Shazzie wrote...
And this is why trying to please everybody is impossible, hah!Just like my reactions are so foreign to you, I am completely unable to fathom how a not only pre-scripted text line but a pre-voiced and pre-scripted line can feel remotely under your control... to me, that's the definition of 'under the control of the writer', whereas non-voiced lets me feel like I have some small control.
For me, control is about causing. I don't think expression has anything to do with control, because I don't ever express myself for the sake of expressing myself. I do it for some end. I need help, I want to express an opinion so it is understood, I want to make a joke... whatever it is I am trying to do, there is some thing I am trying to make happen.
Control, for me, is about the behaviour I am engaging in being an accurate attempt to produce a certain end.
Silent VO (along with the lack of expresssions & body language) makes it impossible for me to know what the attempt to convey is. And then that leaves me with the NPC reaction. But if the NPC reaction is wrong, I can't correct it, and I can't explore the reasons for it. It simply is.
And this is why I dislike silent VO.
At least, for me, when I can't hear it, my imagination can place the emphasis and tone and emotion. I don't 'guess' what the intent is, I provide it, and that's what makes the character 'mine'. With voice, I feel like I'm in interactive cinema, and I'm just sitting back and watching the movie...err, game... play out. I never get invested, because I don't feel like I'm required to.
Intent, for me, is about what the character does. And if the other NPCs don't react right, that's an issue that needs to be addressed. But there's no mechanism for that with silent VO. And that's why I feel silent VO has no control (for me). Because it's simply a guessing game to get the right NPC response, since if I'm wrong I can never know why I'm wrong, forcing me to have characters that are 100% right.





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