Terror_K wrote...
SalsaDMA wrote...
Again, in my opinion it failed far less than people claim it did. Personally I think alot of people got turned off by the tactical combat because they were expecting fast paced run&gun combat that didn't involve having to think at all. That works poorly in AP, and hence why the people trying that most likely got a poor experience. Because they played the game in a way it wasn't really made to be played. Angry Joes videoreview where he sits and shoots without aiming at all makes me convinced this form of behaviour is far the likely cause of the flak it got than anything else.
I agree. I also think this is somewhat the case with ME1. Both were cases of games trying to be different, but people not liking the gameplay because the look and style suggested the standard TPS model, but this was not the case. Both had stats determining their combat, and thus both punished players who would run'n'gun and/or just expect early greatness using standard TPS tactics. It wasn't that the combat style was bad, it was that it was trying to be different, and a lot of the players didn't like that difference because of their expectations and experience with standard TPS games. They went against the grain, and in a time when shooter popularity is at an all-time high and 90% of the games out there with you holding a gun play pretty much the same it simply didn't pay off and was wrongly accused of being wrong and bad.
It was wrongly being accused of being bad? Perhaps because the gameplay was simply inferior. The same tactics that got me through GoW got me through Mass Effect, except in the latter's case the experience was much easier. That didn't stop the controls from being awkward, or the gameplay from feeling lackluster. Mass Effect's attempts at "being different" didn't go anywhere, beyond bad controls.
It seems more that you just don't like that most gamers disliked Mass Effect's gameplay. So the problem must be the gamers, rather than the actual gameplay.





Retour en haut





