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Is Bioware taking to much inspiration from cliche shooters for ME3?


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#201
Roberdots1

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makalathbonagin wrote...

I wish ME2 sticked to me1 combat and not try to pretend its a shooter, if i want a ****ing shooter i wouldn't be playing this game!!!!!!!!! fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu the amount of rage, you have no idea. I mean who the **** is responsable for all those **** ideas >:(. Great game, great story ... why do you have to retouch the damn combat system!?!?
RAGEEEE i swear people here, this damn game company are making me go insaneeee xDD i'm starting to think my friends have a point ... bw is ****. And now the retards from FB have choosen our new femshep!!!!!!!!!!!!!!!!!!!!!!!!!! dear god i'm just gonna.... go away .... slowly ...
Let me give you a little advice, oh dear great BW, dont' ****ing listen to your dumb fans! You have great writers and designers and CH!!! When i return with my new moded PC i want this game to be PERFECT, i want to play it like it's for the first time. ME1 was masterpiece in every aspect, it made me cry .. the music the story everything was great! Don't disappoint me, bw! I'll go now ...forever or not, for the fall or complete success .. it may sound strange but i'm someone completely strange haha i'll leave it in that.



I agree with you
RAGEEE its slowly becoming a another shooter

#202
KamikazeShepard

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 They seem to be deepening both RPG aspects and Shooter Aspects, so I'm content with ME3 so far. Also, looking up to Assassin's Creed for inspiration, what the hell is the logic behind that? (sorry if that question has already been asked)

#203
AlanC9

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didymos1120 wrote...

AlanC9 wrote...

The point about naked companions is that the game is giving silly incentives.


That and it's a, well, joke.  Besides, it's not like ME ever gave us the ability to completely remove armor from squadmates in the first place, which is why she had to use a DAO screencap there.


Yep. But I didn't figure he'd actually get the joke.

#204
AlanC9

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Il Divo wrote...

makalathbonagin wrote...

I wish ME2 sticked to me1 combat and not try to pretend its a shooter, if i want a ****ing shooter i wouldn't be playing this game!!!!!!!!! fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu the amount of rage, you have no idea. I mean who the **** is responsable for all those **** ideas >:(. Great game, great story ... why do you have to retouch the damn combat system!?!?
RAGEEEE i swear people here, this damn game company are making me go insaneeee xDD i'm starting to think my friends have a point ... bw is ****. And now the retards from FB have choosen our new femshep!!!!!!!!!!!!!!!!!!!!!!!!!! dear god i'm just gonna.... go away .... slowly ...
Let me give you a little advice, oh dear great BW, dont' ****ing listen to your dumb fans! You have great writers and designers and CH!!! When i return with my new moded PC i want this game to be PERFECT, i want to play it like it's for the first time. ME1 was masterpiece in every aspect, it made me cry .. the music the story everything was great! Don't disappoint me, bw! I'll go now ...forever or not, for the fall or complete success .. it may sound strange but i'm someone completely strange haha i'll leave it in that.


Yeah. We're lucky that Bioware isn't listening to the dumb fans...


I was thinking drunk, but I guess dumb is possible.

#205
DCarter

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I'd like to see a bigger focus on biotics rather than just adding generic shooter features.

#206
littlezack

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KamikazeShepard wrote...

 They seem to be deepening both RPG aspects and Shooter Aspects, so I'm content with ME3 so far. Also, looking up to Assassin's Creed for inspiration, what the hell is the logic behind that? (sorry if that question has already been asked)


They seem to be giving stealth gameplay a shot this time around.

#207
KamikazeShepard

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littlezack wrote...

KamikazeShepard wrote...

 They seem to be deepening both RPG aspects and Shooter Aspects, so I'm content with ME3 so far. Also, looking up to Assassin's Creed for inspiration, what the hell is the logic behind that? (sorry if that question has already been asked)


They seem to be giving stealth gameplay a shot this time around.


I think it would be smarter to get inspiration from Splinter Cell then. 

#208
Eurhetemec

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KamikazeShepard wrote...

 They seem to be deepening both RPG aspects and Shooter Aspects, so I'm content with ME3 so far. Also, looking up to Assassin's Creed for inspiration, what the hell is the logic behind that? (sorry if that question has already been asked)


ME2 was criticised for having stiff movement - as you might remember. ME1 was criticised even more for this.

The AC series is known for it's fluid and agile-feeling movement. Thus they probably want to see how to make ME's movement more smooth.

There may be also some stealth inspiration too, but I'd be surprised if that's a big part of it.

KamikazeShepard wrote...

I think it would be smarter to get inspiration from Splinter Cell then. 


That's why I don't think it's for the stealth.

Modifié par Eurhetemec, 25 juillet 2011 - 05:32 .


#209
Il Divo

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AlanC9 wrote...

Il Divo wrote...

makalathbonagin wrote...

I wish ME2 sticked to me1 combat and not try to pretend its a shooter, if i want a ****ing shooter i wouldn't be playing this game!!!!!!!!! fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu the amount of rage, you have no idea. I mean who the **** is responsable for all those **** ideas >:(. Great game, great story ... why do you have to retouch the damn combat system!?!?
RAGEEEE i swear people here, this damn game company are making me go insaneeee xDD i'm starting to think my friends have a point ... bw is ****. And now the retards from FB have choosen our new femshep!!!!!!!!!!!!!!!!!!!!!!!!!! dear god i'm just gonna.... go away .... slowly ...
Let me give you a little advice, oh dear great BW, dont' ****ing listen to your dumb fans! You have great writers and designers and CH!!! When i return with my new moded PC i want this game to be PERFECT, i want to play it like it's for the first time. ME1 was masterpiece in every aspect, it made me cry .. the music the story everything was great! Don't disappoint me, bw! I'll go now ...forever or not, for the fall or complete success .. it may sound strange but i'm someone completely strange haha i'll leave it in that.


Yeah. We're lucky that Bioware isn't listening to the dumb fans...


I was thinking drunk, but I guess dumb is possible.


Hmm, well, I was using his term, 'the dumb fans', but I could certainly see drunk as a possibility.

#210
Someone With Mass

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If ME3 draws inspiration from Splinter Cell and Gears of War, I think that's a good thing, given how quirky and stiff some of the movements in ME2 and ME1 were.

#211
Vengeful Nature

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Savber100 wrote...

Silverman is a great guy but he tries too hard to please newcomers of the franchise. Hence why he uses fancy terms like "cool" and "awesome" while showing games that people have (I admit) ENJOYED like Halo, COD, GOW. Metal Gear Solid 4, and Uncharted. I admit it's a little pretentious here and there but this guy knows how to draw people that aren't fond of RPGs and have them enjoy games like ME. 

Or he can just please us by mentioning Planescape Torment, Baldur's Gate 2 etc of which I'll ask what's the point of marketing when he's just appealing to us, the regular Bioware fan? Let him do his job and just remind ourselves that he's not talking to US; he's talking to potential customers. [smilie]../../../images/forum/emoticons/sideways.png[/smilie]


I hope you're right, I really do. But given what happened to Dragon Age 2, I'm worried that it's more than that. Yes, DA2 was made by a different team, but I'm concerned that it shows a trend. After all, as a major publisher whose word affects what millions of people, all with differeing taste, play, it's EA's job, as a company with a large market, is to standardise and use the lowest common denominator as a target.

So basically, on the other hand to what you're saying, David Silverman represents EA's systematic grinding down of the soul of what Bioware once stood for as a true innovator in the field of RPGs.

Disclaimer: personally, I think it's a bit of both.

Terror_K wrote...

My answer is both "yes" and "no" actually.

I think they should be looking at what works in these other games to improve their combat, but I also don't think they shouldn't just rip the mechanics straight out of them and just jam them into ME3 as-is. Mass Effect is not a straight-up shooter, and just like so many people make it known that it's not a pure RPG whenever RPG elements being lacking is brought up, I feel this also needs to be brought up as a point that the game is in danger of being too much of a shooter.

The devs should be looking to these games to a certain degree, but then adapting them to suit an RPG and a cinematic game more, as well as coming up with some fresh, original approaches rather than just a case of "monkey see, monkey do" as many elements in ME2 were (thermal clips, regenerating health, "Bloody screen! (So reeeal!)", etc.).

On top of that I think they're looking too much at other shooters and action titles (especially evident given Silverman's recent comments to CVG) and not enough at other RPGs. Even most of the RPG elements that are coming back for ME3 tend to be the type of customisation you'd see more in a shooter for instance. It's not bad, but the game needs more than just this, IMO. For recent examples, Deus Ex: Human Revolution, Fallout: New Vegas and Alpha Protocol seemed to "get it" when it came to mixing shooter and RPG, and I'm not sure the Mass Effect camp do any more, or even want to. They seemed to when making ME1, but not so much now.


I completely agree. (Well, as an aside, I don't think it's disputable to say that AP's shooting system was broken, but that's a debate for another time.)

There's a major difference between using other games as inspiration, and directly mimicking the latest fashion when it comes to games. For example, yes, games have done shields before, but in MW2 it was pretty key to at least portions of the game. The argument that shields have been around as a valuable tool for millennia so they aren'y cliche doesn't hold water, because we're talking about a piece of media entertainment, which, as media, is highly subject to fads and tropes and the like.

What I'm trying to say is, someone made the decision to put shields into ME3, not because someone remarked on the inherent usefulness of shields and their continued use in modern times, but because it's current in vogue. This is just an example though, as OP has said, the pictures aren't his creation.

Also, as an aside, On-Rails shooting sections are never a good thing.

Lumikki wrote...

In general ME1 was excelent game. It just had few mistakes, like all games have. Even when people and I say here that TPS combat was bad in ME1, that doens't mean combat system did not work fine. It did the job just fine, but it wasn't really as someone could say good TPS. As for inventory and looting, it was more like in every normal RPG had, every item was induvidual. What cause player to do a lot of micro-management. It's not so bad in RPG perspective, but as cinematic action RPG perspective, it wasn't so good. Little like two different style conflicting each others.

How ever, some stuff in ME1 was even better than in ME2. Like story was more epic. Also ME1 had more impression details, what made game world feel more real. It also had few other gameplay variety like driving Mako. Maybe the driving wasn't the best, but as variety for gameplay it worked well.

So, weapon combat is better in ME2, but many other area ME1 did also do very well.


I couldn't agree more. Well, I guess I disagree with your estimation of ME1's shooting mechanics. I think I speak for a lot of people when I say that they didn't work well.

In general, I would say that The perfect ME game, for myself and I suspect for others, would basically be ME1 with ME2's shooting.

AlanC9 wrote...

Rolling dice != deep moral decision making.


I dunno, dice represent the element of chance, which is a major factor in, well, everything, not the least of which is combat. I'm not saying we should be rolling dice in ME3, but some element of chance would be nice.

Modifié par Vengeful Nature, 25 juillet 2011 - 06:08 .


#212
In Exile

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I prefer traditional RPG combat (i.e. full party control) to an FPS... but I prefer a good FPS to a ****ty FPS, and ME1 was a ****ty FPS. 

Vengeful Nature wrote...
I dunno, dice represent the element of chance, which is a major factor in, well, everything, not the least of which is combat. I'm not saying we should be rolling dice in ME3, but some element of chance would be nice.


But you can represent chance in more realistic ways. Creating an environment that shakes, realistic movements with knockdown effects (from explosions in the vicinity), guns jamming, powers fizzing out.... there's lots of ways to factor in chance. 

And chance in reality is not per se random. There's very likely a causal chain to everything, we just can't see it and so we say it's random. 

#213
Eurhetemec

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Vengeful Nature wrote...

I hope you're right, I really do. But given what happened to Dragon Age 2, I'm worried that it's more than that. Yes, DA2 was made by a different team, but I'm concerned that it shows a trend. After all, as a major publisher whose word affects what millions of people, all with differeing taste, play, it's EA's job, as a company with a large market, is to standardise and use the lowest common denominator as a target.

So basically, on the other hand to what you're saying, David Silverman represents EA's systematic grinding down of the soul of what Bioware once stood for as a true innovator in the field of RPGs.


I think this is a bit paranoid, Vengeful Nature.

EA aren't out to "get" BW. They want them to make a profit. DA2 didn't sell nearly as well as DA:O, so that means less profit, so why worry? DA2's problems were more the result of an 18-month dev cycle than anything else. If it had had two years, I think we'd have seen a far better game.

I dunno, dice represent the element of chance, which is a major factor in, well, everything, not the least of which is combat. I'm not saying we should be rolling dice in ME3, but some element of chance would be nice.


Why? How do extra random factors in a very complex game improve things?

Do you understand why games like AD&D and V:tR and so on have you rolling a lot of dice? It's because the game is mechanically extremely simply, so the randomization helps replace a more complex simulation of what's going on. You don't need to do that with Mass Effect - ME already has all the characters moving around in a very complex way, has shots missing and hitting and so on. There's no real, compelling reason to add more randomness on top of this complex situation, is there? It's not like AD&D - you roll to hit because the game doesn't want to simulate the enemy movement and behaviour precisely - in ME there's no need to do that, because the enemy movement and behaviour ARE being simulated precisely!

#214
AlanC9

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Vengeful Nature wrote...

AlanC9 wrote...

Rolling dice != deep moral decision making.


I dunno, dice represent the element of chance, which is a major factor in, well, everything, not the least of which is combat. I'm not saying we should be rolling dice in ME3, but some element of chance would be nice.


Since you quoted me, perhaps you might have noticed that I wasn't talking about combat.

That's the problem with engaging with an argument as silly as KaidanWilliamsShepard's  -- sometimes you just get dragged down into the silliness yourself.

Modifié par AlanC9, 25 juillet 2011 - 06:54 .


#215
Bnol

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Terror_K wrote...
Games like Deus Ex and Fallout: New Vegas would beg to differ. Again, proper integration and gelling of RPG and Shooter elements does not necessarily mean in the fashion ME1 went about things. And, again, even if one considers ME1 to have as you put it directly "mediocre combat system and bad TPS system" ME2 has a mediore and bad RPG system." And yet it's okay in that case. TPS elements aren't allowed to suffer, but RPG ones can.


Deus Ex and Fallout are completely different games from ME.  They have non-combat alternatives to be able to complete main storyline quests and that is at the core of the gameplay.  Sure, combat is forced at certain times and is genrally rewarded more because of kill xp/loot (which is a reason I dislike per kill XP), but there are still ways to avoid it in  most situations.  ME1 did not have this.  Whether it was RPG combat or TPS combat the only way through the game was combat.  Sure you could avoid a few fights with persuasion and on Ilos you could hack armatures to fight for you and Noveria you could burn the Rachni in one portion, but they were so few and far between that it isn't the core of the gameplay, even the non-combat skills of electronics/decryption have combat applications and are  prerequisites to combat skills.  So their melding actually makes more sense in terms of the  game they were trying to make. 

ME2 has RPG elements whether you want to classify it as a shooter or not and I frankly don't care about the whole classification debate.   In ME2 each class plays differently than the others on normal (insanity changes things), as they did in ME1.  Now, I agree that the customization within the classes is sorely lacking.  But honestly the customization within ME1 classes wasn't a whole lot better as there really were ideal builds and with the amount of points that could be accumulated you could have full mastery in a lot of abilities, and many classes had redundant abilities. 

The intent of the developers for ME1 doesn't matter anymore in terms of the whether the ME3 gameplay is too much like the current shooter discussion.  We know it is going to primarily focus on shooter combat, and I guess you could argue until your hands get sore about this direction.  The thing is, if you are going to focus on shooter combat, you probably want to gravitate towards the better shooter mechanics.  With the powers available and squad based commands the shooter combat will be different than the games that they borrow the mechanics from (except for soldiers, but you sign up for more of a pure shooter gameplay by picking a soldier).

Modifié par Bnol, 25 juillet 2011 - 07:18 .


#216
Vengeful Nature

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Eurhetemec wrote...

I think this is a bit paranoid, Vengeful Nature.


Paranoid, moi? Naaaaaw...

:mellow:

EA aren't out to "get" BW. They want them to make a profit. DA2 didn't sell nearly as well as DA:O, so that means less profit, so why worry? DA2's problems were more the result of an 18-month dev cycle than anything else. If it had had two years, I think we'd have seen a far better game.


I didn't mean to say that EA are specifically targeting Bioware out of some malign will. I'm just saying that for EA, profit comes before the art. It's their modus operandi, and it's happened before with other developers.

I would argue that DA2's short dev cycle is another example of this. As a rule of thumb, good RPG's take longer than18 months to develop, but EA don't understand this.

Nor am I saying that this is EA's malign will. It's just the way the business works now.

Why? How do extra random factors in a very complex game improve things?

Do you understand why games like AD&D and V:tR and so on have you rolling a lot of dice? It's because the game is mechanically extremely simply, so the randomization helps replace a more complex simulation of what's going on. You don't need to do that with Mass Effect - ME already has all the characters moving around in a very complex way, has shots missing and hitting and so on. There's no real, compelling reason to add more randomness on top of this complex situation, is there? It's not like AD&D - you roll to hit because the game doesn't want to simulate the enemy movement and behaviour precisely - in ME there's no need to do that, because the enemy movement and behaviour ARE being simulated precisely!


I didn't mean that in any specific sense with regard to ME3. I'm
just saying that random factors are part of how the world works. Chance
is a good thing to have in games, it makes them more interesting. It doesn't have to be dice, but a dice throw represents an element of chance. That's all I meant.

In Exile wrote...

But
you can represent chance in more realistic ways. Creating an
environment that shakes, realistic movements with knockdown effects
(from explosions in the vicinity), guns jamming, powers fizzing out....
there's lots of ways to factor in chance. 

And chance in reality
is not per se random. There's very likely a causal chain to everything,
we just can't see it and so we say it's random.


I agree, on both counts (although I'm not going to get into the second point, because that would fall within the purvue of your conundrums of philosophy). I'm just saying that, in general, an element of chance is a good thing to have in a game. It doesn't necessarily have to be dice.

AlanC9 wrote...

Since you quoted me, perhaps you might have noticed that I wasn't talking about combat.


Neither was I, specifically.

#217
Eurhetemec

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Vengeful Nature wrote...

Nor am I saying that this is EA's malign will. It's just the way the business works now.


Sure, but EA aren't stupid. Some of their competitors are - see the Activision Infinity Ward debacle.

EA can see what makes money and what doesn't. DA2 was an experiment - can a CoD-style short dev cycle work for BioWare-style RPGs?

I think we all know what the answer they got was!  A resounding no, so I don't expect that to be repeated. So I'm really not worried about EA messing ME3 up. I am a little worried, that, post ME3, EA might get other studios to make mediocre ME-spin-offs, and damage the brand, but not ME3.

I didn't mean that in any specific sense with regard to ME3. I'm
just saying that random factors are part of how the world works. Chance
is a good thing to have in games, it makes them more interesting. It doesn't have to be dice, but a dice throw represents an element of chance. That's all I meant.


Sure, I just wanted to point out that in a complex situation, "random" events occur often enough without adding more randomness to the game.

A good example of how adding randomness in an already-complex game is bad can be found in Alpha Protocol - the first game to try to "rip off" the Mass Effect formula, and it was disasterously bad.

#218
Varen Spectre

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makalathbonagin wrote...

I wish ME2 sticked to me1 combat and not try to pretend its a shooter, if i want a ****ing shooter i wouldn't be playing this game!!!!!!!!! fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu the amount of rage, you have no idea. I mean who the **** is responsable for all those **** ideas >:(. Great game, great story ... why do you have to retouch the damn combat system!?!?
RAGEEEE i swear people here, this damn game company are making me go insaneeee xDD i'm starting to think my friends have a point ... bw is ****. And now the retards from FB have choosen our new femshep!!!!!!!!!!!!!!!!!!!!!!!!!! dear god i'm just gonna.... go away .... slowly ...
Let me give you a little advice, oh dear great BW, dont' ****ing listen to your dumb fans! You have great writers and designers and CH!!! When i return with my new moded PC i want this game to be PERFECT, i want to play it like it's for the first time. ME1 was masterpiece in every aspect, it made me cry .. the music the story everything was great! Don't disappoint me, bw! I'll go now ...forever or not, for the fall or complete success .. it may sound strange but i'm someone completely strange haha i'll leave it in that.


Strange or familiar, occasional poster or regular, pls consult your future posts with site rules, especially with point No. 2..^_^

#219
AlanC9

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Vengeful Nature wrote...

AlanC9 wrote...

Since you quoted me, perhaps you might have noticed that I wasn't talking about combat.


Neither was I, specifically.


Hmmm... guess I got confused. After I read "not the least of which is combat" in your post, I just assumed that you were talking about combat, among other unnamed things.

So, what exactly were you talking about? And did it have any realtionship at all to "deep moral decision making"? That's what I was talking about, after all.

I guess what I'm really confused about is why you would quote me when your post had no relationship to anything I was saying or the post I was replying to. Or did you just see the phrase "rolling dice" and go from there?

Modifié par AlanC9, 25 juillet 2011 - 09:59 .


#220
AlanC9

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Eurhetemec wrote...
EA aren't out to "get" BW. They want them to make a profit. DA2 didn't sell nearly as well as DA:O, so that means less profit, so why worry? DA2's problems were more the result of an 18-month dev cycle than anything else.If it had had two years, I think we'd have seen a far better game.


It may mean less profit. I figure this is probably true, but I'm not absolutely certain. With a short dev cycle the game is cheaper. 

#221
Gatt9

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Lumikki wrote...

KaidanWilliamsShepard wrote...

@Lumikki: While you may be overly aggressive and sure in your arguments, you make some extremely good points, i may not agree with a thing you have said, but thats only because i am not part of the TPS happy crowd you are arguing for. Very saucy conversation you guys.:-)

Yeah, I'm sorry about it.

It just annoys me when people keep bringing back same arguments over and over, what is based totally they own desire as what they want the game to be, not what the game is. I don't mind different taste of games, but not be able to accept what ME serie is, that's not good in ME forum.


Not to be rude,  but you keep trying to define LARPS as an RPG,  despite decades of evidence to the contrary.  You may not want to be throwing stones in that glass house of yours.

On that note,  you might also want to spend a few minutes contemplating that you're insisting the ME series is ME2 and not ME1...based on your tastes...glass house,  stone,  bad idea...

I know and that is causing the hole issue.

Let me ask, when you play ME3 and it will be action RPG with TPS combat, do you then believe what the company makes is the direction or do you still gonna live in day dream thinking they accidently change hole serie to be something what it should not been. Sorry about the sarcasm, but when you get it. They intend is shows as what they do, not what they could have done


Here's your problem.

Bioware made ME.
EA made ME2.

Which one is the more valid?

We can do this another way.

Rowling wrote Harry Potter.
Multiple directors filmed Harry Potter.

Which one is more valid?

You don't get it both ways.

They did it because TPS combat connected with RPG stat based characters doesn't work well, you know this. You may not notice how bad the combat was in ME1, but many other players did. It was at best mediocre combat system and bad TPS system. I think, this is because you focus and interest is just in RPG elements, not in combat it self.


There's nothing wrong with tweaking the TPS elements.  It becomes wrong when they remove all the RPG elements(ME2),  and still call it an RPG.  Don't tell me the box has an RPG in it if you removed everything that constitutes an RPG from the game.

#222
AlanC9

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If they had actually removed all the RPG elements that might have been bad, yep. Removing everything that Gatt9 considers to be an RPG element is not quite the same thing.

#223
didymos1120

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AlanC9 wrote...

 Removing everything that Gatt9 considers to be an RPG element is not quite the same thing.


Even that's debatable.  It's probably more accurate to say "Implementing RPG elements in a manner Gatt9 doesn't like is not quite the same thing."

#224
In Exile

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Gatt9 wrote...
Bioware made ME.
EA made ME2. 

Which one is the more valid?

We can do this another way.

Rowling wrote Harry Potter.
Multiple directors filmed Harry Potter.

Which one is more valid?

You don't get it both ways.


This comparison is incoherent. A real comparison would be if Rowling sold the Harry Potter IP to someone else, and then that person had her write a new Harry Potter novel. The same team designed ME2 - but the IP switched hands when Bioware became a subsidiary of EA. 

Anyway, you're really wrong about Bioware ever working on what you consider RPGs. They were a major player in the trend away from what you think RPGs are. Just look at BG II to NWN (removing the PC's party), NWN to KoTOR (simplified mechanics & cinematic story along with the inability to kill NPCs, etc), and KoTOR to JE/ME. 

#225
squidney2k1

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Why do things have to be "cliche" just because they are popular??....Many of the mechanics that Bioware has adopted are simply GOOD. Bottom line. Who cares if nearly every game with guns has some of the same mechanics; Would you rather they do totally off-the-wall, awful ideas in order to stand out and be different?

Mass Effect is different enough.