Lumikki wrote...
Terror_K wrote...
Aside from comments BioWare made prior to ME1's release about what Mass Effect was intended to be, along with the fact that if it originally intended to have non-stat-based TPS combat ala ME2 it clearly would have, because it's much easier to put in a simple point'n'shoot standard TPS combat mechanic than create a statistical system for it. You're essentially saying, "BioWare intended to make a mole hill in the first place!" despite the fact that they build a mountain to do it when building mole hills is simple.
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Yes, you can look it that way too, if you want.
Maybe they did not market shooter side much, can you blame them, because TPS side was never good in ME1. But ME1 had TPS inbuild inside the games main design from start. It was there from start, even the game engine was choosen based need of TPS. They have sayed this. You can't say, they never ment to have TPS combat, when it was even inside ME1. You can't deny it and pretend it doesn't exist. It's right there everyone to see.
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Hmm, I can't help but think that now you are doing exactly what Javierabegazo jokingly pointed out that people tend to do i.e. -
speculating what developers were thinking, when they were creating Mass Effect 1 or when they were presenting it to public, despite the fact that you have a chance to read the interviews with them and thus have a chance to get to know their ideas yourself.
I mean, we may try to speculate, look for "hidden meanings behind their words" or even fabricate what their thought process might have been, but the fact is, that
a) it will get us nowhere... and

we will never find out until they tell us themselves.
The best thing we have, are the
interviews and from those few I have read (and I have posted snippets from 2 on page 5), it seems that developers from
Bioware wanted to find a perfect balance between TPS and RPG elements in combat, in order to a) not alienate RPG fans and
because they (genuinely) believed that addition of RPG elements to third person shooter mechanic would make game more tactical and more fun.
This is a close as I got to their original opinions and thought process about Mass Effect's combat
prior to players' and reviewers' feedback. But, I encourage you to dig deeper and provide further or better information. I love Mass Effect and would love to find out more about it's history.
Without any evidence to back your opinion up however, your guesses aboout Bioware's
original intentions with Mass Effect are as good as mine or anyone else's and have very little factual value.