffer, but RPG ones can.
To be perfectly honest, ME2's combat system is mediocre and bad as well, really.
And here we get into that nasty personal taste problem. I found ME2's combat to be not only superior to ME1's but obviously so. Not even close. So we simply don't agree on what makes good combat, full stop.
(Unless your position is that ME1 sucked even harder than ME2, but I don't think that's the case.)
Edit: which is not to say that some other kind of combat system couldn't have worked in ME2. But most of the proposals for putting in more "RPG" combat have the unfortunate side-effect of making Shepard not know how to use his weapons properly at the start of the game.
True, it IS about personal taste in this regard.
But the thing is, I played first ME1, and then I played ME2 without playing other games between them. Both games felt great and I was just happy. Then I played another shooter game (can't even remember which one now) and came back to plow another of my ME1 saves through ME2 and.... the combat part of the game just felt crap compared to what I had just been playing. I especially remember being faced off by the un.natural feeling of artificial invisible walls blocking me from moving certain places, and in whole the control scheme just felt clumsy, restrictive while the combat itself felt boring and repetitive.
It's called perspective, really. Playing a few other games around the block to 'feel' how things are done there, and then comming back and 'feel' how things are done in ME2, and it just feels sloppy, imo. Had it been a non-ME title with the same actual gameplay, I would have ditched it in a few hours because of boredom. That's why I feel it heavily relies on the story to survive as entertainement. It's also while I am disheartened to hear that they seem to be going even further into the depths of trying to be a generic shooter instead of building on the one strength the game actually had.





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