In Exile wrote...
Shazzie wrote...
Now, I've happily played games with voiced protagonists, but they were never my character.
That's interesting, because it's only the PC's with VO & custom faces (i.e. Shepard & Hawke) who have ever felt like my characters. VO gives me the right set of actions, the right type of active character, the correct script and an idea of intention & action that lets a character be under my control, instead of the control of the writer. Whereas silent VO just gives me a fixed line, and then tells me to try and guess what the intent behind that line is.
And this is why trying to please everybody is impossible, hah!

Just like my reactions are so foreign to you, I am completely unable to fathom how a not only pre-scripted text line but a pre-voiced
and pre-scripted line can feel remotely under your control... to me, that's the definition of 'under the control of the writer', whereas non-voiced lets me feel like I have some small control. At least, for me, when I can't hear it, my imagination can place the emphasis and tone and emotion
. I don't 'guess' what the intent is, I
provide it, and that's what makes the character 'mine'. With voice, I feel like I'm in interactive cinema, and I'm just sitting back and watching the movie...err, game... play out. I never get invested, because I don't feel like I'm required to.
phaonica wrote...
ABOUT DA2:
"Gamescom 2010: Interview with Fernando Melo"
http://dragonage.wik...h_Fernando_Melo
....
I think the way we make games hasn’t changed. We’re trying to evolve Dragon Age a little bit, not radically change it. There’s a lot of misconceptions in terms of the changes we’re introducing. You’ve had a chance to see the game now, and you realized that the changes are quite subtle. The players who played Origins are going to feel at home. The BioWare style of gameplay is very much present.
Huh. That quote is odd, because, to me, 'radically change it' is
exactly what they did. It wasn't any one particular change that made me feel like that- not even the voiced protagonist change, though that was a major one- but all of it taken together. DA2 felt more like 'DA Rebooted' than 'DA Evolved', to me. I'm not saying reboots are bad things, (I've seen plenty good and plenty bad, so it's a neutral term to me), just that I TOTALLY wasn't expecting one, with DA2.
Modifié par Shazzie, 25 juillet 2011 - 09:55 .