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Is Bioware taking to much inspiration from cliche shooters for ME3?


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#126
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Il Divo wrote...


 So in terms of game mechanics, who should Bioware be borrowing from then? Mass Effect's gameplay was pretty weak, as released.


Well, Mass Effect 1 pretty much stole everything from that Final Fantasy film, which is ok, because its scifi, and it made the series what it is today, if the series would have started out borrowing all of its inspiration from COD, and GOW....well, it sure wouldnt have the same fanbase it does now. So what i am saying, is that it is trying to become like every other cliche shooting game out there, when it should be borrowing from Scifi, not Modern Warfare and Gow. That was pretty much already explained....well Gears is kinda Scifi actualy. But like i have said in posts before and at the top of the thread, added shooter elements are fine, just not when they end up taking away RPG elements in the process.

#127
Bomb In My Pants

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The thing I really hated about ME1 is that it dragged, the colors were deprssing (ugh, baby blue for weapon & power screen, ME2 orange much better), and the side missions were all cut-and-paste. As for the ME3 issue, we really don't know that much about it. Do we really have a right to judge Bioware this far before release date?

#128
collectorfreak

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This is simply not working.

Modifié par collectorfreak, 25 juillet 2011 - 12:00 .


#129
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CuseGirl wrote...


well why would they show us the RPG elements in the final installment of an RPG trilogy? You dont wanna reveal any of the story. Just showing people shooting means nothing. This game should also be LONGER than ME-2, so I doubt we'll have less story telling.


Indeed, i just thought that it was a strange move, not to show deeper conversation pieces, or some of said heavy weapon and armor custimization, or at least SOME decision making...with the fanbase the series has, not showing that stuff, kinda made me think it wasnt there at all.Image IPB

#130
Lumikki

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KaidanWilliamsShepard wrote...

CuseGirl wrote...


well why would they show us the RPG elements in the final installment of an RPG trilogy? You dont wanna reveal any of the story. Just showing people shooting means nothing. This game should also be LONGER than ME-2, so I doubt we'll have less story telling.


Indeed, i just thought that it was a strange move, not to show deeper conversation pieces, or some of said heavy weapon and armor custimization, or at least SOME decision making...with the fanbase the series has, not showing that stuff, kinda made me think it wasnt there at all.Image IPB

You don't really know how those stuff work in ME series games?
They are not marketing the game to us, but new customers.

Modifié par Lumikki, 25 juillet 2011 - 12:08 .


#131
Bnol

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KaidanWilliamsShepard wrote...

CuseGirl wrote...

What's wrong with ME-2's current shooterness? It think it's great, similar to Halo, simple controls (outside of the lack of jumping and the whole go-into-cover-before-you-jump-over-a-railing thing).

I hated Gears of War and CoD, could barely get thru 2 levels, the controls felt clunky and disconnected from my hands. Halo 3 was also slightly awkward because they moved around the weapon pickup buttons.

ME-2 just feels right and by giving you the button mapping options, i can fire out Warps and Singularities (or Shockwaves) whenever I want.


Agree!
(sort of...big GOW fan here)

ME2 had great shooter improvements, and ME3 will have even more, but the lack of RPG drivin gameplay shown in the previews has worried alot of people including myself ofcourse. The fact that they have only hinted at "added RPG elements" instead of actualy showing some, is kinda strange. This may just be me, but looking at the gameplay in Mass Effect 3, for some reason, i just don't see any room for RPG in there...maybe there will be, maybe i see it this way because a hybrid has never been done as successfully as they keep suggesting they have done...?
I don't know, but that is off topic, and we need to see more previews.Image IPB


Not entirely sure what RPG elements you are looking for that they didn't show in the demo.  They showed the power evolutions.  For example:  Tech Armor evolution ex. 1, ex. 2, ex. 3 (thanks to Bogsnot and his screenshot thread).  You could also look at this video @ 5:52 to see the various changes to skills.  Whoever was playing used powers, gave squad movement commands, and I believe used squad powers at least when placing the singularity to hit the guardians with the shields to disable them.  I mean if it is more story/interaction I would rather them not show/reveal any more than they already have, as it will ruin the in-game experience of the story and the interaction.

#132
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Lumikki wrote...


You don't really know how those stuff work in ME series games?




Hugh?
Yes...i have played both Mass Effect games many times...If thats what your asking.

#133
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Bnol wrote...


Not entirely sure what RPG elements you are looking for that they didn't show in the demo.  They showed the power evolutions.  For example:  Tech Armor evolution ex. 1, ex. 2, ex. 3 (thanks to Bogsnot and his screenshot thread).  You could also look at this video @ 5:52 to see the various changes to skills.  Whoever was playing used powers, gave squad movement commands, and I believe used squad powers at least when placing the singularity to hit the guardians with the shields to disable them.  I mean if it is more story/interaction I would rather them not show/reveal any more than they already have, as it will ruin the in-game experience of the story and the interaction.


Thats why i said that my post was off topic, RPG elements threads get locked left and right so please don't turn this one....into, well, one.

#134
Bnol

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KaidanWilliamsShepard wrote...

Lumikki wrote...
You don't really know how those stuff work in ME series games?


Hugh?
Yes...i have played both Mass Effect games many times...If thats what your asking.


The point was, why do you need to see those interactions, you know they will be there.  Showing the interactions will only lessen/ruin the experience in-game.  I can't remember the amount of times a particular line of a movie was just ruined/lessened by hearing it in every single ad about the movie.  Sure, you have to reveal some of it to sell the game, but come on lets save the good stuff for the game.

#135
JG The Gamer

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In my mind it's blatantly obvious that there's going to be more RPG elements. They've shown glimpses of the level up trees, weapon customization. I'm curious as to what they'll do with conversations. But they're not going to reveal everything right away as that for one would spoil the surprise and two people would already know how to beat the game flawlessly before it even gets released.

I don't need to see it to know that the RPG elements will be there. I will sit back and let myself be amazed. And on a side note, there's still another 7 or so months to go. I'm sure there will be more glimpses of what's to come.

And to add to the shooter topic, there's nothing wrong with borrowing an inspiration here and there. It's how you apply that inspiration that makes you unique.

Modifié par JG The Gamer, 25 juillet 2011 - 12:01 .


#136
Bnol

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KaidanWilliamsShepard wrote...

Bnol wrote...


Not entirely sure what RPG elements you are looking for that they didn't show in the demo.  They showed the power evolutions.  For example:  Tech Armor evolution ex. 1, ex. 2, ex. 3 (thanks to Bogsnot and his screenshot thread).  You could also look at this video @ 5:52 to see the various changes to skills.  Whoever was playing used powers, gave squad movement commands, and I believe used squad powers at least when placing the singularity to hit the guardians with the shields to disable them.  I mean if it is more story/interaction I would rather them not show/reveal any more than they already have, as it will ruin the in-game experience of the story and the interaction.


Thats why i said that my post was off topic, RPG elements threads get locked left and right so please don't turn this one....into, well, one.


I certainly will not want to start that topic, but the OP of this thread was that ME was copying all cliche shooters, the response is that it has a lot of additional RPG elements in addition to the "copied" shooter mechanics of other successful shooters.  I mean if the problem is that the story is going to be a cliche story, then maybe a story about all out galactic war with the Reapers is cliche.  But honestly if stories, and games for that matter, are going to just be judged by broad storytelling, or gameplay, mechanics then everything is a cliche knock-off of everything else.

Modifié par Bnol, 25 juillet 2011 - 12:02 .


#137
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Bnol wrote...

KaidanWilliamsShepard wrote...

Lumikki wrote...
You don't really know how those stuff work in ME series games?


Hugh?
Yes...i have played both Mass Effect games many times...If thats what your asking.


The point was, why do you need to see those interactions, you know they will be there.  Showing the interactions will only lessen/ruin the experience in-game.  I can't remember the amount of times a particular line of a movie was just ruined/lessened by hearing it in every single ad about the movie.  Sure, you have to reveal some of it to sell the game, but come on lets save the good stuff for the game.



Alright, now i understand.

#138
matt-bassist

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i started reading the article and i, wow, I just had to stop. this has to be one of the first times in history that i've closed an unfinished article.
as a loyal Bioware fan, who owns pretty much every Bioware game, I really think they should get a marketing boss who actually knows what he is talking about. I could pitch ME3 better than this guy can knowing just as much as all of us know.

"We're aiming to make ME3 into a blockbuster. With it being the last part of the trilogy, we're going all out! This time around we're not limited, we can literally do whatever we want and end the series in the best possible way. We've looked at a lot of feedback with regards to the shooting aspect of the game and feel like we've really stepped up to the plate with ME3. So much so that we're pretty confident going up against big name games like GoW etc.
On the flip side, we've also taken great care to review what people felt ME2 lacked - things like the RPG mechanics, returning characters, romances etc - and re-injected them into the game. Weapon mods, armor customization, exploration; you can expect all of these things to make a return to your screens when ME3 launches next year!"
See? Easy.

#139
CuseGirl

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Bnol wrote...
Not entirely sure what RPG elements you are looking for that they didn't show in the demo.  They showed the power evolutions.  For example:  Tech Armor evolution ex. 1, ex. 2, ex. 3 (thanks to Bogsnot and his screenshot thread).  You could also look at this video @ 5:52 to see the various changes to skills.  Whoever was playing used powers, gave squad movement commands, and I believe used squad powers at least when placing the singularity to hit the guardians with the shields to disable them.  I mean if it is more story/interaction I would rather them not show/reveal any more than they already have, as it will ruin the in-game experience of the story and the interaction.


that first picture, wut r the arrows in between?

#140
Bnol

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CuseGirl wrote...

Bnol wrote...
Not entirely sure what RPG elements you are looking for that they didn't show in the demo.  They showed the power evolutions.  For example:  Tech Armor evolution ex. 1, ex. 2, ex. 3 (thanks to Bogsnot and his screenshot thread).  You could also look at this video @ 5:52 to see the various changes to skills.  Whoever was playing used powers, gave squad movement commands, and I believe used squad powers at least when placing the singularity to hit the guardians with the shields to disable them.  I mean if it is more story/interaction I would rather them not show/reveal any more than they already have, as it will ruin the in-game experience of the story and the interaction.


that first picture, wut r the arrows in between?

That is the evolution choice you can only chose one or the other between the arrows.  If you watch the video you will see as he selects the melee damage, then the power damage is greyed out.

Modifié par Bnol, 25 juillet 2011 - 12:31 .


#141
CuseGirl

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Bnol wrote...

CuseGirl wrote...

Bnol wrote...
Not entirely sure what RPG elements you are looking for that they didn't show in the demo.  They showed the power evolutions.  For example:  Tech Armor evolution ex. 1, ex. 2, ex. 3 (thanks to Bogsnot and his screenshot thread).  You could also look at this video @ 5:52 to see the various changes to skills.  Whoever was playing used powers, gave squad movement commands, and I believe used squad powers at least when placing the singularity to hit the guardians with the shields to disable them.  I mean if it is more story/interaction I would rather them not show/reveal any more than they already have, as it will ruin the in-game experience of the story and the interaction.


that first picture, wut r the arrows in between?

That is the evolution choice you can only chose one or the other between the arrows.  If you watch the video you will see as he selects the melee damage, then the power damage is greyed out.


hmmmm....yes, they FINALLY give concrete stats for the weapons instead of me having to go to Mass Effect Wiki to figure out which one is the best

So wait, for that Tech Armor, u also get an increase to your power or melee damage? Is that available in ME-2, I must have missed that

Modifié par CuseGirl, 25 juillet 2011 - 12:37 .


#142
ODST 5723

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Too much inspiration? No. Not at all.

This screams of not being able to appreciated ME beyond shallow and superficial mechanics that exist in other games. I'm shocked the OP doesn't suggest a switch to take out the action since it's derivative to shoot weapons and fight battles in a video game.

The best games out there aren't 100% original. They take the best things about other games and try to do them as good as or better than the competition, while introducing new features or slants or gameplay that give the game its own feel rather than feeling like a mishmash of different game mechanics rolled into one.

ME's an interesting game franchise with an interesting concept and story. To give it interesting game mechanics available in other shooters isn't a bad thing. It's needed because the RPG mechanics which layer onto the game are tied to a third-person shooter. With a game like ME they've already established with 2 prior games that there is a rich RPG experience here. However, the shooter has been lacking. You're not going to win more fans over by trying to highlight the RPG aspects. You'll do that by highlighting the action, the adventure and the shooter aspects and then immersing the player w/ a strong RPG.

That's how you take a TPSRPG and prop it up as a must-buy game compared to it's direct and indirect competitors.

That doesn't mean that they can sit on their laurels on the RPG side, but from a marketing standpoint the focus needs to be on the breadth of war, the pace of battle and showing that ME offers a greater overall package than its predecessors and competitors.

Derivative elements can easily be excused if they flow well within the game and work just as well as, or better than the original or are used in ways that you always wanted from the original but never got... until now.

#143
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To be honest I like the way the game is going.

Think of it like this -- shooters are easy to make. Because of that they can provide a superb base for a game.

Adding RPG elements is hard. But adding it to a solid base of a game could really be an awesome addition when done right. I believe BW has done amazingly well with Mass Effect 2.

Mass effect 1 was...well..sloppy. No offense, but the game controls just didn't mesh well. I could see they wanted to add a sort of convenience for the player but it bit them in the end.

With the oversimplification of ME2 they were able to create a game that was just...well, that. Simple. Yet they needed that starting point that "simple" gave them.

I hope I'm able to get my point across but maybe I'm not wording it right..lol

#144
maddenking2010

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Alright, there are so many people who doubt Bioware, they have never failed to deliver. I get the impression that mass effect is Biowares baby, they wouldnt accept anything but the best. Everyone is so concerned that ME3 is just going on" combat, combat, and more combat" based on what theyve heard so far, I dont understand this, the combat is the only thing they can really show us right now. And so what if there taking elements form top tier action and shooter games, they want the action to be on par with GEARs and CoD and Halo because they deliver the most exciting and smooth action. Dont worry guys, you will get your RPG and then some, but it will have some of the best action ever seen in an RPG

#145
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Silverman said...
we don't want to go too far down the RPG rabbit hole where Shepard starts rolling dice, but on the other hand we don't want to ignore that coolness - where people can customise parts of their character and making them feel that it's them in the adventure. We capitalise on that in spades in ME3."


This one got to me...To far down the RPG Rabbit hole?
So he considers Deep moral decision making and character depth as a bad thing?
But is trying to trick people into thinking that moding your weapons defines heavy RPG gameplay?
Wow...Army Of Two is a super deep game to him then hugh?

#146
AlanC9

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KaidanWilliamsShepard wrote...

Silverman said...
we don't want to go too far down the RPG rabbit hole where Shepard starts rolling dice, but on the other hand we don't want to ignore that coolness - where people can customise parts of their character and making them feel that it's them in the adventure. We capitalise on that in spades in ME3."


This one got to me...To far down the RPG Rabbit hole?
So he considers Deep moral decision making and character depth as a bad thing?
But is trying to trick people into thinking that moding your weapons defines heavy RPG gameplay?
Wow...Army Of Two is a super deep game to him then hugh?


Rolling dice != deep moral decision making.

#147
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AlanC9 wrote...

KaidanWilliamsShepard wrote...

Silverman said...
we don't want to go too far down the RPG rabbit hole where Shepard starts rolling dice, but on the other hand we don't want to ignore that coolness - where people can customise parts of their character and making them feel that it's them in the adventure. We capitalise on that in spades in ME3."


This one got to me...To far down the RPG Rabbit hole?
So he considers Deep moral decision making and character depth as a bad thing?
But is trying to trick people into thinking that moding your weapons defines heavy RPG gameplay?
Wow...Army Of Two is a super deep game to him then hugh?


Rolling dice != deep moral decision making.


Well don't it?Image IPB

#148
Bomb In My Pants

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All of you are overreacting. You're complaining that they're not showing you stuff from ME3, really? The game's release is over 6 months away!You just resently got word of it's release date! You people need to calm down. It's not like you're not going to play the game because of what BioWare does now. Come on people.

#149
Gatt9

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lightsnow13 wrote...

To be honest I like the way the game is going.

Think of it like this -- shooters are easy to make. Because of that they can provide a superb base for a game.

Adding RPG elements is hard. But adding it to a solid base of a game could really be an awesome addition when done right. I believe BW has done amazingly well with Mass Effect 2.


It's not hard...it's impossible.

RPG's are Character based skill,  TPS's are Player based skill,  you can't combine them.  You cannot have Character based Player skill,  any more than you can have a Top-down FPS.

Giving a TPS a story doesn't make it an RPG,  it just means someone finally figured out that it might be a good idea to give a TPS a story more involved than just a paragraph on the back of the box.  Which,  considering video games have existed for 30 years,  I'm really not sure what's more sad...

...that people are just now figuring out it might be a good idea to actually include a story in most games?
...or that as soon as they include a story they claim the game has "RPG elements!"?

I'm just in awe that Hollywood and TVLand have refined this to an art,  and the gaming industry can't figure it out.

Rolling dice != deep moral decision making


No offense,  but it's not like ME2 had deep moral decision making.  Paragon of virtue murders someone,  no one blinks.

Deep moral decision making,  or any real decision making,  is in very short supply in the last 10 years.  In favor of shallow,  non-commiting decisions that don't have any real impact,  because it's "Not fun!!!!!" to make decisions that have consequences.

It's a victim of modern gaming.

#150
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KaidanWilliamsShepard wrote...

AlanC9 wrote...

KaidanWilliamsShepard wrote...

Silverman said...
we don't want to go too far down the RPG rabbit hole where Shepard starts rolling dice, but on the other hand we don't want to ignore that coolness - where people can customise parts of their character and making them feel that it's them in the adventure. We capitalise on that in spades in ME3."


This one got to me...To far down the RPG Rabbit hole?
So he considers Deep moral decision making and character depth as a bad thing?
But is trying to trick people into thinking that moding your weapons defines heavy RPG gameplay?
Wow...Army Of Two is a super deep game to him then hugh?


Rolling dice != deep moral decision making.


Well don't it?Image IPB


My friend, I think you don't get it.

What Silverman basically said with "going too deep down the RPG Rabbit hole" is that too much spending time in menu's and stat-screens to manage all your stuff like your stats and inventory can be fun to some, but it isn't fun to most of us. I for one hated the inventory menu in ME1. I was happy that the whole inventory menu was dropped in ME2. The inventory management took up to much time iN ME1 and it took away from the amazing action experience.

Stats and inventory menu's can be fun, but as Mass effect is a third-person-shooter-RPG-hybrid (wow that's a mouth full) the item/stat/inventory management should not take away from the heavy action moments.

When my adrenaline is pumping through my blood because of the heavy action, I really don't feel like spending half an hour in a bunch menu's with long lists of stats to improve my weapons and armor. I want to jump into the action and really EXPERIENCE the all-out galactic war! And that INCLUDES decision-making, character development and deep conversations, but that does NOT include spending precious time managing my stuff in long redundant menu's.


Edit: No offense, but only hardcore geeks and diehard RPG fans enjoy spending hours in menu's with long lists of stats and percentages. MOST people don't like it, especially not people who play video-games for the immersive aesthetics and appealing gameplay. Going through endless menu's and lists is not appealing gameplay, it's not even gameplay at all if you ask me.
I guess that's what Silverman was talking about with "far down the rabbit hole".

Modifié par Luc0s, 25 juillet 2011 - 02:47 .