In Exile wrote...
Shadow of Light Dragon wrote...
This conversation lacks context, thus I could interpret the conversation with a variety of tones.
You didn't say you needed context. You said you could read the tone of writing.Roleplaying could put a number of tones in there, but again, more context on the participants would be useful. Have P1 and P2 met before? Are they friends? People who just bumped into each other at the bus stop? *shrug*
Sure, but that's not the point you made.People regularly misinterpret delivery even in the real world, you know. Just because P1 thinks he's being cheerful and sincere doesn't mean P2 won't respond as though he's a patronizing idiot. And even then P1 might not understand what he said wrong.
But in the real world, we can hash out misunderstandings. Conversation is not static - you don't "exit' the dialogue screen if things suddenly get wonky (e.g. P2 takes offence, P1 tries to fix it). Conversation is very dynamic.
Actually, I don't need context for your lines. I could read them any number of ways, much the way an actor could. And I that is what I am doing right now in DAO. And funny enough, I am not having a problem with NPC reaction.
Yes, real world conversation is dynamic. But there is no way to do that in games like real life. There are limits.
Modifié par erynnar, 28 juillet 2011 - 07:03 .





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