I pretty much ended up just having me, the japanese bounty hunter guy, and the evil dark elf lady around because the rest were moral wrecks! I actually ended up killing the paladin guy in the sewers immediately after talking to him... I think I did him a favor because he was literally insane, totally brainwashed by religion.
Also I found Planescape Torment to be mediocre despite what everyone says, I mean it wasn't bad but it lacked choices, I hated going through a chapter worth of text to just find out that I have one or two options... In fact I usually just killed the npcs off afterwards just because I couldn't take it any longer!!!
It's like going to the bar and listening to some random middle-aged guy talking to you about his life or recent divorce, or even bragging about what-not. You TRY to zone them out but eventually you just get angry and tell them to screw off and that you don't feel like listening to their incessant rambling. I mean yeah the story/ending was great don't get me wrong, one of the best easily but yeah I'm not a fan...
Kotor 1-2 were excellent, I liked the weapon/armor/robes designs in the second better but I found the original to have a better overall plot so I'm not sure which I preferred, I just hate plastered on jedi/sith robes so that knocks a lot of points off of KOTOR 1.
Anyways back to the topic, I am having a blast with NWN1, I do kind of prefer the second story-wise but the original is awfully fun and has a lot of interesting encounters. The one issue is with balance, I managed to get half-plate on the first mission after the tutorial and was able to plow through the game on my Barbarian/rogue easily and without a henchman, I mean It was on normal difficulty but still I could have done hard mode, the only times I died were by traps which are very deadly compared to most games!!!
I also liked the fact that you didn't need to have a small army of companions following you around and judging every choice you make like in Baldurs gate 2. I mean I see life from a straightforward perspective, I do whatever I need to have fun which usually involves killing useless npcs for laughs and after the third or so time I do it they should just leave if they can't deal with it. Not wait until it has happened a dozen times and then fight to the death like a moron just to get decapitated and become worm-food.
"Jaheira watches me kill a beggar" OH MY GOD HERO WHAT HAVE YOU DONE I CANNOT STAND FOR THIS YOU WILL DIE!!! (Hero instantly chops her head off with a giant sword)
Yeah... we need more evil rpgs I mean I have only seen one and I think it's name was Dungeon Keeper or something, yes you CAN be evil in half of them but the plot isn't as advanced as it would be if you were say... a paladin, you don't get a random hooded guy coming up to you in the dark wanting to hire you to kill his wife while he is out of town so he can collect insurance money or anything fun like that!
Then again I am very biased towards Evil andchaos in almost every rpg I play and I have yet to finish a game as a good or lawful character, it's just not fun being good and seriously... when an NPC tells you that you are a pest or shoo you off early game why NOT kill him/her later on after you collect decent gear? I mean thats just one less rude NPC in the game, your doing a favor! Also you get to make a bloodbath in the middle of town and the guards knew the risks when they signed up!
So yeah... I found both NWN titles to be very fun and engaging but there should be more plot development for being a bad guy, I mean I remember playing Oblivion for the first time and being appoached by a hooded man in my sleep and after talking with him I literally cried tears of joy and went on murdering people in many different ways, that was one of the best moments in ANY rpg, yes Oblivion was pretty Mediocre in the story/quest department but that single part made it excellent in my eyes





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