In Exile wrote...
And I gave you two examples of tones I could interpret. What more do you want? That I provide the ultimate correct tone you were thinking of, without context? Naturally I cannot, but if there is no context and the author isn't around, it will never matter and I can be happy with whatever I, the reader, decide.
That's my point exactly. The writer has some tone in mind when writing the exchange. The exchange (as en even said, while writing her dialogue) follows a certain logic. The response of P2 follows what P1 said.
My point is that, when trying to pick the P2 response to P1, the P1 response to that follows from the tone. But with just the writing you can't tell me the tone of the exchange.
I understand what you're saying, but I think that skilled writers have little trouble conveying tone. If context (ie. logic) is provided then I disagree that it's impossible to discern tone just from the writing. VO, while common now, is still a recent development in computer games. There have been plenty of RPGs that deliver dialogue with text only, even omitting descriptors that reveal if the words are a 'hateful snarl' or 'loving whisper', and I've never had an issue with imagining the tone of PC responses within the context of the conversation.
And if I was ever wrong, insofar as the original writer intended, it never seemed to matter (to me or the writer).
I am sayin that the tone is a neccesary part of the interaction. There are certainly people that ignore tone. But that is something specific to them and it would be out of character for them to attend to tone at all.
Hm. I disagree that
voiced tone is necessary. My imagination has done fine filling the gaps thus far.
If others have a harder time of it, I can understand them preferring VOs.
The issue is that your PC's text is not somehow given in isolation; it is in response to and followed by dialogue from other NPCs, and that dialogue from NPCs is the context that lets us know how the item is said. And once we know how the item is said, that removes the ability for people to "pick" any kind of tone for the PC.
Ok, here I want to clarify something. It's not the emotion conveyed in VOs that I'm opposed to or particularly
wanting to imagine but the actual voice itself. Sticking a PC with a set voice is, to me, like forcing them to use a set portrait.
I think when we started discussing tone we had different ideas of what sort of tone we meant. I knew you were talking about emotional tone rather than vocals (pitch etc), but I didn't think you thought I was suggesting emotional tone should be the province of the reader/PC. I don't. I think the sound of the voice itself, the pitch and depth, timbre and tune, is what should be given to the imagination of the player, just as control of what their character looks like is. (Or we should at least be given a mute button so we're not forced to endure a voice we don't like, or one we think doesn't fit).
Does that make more sense?
(Anyway, I haven't revised this reply. Lunch awaits!)