Yrkoon wrote...
aftohsix wrote...
Yrkoon wrote...
Nope. And this isn't a matter of opinion. it's Mathamatics. When we're dealing with upwards of 6000 votes, on 3 gaming platforms, a few dozen "0" scores is not enough to affect the overall rating beyond a point or two. period. especially when they're balanced out by a few dozen 10s.
And the individual reviews for all three platforms are there for anyone to sift through and read anyway. So no one really has to take my word for it. I do, however, take issue with the fact that some people here are simply dismissing those 0's away as invalid. Not all of them are. There are tons of LONG and painstakenly detailed reviews where a user meticulously explains why he/she gave the game a 0.
What percentage of people who bought DA2 took the time to review it on Metacritic do you think? So what you're saying is that Mathmatically a percentage of overall owners of DA2 didn't like the game.
Really? Do we actually have to explain the concept of representative sampling to you guys?
It's funny you should bring up representative sampling. I also realize that many folks will probably just TLDR this, but I found it interesting, and some others might too.
There was a very interesting talk at the GDC this year by the guy in charge of EA's Freemium division, mostly about Battlefield Heroes (a free to play shooter that announced the
7 million player mark as of May of this year). In December of 2009, they broke what many consider the cardinal rule of microtransactions - they started selling weapons that were more powerful than those freely available. The differences were around 10%... a submachine gun with bigger magazine size (45 vs 40), a shotgun with slightly higher crit rate (4% instead of 2.5%), and a knife that did 30 damage instead of 28. Overall, around 10% power boost.
The blowback was huge, large enough to get picked up by the bigger gaming media, and large enough to generate hugely angry threads on the forum with hundreds of pages of posts. People threatened to quit, they posted pictures of pornography, the amount of vitriol was staggering, and everyone thought that they had failed, and that the game was doomed.
The actual result, however, was that the number of paying customers roughly tripled, while their new player signups were unaffected overall, and their churn (number of players leaving) was also unaffected. They actually did some research on their forum statistics (since only people with registered accounts could log in and post and such), and the results were pretty interesting.
78% of their users never touched the forums ever.
20% of the users visited to read at least once, but never actually posted.
2% of the users actually posted to the forum.
According to their data, the average forum poster spent 10 times the amount of money the average user did (total amount of money spent by all forum posters / number of total forum posters) compared to their overall average user. The majority of the posters who claimed they'd quit did nothing of the kind - they eventually went ahead and bought the very items they protested.
Now... you might argue that these data are exceptions and not the norm, or that Dragon Age 2 is the exception and not the norm, but I think that passionate fans on forums are pretty much the same everywhere. Forums represent around a low single-digit percentage of users who care, and they are in no way representative of anything but the most passionate userbase of the game.
Source. He talks about the press reaction at around 27 minutes in. Forum statistics and data are approximately 32 minutes into the lecture.