Il Divo wrote...
KaidanWilliamsShepard wrote...
I have been playing GTA IV...and ME1 is a gem when it comes to smooth character and gun controls compared to at least that. When it comes to character controls when doing things as simple as walking, i actualy found Mass Effect 2s Shepard harder to control...just a bit more Wobbley.
Admittedly, I haven't played GTA IV, so I can't really comment on that. I did play III/Vice City and the controls there did feel awkward as well.I would consider the pure "Epicness" of the first games story pretty innovative.
But the epic story doesn't make Mass Effect innovative; it makes it a good story. Every game with good features are not by necessity considered innovative. Ex: If people praise Modern Warfare 2's gameplay, that doesn't mean the gameplay is suddenly 'innovative'. And it isn't, given the similarities to MW1.
Or are you using epic in a different sense?
I think we have to be careful about how we define "gameplay." Could narrative be considered a gaming mechanic alongside combat & movement mechanics, inventory/resource management, leveling, and other kinds of interactivity (dialogue trees, navigation, puzzle-solving, etc.)? I guess I'm looking at the word "gameplay" as "interactive features in service of the player's gaming experience."
Given that, should we define narrative as a separate and distinct entity from gameplay? When it comes to the specific case of the ME games, I think it's a hazy distinction, especially since dialogue, a gameplay mechanic (given the dialogue tree mechanic) does so much to convey the story. Furthermore, the player's story can change depending on his/her choices, so that is indeed a huge level of interactivity.
Anyway, to bring it back to the original question of this thread, I am going to take my cue from the poet T.S. Eliot:
Immature poets imitate; mature poets steal; bad poets deface what
they take, and good poets make it into something better, or at least
something different.
Substitute "poet" with "game developer" to make it relevant to this thread. The point is, there really is nothing new under the sun in terms of human creative works, it's all been said and done before, it's only the way you synthesize and transform pre-existing material that determines the worth of a given artistic endeavor.
In Bioware's case, I think they've done a fine job of taking inspiration from multiple sources. And as far as taking too much from shooters, I'm not worried about that at all so long as ALL the aspects of ME 3 are ultimately in service to a compelling narrative.
Modifié par Captain Kibosh, 27 juillet 2011 - 06:42 .





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