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Is Bioware taking to much inspiration from cliche shooters for ME3?


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#26
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Ashathor wrote...

How exactly are these pictures supposed to show how mass effect is becoming like games that are already being made?

First off turrets have been around in video game since... like ever.

Second halo energy swords? Really? Might as well take a picture of starcraft's zealots while your at it.

Third it's a bloody shield! They have been in WAAAAAAAAAAAY more stuff than just CoD so this comparison is just sad.

Fourth is a mech.... a freaking mech and how is that suppose to be bad? Almost every sci-fi game with machines will have a mech of sorts. This isn't a new idea but nor is it a bad idea so this comparison is again stupid.

Fifth... I think others have already said it but might as well... Comparing a cutscene to gameplay is just a horrible comparison to begin with.What's next? Someone posting a pix on how Bioware stole how someone waves or punches someone from another game? >_<

Sixth ummm.... what? This isn't even a gameplay mechanic... IMO they don't really look similar either.

I know your not the one who posted this first but I'm just kinda getting tired of these horrible comparisons people are doing. If you want to nit-pick specfic stuff and find another game with something similar than yes anything and everything is a clone of eachother. I was gonna rant about RPG elitest mocking FPS/TPS players but that would be off topic.

In short I think Bioware is going in the right direction for ME3. It has always been in my eyes (and was advertised to me at least) a TPSRPG. In ME1 the FPS mechanics compared to other FPS/TPS games I've played were really bulky and weren't that great. But it's good to see they are polishing it further since ME2's combat system (which I liked) to be more up to par with other TPS/FPS in terms of combat. Also the cover system in Splinter Cell:Conviction was amazing and it's good to see they are adding something similar in ME3.



Like you said...i didnt make that photo. I just thought that it was funny, the interview is the real subject. Maybe i should take the picture down. I thought people would see it and think it was cool, but then comment on the actual interview, but they all seem to be about the photo. It actualy shows some stuff worth seeing that helps the subject, i fully acknowledge that Mass Effect wasnt the first to steal something from another piece of media, thats not why i put the photo there. Its a silly picture, what else can i say?

#27
Jaron Oberyn

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LilyasAvalon wrote...

At a glance, yes, but at least it's not a total and complete rip off. Let's face it, in today's society, there's NOTHING original about ANYTHING. Everyone's a thief deep down, they've stolen something from someone. My literature teacher taught me that.


Don't think of it as stealing, but more as inspiration. Every artist looks to other artists for inspiration. It is great for getting new ideas on something or if you're out of ideas. 

-Polite

#28
Clonedzero

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mechs, riot shields, sliding and energy based melee weapons have all been around for decades.

you can do a cheesy comparison shot like that with stuff from ME1, so please. troll else where.

#29
wicked117

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Ashathor wrote...

Fourth is a mech.... a freaking mech and how is that suppose to be bad? Almost every sci-fi game with machines will have a mech of sorts. This isn't a new idea but nor is it a bad idea so this comparison is again stupid.


Anytime I see a mech I always think of Ripley in her mech fighting the queen in Aliens which is AWESOME! :o  

#30
Ashathor

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KaidanWilliamsShepard wrote...

Like you said...i didnt make that photo. I just thought that it was funny, the interview is the real subject. Maybe i should take the picture down. I thought people would see it and think it was cool, but then comment on the actual interview, but they all seem to be about the photo. It actualy shows some stuff worth seeing that helps the subject, i fully acknowledge that Mass Effect wasnt the first to steal something from another piece of media, thats not why i put the photo there. Its a silly picture, what else can i say?


Ah then I apologize. I pretty much just saw the picture and thought it was a rehash of that other thread. As I edited in my previous post I personally don't have a beef with David. The whole "who cares" when talking about love at first is kinda wierd but I think I understand what he's talking about. How he worded it was poorly but I think what he meant was when the reapers are destroying everything around you, there really isn't much time to worry about your personal relationship. I could be wrong in which case that's kind of sad that the marketer for Bioware says something like that. But otherwise how ME deals with combat is fine with me. from what I've seen in ME3 they are bringing in some more costumization which is always a good thing. So all-in-all I'm happy with the direction of ME3 and look forward to playing it.

#31
Lumikki

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When you people get it, Mass Effect serie is cimematic action RPG with Third-Person SHOOTER combat. If you can not accept that, then YOU have issues, not Bioware. Does the next question make any better sense to you.

Is Bioware taking to much inspiration from cliche RPG's for ME3?

Modifié par Lumikki, 24 juillet 2011 - 07:27 .


#32
Clonedzero

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also people throw out the word cliche and generic on this forum super willy nilly.

its almost offensive when people suggest every short brown haired male is exactly the same. actually, no, it is offensive.

if people started saying all short brown haired women were all the same people would scream sexism and all this other stuff.

basically. after not coming to BSN for awhile, returning here im absolutely disgusted with the way the community is acting.

#33
Agent_Dark_

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needs more Battlefield 3 imo. ME3 on Frostbite 2 engine would be insanely epic

#34
Mister Mida

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Lumikki wrote...

When you people get it, Mass Effect serie is cimematic action RPG with Third-Person SHOOTER combat. If you can not accept that, then YOU have issues, not Bioware. Does the next question make any better sense to you.

Is Bioware taking to much inspiration from cliche RPG's for ME3?

Why would that make more sense?

Modifié par Mister Mida, 24 juillet 2011 - 07:32 .


#35
Never

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Ashathor wrote...

KaidanWilliamsShepard wrote...

Like you said...i didnt make that photo. I just thought that it was funny, the interview is the real subject. Maybe i should take the picture down. I thought people would see it and think it was cool, but then comment on the actual interview, but they all seem to be about the photo. It actualy shows some stuff worth seeing that helps the subject, i fully acknowledge that Mass Effect wasnt the first to steal something from another piece of media, thats not why i put the photo there. Its a silly picture, what else can i say?


Ah then I apologize. I pretty much just saw the picture and thought it was a rehash of that other thread. As I edited in my previous post I personally don't have a beef with David. The whole "who cares" when talking about love at first is kinda wierd but I think I understand what he's talking about. How he worded it was poorly but I think what he meant was when the reapers are destroying everything around you, there really isn't much time to worry about your personal relationship. I could be wrong in which case that's kind of sad that the marketer for Bioware says something like that. But otherwise how ME deals with combat is fine with me. from what I've seen in ME3 they are bringing in some more costumization which is always a good thing. So all-in-all I'm happy with the direction of ME3 and look forward to playing it.


I'm way to into the romances and characters in general in my rpgs, but I agree. I think his comment didn't translate well to text. He's trying to convince the new comers that it's not super nerdy, and I can't blame him. It's the same way I got my husband to play ME! Image IPB

#36
Ashathor

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Lumikki wrote...

When you people get it, Mass Effect serie is cimematic action RPG with Third-Person SHOOTER combat. If you can not accept that, then YOU have issues, not Bioware. Does the next question make any better sense to you.

Is Bioware taking to much inspiration from cliche RPG's for ME3?


See with a game like ME it should have a strong TPS foundation. However since it is an rpg most people (me included) like to see at least some form of costumization whether it's in the form of your weapons or powers. ME2 I think they set the general foundation in what direction they wanted to go, now they only need to polish it and add a bit more costumization with ME3 and it's good to go. Of couse you'll have the RPG elitest who think otherwise but they shouldn't even be playing ME if they thought it was gonna be an intense dice-rolling combat system type game.

#37
Lumikki

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Mister Mida wrote...

Lumikki wrote...

When you people get it, Mass Effect serie is cimematic action RPG with Third-Person SHOOTER combat. If you can not accept that, then YOU have issues, not Bioware. Does the next question make any better sense to you.

Is Bioware taking to much inspiration from cliche RPG's for ME3?

Why would that make any more sense?

Exactly, OP has biased attitude. There is no difference what kind of games Bioware is learning, because they learn from all games they see and play. It's they business, game industry.

Modifié par Lumikki, 24 juillet 2011 - 07:34 .


#38
Jaron Oberyn

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Agent_Dark_ wrote...

needs more Battlefield 3 imo. ME3 on Frostbite 2 engine would be insanely epic


UE is the best engine. CryE3 and Frostbite 2 have nothing on it. They need to stick with what they have. ;)


-Polite

#39
Bnol

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They are not going to market the game to anyone on this board or people who are already fans of ME or Bioware in general. They don't need to spend their resources on us because a vast majority of us are going to buy, or have already pre-ordered, ME3. The idea is to try to get some of those GoW, CoD, Halo players into ME. No matter how much you might think they are the knuckle-dragging idiotic scum of the earth they are a big population of players and grabbing that crowd will help turn a bigger profit.

You have a choice, you can either trust marketing or trust the developers. I put more faith in developers over marketing any day. Even in the short demos the narrative was strong and we saw our earlier choices already having an impact, further we saw more character and weapon customization. These elements coupled with mimicking a great TPS looks like a great game to me, no matter how marketing wants to spin/label it.

#40
Candidate 88766

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The shooting gameplay should be clichéd. If Bioware wants the standard of the shooter elements to be as high as they are aiming for then they are going to have to ape the designs of the best shooters out there, and that inevitably means taking inspiration of gameplay features in those games. So many games have found a tried-and-true formula for making TPS gameplay work that Bioware would be foolish not to follow suit. They can make it more unique by adding powers and customization, but the underlying gameplay should feel like, say, GoW if they want ME to be able to compete with those sorts of game. The story is where they can make the game more unique - I can't remember ever playing a game that truly dealt with galaxy-wide war.

#41
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PoliteAssasin wrote...

Agent_Dark_ wrote...

needs more Battlefield 3 imo. ME3 on Frostbite 2 engine would be insanely epic


UE is the best engine. CryE3 and Frostbite 2 have nothing on it. They need to stick with what they have. ;)


-Polite

I dunno. Frostbite 2 on PC looks pretty incredible. Not that I'll ever know because I'm not a PC gamer.

#42
Mister Mida

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Lumikki wrote...

Mister Mida wrote...

Why would that make more sense?

Exactly, OP has biased attitude. There is no difference what kind of games Bioware is learning, because they learn from all games they see and play. It's they business, game industry.

All games? Doubtful.

#43
Terror_K

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My answer is both "yes" and "no" actually.

I think they should be looking at what works in these other games to improve their combat, but I also don't think they shouldn't just rip the mechanics straight out of them and just jam them into ME3 as-is. Mass Effect is not a straight-up shooter, and just like so many people make it known that it's not a pure RPG whenever RPG elements being lacking is brought up, I feel this also needs to be brought up as a point that the game is in danger of being too much of a shooter.

The devs should be looking to these games to a certain degree, but then adapting them to suit an RPG and a cinematic game more, as well as coming up with some fresh, original approaches rather than just a case of "monkey see, monkey do" as many elements in ME2 were (thermal clips, regenerating health, "Bloody screen! (So reeeal!)", etc.).

On top of that I think they're looking too much at other shooters and action titles (especially evident given Silverman's recent comments to CVG) and not enough at other RPGs. Even most of the RPG elements that are coming back for ME3 tend to be the type of customisation you'd see more in a shooter for instance. It's not bad, but the game needs more than just this, IMO. For recent examples, Deus Ex: Human Revolution, Fallout: New Vegas and Alpha Protocol seemed to "get it" when it came to mixing shooter and RPG, and I'm not sure the Mass Effect camp do any more, or even want to. They seemed to when making ME1, but not so much now.

#44
Blooddrunk1004

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Agent_Dark_ wrote...

needs more Battlefield 3 imo. ME3 on Frostbite 2 engine would be insanely epic

Or Red Engine that was used in Witcher 2.

#45
robarcool

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Well, if they are taking cues from other shooters to improve the gunplay, that is great, because an RPG doesn't mean it should have poor action gameplay. On the other hand, the comments made by the PR guy are kind of meaningless, since they don't match with the developers own views about some key things, say LIs, decisions in previous games and so on. Also, I saw in the gamespot Comic con video, the skill trees of the sentinel class have been doubled. So same should be happening for other classes. I agree that it is not as many as skills in ME1, but then the weapon proficiencies are no longer skills and I also noticed some swapping going on while upgrading skiils. So I think they are paying attention to the RPG aspect (if OP means skills, for they have story and dialogue already covered pretty well) while also improving the combat. As they have been saying, ME3 could be their best game after all.

#46
Ashathor

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robarcool wrote...

Well, if they are taking cues from other shooters to improve the gunplay, that is great, because an RPG doesn't mean it should have poor action gameplay. On the other hand, the comments made by the PR guy are kind of meaningless, since they don't match with the developers own views about some key things, say LIs, decisions in previous games and so on. Also, I saw in the gamespot Comic con video, the skill trees of the sentinel class have been doubled. So same should be happening for other classes. I agree that it is not as many as skills in ME1, but then the weapon proficiencies are no longer skills and I also noticed some swapping going on while upgrading skiils. So I think they are paying attention to the RPG aspect (if OP means skills, for they have story and dialogue already covered pretty well) while also improving the combat. As they have been saying, ME3 could be their best game after all.


IMO it won't be because we all will always have our favorite bioware game. Who knows maybe it will be the best, it may even sell the most, but every fan has different tastes so it is partialy based on one's opinion while also partially based on sales and general reception.

#47
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GunMoth wrote...

Every third person shooter is a "rip off" of Resident Evil 4.

Just to let you know, the third-person shooter genre existed before Resident Evil 4.:D

#48
Lumikki

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Terror_K wrote...

For recent examples, Deus Ex: Human Revolution, Fallout: New Vegas and Alpha Protocol seemed to "get it" when it came to mixing shooter and RPG, and I'm not sure the Mass Effect camp do any more, or even want to. They seemed to when making ME1, but not so much now.

ME1 had allmost ZERO TPS side. You think this is what balance is?

#49
Terror_K

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Lumikki wrote...

ME1 had allmost ZERO TPS side. You think this is what balance is?


And yet you're always claiming that BioWare had meant for it to be like ME2 from the start. Despite evidence to the contrary. :innocent:

#50
Tommy6860

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Terror_K wrote...

On top of that I think they're looking too much at other shooters and action titles (especially evident given Silverman's recent comments to CVG) and not enough at other RPGs. Even most of the RPG elements that are coming back for ME3 tend to be the type of customisation you'd see more in a shooter for instance. It's not bad, but the game needs more than just this, IMO. For recent examples, Deus Ex: Human Revolution, Fallout: New Vegas and Alpha Protocol seemed to "get it" when it came to mixing shooter and RPG, and I'm not sure the Mass Effect camp do any more, or even want to. They seemed to when making ME1, but not so much now.


This^ so much.. After watching the Bioware livecast at the Comicon in San Diego last night, listening to the answer Casey Hudson gave to a member of the audience who asked about how the RPG elements will be in ME3. I was a little bummed at the answers considering his past twitter comments about ME RPG elements being brought back into ME3. After listening to this last night, I don't sense that now.