Lumikki wrote...
Yes and No, but there is no conratory evidence, only your own rebel agaist what Bioware does.Terror_K wrote...
Lumikki wrote...
ME1 had allmost ZERO TPS side. You think this is what balance is?
And yet you're always claiming that BioWare had meant for it to be like ME2 from the start. Despite evidence to the contrary. :innocent:
Balance between RPG gameplay vs TPS combat and what ME serie should have been from start. There is no conflict there.
You assumption is based TOTALLY what ME1 was, not what Bioware wanted the serie to be. If it would been so how you see situation, then there would NEVER have been point to change the balance or combat style between ME's. So, you assumption is wrong. Only correct assumption is that Bioware wanted TPS combat in ME serie, but they failed make it good at in ME1. Then with ME2 they over simplifyed RPG side, while they got TPS side working. Because every evidense as what Bioware has done support this conclusion.
I'm not complaining here what Bioware does, YOU are.
I'm complaining you complain as not having base. Don't get me wrong I support "your complain" increase RPG aspects in ME serie. Because I support improving ME serie and it's balance, even Bioware agrees with you in this. I don't how ever support you vision what you think ME serie is, because it's wrong one. It's you personal dream vision what you wanted ME series to be, not what IT REALLY IS, defined by BIOWARE.
So, you idea of balance is based failed excecution of game features. Point been ME1 failed totally in TPS side and ME2 over simplifyed RPG features. ME3 is trying to fix the issue.
Aside from comments BioWare made prior to ME1's release about what Mass Effect was intended to be, along with the fact that if it originally intended to have non-stat-based TPS combat ala ME2 it clearly would have, because it's much easier to put in a simple point'n'shoot standard TPS combat mechanic than create a statistical system for it. You're essentially saying, "BioWare intended to make a mole hill in the first place!" despite the fact that they build a mountain to do it when building mole hills is simple.
Speaking of simple, the answer is that very thing: a whole bunch of players got into Mass Effect expecting a Gears clone because it looked like a Gears clone, then started complaining when it didn't play like one. So BioWare made it so it did. That's pretty much it in a nutshell.
Also, keep in mind that as far as I'm aware from following Mass Effect's progress from about a year before the original released on 360, the terms "Shooter" and "TPS" were never even officially brought up leading to ME1's release. It wasn't until just after GDC and before E3 2009 that BioWare started going on about that.
AlanC9 wrote...
Yes, absolutely. Sometimes when I find out what somebody else likes, all I can do is hope that nobody at Bio listens to him.
I'm just not quite clear what Terror_K's actually advocating in terms of mechanics.
To whittle it all down and sum it up, what I'm advocating is that when developing a hybrid game you need to either look at other hybrids or look at both genres, then take mechanics from both,, but tweak them to work with each other well and in a manner that fits the game. You can't just almost completely strip one side of the gameplay (i.e. the RPG side) and then copy'n'paste aspects of the other side (i.e. the shooter side) and throw them in there with barely any adjustment as if the game is a pure shooter. ME2 focused far too much on the shooter aspects and resorted to just using shooter aspects for the gameplay outside of dialogue/narrative without properly integrating the RPG side of things.
Alpha Protocol may not have nailed its entire gameplay down, but I believe that while ME2 was an overall better game, AP was a better RPG than ME2 ever was. It even had some aspects that were just hands-down better. It's mini-games and emails were far superior to ME2's equivalent systems, and it at least did allow multiple approaches to situations, both story wise and in the levels themselves. Some of the weapons skills bonus feats such as Chain Shot could have worked well in Mass Effect as an alterative to the ME1 style weapon skills, and overall the system was better than either Mass title. Weapon modding was better, as was equipment overall: inventory existed without being bloated or feeling linear, and you couldn't so easily max everything. There were non-combat skills as well, something ME2 sorely missed. AP was far from perfect, but really was one of those cases of a game that with a bit more care, effort and time could have been really something. At the very least it was trying to be different, while ME2 fell back too much on standard shooter mechanics simply because "they work" without any real innovation. I admit AP was a flawed game, though I do also think its somewhat underappreciated, and isn't as bad as many claim (and that too many just play it like a TPS and unfairly slander it because it doesn't play like one, when it really wasn't meant to).
Again, the point is that the shooter side of things is still being too heavily focused on, and even the RPG improvements we've seen seem more like a cheap bone being thrown to shut us up while BioWare move on and keep going on about their "Action! Action! Action!" and all this pathetic dudebro nonsense about melee attacks and their stupid omni-blade (which is about the epitome of waving the "Rule of Cool" flag to get the Gears and CoD fans to cheer). The fact they were handing inflatable ones out at Comic-Con as if it were more the face of ME3 than even Shepard was is testament to that and the mentality they have right now: latching on to the stupidest, most mindless new aspect of ME3 we've seen thus far and wearing it like a badge of honour in this "Itz so badassss!!1" manner.
And for some reason it's okay for the RPG aspects to suffer at the hands of the shooter ones, but not the other way around. I mean, in some ways ME1 and ME2 were direct opposites: ME1's RPG elements made the shooter ones suffer, and then ME2's shooter ones made the RPG ones suffer. But with ME2 it's okay because... well, it just apparently is. And it shouldn't be.
Modifié par Terror_K, 25 juillet 2011 - 08:33 .





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