Eurhetemec wrote...
Given that Hawke often says several lines or dialogue, or says something, is responded to, and says another thing without you making another choice, none of the suggestions I've seen were remotely practical, unless BioWare want to make NewDAHero unable to respond to things and so on, which would really limit writing.
I desagree. You see, An RPG results ultimately not just from the work of the writer, but also of the input of the player. No matter how interesting the ideas of the writer may be about how a given character should be played, the decision of how to play the character should be the purview of the player.
This is not a real limitation to the writer, as it was never really his ”job” to play the character. On the contrary; the limitation to the writing results of the very fact we are speaking of RPGs, and not, say, a written romance. In a RPG, “assuming direct control” of a player’s character is a very bad idea, no matter what, as few things can damage more immersion than that.
A good example of how this is a bad idea is the awkward moment s that can result with the implementation of the dominant personality, with Hawk taking totally incongruent attitudes with the personality developed by the player. Nothing is gained but a lot is lost.
Paraphrases never seemed to be a real problem in ME2 and not much of one in ME1, despite exaggerated claims some people made, so perhaps the DA team were just inexperienced at it?
I know that in DA2, I had a ton of times where Hawke said something which was not just not what I expected, but actually somewhat went against what I intended, but in ME2, which I've played through more than six times, that's literally never happened. I do mean never. Slight surprises? Sure, but never "Omg that's the opposite!" stuff like DA2 had a few times.
I just posted my thoughts about this very same issue in a post above, in answer to Sylvius:
Basically, I believe it was the result of excessive confidence in the role of the icons plus the difernt nature of both ME versus DA2 and Shepard versus Hawke.
One is much more focused in goals and personality than the other, due to the nature of the story.
don't think losing the icons entirely would help, but what would help is losing the seeming hard-requirement for there to be three icons:
1) Polite
2) Charming/Sarcastic.
3) Angry/Judging
Some conversations don't need any anger or judgement in them, and others don't have time for politeness or space for sarcasm - indeed some of the sarcastic options in DA2 seemed extremely forced and inappropriate - though some other ones were absolutely hilarious.
I mean, DA2 kind of had this in a few places, but it was usually two decision swirlies and a angry or attack icon. They could mix it up a bit more.
Basiacally I would agree; the icons, per se were a good idea, imo, specially with the introduction of VA. But should never be trusted the main role of clarifying what is going to be said: they should be an aid, not the main tool.