Aller au contenu

Photo

Voiced vs Silent protagonists in the DA universe (keep it friendly please)


557 réponses à ce sujet

#201
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

RinpocheSchnozberry wrote...

Tommy6860 wrote...

Well, that's a problem now isn't it? Since I am actually hearing the VO, there's no imagiantion to it really and I am hearing the voice of another person's intonations, not one with the intone I intend from within my own mind. We do this in conversations with people everyday as we think out our discussions with the intent of the moment.. Add the silly emoticons, then I have typically garnered a response that I didn't expect, just speaks volumes.


I think I see what you're saying.  Your imagination isn't good enough!  You made the point that people can imagine and rationalize, but once you hear a PC's voice you stop being able to imagine.  That's too bad.

:crying::crying::crying:


Yet your cries for the future of VO says that very same limitation for you when it comes to a SP, go figure with the "that's too bad" comment <_<. Consider that I absolutely loved ME by the way.

#202
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

lobi wrote...

My answer is, because I would like to use the story as a framework within which to apply my imagination. Unless you are being snarky and suggest that I ignore the story compleatly?


I'm saying, if you're going to imagine the PCs voice and "imagine over" the NPCs voices, just take it the next step and imagine over the PC's voice.  B)B)B)


I agree with Tommy, esp about the emoticon issue.

I think some people take emoticons as personal insults.  They aren't meant that way.  Relax!  They're fun.  ^_^^_^^_^

Modifié par RinpocheSchnozberry, 26 juillet 2011 - 02:13 .


#203
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

Tommy6860 wrote...

Yet your cries for the future of VO says that very same limitation for you when it comes to a SP, go figure with the "that's too bad" comment <_<. Consider that I absolutely loved ME by the way.


That's totally a fair point!  I could just imagine the PC's voice.  But I don't want to.  You can counter with the same argument.  At which point it comes down to there being more gamers who prefer voiced PCs than silent PCs.  And so the discussion ends. 

:blush::blush::blush:

#204
FieryDove

FieryDove
  • Members
  • 2 635 messages

RinpocheSchnozberry wrote...

 just take it the next step and imagine over the PC's voice.  B)B)B)


I want a toggle.

/kitten
/window

Did anyone notice...if you had a personality...say snarky/aggressive the investigate options all sounded kind of dead...or at best diplomatic?

#205
lobi

lobi
  • Members
  • 2 096 messages

RinpocheSchnozberry wrote...

lobi wrote...

My answer is, because I would like to use the story as a framework within which to apply my imagination. Unless you are being snarky and suggest that I ignore the story compleatly?


I'm saying, if you're going to imagine the PCs voice and "imagine over" the NPCs voices, just take it the next step and imagine over the PC's voice.  B)B)B)


I agree with Tommy, esp about the emoticon issue.

I think some people take emoticons as personal insults.  They aren't meant that way.  Relax!  They're fun.  ^_^^_^^_^

Remember the wave analogy? Liking to body surf does not mean I want to go in the opposite direction the wave is going. That would require paddleing like a maniac.
and the icons? C'mon they are a little insulting.

Modifié par lobi, 26 juillet 2011 - 02:20 .


#206
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
Attributing someone's preference to some failing of them as a person is not acceptable discourse.

People are allowed to prefer silent protagonist without being insulted about the level of imagination they show.

#207
TEWR

TEWR
  • Members
  • 16 988 messages

Deganis76 wrote...

I think the devs summed up the problem with the silent protagonist in using the example how it was almost impossible not to flirt with Zevran...even if you were just trying to be his friend. It was actually quite a funny little snippet.



That's more an issue of the dialogue itself and not the silent protagonist. Which they addressed by adding a heart icon. Of course, then they had to make paraphrases. Despite Hawke saying what I would've said in most scenarios, it still irks me to hear the paraphrase.



Now, general comment for the topic:


Also, people who prefer voiced characters are just as imaginative as people who prefer silent protagonists. I'm sorry but the Warden was never silent because of the CC voice sets. A truly silent protagonist, one where you can imagine his voice, is the main character of Suikoden IV. You're not given the option to choose much dialogue for him, because it's not like Origins or DA2 where you pick dialogue, but you don't hear a voice from him at all throughout the game.

On those instances where he can say something, you just pick the option. But no voice. He's completely silent.

Modifié par The Ethereal Writer Redux, 26 juillet 2011 - 02:23 .


#208
erynnar

erynnar
  • Members
  • 3 010 messages

RinpocheSchnozberry wrote...

Tommy6860 wrote...

I'd like to think that it's because people are smart, that they can can ratinonalize, and perhaps, that we are very good with our imaginations that can project the intones, intents and emotions of the conversations. The creation of a VO just has the creator making hie/her guess at what I want to project in the conversations and that, in turn, simply genralizes the convos as a oen size fits all, that is not role-playing IMO.


If they're smart and can overlay their imagining over what they hear then the PC's voiceover shouldn't matter, I think.  A voiced PC then becomes best of both worlds... the "silent PC" fans can just ignore it, and the "voiced PC" fans can have their candy. 

:):):)  We all win!


And why couldn't you and everyone who wants the voiced protagonist? Same argument. Why? Because it doesn't work  for you. Same as the voiced one doesn't work for me.

#209
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

lobi wrote...

Remember the wave analogy? Liking to body surf does not mean I want to go in the opposite direction the wave is going. That would require paddeling like a maniac.
and the icons? C'mon they are a little insulting.


The analogy make some sense now.  But I don't see any difference between ignoring the voice NPCs and ignoring the voiced PC.  If you can do one, just do the other.  Then we all win!  :wizard::wizard::wizard:


Emoticons are fun.  I've been told by several mods that I (some how) come off as overly aggressive.  Which I think is insane, but I respect their opinion and so I use emoticons to convey amusement and a sense of fun.  

#210
Cyberstrike nTo

Cyberstrike nTo
  • Members
  • 1 729 messages
Without a logical reason a silent PC in a world where every other character talks doesn't make the game more immersive for me, it's the exact opposite. Now if Bioware was a silent PC in Dragon Age 3 then they need to come up with a reason why the PC is mute (as her/his throat slashed, tongue cut out, born mute, etc) and needs to communicate in a different way (a portable chalkboard or something like that) because without a logical reason as too why a PC can't talk is just plain stupid.

And spare me the "you just need use your imagination" excuse. I have an over-active imagination and I don't want (or need) to have create any more voices because a group of "old school cRPGs"  farts don't want cRPGS to change because they cannot accept change.

Get over it.  

Otherwise to those that think a silent protectionist with no reason to be silent need to wake up to reality, this is the 21st century and cRPGs have changed and if you don't like it then go play a whole bunch of old games and be happy.

Because the future has arrived and it should and will be a voiced character from now on.

#211
Thor Rand Al

Thor Rand Al
  • Members
  • 2 459 messages
Oh most definitely VOICED, I'm havin a hard time even contemplating playin DAO again because of the silence. I prefer my pc to have a voice most definately, I love the different attitude options, seriously never had as much fun playin a game as I have playin with a Hawke voiced pc and I want more :P lol. Sorry but I just adore male Hawke's voice n I know some think I'm nuts but oh well. I have a hard time playin a female Hawke cause of male Hawke's voice lol. Anyways more VO oh heck ya, I'd love, please n ty :P

#212
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

erynnar wrote...

And why couldn't you and everyone who wants the voiced protagonist? Same argument. Why? Because it doesn't work  for you. Same as the voiced one doesn't work for me.


Totally see this point and you're right.  But like I put in my post to Tommy, looking at how games are made these days, it ends up being that there are simply more people who enjoy voiced characters.  Otherwise, if I may get all darwinian capitalism, the games with silent protagonists would be more popular and sold more than silent PCs.

#213
Sutekh

Sutekh
  • Members
  • 1 089 messages

The Ethereal Writer Redux wrote...

Also, people who prefer voiced characters are just as imaginative as people who prefer silent protagonists.


Thank you!

You're my Dwarf in shining armor. I was beginning to feel very depressed, seeing my imagination being constantly questioned, and being deemed a bad roleplayer just because I prefer hearing a voice. :crying:

Here, have a gorilla.

#214
FieryDove

FieryDove
  • Members
  • 2 635 messages

The Ethereal Writer Redux wrote...

Deganis76 wrote...

I think the devs summed up the problem with the silent protagonist in using the example how it was almost impossible not to flirt with Zevran...even if you were just trying to be his friend. It was actually quite a funny little snippet.


That's more an issue of the dialogue itself and not the silent protagonist. Which they addressed by adding a heart icon. Of course, then they had to make paraphrases. Despite Hawke saying what I would've said in most scenarios, it still irks me to hear the paraphrase.


I am surprised by how many people said they got ninjamanced by Zev. I just steered clear of the handsome elf comment and all was well. *Shrug*

I don't know which bugs me more...the heart or the paraphrase. I guess paraphase since none of them said anything I thought I was gong to say. (edit I am talking about the heart paraphrasing not matching what I thought was going to be said).

/RantnRageImage IPBImage IPBImage IPB

RinpocheSchnozberry wrote...

I've been told by several mods that I (some how) come off as overly aggressive. 


Its the Mordin stare maybe? So serious/stern. Image IPBImage IPB

Cyberstrike nTo wrote...

old school cRPGs"  farts don't want cRPGS to change because they cannot accept change.

Get over it.  


Oh come on now. You get over...yourself. Sheesh.

Modifié par FieryDove, 26 juillet 2011 - 02:41 .


#215
TEWR

TEWR
  • Members
  • 16 988 messages

Cyberstrike nTo wrote...

Without a logical reason a silent PC in a world where every other character talks doesn't make the game more immersive for me, it's the exact opposite. Now if Bioware was a silent PC in Dragon Age 3 then they need to come up with a reason why the PC is mute (as her/his throat slashed, tongue cut out, born mute, etc) and needs to communicate in a different way (a portable chalkboard or something like that) because without a logical reason as too why a PC can't talk is just plain stupid.

And spare me the "you just need use your imagination" excuse. I have an over-active imagination

 
While I agree with this, because I have an over-active imagination to....


and I don't want (or need) to have create any more voices because a group of "old school cRPGs"  farts don't want cRPGS to change because they cannot accept change.

Get over it.  

Otherwise to those that think a silent protectionist with no reason to be silent need to wake up to reality, this is the 21st century and cRPGs have changed and if you don't like it then go play a whole bunch of old games and be happy.

Because the future has arrived and it should and will be a voiced character from now on.



I take issue with this, just because it's a bit unwarranted.

And just to get it out of the way no I'm not an old school cRPG player. I'm 19 Image IPB

#216
erynnar

erynnar
  • Members
  • 3 010 messages

The Ethereal Writer Redux wrote...

Cyberstrike nTo wrote...

Without a logical reason a silent PC in a world where every other character talks doesn't make the game more immersive for me, it's the exact opposite. Now if Bioware was a silent PC in Dragon Age 3 then they need to come up with a reason why the PC is mute (as her/his throat slashed, tongue cut out, born mute, etc) and needs to communicate in a different way (a portable chalkboard or something like that) because without a logical reason as too why a PC can't talk is just plain stupid.

And spare me the "you just need use your imagination" excuse. I have an over-active imagination

 
While I agree with this, because I have an over-active imagination to....


and I don't want (or need) to have create any more voices because a group of "old school cRPGs"  farts don't want cRPGS to change because they cannot accept change.

Get over it.  

Otherwise to those that think a silent protectionist with no reason to be silent need to wake up to reality, this is the 21st century and cRPGs have changed and if you don't like it then go play a whole bunch of old games and be happy.

Because the future has arrived and it should and will be a voiced character from now on.



I take issue with this, just because it's a bit unwarranted.

And just to get it out of the way no I'm not an old school cRPG player. I'm 19 Image IPB


Wow is Cyber rude much?  And assumptions asssumptions on his/her part. Eth is a sexy young 'un! *HUGS* sweetie, how are you?

#217
TEWR

TEWR
  • Members
  • 16 988 messages

Sutekh wrote...

The Ethereal Writer Redux wrote...

Also, people who prefer voiced characters are just as imaginative as people who prefer silent protagonists.


Thank you!

You're my Dwarf in shining armor. I was beginning to feel very depressed, seeing my imagination being constantly questioned, and being deemed a bad roleplayer just because I prefer hearing a voice. :crying:

Here, have a gorilla.


Yay!

I shall name him..... Monkey.

unoriginal yes, but it works. Image IPB

#218
TEWR

TEWR
  • Members
  • 16 988 messages

erynnar wrote...

Wow is Cyber rude much?  And assumptions asssumptions on his/her part. Eth is a sexy young 'un! *HUGS* sweetie, how are you?


I'm doing good. I've got Fire Emblem: Radiant Dawn playing behind me. How are you doing ery?

#219
erynnar

erynnar
  • Members
  • 3 010 messages

Sutekh wrote...

The Ethereal Writer Redux wrote...

Also, people who prefer voiced characters are just as imaginative as people who prefer silent protagonists.


Thank you!

You're my Dwarf in shining armor. I was beginning to feel very depressed, seeing my imagination being constantly questioned, and being deemed a bad roleplayer just because I prefer hearing a voice. :crying:

Here, have a gorilla.


Of course you have imagination that works! UGH! I hate that argument too! People who like voiced aren't unimaginitave. *hugs Sutekh* It is just what sparks it for us. You aren't a bad role player sweetie. I will gladly smack anyone who says it.:ph34r:

#220
phaonica

phaonica
  • Members
  • 3 435 messages

In Exile wrote...

phaonica wrote...
I only barely acknowledge that the warden is even a "character". I see the warden as an in-game extension of myself, and NPCs react to what I imagine, with the help of the in game dialog lines to get my intention across.


I tried that, but that mode broke down at Ostagar. I wouldn't stay in Ferelden - I would write off the country and break for Orlais and the Grey Wardens there. I can't really see a proper self-insert in games as there just isn't enough freedom of choice in a game to allow for a self-insert. 


I don't see why it's so difficult to self insert even with some restrictions. And if I have to pick between various gameplay formats that both offer limited control, I'm going to choose the one that offers the most ability to self insert.

Plot-wise, DA2 actually lets me do a much better self-insert, insofar as I am the "not getting involved" type, and DA2 forces you into that for every Act interlude and for the Act III climax (since another character actually drives the plot there).



Well in video games, I *am* a "getting involved" type because if I didn't want to be involved, I wouldn't be playing an interactive game in the first place.

I don't feel like I need to know *how* Hawke is sarcastic or diplomatic. If I choose a sarcastic tone from a list of tone indicator icons, and the NPC I'm speaking to responds in a way that validates that I was sarcastic, the actual voiced line does not need to exist, for me, because in my head, I'll fill in how the line was delivered. 


The bold is the issue for me. What does it mean to validate the sarcas


If I choose a sarcastic tone in which a line is to be delivered, and the NPC responds in a sarcastic tone (which you can see and hear: <crossed arms> "Ha, ha, very funny..." <_< ). Then even if I only heard the PCs line delivered in my head (ie not physically voiced or articulated by the PC character), I know that the NPC heard the line delivered in a sarcastic tone, and thus the sarcasm is validated.

VO lets you know exactly how a line is delivered. It removes 100% of the ambiguity. And VO is consistent, so you know what it means for that VO to be diplomatic or sarcastic


Explain this bolded part to me. Do you have to physically hear the line voiced in a diplomatic tone before you trust that it was sufficiently diplomatic?

The only possible control would be to see the reaction of the character, because when I speak, I speak to cause a particular behaviour, belief or reaction. I speak for a purpose, and the only way I could have control, so to speak, is to know what it is my character is going to try to cause.

You know what your character is trying to cause when you pick a tone. You don't need a voice, too.

So to me, having to imagine the behaviour doesn't make sense, because it is that behaviour that explains the reaction of the NPC. It simply isn't the case that two different behaviours can cause the same reaction in the same person.

And it doesn't make sense to me that you *require* a tone to be voiced in order to understand the responding reaction. If a PC and NPC are talking to each other completely in text, I don't think it's that difficult to figure out what kind of tones their lines carry.

It is possible to write reactions in such a way that account for various tone deliveries from a single line.


No, it wouldn't. The only possible way it could make sense if is you write the character from the outset as: "Responds <_< to all possible interaction of this type." But that just means you've decided to create shallow characters. 


That character wouldn't be responding <_< to "all possible interations" just to the possible tones of that one line. That's why you'd have multiple lines to choose from.

Modifié par phaonica, 26 juillet 2011 - 02:42 .


#221
erynnar

erynnar
  • Members
  • 3 010 messages

The Ethereal Writer Redux wrote...

erynnar wrote...

Wow is Cyber rude much?  And assumptions asssumptions on his/her part. Eth is a sexy young 'un! *HUGS* sweetie, how are you?


I'm doing good. I've got Fire Emblem: Radiant Dawn playing behind me. How are you doing ery?


I like the gorilla named monkey. Doing good. I know you and don't always agree, and I don't think you are unimaginative at all. Silly silly arguments.

#222
FieryDove

FieryDove
  • Members
  • 2 635 messages

erynnar wrote...

I like the gorilla named monkey.


We need Gorilla named Monkey for DA3! Make is so Bioware!

#223
lobi

lobi
  • Members
  • 2 096 messages
Sorry about any vitreol, I get a bit worked up on this issue.
And Etherial.. may wanna buy a diaper for that ape, just saying.

*flees before erynnar.

#224
TEWR

TEWR
  • Members
  • 16 988 messages

FieryDove wrote...

I am surprised by how many people said they got ninjamanced by Zev. I just steered clear of the handsome elf comment and all was well. *Shrug*

I don't know which bugs me more...the heart or the paraphrase. I guess paraphase since none of them said anything I thought I was gong to say.

/RantnRage


well, there were times where you had like 2 or 3 lines in a group of 4 that sparked a romance with Zev.

You could call him an old Antivan leather boot and he'd take it as a sign you were interested in him.

Or, as Shinon put it to his friend Gatrie, who was also a shameless flirt.

You'd hit on a tree if I dressed it in a skirt. Tell me I'm wrong!


I feel it captures Zevran perfectly.

#225
lobi

lobi
  • Members
  • 2 096 messages
*runs back.
"silent"
*runs away again.