Good discussion.
ArcanistLibram wrote...
With the personality tracking, I'm fine with a voiced protagonist. It makes conversations and cutscenes more exciting. There's just something weird about how party members sometimes have to talk in the PC's place in order to get a cinematic cutscene when the PC is the one who should be doing the talking.
I agree. This was my biggest issue with the silent protagonist, as petty as it may seem. Having a character I imagined to be boisterious with the

face on the entire game was a let down. For example, the scene before the final level in Denerim when Alistair is making his speech - I wanted to get up there and say something dramatic, but once again the player sort of stares out into nothingness while an NPC gets to take the players place. It's not game breaking, by any means, but it is very disappointing.
I can understand how having a voice would hinder someone's ability to role play. I get that. But given both options, I would still pick a voiced protagonist. Every one of my Hawke characters felt like they had at least more soul than my Wardens (though I am still very fond of my Wardens, don't get me wrong), even if the voice was not perfectly what I imagined it to be. The scene after the final serial killer quest where Hawke is sitting by the fire would not have nearly as much emotional weight without that voice to carry the feeling. And I
loved that scene. The game would be less without it.
A major critcism I have with the voiced protagonist is the very limited flirt options. If I am playing a quiet and restrained character and my only flirt line comes out saucy... Well, it just doesn't feel good. I would ideally like to see flirt lines that mimicked the diplomatic/sarcastic/aggressive paths. That was the reason why I couldn't persue the Sebastian romance, even
though I thought he was a fantastically written character. I would like to at least throw a demure compliment out there without first jumping to sexual innuendo.