happy_daiz wrote...
SilentK wrote...
happy_daiz wrote...
It does seem to come back to the bad paraphrasing in the end. If the summary was closer to being what is actually said, it would be a small victory for everyone, I think.
I am surprised sometimes how many people like the silent protagonist. My first introduction to a BioWare game was Mass Effect 1, so by the time I played Dragon Age, a voice seemed "normal"...and DAO seemed strange to me. It kinda reminded me of Folklore (great PS3 game, btw), because in places where you would expect there to be talking, there were only words.
Anyway...
lol, I guess that I'm back being different again. I really really like paraphrasing. I just remember the lines when I see them written out too well and that makes it less fun to replay. My memory for what people actually says is much worse which makes it more fun to play this way. I don't know every single conversation in advance. I'm perhaps a little weird.
But that which works really well for me clearly works is making quite a few less happy. Think we talked earlier on this thread about the whole line being visible if you moused over that paraphrase. Don't know about you but I could see that as a option. I might even use that myself on a few places even if I prefer the short bits. Hmmm..... difficult things =)
I like your mouseover idea, but how would you accomplish that on a console? Personally, I'd rather have a voiced protagonist instead.
Great question. My bad answer, haven't got the foggiest. Never played on anything else than a pc so I don't know the limitations of a console. Never thought about that.... jupp... difficult is the right word I guess





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