Aller au contenu

Photo

Shepard is my favourite Cerburus social worker in the galaxy


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
tetrisblock4x1

tetrisblock4x1
  • Members
  • 1 781 messages
...or high risk social engineer if you're feeling fancy. Mass Effect 2 is pretty good. The story is about you playing the part of a social worker and helping troubled individuals come to terms with their past. You sort out parental issues, former co-worker disputes, and even represent a client in court. Theres also something about asuicide mission and threat of a sentient machine race destroying life in the universe...but that only matters in the last hour of the game.



Anyways, I liked ME2, but I hope for ME3 to be much more focused on what I see as the heart of the series: The reapers, the citadel and the protheans and Shepard the space marine. And less of Cerberuses number 1 high risk social worker.

Modifié par tetrisblock4x1, 24 juillet 2011 - 06:14 .


#2
BentOrgy

BentOrgy
  • Members
  • 1 202 messages
I dunno, RPG's have always been kinda silly when it came to sidequests;

"Cloud, Meteor's coming! We to move out NOW!"

"Two words, Gold Chocobo."

Modifié par BentOrgy, 24 juillet 2011 - 07:07 .


#3
tetrisblock4x1

tetrisblock4x1
  • Members
  • 1 781 messages
I know, but it felt like only around 10% of the quests were very pertinent to telling the Mass Effect story, and that's including the "main" quests. We learned that the collectors are ex-prothean reaper slaves who collect people to turn into reapers, and that the illusive man like unneccesarily convoluted plots. That's all I got out of ME2 anyway, maybe I just wasn't paying enough attention.

#4
BentOrgy

BentOrgy
  • Members
  • 1 202 messages
No no, you're right, unfortunately.

ME2's plot was largely Cerberus centric and mild fan-service, with little in the way of actual plot-propelling dialogue or quests.

But at least we didn't have to plod around in that God forsaken Mako for nearly all of our side quests.

#5
Arcadian Legend

Arcadian Legend
  • Members
  • 8 820 messages
Indeed. When it comes to Mass Effect 2 it's the characters that make the game, not so much the story.

#6
lolspawn

lolspawn
  • Members
  • 159 messages
mass effect is a 3 part story. mass effect 2 your building your team thats it, the game does exactly what its supposed to.. its not supposed to be about fighting the war yet its about preping for it. when mass effect 3 comes out 2 is going to fit in just fine. might even be the favorite for most people just because thats when u meet everyone thats gonna help u.Image IPB

Modifié par lolspawn, 26 juillet 2011 - 10:00 .


#7
Jafroboy

Jafroboy
  • Members
  • 566 messages

lolspawn wrote...

mass effect is a 3 part story. mass effect 2 your building your team thats it, the game does exactly what its supposed to.. its not supposed to be about fighting the war yet its about preping for it. when mass effect 3 comes out 2 is going to fit in just fine. might even be the favorite for most people just because thats when u meet everyone thats gonna help u.Image IPB


Exactly lolspawn, although defeating the collectors was quite important, just nothing, compared to Soverign and Seren.

#8
Estyss Eon

Estyss Eon
  • Members
  • 41 messages
 Cerberus =

Image IPB

I so agree, I'm sick of being a puppet. ;<

#9
BentOrgy

BentOrgy
  • Members
  • 1 202 messages

lolspawn wrote...

mass effect is a 3 part story. mass effect 2 your building your team thats it, the game does exactly what its supposed to.. its not supposed to be about fighting the war yet its about preping for it. when mass effect 3 comes out 2 is going to fit in just fine. might even be the favorite for most people just because thats when u meet everyone thats gonna help u.Image IPB


Three part story, as in a series; as in they should all feel connected.

Mass Effect 2 did little to call back to the first, and in many cases blatantly disregarded it. (Mass Effect Genesis's stupifying account of ME1 for example, in addition to key elements like Ilos being only briefly mentioned, then totally breezed by in the actual game.)

When you have a story like Mass Effect, with all these important story elements, characters and themes running around, you NEED to keep them in check, and through every installment keep the player aware of their relevance to the plot. Otherwise you have a debacle like ME2, where it seemingly huge elements mean nothing. I'm not the only one who feels this way; there are plenty of players who felt rejected because of it. Like Horizon's horrid handling of the Virmire Survivor character, or all of the choices we made in ME1 that Bioware said were going to make a difference, but were instead simple emails with little to no point.

Mass Effect 2 was about building your "Dirty Dozen"? Fine, but don't shadow the fact that it still needed to hold onto Mass Effect 1's relevence and design. I can only pray that Mass Effect 3 does what ME2 very much failed to do.